[22-Jul-21 07:56 PM] Synarchist#3667 Hey, all! Thanks for taking the time to join us today. My name is Cameron Lyle, and I’m one of the lead writers and designers on Bloodshadows for Savage Worlds.
[22-Jul-21 07:56 PM] Jonathan M. Thompson#3174 Hello and welcome. I am the head of Battlefield Press and the other one
[22-Jul-21 07:58 PM] Synarchist#3667 If you’re unfamiliar, Bloodshadows is a genre mash-up of noir, horror, and fantasy. The original edition was released in 1994 by the venerable West End Games, and influences include all the classic noir lit and film as well as movies like Cast A Deadly Spell and even Angel Heart.
[18-Jul-21 07:35 PM] FallOnMyBlade#4506 Hey, I’m Nick Butler, creator of Tide :tb:Breaker. Tide :tb:Breaker is a cinematic tabletop roleplaying system where you take on the role of hyper competent heroes to explore a world of your table’s creation while righting wrongs as stylishly as possible.
[17-Jul-21 02:59 PM] Eiric E. Padráig#4509 Hello, I am Eiric E. Padráig, project manager of Haphazard Projects, and the developer and writer of The Aethyrblood Chronicles! The game is still in development, but available to preview on Patreon at https://www.patreon.com/haphazardprojects
[17-Jul-21 03:00 PM] Eiric E. Padráig#4509 The world is almost identical to the one in which we live. COVID fears abound, violence is everywhere, and everything looks bleak. And then they show up – the Agnati. Basically, humanity is met by entities known as the Agnati – basically aspects of the Cthulian horrors we know so well today. But the Agnati are a bit different themselves.
[17-Jul-21 03:01 PM] Eiric E. Padráig#4509 They understand that humanity is a different thing entirely, and they appreciate that difference greatly. And the Agnati approach individual humans, not the race as a whole.
[17-Jul-21 03:01 PM] Eiric E. Padráig#4509 But, what happens is that the Agnati approach humans with potential… somewhat above the normal human range. They say “If you follow one cosmic guideline, we will give you phenomenal cosmic power”. Almost as if it were an experiment.
[17-Jul-21 03:02 PM] Eiric E. Padráig#4509 The people that accept these cosmic guideline become known as Aethyrs. and they are the focus of the game.
[17-Jul-21 03:03 PM] Eiric E. Padráig#4509 And I am done rambling… for now! 😄
[16-Jul-21 08:37 PM] Me#5201 Hello everybody! My name is Cade, and I’m working on a D&D 5e setting sourcebook. I wrote up a big wall of text to describe it, so I’m gonna go ahead and past that in here.
[16-Jul-21 08:37 PM] Me#5201 So to kick this off, Seeker’s Guide to Uathan is a sourcebook for the Dungeons & Dragons 5th edition table top game. It’s the RPG system that has always been most familiar to me; given that I was introduced to it years ago. I started off as a player, then DM, and now writer for my own homebrew setting that I currently run as a home game with my friends. It took me about a year and a half of running my own game to start working on this book, and it has been a doozy. Writing this thing has been incredible.
[14-Jul-21 07:37 PM] Zombiemouse#6999 Hello, I’m J. Keech and I am the guy behind 26 Letter Publishing, (and the SCP Tabletop RPG). I’ve been creating Tabletop RPG’s for about 20 years but released my first game in 2016 (Creepypasta). I used the system for that game to create the SCP Tabletop RPG as it seemed like a perfect fit. I launched a Kickstarter at the top of 2021 which gathered 32k to fund artwork. Now the book has reached the bestseller list on Drivethrurpg.com and I’m just thrilled that people are enjoying the system and giving the Drama Card system a try. AMA! (done)
[13-Jul-21 07:33 PM] Ceronomus#5427 Hi, I’m Bob Brinkman one of the writers on Goodman Games’ DCC Dying Earth project. A little bit about myself… I’ve been playing RPGs since the days of little brown books, when dinosaurs still roamed the earth. I’ve been fortunate enough to work on Mutant Crawl Classics, DCC Lankhmar, DCC Dying Earth, and the OAR line (Castle Amber) from Goodman Games. I’ve also done a little work for Fail Squad Games, adding content to Those Damn Goblins, Shield of Faith Studios on the Twisted Menagerie Manual and the Umerica Road Atlas, as well as having contributed to the forthcoming Weird Frontiers with content and an adventure (The Malevolent Seven). In my fleeting spare time, I co-host the Sanctum Secorum podcast and publish Skull & Crossbones Classics…and rabidly collect all things DCC RPG.
[13-Jul-21 07:37 PM] Judge Jen#0109 Hi, I’m Jen Brinkman, editor for Goodman Games and line editor for the DCC Lankhmar and DCC Dying Earth projects. I’ve also edited (and written a few words) for a number of third-party publishers. I’m on the Spellburn and Sanctum Secorum podcasts, and … I hate talking about myself this way. 🙂
[13-Jul-21 07:38 PM] JulianMFBernick#0388 And I’m Julian. I’m also writing for the DCC Dying Earth Project with Bob. I’ve done writing work for DCC, MCC as well as my own Nowhere City Nights supplement and some third party product. Been a superfan of DCC RPG since the beginning and I co-host the Spellburn podcast with Jen and Jeff Goad (whom some will know from Appendix N Book Club podcast.) I also published a book-length poem last year, called “Castle Bash” (for short) and I work as a poetry editor on Whistling Shade magazine.
[11-Jul-21 07:32 PM] Christopher Grey#9695 Hi all, I’m Christopher Grey creator of several games including The Happiest Apocalypse on Earth and The Great American Novel (each nominated for awards WHOO). My latest is an legendary fantasy game called Highcaster, created on an iteration of the game engine behind Great American Novel and Great American Witch. It’s a narrative-driven game where you play heroes of legend forging a new world centuries after the gods fell and destroyed the world.