<+jake-householder> Hi! I’m jake (they/them) – game designer, multimedia artist, and musician. I’ve had the pleasure of collaborating with Teddy since we were wee sprites in college making indie rock hits together
<+jake-householder> Now we’re making indie rpgs
<+jake-householder> I’ll let Teddy intro before we talk about the game, yeah
<+Teddy-VigorRPG> Can do
<+Teddy-VigorRPG> So – I’m Teddy. I live in Cincinnati, OH currently. Jake and I go way, way back. Like 2004? That’s roundabout the same time I started realizing what kind of magic ttrpg’s could be. But only recently have we started dipping into design stuff here and there. Vigor: Into Dust is our first “fully realized” project.
<+Teddy-VigorRPG> [i have spoken]
<+Garebear68> Well then, welcome Jake and Teddy.
<+jake-householder> Vigor: Into Dust is, to quote the Kickstarter, “Character-forward roleplaying in a world on the brink”.
<+jake-householder> To break that down – character-forward in our case means that what the characters are good at in the game and the direction the story takes is born out of who the characters are: what drives them, what grounds them, their instincts, desires, etc
<+jake-householder> The “world on the brink” is a withered land called Vest – where the odds are stacked against you, where you’re hunted by an impossible evil, held under the boot of an imposing machine, just longing for a taste of a world lost to memory.