[7:35 PM] Cassidy – Dandies & Dandyzettes: Hello, everybody – my name is Cassidy Percoco, and I’m here today to talk about Dandies & Dandyzettes, a handbook for a TTRPG set in Regency England! It’s currently being kickstarted and has hit its goal, so you can expect to see it in hard copy in [mumble] months. It’s a very flexible setting, and the purpose of the book is to give as much information as possible so that the players can choose to create any kind of story with any kind of people from the period. https://www.kickstarter.com/projects/2046232477/dandies-and-dandyzettes?ref=1wtw7g (done)
[8:05 PM] achingwa: Hello everyone, my name is Anakin Chingwa. I’m a Native American that has played ttrpgs for 22 years have taken the steps to put that knowledge to use.
[8:07 PM] achingwa: I run a small business called Spirit Bear Studio. We are on many social platforms. Started off as a gig to paint miniatures and do terrain, then evolved to an actual game.
[8:08 PM] achingwa: The game is Colonies & Conquerors, it’s an RPG set during the colonial age of America. The players will have characters that could be colonists or tribals that fit the setting.
[8:09 PM] achingwa: The game does have similarities to other games, but it definitely its own thing.
[7:37 PM] Luke | Limithron: My name is Luke. I started a Patreon during lockdown drawing battle maps, mostly pirate themed stuff and naval stuff. I also do concert lighting (my most well known band is The Smashing Pumpkins). After months of working on it, I am kickstarting Pirate Borg, a swashbuckling hack of Mörk Borg. It’s got about 7 days left and is on track to be the 2nd highest funded Mörk Borg yet (just behind CY_BORG).
[7:33 PM] DungeonMisterTy (he/him): I am Dungeon Mister Ty on the socials but informally just Ty. I founded Adventure Slang Productions last summer as a platform for developing Nuovarden, a non-medieval sci-fantasy TTRPG that came to me in a dream (done)
[7:34 PM] Erindipityy: I am Erin Baumier, co-designer of Nuovarden and member of Adventure Slang Productions! We’ve been building Nuovarden together from the beginning, defining its unique world and system from the ground up
7:34 PM] Runehammer: Oh! Hi everyone! I’m Hankerin from Runehammer… I run a little RPG publishing label, youtube silliness, and the ever-sticky ICRPG21
[7:34 PM] Runehammer: I’m also known as BRandish, Ingrid, Osric Frosthorn, Anaxamon the Locust…
7:37 PM] SundialGames: Hello, gamers! Thomas Bedran of Sundial Games LLC, here. We created the Quest Calendars series: single-player RPGs built into a desktop tearaway calendar. The calendar features a story-driven adventure that is told each day. You pick a hero early in the year and go on this adventure with them while encountering quests, loot, characters, challenges, and combat. You will also level up your character and get better as the year progresses.
10:23 PM] Kothar: Hi everyone, my name is Jeremy, and I’ve designed a strange and wicked game called Swords & Chaos. It’s a celebration of pulp fantasy, Sword & Sorcery fiction, and the Weird. Swords & Chaos is powered by the SIEGE Engine of Castles & Crusades fame, and is thus compatable with most Troll Lord Games products. It is also very easy to learn for most 5E players, as Swords & Chaos has a hybrid engine that encompasses elements from the 5E SRD, such as an advantage/disadvantage system, and some spells. The game is a package deal of both rules and setting. It depicts a wicked land of antediluvian horror and wasteful opulence.
[10:25 PM] Kothar: To better visualize the game in your head, image if all those old, beat-up, dusty paperbacks with obscure fantasy heroes on them had a shared universe, a really insane magic system, and a fun as hell way of generating characters and backstories.
[10:27 PM] Kothar: Swords & Chaos, being a genre game, is very focused. The rules are all oriented toward making it feel like a Conan story or an Elric story or a Kane story come to life.
[7:32 PM] James Kerr: Hello folks thank you for having me. I’m James Kerr. By day I’m a magazine publisher and by night, for the last 4 years, I’ve been the paid-kind of table-top RPG publisher. (There was a small window in there where I was doing ttrpgs full-time.) Most of my work has been for Pendelhaven Press who does Fate of the Norns: Ragnarok. I’m Canadian, they’re Canadian, it was a good fit. Good people. I did 6 books for them.
[7:33 PM] James Kerr: Now I’m doing my own thing with my company called Radio James Games, and we’re launching a Kickstarter March 24th for FIGHT TO SURVIVE: Role-playing Martial Arts Meets Heart, a ttrpg about 20th Century martial artists. It’s mundane, sad, and gritty, and passionate. It’s kind of like Mouse Guard meets Jean-Claude Van Damme’s Bloodsport (1988).
[7:33 PM] James Kerr: If you feel so inspired by this Q&A that you want to run out and sign up for the mailing list to be notified when it launches on March 24th, then the link is here: https://www.kickstarter.com/projects/jameskerr/fight-to-survive
[7:34 PM] kroh01: Hey guys… My name is Walt and i run Hazard Studios, small game company where we specialize in helping folks do their jam in getting published for the first time. I am also the editor for Wargate books, a division of Galaxy’s Edge Books. We’re currently running a kickstarter for our flagship title to be made into a game http://.shorturl.at/guyGM(edited)
8:44 AM] Nemo: Hi there, I’m Nemo, creator of Zin Never Dies. I’m an artist & writer working on this project for about three to five years now, depending on what you’ll call the “start.”
[8:45 AM] Nemo: The game is a ghibli-inspired roleplaying system & world! It draws inspiration from lots of sources; some well-known, some obscure.
[8:46 AM] Nemo: A couple of weeks ago, I finally launched a Kickstarter Campaign to fund it and got funded within the first 48 hours!
[8:47 AM] Nemo: I’m excited for the game, the design process, and to be here talking about it
[8:47 AM] Nemo: (done) here