[1:05 PM]Awroe1970: OK, so I’m Allan Wroe. I’ve been a role player for well over 35+ years and I always preferred to write my own stuff. Started out, as many did, with red box DnD and found Savage Worlds about 10 years ago. The Covid lockdown pretty much killed the one-man-band recruitment business I had and I decided to go full tilt at getting my own Savage Worlds setting out and so, cutting a long story short, The Secret Files of Section D came along. It’s a pulp espionage setting where agents of Section D (a real arm of the British Secret Intelligence Service until they were amalgamated into the SOE) take on all kinds of adventures: In the Pulp campaign mode that means supervillains and their minions, cults and secret societies with world changing schemes, and monsters from every pulp trope. For the espionage campaign, it’s tuxedos and tiaras all the way for the real spies who inspired Ian Fleming to write Casino Royal. In the military campaign, players take on roles as agents tasked with gathering intelligence and preparing for a clandestine war in Europe. The real activities of the real Section D. The 240 page PDF comes with an historical overview of key world powers in the pre World War II period, a briefing of the intelligence organisations of those nations, and toolkits for creating missions, spy gadgets, villains, and their lairs. Also included are new Edges and Hindrances to bring pulp flavour, over 50 illustrated weapons of the pre-war and WWII era, a host of amazing spy gadgets and the toolkit for making your own, and new setting rules for Cliffhangers, codes and code breaking, and expanded explosives / demolitions rules. Check it out on DTRPG where the full version is available for purchase, or there’s a free quick start complete with a full adventure. (edited)
[1:20 PM]Deren, Legends of Avallen: Hi, my name is Deren! I run a TTRPG studio called Adder Stone Games from Cardiff, Wales, UK! We make a card-based Celtic mythology inspired game called Legends of Avallen that is distributed by Modiphius. Currently, we are Kickstarting a Celtic campaign book that is compatible with both 5th Edition and Legends of Avallen: https://www.kickstarter.com/projects/legendsofavallen/against-the-faerie-queene
[7:40 PM]Rogvu: Hello all, my name is Leo. I live out in Oregon and am an avid tabletop role-player, and hobbyist writer. I’ve been working on an old west themed D20 game for the past couple years, and believe it is finely time to share it with the world. My partner was going to be here tonight as well, but he is sick. He helped with ideas, editing and testing of the game. Western Tails is a roleplaying game set in a furry version of the wild west, mostly within Oregon around the timeframe (1855-1895). This game is not necessarily intended to be an accurate history lesson, it is designed primarily as an old western game utilizing the d20 system. historical accuracy is not even the secondary goal, which is really to create a game that gives you the feel and trappings of the Old West without having to get too bogged down in a history lesson. The ways in which the world of Western Tails differs from the true eighteenth and nineteenth century in the human world are caused by a couple of factors. The world in Western Tails is inhabited by intelligent anthropomorphized animals known as Furries who possess human characteristics such as opposing thumbs, erect posture, use of tools, and so forth. The variety of Furry types, causing a civilization in which (though to a lesser extent than was true in previous centuries) species determines one’s place in society. Magic also works, to an extent
[7:34 PM]ceruleanfive: Hi! I’m Lucas Falk, I live in Sweden, and I’m a TTRPG designer by night, and a gaming culture folkbildare (peer-to-peer learning developer) by day. My current focus is Heroes of Cerulea. It’s a pixelated adventure tabletop role-playing game where you explore dungeons, fight monsters, solve puzzles, gather keys, find new items, and defeat bosses. It’s heavily inspired by the classic Legend of Zelda games, and by old-school role-playing. Lo-fi art and rules; high playability. It’s on Kickstarter right now. (done)
[7:33 PM]Cass: Hello all, my name is Cass Suwinski and the owner of Tomb Guardians. Currently we have a new Kickstarter going on “Curse of the Usurper”. It is a massive D&D 5e adventure/campaign, over 400+ pages, minis, maps, actor voiceover, campaign music, collectible dice and more. (done)
[7:38 PM]GKG_Alan: I’m Alan Bahr. I’ve been making RPGs since 2016, as Gallant Knight Games, as well as various freelancing around the industry. Best known for TinyD6 (probably), I’m also doing freelance games for Osprey (among other companies). I’m a pretty open book and have been here a few times (I think I even mighta been a mod back in the IRC days.)
[7:38 PM]GKG_Alan: GKG is my full time gig.
[7:39 PM]GKG_Alan: I’m here today for Crescendo of Violence (which i often call CoV); a d10 pool based system called “STOPLIGHT”, where you play as noir-archetypical characters in a neon-noir setting (think cyberpunk but without the punk ethos to it).
[7:39 PM]GKG_Alan: The blurb from Osprey is: 2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grim and filth of the streets. Welcome to a world of synth-jazz and cybernetics, where the status quo grinds down the hard-working man and vat-grown clone alike. Whether you’re the redemption-seeking gangster, the one good cop in a corrupt system, or the gene-modded musician trying to make it big, you’ll be trying to get by in a city that just doesn’t care. Epic fight scenes take centre stage in this game of stylised, high-octane bloodshed. Jump straight into the action with a unique ruleset designed to deliver a cinematic, neon-noir experience, as the spotlight focuses on the brutal showdowns that will define you – or leave you face-down in the dirt. So get ready to give them hell, as the sultry notes of the saxophone build into a crescendo of violence.
The name’s Davenport. I review games.
So I’m sittin’ in my office, just about to partake of some quality hooch, when in walks a bear.
A polar bear.
Wearin’ armor, walkin’ on two legs, and carryin’ an axe in one hand and a rulebook in the other.
It was a sure ursine of trouble.
“Well met, human,” he says. “I am Gunihuk of the Ulbjorn. I have come to provide you with a review copy of the fantasy roleplaying game Epic Age.”
“Bear with me,” I says. “Fantasy RPGs are a dime a dozen. What makes this one so special?”
“Well, there are bears like myself,” he says. “Also, crocodile people. And an unusual new core mechanic. And several distinct forms of magic.”
“That does bear investigation,” I says. “Bear in mind, I’m no pushover reviewer.”
“You do realize that bear puns are the lowest form of humor, right?”
“Well, that sure gives me paws,” I says. “No offense meant, bud. That’s the polar opposite of what I wanna do. Anyway, the game sounds great. I can bearly contain my excitement.”
“Yeah, I’ll just be off now…” he says, leavin’ the game on my desk and turnin’ to walk out the door.
I hadda say, the fella wasn’t bearin’ up very well.
[7:35 PM]Spawn Point: I’m Greg Stefaniuk. I’ve been playing RPGs since about grade 6 –in around 1980.
[7:36 PM]Spawn Point: I played mostly D&D of the various iterations but also a lot of Aftermath!
[7:37 PM]Spawn Point: I love the D&D genre but the Aftermath! mechanic so that is where my experiments in game design started – blending Magic with a skills based system.
[7:37 PM]Spawn Point: That grew into its own entity – today’s Spawn Point.
[7:39 PM]Spawn Point: Spawn Point is a ground up build of a mechanic that aims to best quantify the real world into game terms. As such any imaginable genre can be created quite quickly and easily.
[7:32 PM]Jace: Good day, well met, My name is Jace and I’m a gamer.
I also fancy myself a bit of a writer. I am the proud owner of Spellbook Publishing, a brand new company formed during the ‘lockdowns’. I am from Alberta, Canada. Born in the 80’s and have been a tabletop gamer since the 90’s. Mostly a science fiction and comic book story fan but have been bit by the fantasy bug in the last decade.
This is my first Kickstarter and independent project going for crowdfunding. It has been an eye opener. I have definitely learned a lot since the release on the 9th of this month. Love absorbing it all and improving. I thank you for joining me to talk about the Neptaverse. My Kickstarter: http://kck.st/3d3tVHe Video Link: https://www.youtube.com/watch?v=9Cpw5Ky2s14 Map Sample: https://spellbookpublishing.com/products/matriarch-class-map-pack Website: https://spellbookpublishing.com/KickstarterJust JaceThe NeptaverseD&D 5E Compatible Source and Adventure books of Epic Fantasy and Galactic Realms. Visit spellbookpublishing.com for all the lore.
[7:35 PM]MediaStream Press: So I’m glad to be back here once more. I’ve either got to stop making stuff or start making more…
[7:35 PM]MediaStream Press: But anyway, I’m Andrew Frinkle, owner/founder of MediaStream Press, and I’m here tonight to talk about my latest kickstarter, which is called Shadows Over Cairn Breagh.