[7:38 PM]Eiric E. Padráig: Greetings and salutations! My name is Eiric Padráig, and I am the Lead Designer and Project Manager of Haphazard Projects, a company that is devoted to bring new and unique ttrpgs to the market that have an old school feel to them. We have just released our project schedule for the next two years, and we’re ready to get to moving along those lines! (done)(edited)
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All posts by saintnexan
[7:32 PM]Michiko: My name is Claira Jhaveri, creator of the new Table Top RPG, “Fragment Skies”. I have been playing table top role playing games for about 16 years, which is roughly when I started development on Fragment Skies. I am a nerd, I enjoy video games and anime, and I am very creative. I have been making games for as long as I can remember, but could never afford to publish them. I enjoy animals, am afraid of the ocean and might be addicted to playing games. Fragment Skies is a high fantasy table top role playing heavily influenced by anime and video games. It includes high numbers, an attack vs defense system, skill trees, and a plethora of things your character can do. Your character will learn to use Abilities, which include a mess of interesting things, such as energy attacks and weapon skills. If your character knows elemental magic, then they are able to use elemental bending, and ninjutsu’s. This is just an example of things you can find in Fragment Skies that give it the feel of a J-RPG. There is an extensive magic system with over 500 different spells. Each casting class uses a mana pool instead of spell slots, allowing for much more spell casting than you might find in other table top role playing games. Characters are given access to Reactions and Counter Actions, which is meant to make things more interesting for players while waiting for their next turn to come around.
[7:32 PM]Michiko: The level range in Fragment Skies is from level 1 to level 100. Which is a big number, but experience points will be awarded to players in large amounts, often allowing your character to increase their level multiple times from one EXP checkpoint. We just finished the Alpha test, which took about 5 years to do, and a lot of issues were patched from that test. As the rules currently are, the game is 100% playable, but there is undoubtedly still some holes to patch, which is why I am trying to get a Beta test group together. If I am being honest, it is the main reason why I’m on Kickstarter. As is the nature of a Table Top Role Playing game, there are too many variables for one person to test. Anyone who backs me on Kickstarter with at least $25 will be invited into this Beta Test group and given a copy of the “Rule Book Beta”, which is exclusive to the Beta Test. They will also be given a physical copy of the Extended Edition Rule Book after final revisions from the data obtained from the Beta Test.
[7:43 PM]Azrael: Okay. So firstly thank you for having me here. It is exciting to be talking about our project. There is only me here today as my two partners don’t like the spotlight. So secondly if I keep slipping between we and I and it looks like I’m confused I do apologise. I am a teacher working in Malaysia, teaching Science at an international school. I started playing DnD in the mid 80s and have never stopped. I play other TTRPG, but DnD is where it all began. Azazel’s library (affectionately named after my cat) has been working on Skies of Ralabourne for about 2 years on and off and recently we decided to consolidate it into a booked using the homebrewery software on Natural Crit. After we started pulling it together we realised that others may enjoy it so we launched it on Kickstarter to hit the wider community. The game itself is an air pirate adventure set in a world broken both physically and spiritually by cataclysm. According to prophecy the third and most devastating cataclysm is in the horizon and the players are encouraged to stand in its way. We have a steam punk and anime aesthetic built into the game, because we think it looks cool. Plus it lends itself to the background of the world and gameplay everyone who play tested it has loved.
[7:34 PM]Arcana Prime: Sure, thanks so much for having me! My real name is Richard, but you can find me on most socials as @ArcanaPrime. I am a gamer, which includes all the games – TTRPGs, video games, board games, etc. I went to college (way back when) for Computer Art with a concentration in Game Design, and I currently work as a graphic designer and marketing specialist for an engineering firm. The computer art aspect of my degree has helped me in my professional career, but the game design aspect has always been delegated to my hobbies.
[7:34 PM]Arcana Prime: I have always been interested in game design and have messed around with designing video games, board games and TTRPGs. Never really released anything to the public until now, but always had fun making them regardless.
[7:34 PM]Arcana Prime: My game is Hellion City Heists, which was made for PocketQuest 2024, a game jam put on by DrivethruRPG and the Storytelling Collective. Games were limited to 25 pages and had to be completely self-contained.
[7:35 PM]Arcana Prime: Hellion City Heists is designed for one Game Director and three to six Players. Player characters work as a team to complete a heist. The Game Director manages each scene and keeps the story going, while everyone takes part in crafting an exciting and action-packed heist story reminiscent of the pulp crime fiction of yesteryears. It all takes place in a setting that is hardboiled detective noir with a dash of diesel-punk style.
[7:35 PM]Arcana Prime: You can find the game on DrivethruRPG here: https://www.drivethrurpg.com/en/product/475248/hellion-city-heists?affiliate_id=3913010DriveThruRPG
[7:31 PM]Ricky @ OKG & Indominant TTRPG: Hiya everyone ! I am Ricky Rivera , Chief Product Officer and Co-Owner of Odin’s Key Gaming and Co-Creator of the Indominant Superhero TTRPG. Born and Raised in Las Vegas Nevada, during the middle of the pandemic I got into D&D and Pathfinder and played a whole lot of campaigns (Paladins & Champions anyone?). Aside from slowly becoming a Dice Goblin collecting all kinds of shiny Rocks. I joined the OKG team two years ago when my wife noticed her old college buddy Zarek was asking for play testers for Indominant. When I got on board I kept asking so many questions , giving so much feedback and recommendations , Zarek offered me to join the team! It’s been an amazing ride since building core mechanics for the core game , making awesome unique Threats and monsters for our Threat Index , and building awesome tools for our Game Masters to use in our Comic Editors Compendium book, all coming to a head in our BackerKit this Summer 2024. Cannot wait to hear your questions!!
[7:32 PM]Zarek – Rochai (Indominant): I am Zarek Odynski, CEO and Lead Designer of Indominant A Superhero TTRPG, and a Las Vegas local, born and raised! My first foray into TTRPGs was with D&D 3rd Edition with my late elder brother when I was a young teen, and I sat toiling over the pages, creating many character concepts to play with him and his friends. Next after that one of my good friends got me back into TTRPGs in 2018 with D&D 5e. I have been an avid gamer of both the tabletop and video game variety for most of my life, and I have also always been interested in creating content for those games and being a game designer/developer myself. Then I After many years of handwritten notes and then later digital notes on my phone, as well as many conversations during which I chewed my dad’s ear off., he once said to me, while I was describing this great new idea for a Superhero TTRPG, “Why don’t you just make it?” and to this day I still am not sure if it was genuine, or a way to get me to stop regaling him with all of my ideas haha!
[7:32 PM]Zarek – Rochai (Indominant): Indominant is a Superhero Tabletop Role Playing Game where you get to be the Hero, or Villain, you’ve always wanted to be! Save the day or even the Universe in this easy to pick up game with depth to play for years to come. What sets this system apart is unique and deep character customization. Choose one of 5 Archetypes, 5 Species Types, 5 Power Origins, and 10 Powersets each with 48 Unique Powers. Each Archetype-Powerset combination has 30 Talents to choose from! That means a whopping 480 Powers, and 1500 Talents. All of which is supported by our special Action Economy System which combines Action Points and Action Types to allow for tactical, team-oriented combat, and free-form social and exploration rules such as our Skills system with 14 different Skills that Level Up as you use them, and the unique Momentous Action System that gives you the true feel of being a Super powered Hero! Some of the main inspiration for the system and setting is City of Heroes, Invincible, One Punch Man, and My Hero Academia. We have a BackerKit crowdfunding campaign that will launch this summer which will include our 3 Core Rulebooks: The Super’s Information Codex (SIC), Comic Editor’s Compendium (CEC), and Threat Index (TI)! https://www.backerkit.com/call_to_action/eb00d0bd-4caa-4bfe-9eb5-81de09b16533/landing?ref=randomworlds
[7:33 PM]Zarek – Rochai (Indominant): You can also find out more information at our website http://www.odinskey.com/indominant where you can get a free character sheet, and if you sign-up for our newsletter you will also get a free PDF of our Game System Primer which is an introductory book to our system, which includes content for the entire group to play up to level 5, as well as some intro scenarios for the Comic Editor (Game Master) to run!
[7:31 PM]Michael | BattleSauce: Hello! I’m Michael Startzman, one of the creators of BattleSauce – an RPBG – Role Playing Board Game! (done)
[7:32 PM]Adam Craft: Hello and howdy all! My name is Adam Craft. I’m the supporting partner of BattleSauce, which I’m sure Michael is going oven in more detail, is a Role Playing Board Game, rules lite, and combines the more robust elements of typical role playing as well as board game rules and vibes on BattleMaps
[1:06 PM]Oneion: Hello everyone, my name is Michael. Founder & Creator of Ert’s Treehouse a UK based TTRPG company. About a year ago we were here launching our previous project called Horrors of the Deep which is a Dark Fantasy D&D 5e setting themed all around Nautical Horror and Ocean Exploration. We are currently working on another Kickstarter to release some miniatures to go along side the book while we work on expanding the universe. Horrors of the Deep: 3D Printable Miniatures is currently live on Kickstarter and we have 5 core models and more to be unlocked with stretch goals! Link to the Kickstarter page: https://www.kickstarter.com/projects/ertstreehouse/horrors-of-the-deep-3d-printable-miniatures-for-dnd
[1:08 PM]Alex – Blackoath: Hello, everyone! My name’s Alex T. and I’m the person behind Blackoath Entertainment. I focus on solo RPGs, usually leaning on darker settings (although not always). I’ve been working on games since 2019 and so far it’s been a blast! My most recent release, Ker Nethalas: Into the Midnight Throne is proving to be quite popular so I can’t complain. But today I’m here to discuss one of my favorite creations: Sacrifice. This is an RPG heavily inspired by the manga Berserk, and as such players play as Branded, individuals that were marked for sacrifice but somehow escaped their fate and are now being hunted both by demons and the inquisition. The setting is a high medieval, low fantasy one, very similar to Europe in the XV century.
[7:38 PM]Ryan Verniere (Blackbirds): Hi, I’m Ryan Verniere the creator of Blackbirds a Gothic Fantasy RPG
[7:39 PM]Ryan Verniere (Blackbirds): I’m a 20-year vet of the games industry. I worked at Riot and CCP. Now I work for The Russo Brothers at their film studio AGBO.
[7:39 PM]Ryan Verniere (Blackbirds): Hey !
[7:39 PM]Ryan Verniere (Blackbirds): Call me, Ryan.
[7:40 PM]Ryan Verniere (Blackbirds): My bio is probably a bit too long to go into in full. lol.
[7:41 PM]Ryan Verniere (Blackbirds): Blackbirds is out now. It’s a unique dark fantasy offering that I’m very proud of.
[7:41 PM]Ryan Verniere (Blackbirds): BLACKBIRDS is a darker, grittier fantasy, summarized as an alchemical reduction of three literary styles: low fantasy, epic fantasy, and grimdark fantasy. The dead rise, magic is real, and a concealed dagger is as deadly as a polished longsword. Nobility and morality are in no way related. Every battle is a matter of life and death. Very little is guaranteed, especially the lives of characters we like. But there are also romantic elements, and a doomed world may still be beautiful, permeated as it is with melancholic charm.
[7:36 PM]FionaShadeStories (ze/zir/she): Hi, I’m Fiona Shade (Stories)! I’m a freelance writer, editor, and sensitivity reader, specializing in game design. I write and edit for both mechanics and non-mechanics sections of game books, especially for 5e D&D. During college games, I realized that many of my friends want to include relationships and romance in their character stories. People play games for all sorts of reasons: simulation, escape, even identity exploration. Dating and love is a big part of life for many people, so it would be awkward to cut those parts of life off from player characters. And yet, I was woefully unprepared. Thus, I decided to ensure that you don’t have to be!1