<+DanielJamesHanley> Hello everyone. I’m Daniel James Hanley, creator of Ghastly Affair.
<+DanielJamesHanley> Ghastly Affair is a game of Gothic Horror and Romance set in the late 18th to early 19th centuries – the late Georgian, French Revolutionary, Napoleonic, and Regency eras. It’s based directly on the original, early Gothic stories, such as “The Monk”, “Frankenstein”, and “The Mysteries of Udolpho”.
<+DanielJamesHanley> It also draws inspiration from somewhat later works like “Wuthering Heights”, “Carmilla”, and the stories of Poe. The Hammer Horror films were also a big influence.
<+DanielJamesHanley> Players can portray characters ranging from aristocratic Libertines to Grave Robbers. The game is not just focused on fighting monsters, but also on social interactions – especially in High Society.
<+DanielJamesHanley> Ghastly Affair uses the essential conventions of Old-School games, such as the classic 6 Abilities, Classes, Levels, Hit Points, Saving Throws, and Armor Class. It also uses a unified roll-under Agility mechanic, however, and free-form descriptive characteristics (“Assets” and “Afflictions”).
<+DanielJamesHanley> Additionally, characters have a seventh characteristic – Perversity. This measures the extent of their mental and moral Corruption. Characters with high Perversity are likely to do wrong for the sake of doing wrong, even if it brings harm to themselves.