[7:30 PM]Zombiepete: Hi everyone! I’m Peter LaCara. I’ve been playing RPGs since my friend borrowed the D&D Rules Cyclopedia from the library in the 90’s. I joined RPG.net in high school and spent the better part of two decades there. I’ve made countless rules hacks for various different games, but it wasn’t until the pandemic hit that I really sat down and wrote my first game – a fantasy heartbreaker called Twilight Kingdoms. It wasn’t very successful, though I know at least one other person ran a decent length game with it, which is all I really wanted when I set out to make it.
[7:30 PM]Zombiepete: The process of making Twilight Kingdoms taught me a LOT, and I turned to one of my other main passions, which is action-heavy science fiction. I’ve loved sci-fi for as long as I can remember, but I never really played many sci-fi RPGs because I could never find a game that fit my particular tastes, so I decided to do it myself. And that’s when I came up with the concept for Mythic Space, the game I’m here to talk about today.
[7:30 PM]Zombiepete: Mythic Space is set 500 years in the future, as far away from us as the renaissance was from now. In the early 22nd century, climate change and war had pushed humanity to the brink of collapse. It was in this climate of fear and despair that the first Outside Context Entities arrived – massive AI powered ships that could casually violate the laws of physics. They ripped one of Saturn’s moons from its orbit, and hollowed it out into a Jump Gate, then left as mysteriously as they arrived.