[7:35 PM] Cassidy – Dandies & Dandyzettes: Hello, everybody – my name is Cassidy Percoco, and I’m here today to talk about Dandies & Dandyzettes, a handbook for a TTRPG set in Regency England! It’s currently being kickstarted and has hit its goal, so you can expect to see it in hard copy in [mumble] months. It’s a very flexible setting, and the purpose of the book is to give as much information as possible so that the players can choose to create any kind of story with any kind of people from the period. https://www.kickstarter.com/projects/2046232477/dandies-and-dandyzettes?ref=1wtw7g (done)
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10:23 PM] Kothar: Hi everyone, my name is Jeremy, and I’ve designed a strange and wicked game called Swords & Chaos. It’s a celebration of pulp fantasy, Sword & Sorcery fiction, and the Weird. Swords & Chaos is powered by the SIEGE Engine of Castles & Crusades fame, and is thus compatable with most Troll Lord Games products. It is also very easy to learn for most 5E players, as Swords & Chaos has a hybrid engine that encompasses elements from the 5E SRD, such as an advantage/disadvantage system, and some spells. The game is a package deal of both rules and setting. It depicts a wicked land of antediluvian horror and wasteful opulence.
[10:25 PM] Kothar: To better visualize the game in your head, image if all those old, beat-up, dusty paperbacks with obscure fantasy heroes on them had a shared universe, a really insane magic system, and a fun as hell way of generating characters and backstories.
[10:27 PM] Kothar: Swords & Chaos, being a genre game, is very focused. The rules are all oriented toward making it feel like a Conan story or an Elric story or a Kane story come to life.
Leighton:
Leighton:
Leighton:

[02-Feb-22 07:36 PM] ThomasDenmark#5449
Hello
[02-Feb-22 07:36 PM] ThomasDenmark#5449
I’m Thomas Denmark
[02-Feb-22 07:36 PM] ThomasDenmark#5449
I have a little gaming studio called Night Owl Workshop
[02-Feb-22 07:36 PM] ThomasDenmark#5449
Nightowlworkshop.com
[02-Feb-22 07:36 PM] ThomasDenmark#5449
I’ve been a game designer and artist, working in the games industry for a little over 20 years
[02-Feb-22 07:37 PM] ThomasDenmark#5449
I’ve done a ton of illustration work for Wizards of the Coast, Fantasy Flight Games, AEG, and many others
[02-Feb-22 07:37 PM] ThomasDenmark#5449
On the side I LOVE designing games
[02-Feb-22 07:37 PM] ThomasDenmark#5449
my first published game was Dungeoneer. Published by Atlas-Games
[02-Feb-22 07:38 PM] ThomasDenmark#5449
I also did a semi-popular little card game called Murder of Crows which has done very well
[02-Feb-22 07:38 PM] ThomasDenmark#5449
but my true passion is roleplaying games, particularly of the D&D flavor
[02-Feb-22 07:38 PM] ThomasDenmark#5449
So with Night Owl Workshop I publish little retro-clones on under served genres
[02-Feb-22 07:39 PM] ThomasDenmark#5449
Essentially compatible with Basic
[02-Feb-22 07:39 PM] ThomasDenmark#5449
My current game in development is Gunslinger
[02-Feb-22 07:39 PM] ThomasDenmark#5449
Wild West with a little bit of Strange Science
[16-Nov-21 08:32 PM] fedcomic#0310
OK, my name is John Payne and I’ve been a gamer since I was a kid in the early 80s.
[16-Nov-21 08:33 PM] fedcomic#0310
I’ve also, probably like everybody else, done lots of home brew optional rules and all that kind of stuff. But this is my first published RPG book
[16-Nov-21 08:36 PM] fedcomic#0310
Micronomicon is a licensed supplement for TinyD6 games like tiny dungeon second edition, which has been my go to table top fantasy RPG for the last few years.

Introduction
The name’s Davenport. I review games.
So the other day I answer a knock at the door, and there stands…
…this ordinary guy.
Just a guy in a plain brown suit.
I look around past the guy. Figure there must be some alien or hellspawn or mutant freak back there somewhere.
Nope. Just the one ordinary guy.
“Hello,” the guy says in a thick Limey accent. “John’s the name. John Walters.” He shakes my hand.
“Nice to meetcha,” I says. “Here with a gig?”
“I am indeed,” Walters says, handing over a nice-lookin’ book with “Liminal” on the cover.
“What’s the pitch?” I asks.
“Urban fantasy,” he says. “Faeries, werewolves, ghosts, and vampires hiding in the present day UK.”
“I’m always good for that,” I says, flippin’ through the book. Really pretty book. “I’ll give it a good review.”
“I know you will,” he says. He taps his temple, smiling and nodding. “I have foreseen it.”
“Riiiight,” I says. “Well, anyway, wanna come in? Have a drink?”
“No thanks, old chap,” he says. “Must fly, I’m afraid.”
He turns into a swan and flies away.
I sigh and walk back to my desk, settin’ the “Days Without a Weirdo” sign back to zero.
Introduction
The name’s Davenport. I review games.
So the other day a superhero flies through the window into my office. Cape, boots, underwear on the outside, the works. The fella even had a logo on his chest: “CP”.
“Hey,” he says, “You Davenport?”
“Uh, yeah?” I says, kinda expecting him to call me “Citizen” or some-such.
“Review copy for ya,” he says, dropping a book on my desk. “Dark Times,” says the cover.
“Thanks, pal,” I says. “Say, what’s the ‘CP’ for? ‘Captain Power’?”
“Chimera Pharmaceuticals,” he says.
“Lousy superhero name,” I says.
“It’s a megacorporation, wise guy,” he says. “Got my powers from’em.”
“Megacorps makin’ supers?” I says. “What kinda superhero game is this, anyway?”
“The cyberpunk kinda superhero game,” he says. “Hence, the ‘dark times’ bit.”
“Cyberpunk superheroes?” I says. “Now that’s a heckuva mashup. This I gotta see.”
“Good,” he says. “Now, if you’ll excuse me, I have to fly. People out there have to know how great Chimera Pharmaceuticals is!”
“But what do they call you?” I says.
“They call me… Spokesman.”
<+Jim_Zub> My name is Jim Zub. I’ve been working in comics, animation and games for the past 19 years, but most of the work I’m known for has been produced in the past 10 years as a comic book writer, contributing to a bunch of stories for Marvel, IDW, Image Comics, Dark Horse and others. I have a deep love of tabletop RPGs and board games, and have written
<+Jim_Zub> the most RPG-related comic stories of any comic writer in the business, including Dungeons & Dragons, Munchkin, Exalted, Pathfinder, Kids On Bikes, and Rick and Morty VS Dungeons & Dragons. Over the past year I was also the lead developer and head writer on the D&D Young Adventurer’s Guides, a set of books built to introduce new/young players to
<+Jim_Zub> the precepts of RPGs.
<+Jim_Zub> So yeah, a lot of comics and gaming. Getting the chance to contribute to these worlds has been an absolute thrill.
<+Jim_Zub> Currently I’m writing the new D&D comic series Infernal Tides at IDW, Conan the Barbarian at Marvel, and a creator-owned series for comiXology/Amazon called Stone Star.
<+Jim_Zub> So ask away about my work or working in the business in general and I’m happy to chat about it. (done)
<+Thorin> Hello! I’m Thorin Tabor. I’ve written a few other games in the past — Against the Dark Yogi, Shadows Over Sol, Dime Adventures — but I’m here today to talk about my latest game: Age of Ambition.
<+Thorin> It’s currently Kickstarting: (Link: https://www.kickstarter.com/projects/tabcreations/age-of-ambition-forward-facing-fantasy-roleplaying)https://www.kickstarter.com/projects/tabcreations/age-of-ambition-forward-facing-fantasy-roleplaying
<+Thorin> Age of Ambition is a game set in a fantasy world which is rapidly leaving the traditional fantasy milieu behind.
<+Thorin> It was once a traditional sort of fantasy setting, but time has moved on and its evolving into… something else.
<+Thorin> And the players characters are at the forefront of this change, helping guide the world into whatever it is to become.
<+Thorin> And this follows a trend which I’ve noticed in fantasy literature. No longer are fantasy worlds these static things with no significant technological, magical or social progress. They’re evolving, they’re changing. And that’s an aspect that I want to help bring to the tabletop.
<+Thorin> So I’ve written this game.
<+Thorin> It’s inspired by a variety of fantasy fiction, most prominently including: Joe Abercrombie’s First Law series, Terry Pratchett’s Discworld, Scott Lynch’s Gentleman Bastard series and Brian McClellan’s Powder Mage trilogies.
<+Thorin> Socially and culturally, the world is rapidly advancing from its equivalent of Earth’s Middle Ages, into what might be called the Early Modern era. This is giving rise to new ways of thinking, and to advances in both magic and technology.
<+Thorin> And you, as a player character, may be helping make some of those advances. (Or alternatively, trying to push back against them.)
<+Giles> Well – Hi everyone, my name is Giles Pritchard. I’ve worked as a freelancer in the RPG industry for a few years now. Last year I started Caradoc Games as a vehicle through which I could explore and create some content of my own. I have released a few micro-rpgs, and decided to throw my hat into the ring with ZineQuest.
<+Giles> The game I am releasing through zinequest is called Corsairs, it’s a 32 page rpg zine, of high action and adventure, set in a world of sky ships and floating islands.
<+Giles> You can find the Kickstarter page here: https://www.kickstarter.com/projects/caradocgames/corsairs-an-rpg-zine