[19:37] <+KenS> I am the co-owner of Why Not Games. After many years in the gaming industry as a writer, my wife and I decided to buy the IP to Rocket Age. We recently launched Caturday, our team’s first in house production.
[19:37] <+KenS> Here is a link to our web site: (Link: http://www.whynotgames.com)http://www.whynotgames.com
[19:37] <+KenS> And to the Weird Races page (with links to where you can buy Caturday): (Link: http://www.whynotgames.com/products.html)http://www.whynotgames.com/products.html
[19:39] <+KenS> Sam and Brian are two of our artists, they did the interior art for Caturday. C.M. Jackson did the cover. (done)
[19:39] <~Dan> Thanks, KenS! The floor is open to questions!
[19:40] <~Dan> So let’s start with the basics: What is Caturday? 🙂
[19:41] <+KenS> Caturday is 5e Compatible sourcebook that details the Caturday race, their history, religion, and culture. In addition, there are feats suitable to the Caturday, as well as backgrounds and class options that can be used by any race, but are Caturday themed.
[19:42] <+KenS> The Caturday are a race of three foot tall anthropomorphic cat-folk with a rich history and culture. Think something like Puss n’ Boots or other bipedal cat creatures. In appearance they are more cat like than human (done)
[19:43] <~Dan> Why did you go with the name “Caturday”? Seems to suggest that it’s a joke race. 🙂
[19:44] <+KenS> While there is a lot of humor in Caturday, and playing them lends to mor light hearted gaming, they are far from a joke. The name came about because it tells you what they are, cats, and provides a bit of levity.
[19:44] <+KenS> Plus there is a song. (done)
[19:45] <~Dan> There is…?
[19:45] <+KenS> Caturday in the park, I think it was the furth of July.
[19:46] * ~Dan chuckles
[19:46] <~Dan> Can you give us a thumbnail version of their history?
[19:48] <+KenS> Once upon a time the Caturday were a wandering people. They came upon a bountiful land and choose to settle there, but could not decide how their city would be organized. The gods were called upon, and each of the gods agree to a contest, but with a caveat. Much arguing followed, but one god interceded.
[19:49] <+KenS> Taking those who did not want to be involved or who were the most partisan could choose to follow that god into the wilderness, they were never seen again.
[19:50] <+KenS> Centuries passed and the Caturday city-state, Catopia, grew and prospered. A generation ago Catopia was overran by a hard of hobgoblins and conquered. Their land occupied, their royal family slain, the Caturday were cast to the wind. Today they are a race of refugees trying to eek out what lives they can wherever their new homes are.
[19:51] <+KenS> Save for a few that work to resist the hobgoblins and return their people to their homeland (done)
[19:52] <~Dan> What sorts of perks and drawbacks do the Caturday get?
[19:54] <+KenS> By far the trait that sees the most use are their claws. In addition to giving them a natural attack, they can use their claws as a bonus action to make a quick swipe, though without their Dex modifier to damage. They are also fast, nimble, and somewhat mystical (innate cantrip).
[19:55] <~Dan> What cantrip is that? Or do you mean that they get their pick?
[19:56] <+KenS> One from Druid of Sorcerer, Wisdom is the spell casting ability score.
[19:57] <~Dan> Are there any class restrictions on them?
[19:57] <+KenS> Prestidigitation has proven very popular amongst Caturday players, keeps the fur nice and clean.
[20:00] <+KenS> No class restrictions at all, as fitting with 5e design philosophy. Caturday fighters tend to be light or ranged combatants, as do their other fighting classes. They make fine wizards, warlocks, and other archanists. Even back in the 80s and 90s I never enforced racial class restrictions and level limits in the games I ran. (done)
[20:04] <~Dan> Do they have any racial allies?
[20:05] <+KenS> None as a race, but they have sought solace and help wherever they can find it. Some of the priesthood have petitioned pantheons with similar portfolios, for example the priests of B’Caul Caturday King of the Gods, would find a home in another race’s temples dedicated to kingship and rulership. (done)
[20:07] <+GenoFoxx> What happened to the lost 13th tribe?
[20:07] <+GenoFoxx> er the ones who left with the god?
[20:09] <+KenS> The Lost disappeared and are one of the great mysteries of the Caturday. Even so, Tip’O God of the Lost still had a shrine in Catopia. Rumors abound that priests of Tip’O can be found moving amongst exile communities, but for what purpose none know. (done)
[20:11] <~Dan> Most people disbelieve these rumors, however.
[20:11] <~Dan> They are Tip’O negative.
[20:12] <+KenS> Of course, but them again, why are their stats for the priesthood of Tip’O and a Wanderer domain in the Caturday book? There must be some grand conspiracy in the works.
[20:12] <+KenS> Boo, Dan, Boo.
[20:12] <~Dan> 😀
[20:13] <~Dan> What are your other Weird Races?
[20:15] <+KenS> Next up are the Surial, the Bear Folk of the North. After them there will come the Little Grey Aliens, and another three which we don’t want to discuss right now. I have notes for over a dozen Weird Races, and my son is pushing for dolphin people. (done)
[20:16] <+KenS> How about a question for our artists?
[20:16] <~Dan> Your son just wants you to write something on porpoise.
[20:17] <+KenS> I think Orca Folk would be better, a whale of a time.
[20:17] <~Dan> 😀
[20:17] <~Dan> Hmm. Questions for the artists…
[20:18] <~Dan> I’m afraid my questions may sound dumb, but I’ll give it a try!
[20:18] <+Bry> Yes
[20:18] <~Dan> Are there any particular challenges presented by illustrating the Caturday?
[20:18] <+Sam> You didn’t see it, but Brian and I just exchanged worried glances about Orca people
[20:19] <+KenS> With flipper-thumbs!
[20:19] <+Bry> Doable
[20:19] <+Sam> I think the hardest part is re-imagining the different creatures with humanistic features
[20:22] <+Bry> Indeed and being on the same page between the artists
[20:22] <+Sam> For the surial it is more along the lines of making sure we get the clothing and instruments their culture would wear/use right as it is a mix of different existing cultures.
[20:22] <+Bry> Yep
[20:23] <+GenoFoxx> what’s the tech level?
[20:23] <~Dan> If you create bear folk art, is it surialism?
[20:24] <+Sam> Think Norse mixed with Native American, not a lot of metals involved, especially with the armor
[20:25] <+Sam> lol, you got a good laugh out of me for that one Dan
[20:25] <+KenS> Surial are mostly neolithic with some iron working, but their homeland lacks the necessary natural resources to do much metalwork. Plus their culture tends to favor less intrusive resource gathering, mines are small affairs.
[20:25] * ~Dan bows 🙂
[20:26] <~Dan> What sorts of bears do they most resemble?
[20:27] <+Bry> Polar grizzly and black
[20:27] <~Dan> No pandas? 🙂
[20:28] <+Bry> That’s between the polar and black
[20:28] * ~Dan chuckles
[20:29] <~Dan> What are the perks and flaws of the surial?
[20:29] <+KenS> One thing I would like to point out about the Caturday, and all of our anthropomorphic Weird Races, is that the art is largely genderless. I have a particular dislike for unnecessary sexualization in art, and prefer Caturday, Surial, and such to not have breasts. This will hold especially true when we get to some of the non-mammalian races. (done)
[20:30] <+KenS> The main theme of the Surial is that they are the guardians of the natural world in their part of whatever campaign setting you want to put them in (like all of our Weird Races they are designed to be droppable into any setting). They have several traits, but the two that are most notable are Gentle Touch and Fury of the Bear.
[20:32] <+KenS> Gentle Touch is the bear as healer, something common in mythologies around the world. It is minor healing, but can save the party if used properly. Fury of the Bear turns a successful attack into a critical hit, pretty powerful on its own but only useable once before resting. However, if you use Fury of the Bear, you cannot use Gentle Touch again until you
[20:33] <+KenS> have taken a long rest. Culturally, they are a communal people, not given to leaving their homeland save on quests or in exile, friendly to the spirits of nature, and without gods (but with a ‘pantheon’ of powerful nature spirits. (done)
[20:33] <+LaggingDice> Ken, thank you for that. I don’t have a question, just wanted to do a slow clap standing ovation to your comment on unnecessary sexualization.
[20:34] <+Bry> They have what they would have as those animals
[20:34] <+KenS> I have often felt that if you have to use sex to sell your game, it likely is not very good to begin with. Trust me, I lived through the d20 boom.
[20:36] <~Dan> Then again, the Caturday presumably live in cat houses.
[20:36] <+KenS> Thank you, LaggingDice.
[20:38] <+KenS> Their architecture is very open with pathways running at various levels from building to building. It is also very sumptuous and highly decorated. Sadly, these architectural wonders are now lost.
[20:39] <~Dan> (Howdy, Silverlion!)
[20:40] <~Dan> Do the Surial get along well with Elves?
[20:41] <+KenS> With out Weird Races we tend not to mention the standard races much, we want them to fit into whatever campaign you have, which might not have elves or tieflings. However, beginning with Surial we give a sidebar on how the Weird Races fit together.
[20:41] <+KenS> It is almost like we are planning something bigger in the future.
[20:41] <~Dan> Heh. Cool. 🙂
[20:42] <~Dan> So how do the Surial get along with the Caturday?
[20:43] <+KenS> There are Caturday who traveled to the North before the Fall of Catopia to trade for fish, whale oil, ambergris, furs, amber, and such. AS some of the Caturday merchants survived the Fall by sailing away or not being home, their trading posts remain.
[20:45] <~Dan> (Howdy, Ettin!)
[20:46] <~Dan> So the Caturday have met the Surial?
[20:48] <+KenS> Yes, it is fair to assume that the Caturday, having been far ranging merchants before the Fall and being refugees now, are the link that ties all the other Weird Races together.
[20:48] <~Dan> Ah, I see.
[20:48] <~Dan> So what are the Little Grey Aliens like?
[20:48] <+KenS> That is why they are first.
[20:50] <+KenS> The Little Grey Aliens are a fantasy take on the Greys we all know and my wife is deathly afraid of. They came to the Worlds, water world you are playing in, to explore and study. However, their vessels were damaged and they are now stranded. Without access to advanced manufacturing their technology is slowly degrading.
[20:51] <+KenS> Think what would happen if you stranded a group of First World scientists in the middle of the Amazon, eventually all those fancy gizmos would stop working. However, with the Greys there are trying to keep things going, and magic might be a new power source (done).
[20:52] <~Dan> What are their strengths and weaknesses?
[20:55] <+KenS> Keep in mind they have only been through a brief playtest so far. We should be playtesting them now, but our external playtesters bailed on us so we have brough the Surial back in for internal playtesting, thus relying some things.
[20:57] <+KenS> Little Grey Aliens have some regular traits like the races from the SRD, but some new ones as well. The ones I like best are Scuttle and Hide, you take bonus action to Dash or Disengage, but it wears you out (so as not to step on rogues toes), and some latent psychic powers. Plus, they are nearly indistinguishable clones of each other, thus there is
[20:57] <+KenS> disadvantage on attemtps to pick one out of a line up. (done)
[20:58] <~Dan> What sort of tech do they have?
[20:59] <+KenS> Sci-fi gizmos that don’t always work right because they are being held together by space tape and hope, or that have few charges and recharge slowly. Those do need more testing, and we hope to move to an all Little Grey Alien test in September, with external testing as well.
[21:01] <+KenS> Brian had a great idea for the borders on the Little Grey Alien book, care to share?
[21:04] <+Bry> Side boarder is a space ship slowly pulling a cow up as the pages go by
[21:04] <+KenS> That is going to drive Krystal crazy, especially since she will have to pay attention to the page order.
[21:06] <~Dan> That’s awesome, re: the cow. 🙂
[21:06] <~Dan> (Howdy, Lin_Chong!)
[21:07] <+KenS> I find it moooving.
[21:07] * ~Dan golfclaps
[21:08] <~Dan> You made that joke just because you cud.
[21:08] <+KenS> I went for the low hanging beef.
[21:08] * ~Dan chuckles
[21:09] <~Dan> Is there anything we haven’t covered that you guys would like to bring up?
[21:10] <+KenS> Our cover artist just sent word he is having a solo exhibit at the Grandview Grind in Columbus, OH on September 9th.
[21:10] <+KenS> YEs, things we haven’t covered about Caturday and Weird Races.
[21:10] <+Lin_Chong> (darling)
[21:11] <+KenS> First of all, pdfs are for sale on DTRPG and Indie Press Revolution.
[21:12] <+Bry> Well i would like to mention my favorite caturday type id the monk the bonus attack from the race and the bonus attacks from the monk class are awesome
[21:12] <+KenS> Second, we will be at ISU-Con September 1-2 running Fall of Catopia for Caturday and Red Spot Blues for Rocket Age. If anyone is near Terre Haute, Indiana top in. We will also have a booth selling the left over con demo copies of Caturday as well as Rocket Age books.
[21:13] <+KenS> If you would like to become part of our playtest circle, drop me a line at email@example.com, we are always looking for playtesters. Likewise, we are looking for convention GMs, especially those outside the Midwest who would like to run our games at their local cons.
[21:16] <+KenS> Finally, if you did not know, we also do this little game called Rocket Age, a pulpy retro-sic-fi. It is available on our website, (Link: http://www.whynotgames.com,)www.whynotgames.com, as well as in pdf at DTRPG and IPR. (done)
[21:16] <~Dan> Thanks, KenS!
[21:17] <+KenS> Thank you Dan! Sam, Brian, anything you would like to add?
[21:17] <~Dan> A reminder that those wanting to support my Q&As may do so here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:18] <+Bry> I think thats it
[21:18] <+Sam> I think you covered everything
[21:19] <~Dan> Thanks very much for joining us, guys!
[21:19] <~Dan> If you’ll give me just a minute, I’ll log the chat and link you!
[21:19] <+KenS> Glad to be here.