<+DocJoeofStoryWeaverGames> Cool. First up, HELLO from sunny, hot and humid Sydney Australia.
<+DocJoeofStoryWeaverGames> I’m the founder, head, grandmaster and dreamer behind StoryWeaver Games (SWG). \
<+DocJoeofStoryWeaverGames> I’ve been designing games since the age of 14, when D&D was having its first big hooray in the market.
<+DocJoeofStoryWeaverGames> However, SWG was only really came into existence about 10-12 years ago.
<+DocJoeofStoryWeaverGames> I created it because I was horrified with the way some of the big game publishers treated (paid) writers and artists.
<+DocJoeofStoryWeaverGames> We wanted to be able to publish high-quality products (both in terms of writing and art), but using an indie profit share model.
<+DocJoeofStoryWeaverGames> The first product we published was Rapture: The End of Days – are very hard sci-fi meet dark horror setting.
<+DocJoeofStoryWeaverGames> It was a moderate success (stayed on RPGNow’s top ten list for over 10 weeks at the time) and got excellent reviews.
<+DocJoeofStoryWeaverGames> We then published some savage worlds books, including Hael and High-Space (our best selling product) and Deniable (my fav. indie game)
<+DocJoeofStoryWeaverGames> Along the way, we picked up some great writers and editors, and hired our first full time person, Jaie (she runs admin and production control and also helps me with research projects in my day-job)
<+DocJoeofStoryWeaverGames> At the moment, we are in the process of publishing two new products: The boxed set second edition of Rapture, which includes a new 144 page worldbook setting called The Confucius Initiative; and Slaughter The Horror Movie-Making Card Game.
<+DocJoeofStoryWeaverGames> Slaughter is something very different for us. It is an RPG, but it is targets a non-RPG demographic.
<+DocJoeofStoryWeaverGames> We wanted out expand out market in new ways, so we took the Rapture concept and put it on steroids. Slaughter was the result (after a few false starts)
<+DocJoeofStoryWeaverGames> Slaughter is a game where you collectively make a horror movie. However, since a big part of horror movies is killing off characters, we wanted to make character development even faster than in Rapture. The idea of using cards was introduced and it’s been a huge success.
<+DocJoeofStoryWeaverGames> A big part of the game is that you earn XP (death points) by having your characters killed off in horrible, dreadful ways. You then can take another member of the cast to play and THEY get the XP boost. This is accumulative through the entire movie.
<+DocJoeofStoryWeaverGames> This of the movie Alien, where Ripley is almost a non-character until about 15min into the movie. But as all her friends die off, she gets tougher and more of a survivor. By the end of the second movie, she is wresting an alien queen to the death in a mecha.
<+DocJoeofStoryWeaverGames> So… questions?