[19:33] <+CASuleiman> I am C.A. Suleiman and I’m heading up the Unspeakable: Sigil & Sign project for MBG (on KS now).
[19:33] <+NathanTucker> Ok, so I’m Nathan Tucker. I’m an Australian writer and developer and part of the Make Believe Games Team. And also the plucky comedy relief on Sigil and Sign.
[19:35] <+CASuleiman> Confirmed: He’s totally plucky.
[19:37] <~Dan> (I’m assuming you guys are still typing. 🙂 )
[19:37] <+Z-GrimV> Mark Kelly here and I’m the Art Director and Lead Artist for Make Believe Games and Unspeakable: Sigil & Sign project. I’m just here chilling but thought I’d say hello 🙂
[19:37] <+CASuleiman> Sup, Mark!
[19:38] <+CASuleiman> Unspeakable: Sigil & Sign is a roleplaying game that challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos.
[19:36] <+IMG-Jason> Hi there! I’m Jason Lamey, the Chief Monkey at Infinite Monkeys Games, and author of the sci-fi RPG Stellar Chaos.
[19:37] <+IMG-Brett> I’m Brett Javier Asst. Chief Monkey at Infinite Monkeys Games and a contributor to the RPG Stellar Chaos.
[19:38] <+IMG-Jason> Stellar Chaos is a hard sci-fi RPG with some space opera splashed over it.
[19:40] <+IMG-Jason> The basic storyline involves Earth’s colony worlds banding together into nation states after all communications with Earth vanished. The play system is a proprietary system that we developed in-house, over approximately 20 years (on and off), that has its roots in reality-based gaming, flexibility of rules, and uses an open-ended game world storyline to give GMs and players creative control
[19:40] <+IMG-Jason> of their version of the universe.
Mar 06 20:27:08 <+Ed_Jowett> This is Era: Hitman – https://www.kickstarter.com/projects/shadesofvengeance/era-hitman – it’s a game about being an assassin. But you also have superpowers which range from Magento-style control of metal or Pyro-style control of fire to disrupting gravity or the Strong Nuclear Force.
[19:31] <+indi> Howdy everyone, I’m Indi Endicott, an amateur tabletop designer and the creator of Chimera.
[19:04] <+JasonOwenBlack> Alright, well my name is Jason Owen Black, I’m a freelance game designer based in Seattle, and I recently published vs. Moon Men with Fat Goblin Games.
[19:04] <+JasonOwenBlack> It’s an alternate history wherein aliens from the Moon invade the Earth after the Apollo 11 landing, because they felt it was pretty rude of us.
[19:05] <+JasonOwenBlack> It uses Philip J Reed’s vs. M Engine, which he originally developed for vs Monsters during a fevered 24 hour RPG design experiment in, I think, the ancient days of the 2003 or something.
[19:06] <+JasonOwenBlack> It was a blast to write, and I got to develop some vehicle rules for the engine, which I think is a first! Have to have flying saucers and tanks, after all.
[20:02] <+BrianFeister> Alrighty! Well, I’m Brian Feister, creator of Open Legend RPG (along with a large group of people mentioned on the Kickstarter page for Open Legend)
[20:03] <+BrianFeister> I’m going to try to copy and paste the game overview in here, my wordsmithing from Kickstarter should suffice:
[20:03] <+BrianFeister> What is Open Legend?
[20:03] <+BrianFeister> Open Legend is an open-source tabletop roleplaying game being played right now by gamers around the world! Now, we want to take the next step by delivering beautiful physical books and PDFs to our fans. But we can‘t do that without your help!
[19:04] <+LucusPalosaari> Hello all, my name is Lucus Palosaari — I’m an Editor and Project Manager for Fat Goblin Games (which we call a Bastard here at FGG).
[19:04] <+LucusPalosaari> I originally set this up with Dan to talk about our Patreon, which is/was/will be connected to a Bundle of our books we’ve released as a kind of Thank You
[19:05] <+LucusPalosaari> And the Patreon is an invitation to join us on our “future” as we move forward Continue Reading