[19:34] <+Ray> I’m Ray Machuga, owner of Higher Grounds Publishing. The game is Modern Adventures, a Pathfinder compatible game set in a modern Earth mirror-world of urban fantasy!
[19:36] <+Ray> Modern Adventures is basically Earth if magic existed. All the elves, gnomes, goblins and flaming swords combined with magical shotguns and +3 Kevlar armor.
[19:33] <+CASuleiman> I am C.A. Suleiman and I’m heading up the Unspeakable: Sigil & Sign project for MBG (on KS now).
[19:33] <+NathanTucker> Ok, so I’m Nathan Tucker. I’m an Australian writer and developer and part of the Make Believe Games Team. And also the plucky comedy relief on Sigil and Sign.
[19:35] <+CASuleiman> Confirmed: He’s totally plucky.
[19:37] <~Dan> (I’m assuming you guys are still typing. 🙂 )
[19:37] <+Z-GrimV> Mark Kelly here and I’m the Art Director and Lead Artist for Make Believe Games and Unspeakable: Sigil & Sign project. I’m just here chilling but thought I’d say hello 🙂
[19:37] <+CASuleiman> Sup, Mark!
[19:38] <+CASuleiman> Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.
[19:36] <+IMG-Jason> Hi there! I’m Jason Lamey, the Chief Monkey at Infinite Monkeys Games, and author of the sci-fi RPG Stellar Chaos.
[19:37] <+IMG-Brett> I’m Brett Javier Asst. Chief Monkey at Infinite Monkeys Games and a contributor to the RPG Stellar Chaos.
[19:38] <+IMG-Jason> Stellar Chaos is a hard sci-fi RPG with some space opera splashed over it.
[19:40] <+IMG-Jason> The basic storyline involves Earth’s colony worlds banding together into nation states after all communications with Earth vanished. The play system is a proprietary system that we developed in-house, over approximately 20 years (on and off), that has its roots in reality-based gaming, flexibility of rules, and uses an open-ended game world storyline to give GMs and players creative control
[19:40] <+IMG-Jason> of their version of the universe.
Mar 06 20:27:08 <+Ed_Jowett> This is Era: Hitman – https://www.kickstarter.com/projects/shadesofvengeance/era-hitman – it’s a game about being an assassin. But you also have superpowers which range from Magento-style control of metal or Pyro-style control of fire to disrupting gravity or the Strong Nuclear Force.
[19:31] <+indi> Howdy everyone, I’m Indi Endicott, an amateur tabletop designer and the creator of Chimera.
[19:04] <+JasonOwenBlack> Alright, well my name is Jason Owen Black, I’m a freelance game designer based in Seattle, and I recently published vs. Moon Men with Fat Goblin Games.
[19:04] <+JasonOwenBlack> It’s an alternate history wherein aliens from the Moon invade the Earth after the Apollo 11 landing, because they felt it was pretty rude of us.
[19:05] <+JasonOwenBlack> It uses Philip J Reed’s vs. M Engine, which he originally developed for vs Monsters during a fevered 24 hour RPG design experiment in, I think, the ancient days of the 2003 or something.
[19:06] <+JasonOwenBlack> It was a blast to write, and I got to develop some vehicle rules for the engine, which I think is a first! Have to have flying saucers and tanks, after all.