<+DiasExMachina> My name is Chris Dias, chief cook and bottle washer for Dias Ex Machina, and we are currently running a Kickstarter for Ultramodern5 REDUX, a reboot of our most successful title, a platinum badge winning 5E ruleset
<+DiasExMachina> (Link: https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook)https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook
<+Audrey> Hi, all, I’m Audrey Stolze, one of the two creators of Spaceships & Starwyrms. We’re a science fiction game based on 5e foundations and we’re in the final week of our Kickstarter for print versions of the Core Sourcebook in addition to some new content.
<+james> Hi, I’m James Armstrong, a carbon based life form who’s spent far too much money and time in school, so naturally, I eventually became a teacher. 😀 Degrees in philosophy, education, biology, and M.Sc in molecular bio, haha. I love spicy food and sci fi! My game is GeneFunk 2090, a biopunk RPG and setting made using the D&D 5E open gaming license.
<+james> I made GeneFunk 2090 to address what I saw as a gap in cyberpunk and other nearfuture games that have very little biology! So I really wanted to bring in genetic engineering, especially in how it could affect society and the human condition, so lots of transhuman elements. 🙂
<+james> The characters are in a cadre, a lean start-up corporation that specializes in investigation, intelligence, protection, and violence. To keep their hands clean, the syndicates often outsource this kind of work to smaller outfits, like yours. Your cadre’s skillset is in high demand in this intrigue filled world, being sought after by megacorporations, nation-
<+james> states, and crime syndicates. You take contracts as you see fit, navigating the shadows of corporate espionage and savagery with competence and panache. Discreet. Elite. Disposable. That’s the gist of it!
<+PKSullivan> Hi! I’m PK Sullivan, the designer for Fate of Cthulhu. I was responsible for the moving bits of the game, from the timeline system to corruption to the slimmed down rewrite of the Fate Core rules
<+Sophie> Hi all, I’m Sophie Lagacé and I am project manager and Fate line developer for Fate of Cthulhu, a game for which the pitch was “Terminator, but what if Skynet was a Great Old One?”
<+PKSullivan> Fate of Cthulhu takes that premise and runs with it by presenting the players with a known timeline of the apocalypse. At least one player character is from the future and has experienced the future as their past. They’ve come back in time to try and make the future a little less bad than it is. Or was. Or will be. Tenses get weird with time travel.
<+Sophie> I note that the Kickstarter campaign, which ends around 3:30pm tomorrow, is about $29 from its next stretch goal.
<+Sophie> Oh, no, we jusy ding’d past!
<+Sophie> That means everybody who backs at the $20 level or higher will also receive the book in EPub and mobi (Kindle) files.
<+PKSullivan> The course of a FoC campaign is the heroes trying to change the future. But in doing so they also have to try and avoid becoming the very monsters they’re fighting against. Continued exposure to Old One technology and beings from outside time and space will slowly corrupt you – giving you extraordinary power but eventually damning you to become monsters
May 16 20:29:17 <+RobertBuckey> Alrighty then. Hey everyone, my name is Robert Buckey. I live in Arizona. I currently work as a licensed broker for a brokerage on the overnight shift, been doing that for a couple of years now. Prior to that, I did private security for about 9 years, and was in the Marine Corps for 8 years before that. Graduated from ASU, studied business and economics.
May 16 20:30:52 <+RobertBuckey> My game is Sagas and Six-Guns, working with Gallant Knight Games. It uses the Savage Worlds system. Sagas and Six-Guns is a mashup of the Old West and the Sagas and legends of the Norse. Viking/Cowboy roleplaying.
<+Will> I am Will Carson, Owner of Attention Span Games. We are here tonight to talk about the third game in our Pocket RPG line, called Big Eyes Small Brains.
<+Will> Pocket RPGs are a 2D6 Satirical RPG series that are all their own stand alone RPG. But run on the same base rule set so that you can mix and match the genres, much like you would with Munchkin, but in an RPG format.
<+Will> BESB is the Anime themed member of the series.
<+Max_EpicPartyGames> My name is Max, and me and Andrea (the other guy in chat tonight) we’re the founders of Epic Party Games
<+Max_EpicPartyGames> we kind of started off last year, after a successful kickstarter
<+Max_EpicPartyGames> for an original RPG some of you may have heard of “Shattered Tower”
<+Max_EpicPartyGames> and now we’re launching a second original RPG, called First Kings
<+Max_EpicPartyGames> well, we’re already in the final rounds of the kickstarter campaign actually ^^”
<+Max_EpicPartyGames> the game – I’ll try to make it quick, and goo deeper later, with specific questions maybe – is a Historical Dark Fantasy pen&paper tabletop RPG
<+Max_EpicPartyGames> set in the ancient Rome of Romulus and Remus, the two twins of the legendary foundation of the city
<+Max_EpicPartyGames> basically, the whole game setting is based off a fantasy uchronia that wants Romulus and Remus as the first Lycans of human history! 😛