[19:04] <+Rebecca> So, Hi everyone! My name is Rebecca VanAcker. I work with Universal Horizons tabletop RPG. I’m an artist and writer. You can check out my website here – (Link: http://www.rebeccavanacker.com)http://www.rebeccavanacker.com
[19:04] <+Rebecca> The writers of Universal Horizons came to me roughly three years ago and asked if I’d do some illustrations and stories for their game. Of course I had to play it first…and quickly became addicted to it.
[19:05] <+Rebecca> Universal Horizons is a fluid genre-shifting tabletop RPG. Written by A. John Schmidt and Dr. John Teske. Illustrated by several people – including me. 🙂 We are currently Kickstarting a Universal Horizons (UH) genre called “Bloodtooth,” which is a retro-gothic alternate reality 1980’s Earth, where vampires, werewolves, and magic exist.
[19:05] <+Rebecca> I’ve written three novels set in this genre. The novels are titled “Wolf’s Heart,” “Wolf’s Heart 2: Fenfang,” and “Wolf’s Heart 3: Leyenda.” I’ve also written three UH game modules which are set in the world of the novel (Bloodtooth genre) – meet some of the characters from the novel, walk in their footsteps, solve problems they could not or were not aware of
[19:05] <+Rebecca> Here’s the Kickstarter link: (Link: https://www.kickstarter.com/projects/228651704/bloodtooth-a-gothic-fantasy-to-read-and-role-play)https://www.kickstarter.com/projects/228651704/bloodtooth-a-gothic-fantasy-to-read-and-role-play The pledges/rewards are broken up into a variety of packages. You could for instance just get artwork, or a just T-shirt, or just the novels, or just the games – or EVERYTHING. 🙂 (do it)
[19:05] <+Rebecca> We were just at Gencon and had a lot of interest in the game. Not so sure the Kickstarter will go through at this point (ends tomorrow…), but we’ll try smaller campaigns. It’s a learning process.
[19:05] <+Rebecca> This is the first tabletop RPG game I’ve ever played. I don’t know other systems all that well… But I’ll do my best to answer your questions. I’ve been the DM (we call it “Guide”) for my own modules and for modules AJ Schmidt has written, so I know a bit about how UH works.
[19:00] <+Gareth> Ok. First, here’s the link to the KS: (Link: http://kck.st/2av6alQ)http://kck.st/2av6alQ
[19:02] <+Gareth> My name is Gareth Johnson. I started playing RPGs when D&D 3.5 was in its prime, but my first game was actually L5R. I’ve always liked a variety of games and am open to most anything.
[19:05] <+Gareth> I started working on Pythos about 4 years ago. I was playing around with an idea to make simple simultaneous action combat in an RPG work. When I got most of it down, I decided to build my own setting to put it in.
[19:06] <+Gareth> Pythos, the world, is a mythological fantasy setting that takes inspiration from myths, legends, and ancient cultures from around the world. (not just the typical European and not just a single culture)
[19:08] <+Gareth> Some of the sources of that inspiration are incorporated directly (such as the names of some gods and monsters) while other inspirations are more subtle, allowing for the mixing of cultures from Earth.
[19:03] <+smif> My name is Dan Smith, aka SMIF. I was a major illustration force in the RPG indusrty in the 1990’s. During that time, I created my first game, Battle of the Bands, which I am rebooting now on Kickstarter.
[19:03] <+smif> I also dance really good.
[20:17] <+Jason> Hello. My name is Jason Banman aka Meothane. I hear to talk to you all about my system Union of Magic. I have a kickstarter running currently that is dedicated to finacing the publishing of the books and ebooks for this system
[19:09] <+JeffDee> I’m Jeff Dee, co-author and artist of Villains and Vigilantes, the classic superhero RPG.
[19:09] <+JackHerman> And I’m Jack Herman and I’m the co-author of the original Villains and Vigilantes superhero RPG now published by Monkey House Games.
[19:10] <+JeffDee> And together we are… the Two Amigos!
[19:11] * +Abstruse plays a Mariachi sting
[19:12] <+JackHerman> After a bazillion years, we brought our game back into print. We recently settled legal action with our old publisher and now we are looking to launch a new edition of our game which we have been working on for the better part of a decade now.
[20:46] <+DiasExMachina> My name is Chris Dias from Dias Ex Machina Games. I am the creator of the settings Amethyst, Apex, and NeuroSpasta, and also am the force behind Ultramodern4 and the newly released Ultramodern5.