[19:32] <+Vito5thEpoch> Hello! I am Vito Pandolfo, Managing Principal of 5th Epoch Publishing & Media, and Co-Author the Metal, Magic and Lore Fantasy RPG. We have been around since we made our debut with Metal, Magic and Lore at ORIGINS in 2007, and also publish The Vampire’s Codex RPG and Box Battles: Cold War Evolution, a 6mm War Miniature boxed game, 1970s era. Tonight, I am mos
[19:33] <~Dan> (Cut off at “I am mos”)
[19:33] <+Vito5thEpoch> mostly here to talk about Metal, Magic and Lore and 5th Epoch in general, how the product line grew to 5 books and 25 PDFs supplements, where we have both succeeded and failed and what revisions we are working on for the immediate and far future.
[19:32] <+Peter> Hello, my name is Peter S. Williams and I work at Flatland Games with my buddy John. We have released three games: a small tile placement boardgame called Wizard’s Museum, Beyond the Wall and Other Adventures (for which I suspect we are here, largely), and a PbtA games called Action Movie World.
[19:32] <+JohnC> Hi all, my name is John Cocking.
[19:33] <+eezo> I apologise for sounding like I am 12 but I giggled
[19:33] <+JohnC> Beyond the Wall and Other Adventures is a game about kids growing up together and saving their village.
[19:33] <+Peter> and being friends
[19:34] <+JohnC> Beyond the Wall uses the chassis of D&D to provide a base for a collaborative character creation session that ensures everyone’s characters care about each other, and the place they live.
[19:35] <+Peter> some people call it OSR, some people dont. i like “OSR-ish” myself
[19:35] <+JohnC> (Eezo, you wouldn’t believe the embarrassed telemarketers who call.)
[19:33] <+clash_bowley> I am clash bowley, chief designer of Flying Mice Games.
[19:33] <+clash_bowley> I’m here to talk about StarCluster 4 games, specifically Wavefront Empire, but any of the many StarCluster 4 games are ok to talk about.
[19:36] <+TimDevine> Kristin and I are the designers of the North Sea Epilogues, a TTRPG based on the North Sea trilogy of games by Garphill Games
[19:37] <+TimDevine> It is a rules lite storytelling game that lets you step further into the North Sea, create your heroes and forge your own epic sagas
[19:39] <+TimDevine> Kristin and I formed Dice Up Games to put out our games. This is the first game we’ve partnered with a publisher for.
[19:34] <+ValerioFerzi> Ok, I am Valerio of Quality Games, an italian publisher that is on now with Lex Arcana TTRPG
[19:36] <+ValerioFerzi> Lex Arcana is a roleplaying game based in an uchronic ancient Rome
[19:36] <+ValerioFerzi> where basicallt the Roman Empire never fell
[19:37] <+ValerioFerzi> The first edition of the game was about 25 years ago, and it was the most famous italian rpg game at that time
[19:38] <+ValerioFerzi> this year with the original 4 designers we decided to propose the game in a new version
[19:40] <+ValerioFerzi> players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and dangerous corners of the Roman Empire and beyond to face mistery and danger
[19:40] <+ValerioFerzi> to provide an idea is a sort of X file setting based in ancient Rome
[14:28] <+HenkBouwknegt> Hi, My name is Henk Bouwknegt, Co-Founder of Beirdo games
[14:28] <+Matthew_Cochran> Well, My name is Matthew Cochra, co-founder and administrator of Beirdo Games
[14:28] <+Matthew_Cochran> Cochran*
[14:29] <+Matthew_Cochran> We have been working on our concept for close to 3 years now. It started out actually as a campaign of Henk, and the two of us had been looking to do a project together for a long time
[14:29] <+HenkBouwknegt> We are in the process of making a tabletop rpg, with a new system called advanced. The advanced system is based around several major principles: Separating aesthetics from the mechanics, the WAR module and being modular. The system uses a d10 and is based around the players and their choices rather than sheer luck. This also reflects back onto the WAR module Continue Reading
[19:33] <+MikeShannon> Hello. I’m Michael Shannon, and I have begun publishing through Gathen Games. My first work was a fantasy world super-hero setting called Trident City.. My newest endeavors is a set of rules I made a long time ago, called Ani-Action, based around fast, anime-style play.