[19:33] <+RememSean> I am RM Sean B Jaffe, one of the creators of Rememorex, the tabletop RPG of suburban 80s horror! Here’s the KS: (Link: https://www.kickstarter.com/projects/nerdycity/rememorex)https://www.kickstarter.com/projects/nerdycity/rememorex
[19:33] <+RememSean> It’s a tabletop game in the style of Goonies, Gremlins, ET, or Stranger Things.
[19:34] <+RememSean> I’m here to answer your questions about whatever!
[20:29] <+Juliet> Hi everyone, my name is Juliet and I am the creator of Dimensions Roleplaying System. Dimensions RPG is a pen and paper RPG that is non-setting specific and all genre inclusive. It is designed so that it can be used in any type or setting of campaign you want. It has a level based advancement system to keep a traditional RPG feel but also uses…
[20:30] <+Juliet> …an ability buy mechanic to give it the flexibility of a point buy system.
[20:31] <+Juliet> I began creating this game almost 15 years ago as a creative outlet for my spare time but also because me and my friends at the time needed a gaming system that combined magic and technology and none of us liked the books on the market at the time. And after many years of revisions, testing, editing, it is nearing fruition.
[19:25] <+TorgDarrell> Hi everyone. I’m Darrell Hayhurst, one of the designers for Torg Eternity.
[19:26] <+TorgDarrell> For the few who don’t know, Torg Eternity is the new update to the classic 90’s game of the Possibility Wars, where High Lords have invaded our reality and are carving it up and transforming it into theirs piece by piece. 🙂
[19:32] <+greyauthor> Well hello and thanks for having me! I’m Chris Grey author of The Happiest Apocalypse on Earth, which is a tabletop roleplaying game using the Powered by the Apocalypse framework. Have a few days left on the Kickstarter, but I’m funded and rushing toward the next stretch goal!
[19:33] <+greyauthor> The game takes place at Mouse Park, which is a theme park taken over by some horrible unspeakable terror. The nature of the terror the table defines and the nature of the park the table defines as well. The Narrator creates incidents that player characters react to and mayhem ensues.
[19:34] <+greyauthor> Some fun variations from typical PBTA fare, for example you essentially create your own playbooks through a Mouse Park employment application. There are also interesting moves that take advantage of the specific setting as well. I’m sure there’s a lot more detail here, but that’s the 30k foot view! (done)
[20:44] <+RebirthTeam> Hello everyone, My name is Michael Hansen and I will be talking about our new Tabletop RPG, Rebirth. Rebirth focuses on bringing variety to the modern tabletop.
[20:45] <+RebirthTeam> We have professions devoted entirely to crafting. That being said, we didn’t forget to show love for the classic combat, support, and RP classes as well
[20:45] <+RebirthTeam> The system uses the high risk high reward concept, challenging players to take risks in hope of great payoffs.
[20:46] <+RebirthTeam> I look forward to answering your questions.
[19:31] <&NM_Alan> Hi folks! I am Alan Bahr of Nocturnal Media & Gallant Knight Games, and I’m here to talk about Tiny Wastelands, the third TinyD6 game to come out from GKG! It’s a minimalist, rule-lite game designed to be fast to play, easy to set up, and quick to teach! We’re currently on Kickstarter and less than $300 away from our next stretch goal
[19:31] <&NM_Alan> Yes, that means we’re funded
[19:31] <&NM_Alan> (Link: https://www.kickstarter.com/projects/gallantknightgames/tiny-wastelands-post-apocalyptic-minimalist-rolepl?ref=creator_nav)https://www.kickstarter.com/projects/gallantknightgames/tiny-wastelands-post-apocalyptic-minimalist-rolepl?ref=creator_nav
[19:31] <&NM_Alan> Feel free to ask me about this game, the past ones, or future ones! Or anything else.
[19:37] <+Ninjacat> Hey, Everybody, Josh “Ninjacat” Brining here, author of I WAS A TEENAGE CREATURE. I’ve been involved in urban fantasy gaming for quite a while, running Buffy the Vampire Slayer games at Gen Con since its first release, and I was on the playtest team with Margaret Weis Productions for the Supernatural RPG in 2009.
[19:39] <+Ninjacat> (Actually, I was running SPN events at Gen Con as far back as 2007, using C J Carrella’s WitchCraft system. My claim to fame for the SPN game was that the monster chapter didn’t have the Shapeshifters in it until I said something…you know, it’s only the monster that THE FREAKIN’ SHOW MADE UP, lol.)
[19:41] <+Ninjacat> So, eventually I decided to try my hand at creating my own urban fantasy game, and I had to decide how I could make it “different”. What keeps the viewers coming back to Buffy or Teen Wolf or SPN, or any other urban fantasy show/book/franchise? Is it the monster of the week? No, it’s the angst & drama of the main characters’ lives.
[19:42] <+Ninjacat> It’s the emotional content of those shows, whether it’s surviving a literal hell of high school, or Saving People and Hunting Things, or whatever. Most RPGs only have the emotional content that the Players bring to the table, getting into character, etc., but I wanted to make the emotions actually PART of the game.
[19:43] <+Ninjacat> So…I did. (We’ll get to that with the game mechanics and character sheet, in a moment.)