<+[NOM]Derek> Greetings, everyone! My name is Derek, and I’m the lead developer for the new tabletop RPG, Emberwind!
<+[NOM]Derek> Emberwind is a new breed of modular tabletop RPG that’s been built to be fast, fun, and endlessly customizable. The Core rules are intuitive enough to learn in minutes, but offer untold depths of strategy through co-op tactics and modular plugins. They’re also available for free on our website.
<+[NOM]Derek> With that as Emberwind’s foundation, we’ve created a game that will scale to your skill level as a player, evolving and adapting to your needs as you become more experienced in tabletop RPGs. At its simplest, it can be run without a GM, has one page of rules, and will only take 5 minutes to learn.
<+[NOM]Derek> At its most advanced, it’ll do the things veteran players have grown accustomed to from traditional tabletop RPGs like D&D/Pathfinder, but offer you streamlined methods of accomplishing those tasks as well as supportive tools to make gameplay easier.
<+[NOM]Derek> One example is the optional A.I. system we utilize for creatures that offloads the need for a GM to have to think about what every single enemy does during every single turn of combat.
<+[NOM]Derek> This scaling can be applied by individual player and still allow for players to enjoy a game of Emberwind together without compromise. We’ve modularized it to the point where you can even play Emberwind as a single-player game too.
<+[NOM]Derek> There’s a great deal of other cool stuff, but that’s probably a good start to introducing Emberwind to everyone!
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