[14-Jan-21 07:32 PM] Wulfric#9575
Good evening, my name is Shawn Conlin AKA Wulfric and I am the lead developer/artist/layout designer/everything but editor for Wolvesbane Manor. I’ve been running and designing D&D adventures for a number of years and recently started branching out into other systems. While working on a system-agnostic cryptid adventure, The Beast of Bray Road, I couldn’t find a system that captured the flavor and flexibility I wanted to see for the adventure. This where I got the idea for The W.A.T.C.H.: Worldwide Anomaly Trackers & Cryptid Hunters.
The game is designed primarily as a story- & character-focused investigation game that also allows for cinematic combat if desired. The intent was to provide an RPG that allows players to enjoy games ranging from government agents on secret missions to a reality TV crew shooting their next episode or even a group of friends and their pesky pet. The focus of each game session is to investigate the given case and build the story as a team until finally reaching a conclusion based on facts. The same adventure could have very different endings for a group ranging from capturing a cryptid or proving the sightings were hoax to the team scared themselves silly and came out with no hard evidence to prove or disprove the case.
During my initial search and build, I looked at a number of systems including GumShoe, Elemental, Cortex, Powered by the Apocalypse, and Alpha Duo. I decided I liked the idea of a rules light system that is easier to learn but offers the tools to handle complex scenarios. The result is a game whose mechanics can be distilled and presented on a single quick reference page while being employed to track complex scenarios over time with multiple independent factors easily tracked.
Continue Reading
Like this:
Like Loading...