[18-Oct-21 04:49 PM] Bexxy#9832 Hello everyone! I am Bexxy – Rebecka. I am a Swedish girl who have loved RPing for more than ten years now. I was apart of a very chaotic group when I was younger so I got to try out a bunch of different systems. I started to develop a taste for RPG design and started to do some homebrewing. I got this idea for a setting that I wanted to GM for my friends but I needed a custom system for it. I started creating one, and it just grew from there. I started streaming a few months afterwards to see if somebody else liked what I was doing. Long story short, three years later of development and a growing community around me – here I am with my Kickstarter! (done)
[14-Oct-21 08:35 PM] Ben Sperduto (he/him)#5830 My name is Ben Sperduto and I release games under the Last Redoubt Games label. I’m currently running a Kickstarter to produce a print edition of a game called Hounds of the Tsar, which was nominated for an Indie Groundbreakers Award for Best Setting earlier this year.
[14-Oct-21 08:35 PM] Ben Sperduto (he/him)#5830 Hounds of the Tsar is a dark fantasy RPG that takes place in 16th century Russia. Characters take on the role of Oprichniks, members of Ivan the Terrible’s dreaded enforcers/secret police who roam the land hunting down traitors and enemies of the Tsar. In Hounds of the Tsar, they are also tasked with combating supernatural threats lurking in the dark corners of the tsardom.
As an Oprichnik, you have broad authority to enforce the Tsar’s will, but you are not above suspicion yourself. Even your allies are constantly watching you for signs of disloyalty that they can use to bring accusations against you. If you raise too much suspicion, you could be convicted of treason and hauled back to Moscow in chains to face the Tsar’s judgment.
[14-Oct-21 08:37 PM] Ben Sperduto (he/him)#5830 The game uses a relatively rules-lite system for actions and combat. For each test, you roll 3d6 and succeed if the result is under the attribute you’re using to complete the task. Combat is fast and bloody, with each hit landing automatically and players simply rolling their weapon die for damage.
A separate mechanic is in place to manage the level of trust and suspicion between the characters, which determines when they can level accusations against one another.
Characters can also invoke the Tsar’s favor and add a special “Tsar Die” to their tests, which increases their chance of success, but also exposes them to gaining a Black Mark, which can ultimately lead to Taint and mutations as a result of being too closely connected to the dark powers beholden to the Tsar.
[12-Oct-21 07:43 PM] FoA_Dev#9749 Hello Folks, I’m Ian Caple, the lead developer for Fires of Athelen (FoA). FoA is a new dynamic gritty and rp centric d20 TTRPG. Due for release in Dec’ ’21. FoA is a classless and Level less system, with a gritty exciting locational combat system and a unique Sorcery Magic system.
[10-Oct-21 03:05 PM] Fle#7701 Hello all! I am Fleur and I am one half of the ttrpg publisher The Wanderer’s Tome. I am an illustrator and designer by trade, who’s worked in a variety of industries, from animation, book publishing, tabletop publishing, children’s book illustration and more. I handle the design side of things in The Wanderer’s Tome as well as contribute to the game development and writing.
[10-Oct-21 03:06 PM] Tootsie Noodles#2000 On my end, I contribute to the writing, game development and handle marketing 🙂
[10-Oct-21 03:08 PM] Fle#7701 Flabbergasted is our debut TTRPG project – a rules lite and narrative-driven RPG that is set in the roaring 20s!
Light-hearted adventures and comedic mishaps are at the heart of this game, inspired by comedies like Jeeves and Wooster and Fawlty Towers.
In this game you will join an up-and-coming social club, encounter secret societies and get into all manner of misunderstandings, mishaps and misadventures! (Done)
[09-Oct-21 03:06 PM] SimonW#5375 I’m Simon Washbourne (of Beyond Belief Games). You might know me from Barbarians of Lemuria but we’re here to discuss Triumphant! revised edition tonight. It’s a superhero rpg, the one I wrote after selling Supers! to Hazard Studios. Done
[07-Oct-21 07:34 PM] Ben-J-N#6786 Hey everyone, my name’s Ben. I wrote the game Wicked Ones – which is basically Blades in the Dark meets Dungeon Keeper. You play as a group of monsters that set up a dungeon, raid the overworld, and slay greedy adventurers as they come to get their hands on your hard-won loot. I worked closely with artist Victor Costa to craft the feeling and tone of the game… it’s been out for about a year now and we have a nice community around it, with lots of different stories of gameplay so I think people are having a pretty good time with the game so far.
You can grab a free version of the game, 340-pages of content packed with art. The free/deluxe release model was inspired by Kevin Crawford’s Stars Without Number release style and it’s been an overwhelming success, making sure that everyone can enjoy the game and that every player at the table has a copy.
[07-Oct-21 07:35 PM] Ben-J-N#6786 Probably the coolest part about the game is that you actually collaborate with all the players at the table to draw out the dungeon itself so it feels like a living, breathing, concrete part of the game that grows over time in a really cool, emergent fashion.
[06-Oct-21 07:36 PM] BlackAndWhiteMedia#4281 Hello, I am Erik Andress owner of Black and White Media and creator of The Dark Histories vol. I: Corrupted Flesh. To give you a little bit of background, I was exposed to DnD at a relatively young age and started conducting sessions of pretend on the playground with other kids as if I were a game master around age 8 and I have been in love with interactive storytelling ever since. About the time I started high school 3rd edition came out and I spent most of my time writing campaigns rather than doing school work. After high school, I’d go to Valencia College for film and to purse a family I gave up film and I’d start a career as a firefighter/EMT. Working 60 hours a week as a firefighter took all of my energy and I stopped gaming while in the fire service. After nine years of service, I’d step down from my post to focus on my special needs son. Actually, having free time again, I started writing and gaming again. Almost nine years of pent-up creativity led to an explosion of content. I wrote the Corrupted Flesh campaign and a sequel and then outlined something like seven more campaigns. When I haven’t been providing for my family, I’ve been pouring my heart and soul in to make this game a product so I could share with others. (done)
[05-Oct-21 07:32 PM] CynthiaCM#2918 I’m Cynthia Celeste Miller and I’m President of Spectrum Games. I’m here to discuss our newest game, BIFF! BAM! KAPOW!, the RPG that painstakingly emulates the superhero TV shows of the 1960s. (done)
[02-Oct-21 03:03 PM] PineappleWolf#8714 Hi, I am Kenny, I am the Lead Designer of the Rupture system. My job is to pull all of the thoughts about the world out of DruidLox’s head and make everything mesh together. I also write the manual, and pester him about the lore.
Outside of that I have been a TTRPG player for about 7 years, starting with Pathfinder (both playing and GMing) and jumping over the Shadowrun and Exalted. When I am not writing or playing table tops, I am playing video games, watching videos, or reading.
[02-Oct-21 03:04 PM] DruidLox (He/Him)#6388 My name is Daryl Shaun Price the original creator of Rupture, a story focused fantasy TTRPG that uses a d12 as its main die. The setting is a world where magic flows through everything and everyone and characters can change and effect the world around them by channeling the mana in their veins in anyway their imagination tells them to. We have created a simple rules set that emphasizes individual creative expression and even rewards players for creating immersive details in the story. The Narrator (GM) and players are collaborating to create an epic tale.