[20:08] <+Devon_ETG> Okay, so I’m Devon and this is Mikaela, and we’re the co-owners of End Transmission Games, creators of the DicePunk System (Psionics, Phantasm), the Singularity System, Anathema, and SPLINTER.
[20:08] <+Devon_ETG> Right now on Kickstarter, we have Systems Malfunction, a stand-alone Science Fiction RPG which reached its initial funding goal today!
[19:04] <+LucusPalosaari> Hello all, my name is Lucus Palosaari — I’m an Editor and Project Manager for Fat Goblin Games (which we call a Bastard here at FGG).
[19:04] <+LucusPalosaari> I originally set this up with Dan to talk about our Patreon, which is/was/will be connected to a Bundle of our books we’ve released as a kind of Thank You
[19:05] <+LucusPalosaari> And the Patreon is an invitation to join us on our “future” as we move forward Continue Reading
[19:05] <+Mark> I’m Mark Plemmons, and right now I’m running a Kickstarter for MASHED, a Powered by the Apocalypse hack about medics in a Korean War MASH unit. I started in RPGs full time with KenzerCo in 2001 thru 2011, and since then I’ve been self publishing as a hobby with my own Brabblemark Press.
[20:27] <+CraigJudd> Hi everyone, I’m Craig Judd, a game designer from Tasmania, Australia. I released the generic toolbox PowerFrame RPG last year, but this year I’ve been working on a very different project: Blade Bind.
[20:27] <+CraigJudd> Blade Bind is a GMless storygame with a focus on PvP and drama. Everybody plays one of the Chosen, highly-motivated individuals who have forged pacts with ancient supernatural swords known as Blades.
[20:28] <+CraigJudd> The Blades offer immense power, and only another of the Chosen can stand in your way, but the Blade’s real aim is to get you to bite off more than you can chew so it can take over and use you as the instrument of its own vengeance!
[20:28] <+CraigJudd> The game is built around a card-based duelling system that uses regular playing cards, and is informed by my own HEMA experience. As a whole, the game’s spiritual ancestors are Shinobigami and Eternal Contenders.
)[19:27] <+JosephThompson|ProjectBiomodus> Hey all! My name is Joseph Thompson (although most people just call me Bear) and I am the Creative Director at TAPM Systems, and the Lead Designer on Project Biomodus.
[19:27] <+JosephThompson|ProjectBiomodus> First off, I want to thank you all for coming here to listen to me waffle about the game and to ask your questions. As a thank you, I would like to give everyone in the chat (and the readers of the blog afterwards) a copy of our 165-page, full color PDF as a sign of my gratitude. You can download the playtest from here: (Link: http://bit.ly/Play-PB)http://bit.ly/Play-PB
[19:27] <+JosephThompson|ProjectBiomodus> (Please note this link will expire on Friday Midnight, Pacific Time.)
[19:27] <+JosephThompson|ProjectBiomodus> Feel free to share it among yourselves and anyone you might think interested. If you would like to see the Kickstarter itself, please feel free to go check it out by going here: (Link: http://bit.ly/projectbiomodus)http://bit.ly/projectbiomodus I wouldn’t say no to you sharing that either, but truthfully I am just glad to see you all here!
[19:28] <+JosephThompson|ProjectBiomodus> Onto the game – Project Biomodus is a Transhuman, Post-Apocalyptic Action RPG set in a world of biomechanical survivors, vast and sprawling wastes, horrifically malformed monsters and the concrete tombs of cities long since deserted or home to murderous flora and fauna.
[19:06] <+RustedPortal_Donaven> Hi everyone. I’m Donaven Brines and I’m here for Rusted Portal talking our Kickstarter for Apocalypse the Risen!
[19:07] <+RustedPortal_Donaven> Apocalypse the Risen is a Pathfinder Compatible post-apocalyptic fantasy horror rpg based on Earth, twenty-five years after the fall of society in an event known as the Rise.
[19:05] <+James> Hi I’m James Gantry and I’m here with The Zombie Squuad
[19:05] <+James> Squad even
[19:07] <+James> The Zombie Squad is a Sci-Fi RPG where you play ex military prisoners dragged off death row to deal with suicide missions and basically all the worse jobs in the universe
[19:08] <+James> It is a Penal Battalion where every member is officially dead, and deniable
[19:08] <+James> hence The Zombie Squad0-
[19:03] <+JGray> Hello everyone! My name is J Gray. I’m the developer working on the revival of Castle Falkenstein for Fat Goblin Games. Castle Falkenstein is the Origin award winning RPG which blends fact, fiction, and fantasy into a game of high adventure in the age of steam. It was designed by legendary creator Mike Pondsmith and originally released in the early 90s.
[19:04] <+JGray> Fat Goblin Games has acquired the license to revive the game, which went dormant after so long, and our first two products, “Curious Creatures” and “The Tarot Variation” just hit the market.
[19:02] <+Neall> Hi! I’m Neall Raemonn Price, developer of Scion Second Edition from Onyx Path Publishing. ((Link: https://www.kickstarter.com/projects/200664283/scion-2nd-edition-tabletop-rpg/description)https://www.kickstarter.com/projects/200664283/scion-2nd-edition-tabletop-rpg/description)
[19:03] <+Neall> Scion is a game about gods, humanity, and everything in between. It’s a game about mythic deeds and the legends those deeds engender.
[19:03] <+Neall> The ancient powers never fully went away. They wander our modern roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Armed with weapons possessed of mighty powers, the Scions, divine offspring of both god and man, stand as humanity’s only defense against th
[19:03] <+Neall> savage Titans, dread forebears of the gods. Even the gods themselves cannot stand united, as ancient rivalries spring forth once more.
[19:03] <+Neall> What kind of God will you become?
[20:02] <+ValorAustin> Hey everyone, my name is Austin MacKenzie, I’m one of the original designers of Valor: the Heroic Tabletop System
[20:03] <+ValorAustin> It started off as a college project between my former college roommate and I, and morphed into a full-fledged system over the course of about 7 years and the expulsion of copious amounts of money from our bank accounts
[20:04] <+ValorAustin> In terms of the system, we designed Valor to be both highly cinematic and extremely flexible, it draws a lot of inspiration from Japanese Anime and Manga, especially the high-action shounen series such as Bleach, Dragon Ball Z, and Fullmetal Alchemist