[8:03 PM]Narkov: Hello, my name is Mathew and I am one of three creators of Triskel-Fox Studios. We are the Creators of World Canvas. A World Building TTRPG thats built around a 3 skill slot system. We have included a world and a campaign to dive right into, however World Canvas at its core is intended to be a platform for you to create your own worlds and stories with. (Done)
[7:32 PM]Jason Nelson: Hi everyone, I’m Jason Nelson and I’m the CEO of Legendary Games.
[7:33 PM]Jason Nelson: We’ve been making games since 2011 and are closing in on 1000 total products for D&D 5E, Pathfinder 1E and 2E, Starfinder, Savage Worlds, and a few other things along the way.
[7:33 PM]Jason Nelson: Our current big project is the Ultimate Faeries Kickstarter, which ends tomorrow, with around 1500 pages of content altogether for 5E, PF1, and PF2
[7:39 PM]Falco: Alrighty! I’m Chris Falco (usually just go by Falco, as my nick implies), I head up Falconian Productions, a small tabletop publishing brand, and I’m also a part of the Far Horizons Co-op, where I’ve been heading the Guide to Cults simultaneously. But today we’re talking about The Blood and its kickstarter, and in particular the supplements we’re trying to fund for it. The Blood is a game about vampires as creatures of magic in a modern setting, the sort of urban fantasy game where it’s assumed the supernatural exists but isn’t in the spotlight. A large focus of the game is in integrating the unique take on vampirism with a system for magic that I’ve been putting together for a while now, to make vampires be more dynamic in their power than just mind control and transformation.
[7:40 PM]Falco: The supplements include Advanced Magic, which is exactly what it sound slike, providing new rules to expand on the magic system, like arcane projects and magical styles; and sorcerous rivals, which will contain more in depth mechanics for other supernatural beings like witches/warlocks and cambions (half-spirits), among other things
[1:02 PM]Sahlén | CY_BORG: Hi everyone. I’m Christian Sahlén, writer of CY_BORG – the Nano-infested doomsday RPG about cybernetic misfits and punks raging against a relentless corporate hell. I’m part of the creative coven Stockholm Kartell who have done things like MÖRK BORG, Death in Space and more.
[1:03 PM]Mark | The Lugon Project: Eyo everybody! I’m Mark Evegaars, creator and main writer of the Lugon, The Grand Cross of Four project. This is our first TTRPG project and it’s shaping up to be an epic and big one! Lots of content and very talented artists giving us their support! Looking forward to this Q&A, thanks for having me! Lugon is a setting we’re developing for DnD5e and PF1e, with more systems getting unlocked as stretch goals down the line. It focuses on combining ecology, evolution and magic into one whole, building everything from the ground up. ‘Magic did it’ isn’t a good enough answer! (done)
[7:29 PM]dyskami: Hi everyone, I’m Mark MacKinnon. I’m the founder of the Dyskami Publishing Company and creator of the Big Eyes, Small Mouth RPG or BESM – for which a Fourth Edition was released in 2020. We also produce the popular Anime 5E RPG (think anime + D&D) and the Absolute Power superhero RPG (aka Silver Age Sentinels second edition). Currently, we are hosting a Kickstarter for BESM Multiverse – four setting expansion products for our universal, multi-genre anime RPG. Thanks for having me for the Q&A. (done)
[7:31 PM]ElfLairJasonTLG: Hi, everyone, please forgive me. I’m totally nervous because I’ve never done this before.
[7:31 PM]ElfLairJasonTLG: That’s a total lie.
[7:31 PM]ElfLairJasonTLG: I’m Jason Vey, staff writer for Troll Lord Games, designer of the Amazing Adventures RPG, and owner of Elf Lair Games where I publish the Night Shift: Veterans of the Supernatural Wars RPG.
[7:32 PM]ElfLairJasonTLG: I like to say I’m the guy who’s published a number of successful games, who you’ve still never heard of.
[7:34 PM]isaac: Sure! Thanks for having me, appreciate the invite. My game is called Outcast Silver Raiders, it’s a game firmly in the OSR (old school renaissance/revival/revolution) style. The differentiator is that it
[7:34 PM]isaac: [ha, love that ‘ next to the enter key, anyway, continuing]
[7:35 PM]isaac: The differentiator is that it’s “Occult medieval” whereas most retroclones are very much rooted in a high fantasy, D&D-esque setting, my game is rooted in something that feels medieval, and feels occult. Medieval means that it’s assumed to be set in a world very much like ours somewhere between the 11th and 13th centuries. Occult means that while magic exists, it’s secretive, dangerous, and forbidden
[1:17 PM]Wodgev: Hello everyone! My name is Rogier van der Helm and I represent Hypersphere Games, an 4-man indie game company based in the Netherlands. We have a Kickstarter for a ttrpg called Facets of Fate which is a card-based, stand-alone game system that is suited for pretty much any setting or story you can think of.
[1:03 PM]Aces: Hi! My name is Simone Morini and I’m an Italian rpg author! I have been writing and publishing role-playing games for 10 years, and I’m here today for talking about Unglorious, the necro-fantasy RPG!
[1:04 PM]Mattia: Hi everyone, my name is Mattia Ventura and I’m a game master for Aces Games, I’ve been GMing Unglorious more or less regularly since it came out, and also collaborated with the proofreading of some of the manuals