<+JMHardy> Hi! I’m Jason Hardy, Shadowrun line developer with Catalyst Game Labs, and lead developer on the upcoming new edition, Shadowrun, Sixth World!
<+JonathanGreen> My name is Jonathan Green, and I am a published author and games designer.
<+JonathanGreen> 26 years ago I had my first Fighting Fantasy adventure gamebook published.
<+JonathanGreen> I now write my own series – ACE Gamebooks – which remain classic works of literature as choose your own adventure gamebooks.
<+JonathanGreen> The third one – NEVERLAND: Here Be Monsters! – launches at the UK Games Expo this weekend.
<+JonathanGreen> The fifth one is called ‘TWAS – The Krampus NIght Before Christmas, in which the reader/player has to save Father Christmas who has been abducted by Krampus, the Christmas Devil.
<+JonathanGreen> It inspired me to create a rules-lite traditional RPG, which is currently funding on Kickstarter.
<+JonathanGreen> It’s called ‘TWAS – The Roleplaying Game Before Christmas. The players take on the role of toys, brought to life by Santa’s magic, who are tasked with saving the Big Man.
<+JonathanGreen> Am I okay to post a link to the KS here?
<~Dan> Please do!
<~Dan> (Just a reminder to give us a (done) when you’re ready for questions. 🙂 )
<+JonathanGreen> It is illustrated by Tony Hough, who I first collaborated with 25 years ago on my second FF gamebook, Knights of Doom. https://jonathangreenauthor.blogspot.com/2011/04/k-is-for-knights-of-doom.html
<+JonathanGreen> You can see some more of Tony’s art for the RPG here: https://twitter.com/jonathangreen/status/1133338532943147008
<+BlackHatGamesParker> Howdy folks! My name is Parker Blau, I am the lead designer of Mud, Blood, & Glory, a wild west tabletop RPG that lets you play as the outlaws
<+BlackHatGamesParker> You can check out the free Starter Edition of the game on our website, Blackhat-games.com/downloads to get a taste for what it’s all about
<+BlackHatGamesParker> You can also find the full game on our webstore
<+BlackHatGamesParker> About the game:
<+BlackHatGamesParker> It’s designed as a good introductory game for folks who want to get into tabletop RPGs but find the existing options too complex. The game is designed to be accessible to new players and GMs to find their bearings, but has enough material for experienced players to really dig into the game
<+BlackHatGamesParker> Really, I think the game speaks for itself, so go check it out if it sounds at all interesting, and I’m here to answer any and all questions! (done)
<+RobStith> Hello, folks. My name is Rob Stith, and I’m the designer of The ORPHEUS Protocol, a horror/espionage RPG live on Kickstarter right now, at (Link: https://www.kickstarter.com/projects/948927035/the-orpheus-protocol.)https://www.kickstarter.com/projects/948927035/the-orpheus-protocol.
<+RobStith> In The ORPHEUS Protocol, players take on the role of operatives of the secretive paramilitary group known as ORPHEUS, who seek to protect the everyday world from supernatural threats, while maintaining a monopoly on deployable paranormal power.
The name’s Davenport. I review games.
So the other day, my good buddy Scotty the Dwarf stops by for a visit. He shows up bare-chested and with a giant orange mohawk, which meant only one thing: There was a new edition of Warhammer Fantasy Roleplay in town.
“Y’know, Scotty,” I says, leaning back in my chair, “I’ve always had me a soft spot for WFRP. Great dark fantasy setting. But those rules in the first two editions just never did it for me. And that third edition went way off the rails.”
“Well, yer in luck, laddie,” he says. “I happen t’know that the fourth edition of WFRP cleans up all the nonsense and gets right down to the Troll-slaying goodness.”
“Speaking of Troll Slayers,” I says, “the look suits you. I’ll bet you really lay your enemies low.”
“Ye’d best be glad I’m not a Smartass Slayer, laddie…”
<+DiasExMachina> My name is Chris Dias, chief cook and bottle washer for Dias Ex Machina, and we are currently running a Kickstarter for Ultramodern5 REDUX, a reboot of our most successful title, a platinum badge winning 5E ruleset
<+DiasExMachina> (Link: https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook)https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook
<+Audrey> Hi, all, I’m Audrey Stolze, one of the two creators of Spaceships & Starwyrms. We’re a science fiction game based on 5e foundations and we’re in the final week of our Kickstarter for print versions of the Core Sourcebook in addition to some new content.
<+james> Hi, I’m James Armstrong, a carbon based life form who’s spent far too much money and time in school, so naturally, I eventually became a teacher. 😀 Degrees in philosophy, education, biology, and M.Sc in molecular bio, haha. I love spicy food and sci fi! My game is GeneFunk 2090, a biopunk RPG and setting made using the D&D 5E open gaming license.
<+james> I made GeneFunk 2090 to address what I saw as a gap in cyberpunk and other nearfuture games that have very little biology! So I really wanted to bring in genetic engineering, especially in how it could affect society and the human condition, so lots of transhuman elements. 🙂
<+james> The characters are in a cadre, a lean start-up corporation that specializes in investigation, intelligence, protection, and violence. To keep their hands clean, the syndicates often outsource this kind of work to smaller outfits, like yours. Your cadre’s skillset is in high demand in this intrigue filled world, being sought after by megacorporations, nation-
<+james> states, and crime syndicates. You take contracts as you see fit, navigating the shadows of corporate espionage and savagery with competence and panache. Discreet. Elite. Disposable. That’s the gist of it!
<+PKSullivan> Hi! I’m PK Sullivan, the designer for Fate of Cthulhu. I was responsible for the moving bits of the game, from the timeline system to corruption to the slimmed down rewrite of the Fate Core rules
<+Sophie> Hi all, I’m Sophie Lagacé and I am project manager and Fate line developer for Fate of Cthulhu, a game for which the pitch was “Terminator, but what if Skynet was a Great Old One?”
<+PKSullivan> Fate of Cthulhu takes that premise and runs with it by presenting the players with a known timeline of the apocalypse. At least one player character is from the future and has experienced the future as their past. They’ve come back in time to try and make the future a little less bad than it is. Or was. Or will be. Tenses get weird with time travel.
<+Sophie> I note that the Kickstarter campaign, which ends around 3:30pm tomorrow, is about $29 from its next stretch goal.
<+Sophie> Oh, no, we jusy ding’d past!
<+Sophie> That means everybody who backs at the $20 level or higher will also receive the book in EPub and mobi (Kindle) files.
<+PKSullivan> The course of a FoC campaign is the heroes trying to change the future. But in doing so they also have to try and avoid becoming the very monsters they’re fighting against. Continued exposure to Old One technology and beings from outside time and space will slowly corrupt you – giving you extraordinary power but eventually damning you to become monsters
May 16 20:29:17 <+RobertBuckey> Alrighty then. Hey everyone, my name is Robert Buckey. I live in Arizona. I currently work as a licensed broker for a brokerage on the overnight shift, been doing that for a couple of years now. Prior to that, I did private security for about 9 years, and was in the Marine Corps for 8 years before that. Graduated from ASU, studied business and economics.
May 16 20:30:52 <+RobertBuckey> My game is Sagas and Six-Guns, working with Gallant Knight Games. It uses the Savage Worlds system. Sagas and Six-Guns is a mashup of the Old West and the Sagas and legends of the Norse. Viking/Cowboy roleplaying.