[19:06] <+JoshHart> Well then. My name is Joshua Hartley. I am here on behave of Infinite Odyssey, a company of my own making that includes a band of fellow gamers who all had trouble finding their place in the industry. We became our own company primarily because all the existing companies wanted 2 years of experience working for a gaming company to get hired, but IO became
[19:07] <+JoshHart> so much more to us in a very short time.
[19:07] <+JoshHart> We have since decided to get serious with our product, and in January started in earnest to make a game that would compete with any other.
[19:09] <+JoshHart> That game is Outer Edge, a game I have personally been working on for 12 years now. The game has had many incarnations since I first made it in High School, but this latest one is something different all together.
[19:10] <+JoshHart> Outer Edge is a SciFi/Cyberpunk game in which characters take on the roll of mercenaries in a massive galaxy spanning over 30 worlds which will grow each year.
[19:01] <+RedMarketsCaleb> Hi. I’m Caleb Stokes. I’m the owner of Hebanon Games. I’m the lead designer of Red Markets, which is currently on KS.
[19:01] <+RedMarketsCaleb> It’s a game of economic horror.Red Markets uses the traditional zombie genre to tell a story about surviving on the wrong end of the economy. It’s cut-throat capitalism with its knife on your neck.
[19:02] <+RedMarketsCaleb> I’m grateful for the invitation to be here and happy to answer any questions you have. Done.
The name’s Davenport. I review games.
So the other day I’m sittin’ at my desk catchin’ up on the funny pages, when all of a sudden the temperature drops about 40 degrees. I’m just about to get on the horn with the landlady to complain about the A/C goin’ on the fritz — again — when a message in blood appears on the wall.
GREETINGS, FOOLISH MORTAL, it says. ARE YOU PREPARED TO FACE THE HORRORS OF CHILL?
“I won’t have much choice until the landlady fixes the damn A/C,” I says. “And by the way, I hope you’re gonna clean that up…”
I hear what sounds like a dead guy sighin’.
NO, FOOLISH MORTAL, the writin’ says. CHILL THIRD EDITION.
And from outta nowhere, a floatin’ rotted hand plops the core rules on my desk and disappears.
“Oh, right!” I says. “I heard about this. The horror game. I hear they really cleaned up the rules this time around, too. Sure, I’ll be glad to give it a look.”
I figured I’d better get to reviewin’ it right away, too.
After all, the writin’ was on the wall.
[19:05] <+MikeY> I’m Mike Yow, designer and author of The Savage Kingdoms RPG line, a heroic sword-and-sorcery system and setting designed, primarily, for immersive play-styles. I’m also a professional actor and acting coach, so I often approach tabletop gaming as (near) performance art.
[19:06] <+MikeY> The core rulebook was published a year and a half ago, and the first campaign setting expansion book just came out.
[19:06] <+MikeY> Called ‘The Savage East.’
[19:01] <+Aaron> Alrighty: I’m Aaron – I started roleplay gaming after I graduated from college, and I started first creating The Warriors of Zurn series almost three years ago
[19:01] <+Aaron> The game first started as something to help alleviate the time restrictions of our old game master; we were playing the old Star Wars D6 game by West End Games, and as his second kid was born he needed someone else to GM
[19:04] <+TDE_RPG> I’m Kevin MacGregor, Line Editor for Ulisses Spiele’s RPG, The Dark Eye.
[19:05] <+TDE_RPG> The Dark Eye is a fantasy RPG set in an alternate history world.
[19:06] <+TDE_RPG> It’s been Germany’s most popular RPG for over 30 years, and has fans across Europe.
[19:07] <+TDE_RPG> We are introducing an American English version (the Kickstarter is running currently).
[19:08] <+TDE_RPG> We have plenty of supporting products in the pipeline. Done.
[13:28] <+FeralGames> Ok I’m Jay one of the writers and founders for FeralGames, we are a small independent Tabletop Rpg publisher
[13:29] <+FeralGames> we have produced 4 games upto now 3 of which are free to download
[13:29] <+FeralGames> and we are currently working on our first ‘big’ game Chronicles of Aerthe