[19:40] <+Dirk> So, I’m Dirk Vandereyken, I’ve been writing since I was 11. My first book was released when I was 14 – got my hometown’s medal for that one. I’ve been roleplaying since I was 9 and I got to know ‘Iron Sky’ as a PR consultant. I did PR for the movie and when I met the film team at the Cannes Film Festival, doing an RPG just seemed like a natural fit.
[19:41] <+Bren> Based on the movie? So Nazis on the moon?
[19:42] <~Dan> (Please hold questions until we get a (done) from our guest. 🙂 )
[19:45] <+Dirk> @bren: Iron Sky is a SF satire/pastiche. The first film was about Nazi’s on the Moon and doesn’t leave any ambiguity: Nazis ARE the bad guys.
[19:45] <+Dirk> The second film is going to be set 25 years after the first one ends and reveals there’s a reptilian race hiding in the bowels of the Earth. They’re shapechangers and they’re kinda bad.
[19:45] <+Dirk> We’ll be releasing the RPG on the same day as the sequel is being released.
[19:35] <+GarethRH> I’m Gareth Ryder-Hanrahan, a writer and game designer. I’ve done… lots of stuff. Mongoose Traveller/Pirates of Drinax, The Laundry Files RPG, Darkening of Mirkwood for the One Ring, Eyes of the Stone Thief for 13th Age, the whole Dracula Dossier thing, and lots more books that I’m not going to recall now because I’m in Ireland and therefore it’s really late
[19:36] <+GarethRH> My most recent project, and what I’m primarily here to talk about, is Cthulhu City, a new setting/campaign sourcebook for the Trail of Cthulhu rpg.
[19:36] <+GarethRH> (Link: http://site.pelgranepress.com/index.php/cthulhu-city/)http://site.pelgranepress.com/index.php/cthulhu-city/
[19:38] <+GarethRH> It’s set in Great Arkham, that sprawling metropolis north of Boston that you all, of course, recall from your history books. That great, old, terrible city of unnumbered crimes.
[19:38] <+GarethRH> A city drawn from all of Lovecraft’s cities – Arkham and Dunwich and Innsmouth and Kingsport, but also Rlyeh and the Nameless City and the City of the Elder Things…
[19:31] <+IanGibson> Hello. I’m Ian Gibson, creator of Gauntlets & Goblins, a role-playing game for young or inexperienced players that uses cards and simple dice mechanics. I’ve been making games for friends and family ever since falling in love with a friend’s copy of Hero Quest when I was 12, 20 years ago. This is the first game I’ve brought to the public. (done)
[20:33] <+AdamDickstein> My name is Adam Dickstein, and my game is called ‘The Googly Eyed Primetime Puppet Show RPG’.
[20:34] <+AdamDickstein> It is a humorous, rules-lite role playing game inspired by the kind of puppets who have appeared in television shows, and movies over the years.
[19:37] <+KenS> I am the co-owner of Why Not Games. After many years in the gaming industry as a writer, my wife and I decided to buy the IP to Rocket Age. We recently launched Caturday, our team’s first in house production.
[19:37] <+KenS> Here is a link to our web site: (Link: http://www.whynotgames.com)http://www.whynotgames.com
[19:37] <+KenS> And to the Weird Races page (with links to where you can buy Caturday): (Link: http://www.whynotgames.com/products.html)http://www.whynotgames.com/products.html
[19:39] <+KenS> Sam and Brian are two of our artists, they did the interior art for Caturday. C.M. Jackson did the cover. (done)
[19:33] <+JohnAdamus> Hi everyone, I’m John Adamus, normally a developmental editor in the RPG industry, and I’ve worked on projects such as The Dresden Files Roleplaying Game Paranet Papers; Fate Core; Night’s Black Agents; Marvel SuperHeroic Roleplaying; Headspace; Karthun; Iron Edda, Wield … like a lot of stuff.
[19:33] <+JGray> Nice!
[19:33] <+JohnAdamus> My game is Noir World, which is film noir as powered by the apocalypse, or more accurately, the confluence of emotion, decision, consequences, and terrible people in a movie you and your friends design
[19:31] <+JamesVail> Hails! I’m James Vail, the illustrator/writer/designer of Xas Irkalla, a survival horror game set in a world of nightmares that are spawned by the subconscious of dead psychics
[19:33] <+JamesVail> You play as the last survivor from your universe, and you are brought into Irkalla, the land of dust and ash, a graveyard of dead worlds that have collided into it, forming labyrinths of other dimensions.
[19:34] <+JamesVail> You have to escape from one of those labyrinths, and then survive the desolate land outside.
[19:37] <+JamesVail> I’ve been working on this game for the past 4 years, playtesting for the last 2, created a system for it called the Strain system, which is all about challenging the players. I’m all about the macabre and very dark aspects of art, and really enjoy challenging, unforgiving games, so I made Xas Irkalla to reflect all of that.