<+Ed_Jowett> Hi everyone! I’m Ed from Shades of Vengeance!
<+Ed_Jowett> It’s a pleasure to be back among you all once again, talking about another game – in fact, the 10th game line which I have spoken about here – Era: Forbidden.
<+Ed_Jowett> Inspired by Hellboy and Darksiders, Era: Forbidden is a game where you take the role of a more-than-human character and fight to protect Humanity in the ruins of our once-great civilisation.
<+Ed_Jowett> If you want a look at the Kickstarter, it’s right here: (Link: https://www.kickstarter.com/projects/shadesofvengeance/era-forbidden?ref=a6wyi0)https://www.kickstarter.com/projects/shadesofvengeance/era-forbidden?ref=a6wyi0
<+Ed_Jowett> The story begins when the world ended. Armies came from the skies, with weapons Humanity couldn’t comprehend, much less fight against. Our cities destroyed, we were reduced to running, hiding like rats.
<+Ed_Jowett> Someone found that taking a weapon from one member of these two armies – we refer to them as Angels and Demons, but who even knows what they really are – mutates a Human. We’ll change, grow stronger, larger, more able to fight back.
<+Ed_Jowett> The Angels and Demons don’t care about us, only about destroying each other. And only these people who change – the Forbidden – can protect us.
<+Ed_Jowett> Players take the role of a Forbidden in this game, which is designed for a small number of players – it’s optimised for 1-2 players and a GM – and try to fight back against the invaders… not to defeat them, but to protect whatever remains of Humanity.
<+Ed_Jowett> It runs on the Era d10 Rule Set and offers several new features, such as a new method of levelling and some rather interesting item traits linked to that.