[20:32] <+Shawn-IDENTECO> Hello everyone!
[20:32] <&GenoFoxx> hiya Shawn-IDENTECO
[20:32] <+Shawn-IDENTECO> I’m one of the co-creators of the IDENTECO, a cyberpunk-themed RPG we currently have out on Kickstarter.
[20:33] <+Shawn-IDENTECO> I’m excited to be here! (done)
[19:35] <+HDP_Dave> Hello, my name is Dave Silva, author of Metahumans Rising, a tabletop RPG inspired by superheroes and classic comics.
[19:34] <+DaleE> My name is Dale Easterling, proprietor of BTD (Before the Dawn) Press. I began writing over 25 years ago with a comic book idea, followed by a many screenplays over the decades that followed. I have covered a wide range of mediums since then and as of last year I have branched out into gaming books. This venture began as creating D&D 5e conversions and homebr
[19:34] <+DaleE> supplements – such as Star Wars, Vampire: The Masquerade, and the Wild West. I wrote The Living, an original RPG, at the end of last year.
[19:37] <+DaleE> “The Living” is a post-apocalyptic tabletop RPG. Although set against the backdrop of a zombie apocalypse, The Living features a plethora of skills and abilities specifically designed to be used with and against living characters. From persuasion to resources, hacking to leadership, medicine to religion, there are nearly limitless situations and areas of
[19:38] <+DaleE> expertise in which zombies are the least of your concerns. In “The Living” there is an in-depth skill system, which is freeform and highly customizable. There are no classes, no races, and no statistics. Everything is done and measured by skills alone.
[19:39] <+DaleE> It is called “The Living” because the focus of the system and setting itself is intended to be on the survivors and human stories. Not specifically zombies or monsters.
[20:02] <+Daniel_Zweihander> My name is Daniel Fox, and I am a RPG-aholic. Okay, that’s not entirely true, but I have been playing the same two RPGs for about 28 years. I cut my teeth on Dungeons & Dragons in the late 80’s, and started playing Warhammer Fantasy in the early 2000s. I’ve always been a Gamemaster, and loved creating my own worlds.
[20:02] <+Daniel_Zweihander> suppose that’s where my interest in development of ZWEIHÄNDER began. In real life, I am a 40-year old husband to a beautiful wife, father of a one year old and a cafe racer enthusiast. I spent my formative years in art school, lazing about between a handful of crap jobs, but eventually landed at an advertising agency right after the dot com bust.
[20:02] <+Daniel_Zweihander> This lead into my 14 years (and counting) career as a director in digital media. I’ve started a few businesses over the years, with the ones I am most proud of being PlanetReuse, followed by Grim & Perilous Studios. I like to stay busy! But today, I split focus between my digital media career and writing.
[20:02] <+Daniel_Zweihander> A lot of late nights, but that’s wound down since getting the book out the door to backers.
[20:03] <+Daniel_Zweihander> Which leads to Zweihander! The most common question I get asked is to describe ZWEIHÄNDER to somebody who knows nothing about roleplaying games.
[20:04] <+Daniel_Zweihander> Do you know the movie Black Death? Yes, it’s that one where Sean Bean dies (again). Did you like The Vvitch? Have you seen the shamelessly schlocky (but well-casted James Purefoy in the title role) Solomon Kane? Did you ever see that Finnish medieval horror film Sauna? What about the cult classics The Last Valley and Witchfinder General?
[20:04] <+Daniel_Zweihander> Imagine role-playing a character in those movies, slogging through mud and blood, having to make morally grey choices and dealing with the consequences – that’s ZWEIHÄNDER.
[20:37] <+RavendeskAlex> Herald: Lovecraft & Tesla is an officially licensed Savage Worlds game that will be available next month. The story so far:
[20:37] <+RavendeskAlex> …
[20:37] <+RavendeskAlex> This is the Jazz age, the days of dangerous new technology, of cults, talismans, kidnappings, coded messages, mafia-controlled moonshine, mysterious trans-Atlantic plane disappearances, stunning astronomical discoveries and breakthroughs in the burgeoning feld of quantum physics. Prohibition threatens to upend society as all walks of life struggle to maintain
[20:37] <+RavendeskAlex> the appearance of post-war normalcy.
[20:38] <+RavendeskAlex> But underneath it all, a cabal of smiling villains pushes their plan to relegate humanity to the ash heap of unrecorded history. But there are those who do their part to keep the world safe from the invaders from beyond the stars. Yes, beyond.
[20:38] <+RavendeskAlex> …
[20:38] <+RavendeskAlex> Cthulhu Mythos goodness… Roaring Twenties Adventure with a healthy dash of Speculative Historical Fiction
[20:39] <+RavendeskAlex> Many of the world’s famous scientists, artists, politicians, and celebrities are part of a noble conspiracy.
[19:33] <+BPIJonathan> Hello all, welcome to this session of RPG Chat. I am Mr. Roarke your host 🙂
[19:34] <+BPIJonathan> I am Jonathan M. Thompson, I am the owner of the small press publisher Battlefield Press. We are the publishers of the upcoming Cold Cash War.
[13:33] <+SamSleney> So hey everyone, I’m Sam Sleney and I’m one of the writers for SINS, a supernatural post-apocalyptic roleplaying game that’s currently meeting with success over on Kickstarter here: (Link: https://www.kickstarter.com/projects/983623045/sins-the-roleplaying-game/description)https://www.kickstarter.com/projects/983623045/sins-the-roleplaying-game/description
[13:36] <+SamSleney> So In SINS players take the role of either regular human survivors in the post-apocalytpic wastelands of the 22nd century, or they can take on the roles of Nemissaries; reborn individuals back from the dead with a whole wealth of supernatural powers at their disposal.
[13:36] <+SamSleney> The world of SINS is rife with danger, not least of all the Brood; an undead hivemind with the terrifying ability to grow in predatory intelligence and evolve as their numbers grow.
[13:38] <+SamSleney> SINS is a world rife with supernatural mystery, occult horror and high-octane action, as the post-apocalyptic genre crosses over with superhero-scale power, lovecraftian terrors and cosmic mysteries.
[13:39] <+SamSleney> The book itself has been over 5 years in development, and is now completely finished and ready to go to print; we approached the Kickstarter format to gauge interest and utilise a format that would allow potentially interested fans to back the book if the idea sold to them; a print on demand of sorts, that allowed us to see how good of an idea SINS truly is.
[13:41] <+SamSleney> the idea has been received phenomenally well, currently sitting at just over £23k backing, which is almost x5 what we expected for an initial small print run, and we’ve really been blown away by how well our first IP is being received.
[13:43] <+SamSleney> All the basic information on the world’s lore can be found on our Kickstarter main page, with a few expanded articles on our updates that really give any interested parties plenty to sink their teeth into; I’m here today just to answer any questions anyone might have to me as a writer and lead to the project’s future –
[13:43] <+SamSleney> if there’s any questions then please, fire away 🙂