[20:37] <+TC> Hi! My name is T.C. Sottek, and aside from being someone who is *always on time*, I’m a magazine editor by day and game designer by night. For the past year me & my team have been working on Quest, which is a TTRPG in the vein of D&D and PBTA that’s designed for easy entry, but deep and long-term play. We’re about to enter our final day on Kickstarter!
[20:38] <+TC> The core features of our game is an intuitive ruleset, conversational game guide, and an extensive deck of cards with all of the game’s abilities to have at the table.
[20:38] <+TC> Our website is at (Link: https://www.adventure.game/)https://www.adventure.game/ and if you’d like to know more about the rules we’ve got a rundown here: (Link: https://www.adventure.game/rules/)https://www.adventure.game/rules/
[19:33] <+JasonDurall> I’m Jason Durall, a full-time game designer living in Berlin, Germany. I’ve been writing and designing freelance for about 25 years.
[19:34] <+JasonDurall> I’ve worked on many, many game lines. Lots of licensed games.
[19:34] <+JasonDurall> Right now I’m the line manager for RuneQuest and all things BRP at Chaosium, and the line manager on the Conan line over at Modiphius.
[19:34] <+JasonDurall> Today I’m here to talk RuneQuest.
[19:35] <+JasonDurall> RQ is one of the big classic fantasy games with a lot of history, and we’re on the cusp of releasing the new edition, which has been in development for a couple of years now.
[19:44] <+Elisa-BlackwindProject> Greetings, everyone! I am Elisa, head of the Blackwind Project. It is a new roleplaying games publisher, currently kickstarting its own set of Core Rules. Our purpose is twofold: to give the roleplayers who appreciate creativity and plot the tools to craft great game sessions, and to make quality modules, with complex stories and great art.
[19:40] <+stephendewey> Hello everyone! My name is Stephen Dewey. I’m an indie game designer that uses the publishing imprint Cavalry Games. My “brand” if you were looking for one is generally games that are a bit strange, lighter on the rules, and are designed to leave an emotional impact with the players. Games that are by and large emotional, impactful, immersive, and evocative.
[19:41] <+stephendewey> My latest project is Gather: Children of the Evertree ((Link: https://tinyurl.com/yaena6um)https://tinyurl.com/yaena6um) which is on Kickstarter right now, in the second half of it’s funding month. I am most popular for my game Ten Candles however which was my first (and only other) Kickstarter project. Ten Candles was nominated for several awards, including four ENnies.
[19:42] <+stephendewey> I have also been recognized as a Game Chef finalist for my game Uncanny Valley, and have published a couple smaller games including To Serve Her Wintry Hunger and Annalers of the Skein.
[19:43] <+stephendewey> I’m here to talk about Gather though, which is a game completely contained in a deck of cards (no rulebook) that you can pick up and play with zero prep and no GM with 2-8 players. It pulls on themes of tabletop gaming, live action gaming, freeform games, and improvisation.
[19:30] <+WCRobert> Hello folks, my name is Robert Turk and my company is called Wicked Clever. I make games that are fun, sometimes quirky, and ultimately different from what is already out there. My latest project is a Sci-Fi Survival Horror RPG called Starship Infernum. ((Link: http://kck.st/2Lqefui)http://kck.st/2Lqefui)
[19:30] <+WCRobert> This is my 4th game on Kickstarter, and my 7th kickstarter overall. It is a pick up and play RPG, intended to be run over a single session, but is infinitely replayable. It uses the Blackjack system I invented for Purgatory House (which has been a huge hit at conventions), buts adds a few new twists to fit the sci-fi survival horror theme.
[19:30] <+WCRobert> Our goal is set so that we can print hardback books with black and white, pen & ink illustrations by some great artists and ultimately deliver a high quality physical product that is a blast to play.
[19:31] <+WCRobert> We have 13 days to go, and just passed the 50% funded mark this morning.
[19:36] <+pruttm> Hello. My name is Pete Ruttman and have created Secret Agents of CROSS. A Setting for Savage Worlds.
[19:39] <+pruttm> Secret Agents of CROSS is a full-color 170-page setting book. It is your guide on how the world of CROSS operates, how to make player characters, and how to run CROSS missions steeped in secret spy stuff, religious history, modern terrorism, and the supernatural.
[19:30] <+KevinSherry> Hello, I’m Kevin Sherry, I’m a children’s book author and my new game is Scales & Tales
[19:30] <+KevinSherry> (Link: https://www.kickstarter.com/projects/1468984883/scales-and-tales-an-rpg-for-all-ages?ref=user_menu)https://www.kickstarter.com/projects/1468984883/scales-and-tales-an-rpg-for-all-ages?ref=user_menu