<+Bradley_K_McDevitt> Hi, my name is Brad McDeviit, author of Stellar Games’ cult games NightLife and It Came from the Late Late Late Show, as well as Haiiiii-Ya! for Goodma Games.
<+Bradley_K_McDevitt> I write, I draw, and I am an unapologetic clown
<+GrahamBottley> Good evening everyone
<+GrahamBottley> My name is Graham Bottley from Arion Games, and we are running a Kickstarter at the moment for an RPG called “Crown and Dragon”
<+GrahamBottley> This is based upon a classic novel by the (now) acclaimed author Stephen Hunt]
<+GrahamBottley> It has been described as “Sharpe with Magic”…
<+GrahamBottley> and steam vehicles…
<+GrahamBottley> and beastmen…
<+GrahamBottley> and enchanted forests!
<+GrahamBottley> It uses the Savage Worlds rules (and is an officially licensed product) both from Stephen and from Savage worlds
<+GrahamBottley> That is the basic outline!
<+JohnGriffin> Hello everybody, my name is John Griffin, founder of Griffin Games
<+JohnGriffin> My first product, which we will be discusing tonight is “The Realm of the Gateway”
<+JohnGriffin> “The Realm of the Gateway” is something I have been working on since the early 1980’s
<+JohnGriffin> At the time, it was one of the first games to be considered “multi-genre”
<+SeanJ> I’m RM Sean Jaffe, and I’m the primary creator of Commandroids: A World Transformed, a taletop RPG of giant, transforming robots!
<+SeanJ> This is the fist of a series of RPGs set in a shared univers including Holomatixx and Myrmidons of Midkeria, highlighting the plastic heroes of the 80s.
<+Cody-HopeRPG> I am Cody Beatty, I’ve been playing and creating for about 7 years now. Hope is a game that started as a test of a game engine and quickly became more.
<+MattStevens> With pleasure. I’m Matt Stevens, a part time statistician and adjunct professor who lives in New York with his wife and three cats.
<+MattStevens> I’ve loved writing RPGs since I was a pre-teen. Wrote my first when I was 13, called “the egg of coot.” Yes, it was awful, and a ripoff. But I got better at it.
<+MattStevens> In the late 90s a friend introduced me to pulp magazines of the 20s-40s, and started a pulp campaign, but no existing system seemed right to me.
<+MattStevens> So for the next several years, whenever I was frustrated with my dissertation, I’d work on the game that became Two-Fisted Tales.
<+Lupo> Well hello everyone I’m Lupo, author of Kisarta. Kisarta is our latest project, a dark fantasy setting for 5E that will bring your characters to an underworld filled with madness, despair and deep secrets.
<+Lupo> To bring this feeling into 5E we twisted the rules of the original game here and there: we introduced a level advancement system that revolves around discovering those secrets and completing goals that go deeper and deeper into the setting’s lore and introduced rules for madness and damnation.
<+Lupo> The setting itself is sort of a planar setting: the souls of the dead that arrive here awaken in Limbo and from there they start their journey that will bring them trough the Seven Dominions of Kisarta, ruled by powerful Guardians.
<+Lupo> If I had to sum it up I’d say that it is a heavily lore-oriented setting with a clear path towards the discovery of the deepest secrets of it and rules to support the atmosphere of dread and desperation around the table.