<+SnSDev-James> Hey everybody! My name is James Morris. I’m a co-developer of the new sci-fi tabletop RPG Swords and Spaceships. My brother and I have been working on this title for the past two years, but that does not mean it is our first creative endeavor. To this point I have published three YA Sci-Fi novels and have released three music albums. I’m super
<+SnSDev-James> pleased to be here tonight with you guys and thank you Dan for having me! Obviously tonight is to talk about Swords and Spaceships, which we’re super excited about. Unfortunately my brother couldn’t be here tonight due to working on a film set. If you want to see some of my other work you can find me on (Link: http://www.JamesMorris.com)www.JamesMorris.com and you can find the
<+SnSDev-James> Kickstarter at (Link: http://kck.st/2P6f2pj)http://kck.st/2P6f2pj . Let’s get this going!
<+Jordan> Absolutely! My name’s Jordan, I usually design games inspired by PbtA.
<+Jordan> Right now I’ve got Arcana Academy on kickstarter, basically a magic school RPG
<+Jordan> It was heavily inspired by works like Harry Potter and The Magicians with a big focus on solving mysteries and deep relationships since that’s what I felt was the core of those works
<+Jordan> It takes a lot inf inspiration from other PbtA games like City of Mist, Monsterhearts, and Masks
<+Jordan> That’s the basics at least
<+Matt_Corrin> A bit about myself.
<+Matt_Corrin> profession when I started designing video games at Epiphany Games in Sydney Australia, back in 2005.
<+eezo> forgive me for babbling, I will be quiet now 🙂
<+Matt_Corrin> No worries.
<+Matt_Corrin> Last year Morgan and I decided that the table-top RPG we had been designing for our own RPG group was good enough that other people might like it, so we set about getting the game ready to publish. We’ve been working on this game and game system for over ten years and it has gone through several iterations. We believe the current incarnation of the
<+Matt_Corrin> Dark Stars rules has the best balance between, realism, playability and player agency that we can come up with.
<+Matt_Corrin> Morgan LEan is my co-author. He wrote most of the setting and I did the game mechanics.
<+Matt_Corrin> Morgan and I have been in the same RPG group for 29 years, and we have been workign together in games for the last 15.
<+darrenwatts> Hi everybody! I’m Darren Watts, rpg writer, and I’m here tonight to palaver about Explorers Of The Fantastic! It’s a new setting book for Savage Worlds Adventure Edition, by myself and Jess Nevins from Battlefield Press, and it’s been described as “the love child of Jack Kirby, Gerry Anderson and Godzilla” which I think is a pretty nice elevator pitch. (done)
<+Apocalyptic_Chuck> Hello everyone! My name is Chuck Rice, and I’ve been working in the games industry since 2000 or so. In that time I’ve written over 100 RPG products, mostly for d20, but AD&D was always my first love, and I have a campaign that’s over 20 years old. I’ve been working on the City of Solstice for several months now.
<+Apocalyptic_Chuck> I’m currently in the midst of crowdfunding a professional version of the campaign on Kickstarter.
<+Apocalyptic_Chuck> (Link: https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=user_menu)https://www.kickstarter.com/projects/apocalyptic-games/city-of-solstice-a-setting-for-osr-fantasy-campaigns?ref=user_menu
<+Goat_Father> Hey, Chuck
<+Apocalyptic_Chuck> So the short version of the campaign is that it’s “The Untouchables” in a fantasy world.
<+Apocalyptic_Chuck> 10 years ago, on a night without a moon, where stealth was rendered more powerful, 5 criminal families killed the Earl and took over the city. Since then, they’ve outlawed magic, and the worship of all gods except Mother Moon.
<+Apocalyptic_Chuck> The PCs in the campaign are the city watch. The first words of the book, which help set the tone, are these: You are not adventurers. They’re dead.You are members of the Vigilant, a thoroughly corrupted effigy of a once proud guild, charged with keeping order in a chaotic city of 100,000 souls. You are not adventurers. But you have a duty.
<~Dan> Howdy, DMFitzgerald!
<+DMFitzgerald> I am late
<+DMFitzgerald> I thought it was tomorrow
<~Dan> Nope, you are 24 hours early. 🙂
<~Dan> It is tomorrow.
<+DMFitzgerald> I cannot make it tomorrow..
<+DMFitzgerald> I have a class
<+DMFitzgerald> That I am finising up on.
<+DMFitzgerald> But I am here now!
<~Dan> Oh? Sorry to hear that. But feel free to talk about your project now if you like!
<+Russell> We are Argonauts Incorporated our group consists of Russell Jordan the creator of TerrorForm/the president of Argonauts Incorporated, who is with you tonight to answer questions, Dominique Jordan the art director, and Charlotte Jordan the marketing director. We are here to talk about our first RPG Tabletop TerrorForm: Surviving the Dark, TerrorForm
<+Russell> is a futuristic sci-fi/horror/space game. Here is a small blurb about the world from our website, if you would like to read the whole piece here is the link to our website: (Link: https://argonautsincorporated.com/terrorform)https://argonautsincorporated.com/terrorform
<+Russell> The year is 2670. Humans live throughout our solar system, now called SolSys1. Scratching out an existence and reaching into the black where we learned to better prepare ourselves. Each scientific advancement, exploratory venture, exoplanetary discovery, and landing came at a humbling cost. It’s an exciting thought to think and seek for life out
<+Russell> there, the confirming of it isn’t always the same feeling.