[19:04] <+Rebecca> So, Hi everyone! My name is Rebecca VanAcker. I work with Universal Horizons tabletop RPG. I’m an artist and writer. You can check out my website here – (Link: http://www.rebeccavanacker.com)http://www.rebeccavanacker.com
[19:04] <+Rebecca> The writers of Universal Horizons came to me roughly three years ago and asked if I’d do some illustrations and stories for their game. Of course I had to play it first…and quickly became addicted to it.
[19:05] <+Rebecca> Universal Horizons is a fluid genre-shifting tabletop RPG. Written by A. John Schmidt and Dr. John Teske. Illustrated by several people – including me. 🙂 We are currently Kickstarting a Universal Horizons (UH) genre called “Bloodtooth,” which is a retro-gothic alternate reality 1980’s Earth, where vampires, werewolves, and magic exist.
[19:05] <+Rebecca> I’ve written three novels set in this genre. The novels are titled “Wolf’s Heart,” “Wolf’s Heart 2: Fenfang,” and “Wolf’s Heart 3: Leyenda.” I’ve also written three UH game modules which are set in the world of the novel (Bloodtooth genre) – meet some of the characters from the novel, walk in their footsteps, solve problems they could not or were not aware of
[19:05] <+Rebecca> Here’s the Kickstarter link: (Link: https://www.kickstarter.com/projects/228651704/bloodtooth-a-gothic-fantasy-to-read-and-role-play)https://www.kickstarter.com/projects/228651704/bloodtooth-a-gothic-fantasy-to-read-and-role-play The pledges/rewards are broken up into a variety of packages. You could for instance just get artwork, or a just T-shirt, or just the novels, or just the games – or EVERYTHING. 🙂 (do it)
[19:05] <+Rebecca> We were just at Gencon and had a lot of interest in the game. Not so sure the Kickstarter will go through at this point (ends tomorrow…), but we’ll try smaller campaigns. It’s a learning process.
[19:05] <+Rebecca> This is the first tabletop RPG game I’ve ever played. I don’t know other systems all that well… But I’ll do my best to answer your questions. I’ve been the DM (we call it “Guide”) for my own modules and for modules AJ Schmidt has written, so I know a bit about how UH works.