7:34 PM +Jeremy: Hi! I’m Jeremy Puckett, the writer of Heroes of Terra: The Mushroom War for the Savage Worlds system. My company is Blackwing Productions, and I started my imprint originally to produce material for Cortex Plus. I was the first person to get a third-party license for Cortex from Margaret Weis Productions. About a year or so later, I became a Savage
7:34 PM +Jeremy: Worlds licensee as well.
7:35 PM +Jeremy: Heroes of Terra: The Mushroom War is a video-game inspired pulp sword and sorcery setting. The basic premise can be summed up as “John Carter of Mario World.”
7:36 PM +Griffin_Games: Sounds very cool so far!
7:37 PM +Jeremy: Terra is a brightly colored world of magic and mysteries, inspired by early era Nintendo games but meant to played as straight as the individual group wants. The main focus is on humans from Earth who are magically transported to Terra, where they gain amazing magical powers, but you can also play native Terrans, including floral and fungal
7:37 PM +Jeremy: humanoids, humanoid dinosaurs, and weirder stuff.
7:31 PM +ErikTheBearik: Hello! I’m Erik Bernhardt, a project manager and game designer working on “Brinkwood: The Blood of Tyrants”, a forged in the dark tabletop RPG now on kickstarter at brinkwood.net. Brinkwood can be summarized quickly as “Robin Hood vs. Vampires.” This will be my third tabletop kickstarter, previously I’ve worked on “Crone” and
7:31 PM +ErikTheBearik: “Crown of Tines.”
7:32 PM +ErikTheBearik: Brinkwood is a game where the players take on the role brigands: rebels, thieves, and outcasts working to overthrow the vampires who rule their medieval, gothic world. It takes inspirations from tabletop games such as “Dracula over Europe” and “Blades in the Dark”, and it’s aesthetic is heavily influenced by Castlevania and Bloodborne.
8:34 PM +Zack: My name is Zack Goings, I’m the Creative Director of STONEworks Gaming
8:35 PM +Griffin_Games: Hi Dan, sorry stepped away for a sec
8:35 PM +Zack: Currently we are working a GRIM/DARK Gothic Horror Campaign Setting for 5th Edition D&D
8:35 PM +Zack: Titled “The Horrors of Glynn”
8:35 PM +Cortana: I hate to sound like I am 12 but I misread that as “Tittied”
8:35 PM +Zack: Lmao
8:36 PM +Zack: I’m sure a lot of you are familiar with the ruleset for D&D, possibly even 5th Edition
8:36 PM +Cortana: I have vague knowledge of 5E
8:36 PM +Cortana: <- not a TTRPG gamer
8:37 PM +Zack: It focuses a lot the narrative of the storytelling as opposed to older editions which relied more heavily on the game mechanics
8:38 PM +Zack: And while I do like that approach overall, there are way to introduce new mechanics that help blend with the narrative, and that’s one of the big things that really will set our book apart from a lot of other third party 5e settings
7:32 PM +JeremyMJack: Hi everyone! My name is Jeremy M. Jack and the name of my game is Planetbound. Planetbound is a sci-fi fantasy game where species across the Cosmos are inexplicably trapped on a single planet after a cosmic cataclysm known as Sundeath
7:33 PM +JeremyMJack: TheKreshnor is my cousin 🙂 he is one of the original group of players of the game and has done a significant amount of work on the current gameplay in the commercial iteration
7:37 PM +JeremyMJack: I am the creator, writer, artist, and designer of the game but like the first line in the book says, “Planetbound is so much bigger than me.” There have been hundreds of contributors since 1990. So I am thrilled to finally release a commercial version on its 30th anniversary.
7:41 PM +JeremyMJack: What else would you like to know 🙂
7:30 PM +robertsconley: I’m Rob Conley, a cartographer, writer and publisher living in rural northwest Pennsylvania.
7:30 PM +robertsconley: Publishing under the name of Bat in the Attic Games
7:30 PM +robertsconley: I am known for my work with maps notably redrawing all 18 maps of Judges Guild Wilderlands of High Fantasy along with the City State of the Invincible Overlord map.
7:30 PM +robertsconley: I am also known for writing about sandbox fantasy campaigns, and publishing small hexcrawl formatted setting like Blackmarsh and the Points of Light series from Goodman Games.
7:30 PM +robertsconley: My settings are based on the Majestic Wilderlands campaign that I been running since 1981. I have run the campaign with a variety of fantasy rpg rules starting with AD&D 1st edition, including Fantasy Hero and GURPS. Currently I have been using OD&D in the form of Swords & Wizardry along with my own additions.
7:30 PM +robertsconley: Recently I decided to package these rules as the Majestic Fantasy RPG formatted as a series of supplements that can be used together or with other RPGs based on the classic editions.
7:31 PM +robertsconley: The foundation of this series is a set of basic rules covering levels 1 to 5 that ties together the different elements into a single supplement. Each subsequent supplement will flesh different parts of the system as well as parts of the Majestic Fantasy Realms.
7:37 PM +Charles: Alright. I’m Charles Allen and I’m the developer and main writer for Victorian Gothic, which is a game that focuses on the literature of the era and the silent films and early talkies that came soon after.
7:38 PM +Charles: You play from a mortal perspective, but you can become a monster through play.
7:40 PM +Charles: The game focuses on a rules lite theater approach, but I wanted a solid middle ground between the theater of WoD and CoC and more “fighter” friendly games like D&D, if that makes sense.
7:40 PM ~Dan: It does!
7:43 PM +Charles: There are five paths (called Vocations) in the game you start out in: Hunter, Investigator, Psychic, Spiritualist or Sorcerer.
7:45 PM +Charles: You also choose backgrounds like in CoC or the recent version of D&D, which effects your starting skills. Character creation is point buying, which gives you a good variety of options to play on.
7:32 PM +BadEyeAdam: Hello! I’m Adam Bradford, VP of Tabletop at Fandom and co-founder of D&D Beyond/Executive Producer for Cortex.
7:33 PM +Cam: I’m Cam Banks, Creative Director of Cortex at Fandom and designer of Cortex Prime and a bunch of things in the past.
7:34 PM +BadEyeAdam: We’ve got the Cortex Prime Game Handbook coming to KS backers and shelves in October, and some exciting new games set in the worlds of The Dragon Prince and Masters of the Universe coming in 2021.
7:31 PM +Nathan_Russell: Hey all, I am Nathan Russell. I live in Australia and write games as virtually my only form of exercise!
7:31 PM +Nathan_Russell: I recently published Neon City Overdrive, subtitled “a game of cyberpunks”.
7:32 PM +Nathan_Russell: It is a relatively rules light game that focuses on story and cool description. It was built upon the basis of a previous game, Freeform Universal, though with some very distinct tweaks and modifications.
7:33 PM +Nathan_Russell: It is a broad sketch of a setting and overall Neon City Overdrive (NCO) is designed to let players and GM create the kind of cyberpunk adventures and experiences they want to emulate.
2:09 PM +Johnh259: Hello, I’m John Houlihan, a British writer of fiction, videogames and RPGs who specialises in science-fiction and fantasy. I also work as editorial overlord for the Achtung! Cthulhu RPG line at Modiphius, a setting where the chaos and heroism of World War 2 collides with the cosmic horror of HP Lovecraft, “World War II with tentacles” as we
2:09 PM +Johnh259: like to say.
2:09 PM +Johnh259: You can find my own works at Amazon UK (Link: https://amzn.to/2QFc4Wy,)https://amzn.to/2QFc4Wy, Amazon US
2:09 PM +Johnh259: (Link: https://amzn.to/3k8Chen)https://amzn.to/3k8Chen or my own web site john-houlihan.net where I’ve written series like The Seraph Chronicles ‘One man dares face dread Cthulhu down the ages’ and the d’Bois Escapades ‘swashbuckling swords against Cthulhu in Napoleonic times’. I’ll also shortly be releasing a new sci-fi short story collection called the
7:34 PM +Clipper_PolyhedraGames: Hello, my name is Clipper Arnold. I’m a musician, writer, and game designer who is currently based in Brooklyn. I believe I’m here to talk about RPGs, Polyhedra Games, and specifically Justice Velocity
7:34 PM +Clipper_PolyhedraGames: Justice Velocity is a hi-octane tabletop roleplaying game inspired by the action movie universe, stuff like Bad Boys, Fast & Furious, Rush Hour, and more
7:35 PM +Clipper_PolyhedraGames: There’s a lot of emphasis on rule of cool, car-fu, buff guys, explosions, etc.
7:36 PM +Clipper_PolyhedraGames: It’s relatively light on rules, high on octane: easy to generate characters in a few minutes and very friendly to casual players, newcomers, and one-shots
7:37 PM +Clipper_PolyhedraGames: I can say more, but I will leave room for the Q&A. You can follow the PolyhedraGames socials, visit our website, or buy Justice Velocity from DriveThruRPG