)[19:27] <+JosephThompson|ProjectBiomodus> Hey all! My name is Joseph Thompson (although most people just call me Bear) and I am the Creative Director at TAPM Systems, and the Lead Designer on Project Biomodus.
[19:27] <+JosephThompson|ProjectBiomodus> First off, I want to thank you all for coming here to listen to me waffle about the game and to ask your questions. As a thank you, I would like to give everyone in the chat (and the readers of the blog afterwards) a copy of our 165-page, full color PDF as a sign of my gratitude. You can download the playtest from here: (Link: http://bit.ly/Play-PB)http://bit.ly/Play-PB
[19:27] <+JosephThompson|ProjectBiomodus> (Please note this link will expire on Friday Midnight, Pacific Time.)
[19:27] <+JosephThompson|ProjectBiomodus> Feel free to share it among yourselves and anyone you might think interested. If you would like to see the Kickstarter itself, please feel free to go check it out by going here: (Link: http://bit.ly/projectbiomodus)http://bit.ly/projectbiomodus I wouldn’t say no to you sharing that either, but truthfully I am just glad to see you all here!
[19:28] <+JosephThompson|ProjectBiomodus> Onto the game – Project Biomodus is a Transhuman, Post-Apocalyptic Action RPG set in a world of biomechanical survivors, vast and sprawling wastes, horrifically malformed monsters and the concrete tombs of cities long since deserted or home to murderous flora and fauna.
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