[28-Jul-21 07:41 PM] thorin#9072 I am Thorin Messer, I am half of Fate of Dungeons. 😃
[28-Jul-21 07:41 PM] THFC Kalamazoo#7399 I am keith, other half.
[28-Jul-21 07:43 PM] thorin#9072 Fate of Dungeons is an attempt to recreate the flavor we got from First Edition Advanced Dungeons and Dragons using the Fate rule system, so we started with the Fate Condensed SRD and layered on things we liked to make it more like D&D.
[28-Jul-21 07:44 PM] THFC Kalamazoo#7399 We tried to make a game WE wanted to play, that had the “flavor” of games we liked, but with the magic of narrative, collaborative storytelling FATE. We continually asked ourselves, we love this, but is it FATE.
[28-Jul-21 07:47 PM] thorin#9072 For those familiar with Fate, we did classes as a package of Skill ratings and stunts, we did “race” (we call it kinfolk since we never liked the term race) as stunts basically. We use Conditions, an optional Fate rule that is a sort of named Consequence, even instead of the usual Fate Stress.
[24-Jul-21 09:01 PM] XPartay#1899 We are Side Quest Press, run by Anthony Barajas and Dariush Gheyssarieh. The product we are publishing and currently have on Kickstarter is called the Lost Lights Campaign Setting. Lost Lights is a new and different campaign setting compatible with both 5e and PF 2E. It spans two primary continents – one populated by scattered societies recovering from a millennia-long war between now-vanished celestial overlords, the other dominated by a vast techno-theocracy trying to cope with the recent absence of gods previously known for their hands-on guidance.
[24-Jul-21 09:01 PM] XPartay#1899 The creative crew behind Side Quest Press has played tabletop roleplaying games for over 40 years, and for a while now we’ve discussed some missing elements in the industry’s creative space; game design companies have attempted to diversify their campaign settings over time but there’s still an element of “other-ism” to the fantastic foreign lands that take their inspiration from places besides Europe. Essentially, these diverse options are often presented (intentionally or not) as anything but the central thematic setting for these RPG worlds, almost as an afterthought to affirm the “real” story spawned from increasingly quotidian classic high fantasy elements.
[24-Jul-21 09:02 PM] XPartay#1899 A shared desire to create a setting influenced by the mythologies of our Middle Eastern and Latin American backgrounds led to the writing of Lost Lights.
[22-Jul-21 07:56 PM] Synarchist#3667 Hey, all! Thanks for taking the time to join us today. My name is Cameron Lyle, and I’m one of the lead writers and designers on Bloodshadows for Savage Worlds.
[22-Jul-21 07:56 PM] Jonathan M. Thompson#3174 Hello and welcome. I am the head of Battlefield Press and the other one
[22-Jul-21 07:58 PM] Synarchist#3667 If you’re unfamiliar, Bloodshadows is a genre mash-up of noir, horror, and fantasy. The original edition was released in 1994 by the venerable West End Games, and influences include all the classic noir lit and film as well as movies like Cast A Deadly Spell and even Angel Heart.
[18-Jul-21 07:35 PM] FallOnMyBlade#4506 Hey, I’m Nick Butler, creator of Tide :tb:Breaker. Tide :tb:Breaker is a cinematic tabletop roleplaying system where you take on the role of hyper competent heroes to explore a world of your table’s creation while righting wrongs as stylishly as possible.
[17-Jul-21 02:59 PM] Eiric E. Padráig#4509 Hello, I am Eiric E. Padráig, project manager of Haphazard Projects, and the developer and writer of The Aethyrblood Chronicles! The game is still in development, but available to preview on Patreon at https://www.patreon.com/haphazardprojects
[17-Jul-21 03:00 PM] Eiric E. Padráig#4509 The world is almost identical to the one in which we live. COVID fears abound, violence is everywhere, and everything looks bleak. And then they show up – the Agnati. Basically, humanity is met by entities known as the Agnati – basically aspects of the Cthulian horrors we know so well today. But the Agnati are a bit different themselves.
[17-Jul-21 03:01 PM] Eiric E. Padráig#4509 They understand that humanity is a different thing entirely, and they appreciate that difference greatly. And the Agnati approach individual humans, not the race as a whole.
[17-Jul-21 03:01 PM] Eiric E. Padráig#4509 But, what happens is that the Agnati approach humans with potential… somewhat above the normal human range. They say “If you follow one cosmic guideline, we will give you phenomenal cosmic power”. Almost as if it were an experiment.
[17-Jul-21 03:02 PM] Eiric E. Padráig#4509 The people that accept these cosmic guideline become known as Aethyrs. and they are the focus of the game.
[17-Jul-21 03:03 PM] Eiric E. Padráig#4509 And I am done rambling… for now! 😄
[16-Jul-21 08:37 PM] Me#5201 Hello everybody! My name is Cade, and I’m working on a D&D 5e setting sourcebook. I wrote up a big wall of text to describe it, so I’m gonna go ahead and past that in here.
[16-Jul-21 08:37 PM] Me#5201 So to kick this off, Seeker’s Guide to Uathan is a sourcebook for the Dungeons & Dragons 5th edition table top game. It’s the RPG system that has always been most familiar to me; given that I was introduced to it years ago. I started off as a player, then DM, and now writer for my own homebrew setting that I currently run as a home game with my friends. It took me about a year and a half of running my own game to start working on this book, and it has been a doozy. Writing this thing has been incredible.