[19:29] <+Tariq> Hello, my name is Tariq and I’m happy to introduce my Tabletop role-playing game, S̀uen Ikna, The Known Lands, to you all.
[19:29] <+Tariq> To begin, I’d like to present the major features of my game that I think are of the most interest to all potential backers. One of the biggest features I’ve created for this project is the constructed language, or conlang, of the world of the Known Lands. It’s called “s̀uiknan”, which simply means “language” and it is used by all the races that inhabit the Kn
[19:29] <+Tariq> *the known lands
[19:29] <+Chris> Hi I’m Chris, the Author of Ascendant Destiny.
[19:29] <+Chris> A fantasy roleplaying system whose main strengths are: flexibility that is independent of setting, balanced system that scales well and meaningful progression
[19:25] <+CReiter> Alright. Hello everyone, my name is Christopher Reiter, I’m an immigrant to Texas from Virginia and I’m here today to discuss The Navarro Knight, CyberSpine Publishing’s new tabletop RPG.
[19:28] <+CReiter> The Navarro Knight is a post-reality game. Set in the wake of a series of events that destroyed the political landscape of Earth as well as damaged the universal rules such as gavity and time, the game follows the brave, cowardly, and often stubborn survivors that populate the fractured, freely-floating world.
[20:30] <+JackNorrisofMars> Hello, my name is Jack Norris. I am the developer and head designer for Modiphius Entertainment’s John Carter of Mars rpg, currently being Kickstarted. In cooperation with the estate of the late Edgar Rice Burroughs, we’ve been working on an rpg that faithfully and offically brings ERB’s world of Barsoom as seen in his John Carter stories to gaming.
[19:50] <+JonathanGilmour> I’m Jonathan Gilmour! I’m primarily known as a board game designer ( Dead of Winter: a Crossroad game, Dinosaur Island, Wasteland Express Delivery Service), and last year I co-designed an RPG called Kids on Bikes!
[19:32] <+LesterSmith> Yup. Hi, folks. I’m Lester Smith. I’ve been designing games since 1984, when SJB bought a capsule review for Space Gamer magazine, and then a centerfold boardgame.
[19:34] <+LesterSmith> Got hired by GDW while in college. Did a Traveller 2300 revision to 2300 AD. Then designed Dark Conspiracy and several other things. On to TSR where I’m most known for Dragon Dice.
[19:35] <+LesterSmith> Then a bit of freelancing. A long stint in educational publishing. And now back to games for a hobby. Biggest thing so far has been the D6xD6 RPG ((Link: http://www.d6xd6.com)www.d6xd6.com). And a bunch of card games at DriveThruCards.
[19:36] <+LesterSmith> Now have a D13 RPG Kickstarter going. Premium edition, limited editions. One edition with your own name stamped in gold leaf on the front. I’m here mainly for D13 tonight. But I’m happy to talk about whatever.
[19:37] <+LesterSmith> Last thing: I’m typing slower than usual nowadays. Got a weird seizure disorder that makes me even more slow and methodical than in the past. 🙂 [done]
[19:31] <+JoshuaUlmer> Warm salutations everyone! I’m Joshua Ulmer, the sole writer and developer for the upcoming Noir themed RPG Nightcrawl. Recently the Kickstarter reached its funding goal of $1000, and I’m looking forward to making an enjoyable RPG.
[19:31] <+JoshuaUlmer> To summarize my drive for this project and the project itself- my KS profile shamelessly copy and pasted: “Programmer by day, game master by night, for the past 10 years I’ve run too many campaigns to count. From DnD 5e to Mouse Guard and everything in-between I finally had it with being the consumer instead of the creator.
[19:31] <+JoshuaUlmer> For once I’d like to give back to the RPG community with my own creation “Nightcrawl”, a mystery-driven film noir RPG. Of course there’s always more than meets the eye in a great detective story, and the twists will be sure to intrigue you.”