[19:37] <+JacobRoss> Hi, I’m Jacob DC Ross. I wrote a rule set called The Exodus System, and I’m using it as the basis of a standalone setting/game called Triskelion Space
[19:38] <+JacobRoss> Triskelion Space is a sci-fantasy space opera that takes inspiration from all kinds of sources. Most franchises with “Star” in their name, plus “Babylon” or “Doctor” get shoutouts.
[19:40] <+JacobRoss> The game is best known for its character creation system. I can best describe it as a bit like Numenera in that you’re combining some aspects together, and a bit like OSR/d20 systems because once you have the elements put together you’ve got yourself a character class.
[19:41] <+JacobRoss> Each character has two Roles (Party and Combat) that give them abilities that are useful for fulfilling a niche during a fight and in other times. They also choose two Flavors (think Foci from Numenera, but you choose which abilities to take and in whichever order you choose).
[19:42] <+JacobRoss> Party Roles include Explorer, Face, Scholar, Technician, and Tough
[19:42] <+JacobRoss> Combat Roles are Controller, Damage, Healer, Sneak and Tank
[19:44] <+JacobRoss> Flavors in this book include Ace Pilot, Bounty Hunter, Cosmic Voyager (a lot like a Time Lord), Shadow, Star Warrior, Star Mystic, Tinkerer, Alien Brute, Elder Alien, Synthetic Lifeform, plus five more that are not yet released (three that plug into Star Mystic traditions and two more alien species)
[19:45] <+JacobRoss> So, for one character, let’s say we want a dashing space rogue. You could choose Face as the party role (charismatic guy who does all the talking), plus Sneak (good at playing tricks) as the Combat Role. For Flavors we might choose Ace Pilot and Tinkerer to have a guy who can fly and make emergency repairs.