[20:02] <+HDP_Dave> Hello, I’m T Dave Silva lead designer, writer and owner of House Dok Productions. In 2013 we released our first game, Fractured Kingdom and we have just launched a Kickstarter for our newest game Metahumans Rising, a super powered RPG inspired by classic comics.
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All posts for the month June, 2015
[20:02] <+ChristianConkle> I’m Christian Conkle. I am known for designing Lightspeed, some Dragonball Z supplements for R.Tal, Swords of Cydoria for BRP, and now Exiled in Eris.
[20:03] <+ChristianConkle> People might also remember me from my old Cyberpunk, Mekton, and other websites.
[20:03] <+ChristianConkle> Exiled in Eris is my re-construction of Swords of Cydoria into a new system.
[20:04] <+ChristianConkle> I originally created Swords of Cydoria for the BRP system. Over time, I decided I wanted to have a new system that met my specific tastes.
[20:04] <+ChristianConkle> So I created a new system from scratch to meet a specific set of design criteria.
[20:05] <+ChristianConkle> The new system uses a d20. Roll-high. Armor reduces damage. It needed to play like 4E. It’s sort of a mixture of d20 and Fuzion.
[20:06] <+ChristianConkle> For the most part, it’s the same setting as Swords of Cydoria, but with some changes. Primarily the changes were meant to simplify the setting as well as explore new ideas I had.
[20:07] <+ChristianConkle> The setting is a combination of Wild West, Indiana Jones, and Firefly.
[19:00] <+Anthony> My name is Anthony Ford, and my friends and I are making Post Replica
[19:00] <+Anthony> It’s a tabletop RPG where you play as an android hidden among humanity
[19:01] <+Anthony> It takes place in a future dystopia where huamnity rejects technology
[19:01] <+Anthony> *humanity
[19:01] <+Anthony> Players in Post Replica have to contend with their fellow androids who have gone mad and become twisted monsters
[19:02] <+Anthony> And human inquisitors, called Reclaimers, that are trying to expose and ‘retire’ androids
[19:02] <+Anthony> What is really unique about Post Replica is our companion app
[19:02] <+Anthony> It works on tablets, smartphones, and computers, and it connects your group to a shared online world
[19:03] <+Anthony> There will be NPCs, locations to play, and rumors and secrets passed from android to android
[19:03] <+Anthony> The app will give your group story lead ins to play, and you can tell the app what happened in your session
[19:03] <+Anthony> which will change the online world… we hope players will build a really unique story and world using the app
[19:04] <+Anthony> We also will host a marketplace for stories written by fans and guest writers, available as DLC
[19:04] <+Anthony> Thanks you so much for having us on… here’s our link to our kickstarter! (Link: http://kck.st/1FKvLmu)http://kck.st/1FKvLmu
[19:04] <+Anthony> (done)
[19:05] <~Dan> Thanks, Anthony! The floor is open to questions!
[19:05] <+ladle> This sounds very ambitious. I see you kicked your goal’s ass, and I see why.
[19:05] <+Anthony> Thank you!
[19:05] <~Dan> So let’s see here…
[19:06] <~Dan> Do you think it would be more instructive to delve further into the setting first, or the system?
[19:06] <+Anthony> Maybe the setting
[19:06] <~Dan> Okay then.
[19:06] <~Dan> Is this future Earth?
[19:07] <+Anthony> Yes… about 50 years after a big war that pit android armies against each other
[19:07] <~Dan> What year would that be? Or do you say?
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[19:09] <+Anthony> We keep it vague… I’d estimate 100 years from now or more… but different GMs have wiggle room
[19:09] <~Dan> And you say humanity has rejected technology?
[19:09] <+ladle> ^
[19:09] <+ladle> That was my next question. 😛
[19:10] <+Anthony> Yeah, like in Battlestar Galactica, where some tech is still around, but nobody trusts computers… we return to manual paperwork to track everything
[19:10] <+ladle> So there are still mechanical tools and things?
[19:10] <+ladle> Pulleys etc.
[19:11] <+Anthony> Right, the rural communities have metal tools, some tractors (but gas is in short supply), and the urban areas have concrete buildings and electric lights, after much effort
[19:12] <+ladle> Very interesting.
[19:12] <~Dan> Was much technology destroyed in that last war?
[19:13] <+Anthony> Yeah, a lot of the modern infrastructure… since androids did a lot of the work for people before the war, not many people knew how things worked… so instead of rebuilding they kind of returned to a pre-industrial state
[19:16] <+Anthony> The people who grow and import food end up with a lot of power
[19:16] <+Anthony> As do the people who ‘enforce’ the rejection of technology… it’s pseudo religious, so there’s a mob mentality when an android is exposed
[19:16] <+Anthony> (done0
[19:18] <~Dan> What’s the limit imposed on technology?
[19:20] <+Anthony> As long as people don’t do anything so complicated you would need a computer
[19:20] <+Anthony> One way androids get caught is being too smart, too fast, too strong, etc.
[19:21] <+Anthony> So players have to navigate some new social norms about prefering grit to cleverness, etc. (not that we don’t have that already ;])
[19:21] <+Anthony> (done0
[19:22] <~Dan> Hmm. So how much advanced technology is still lying around?
[19:23] <+Anthony> Not very much… it’s not like humanity invented plasma rifles or anything like that…
[19:23] <+Anthony> The Reclaimers would have confiscated that
[19:23] <+Anthony> if it existed… they’d prefer humanity stick to the 1890s, but they have to let is slide up to 1990s
[19:24] <+Anthony> *it
[19:24] <+Anthony> In cities it’s a little different… there’s more electricity and industry
[19:24] <+Anthony> since they are the hubs of getting food, water, and medicine around to the humans that are left
[19:25] <+Anthony> But it’s still paper records, etc.
[19:25] <+Anthony> (done)
[19:25] <~Dan> I see… So how advanced is weaponry?
[19:26] <+Anthony> The Reclaimers have some EMP type hardware to take on androids, but everyday people have ordinary guns, that don’t present much threat to androids
[19:26] <+Anthony> but they would have to pretend it did
[19:27] <+Anthony> if someone is bullet-proof, it’s kind of a give away…
[19:27] <+Anthony> That’s a big reason why players have to go out and stop the crazy android monsters, because humans just don’t have the means
[19:27] <+Anthony> but they can’t take credit for it
[19:28] <+Anthony> humans look a gift horse in the mouth, and would call the Reclaimers to come in with the artillery
[19:28] <+Anthony> (done)
[19:28] <~Dan> Does this take place in the former U.S.?
[19:29] <+Anthony> We aren’t sure yet, one of the Kickstarter rewards left is to pick which major city the game takes place near
[19:29] * ~Dan nods
[19:29] <~Dan> So the book is still a work in progress?
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[19:30] <~Dan> (Howdy, GenoFoxx!)
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[19:30] <+Anthony> Yes, we most of the game mechanics done, and are working on stories about anrdoids in the world
[19:30] <+Anthony> we want people to be able to read the core rulebook beginning to end
[19:31] <+Anthony> so we are working on that in parallel, since we are funded now 😀
[19:31] <~Dan> 🙂
[19:31] <+Anthony> (done0
[19:31] <+GenoFoxx> (hiya Dan, Anthony, everyone)
[19:32] <+Anthony> Hi!
[19:32] <~Dan> Can you describe the androids themselves?
[19:32] <+Anthony> They are like biological replicants… with skin, hair, etc.
[19:33] <+Anthony> but they can use their healing systems to build tools
[19:33] <+Anthony> like blades, grapplers, etc.
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[19:33] <+Anthony> The more they do it, the more mechanical the new appendages look… so it’s a balancing act to not look too inhuman
[19:34] <+Anthony> their brains are like computers, but a little different
[19:34] <+Anthony> instead of one big AI program in charge, their intelligence is the result of millions of little control programs
[19:35] <+Anthony> which is why there are monsters; the programs don’t always achieve harmoney
[19:35] <+Anthony> *harmony
[19:35] <+Anthony> (done)
[19:36] <+GenoFoxx> I apologize if this has been asked but what are your influences for the setting?
[19:38] <+Anthony> I’m a big fan of movies like Blade Runner and Gattaca, but also anime like Ghost in the Shell
[19:38] <+Anthony> For monster designs, I love John Carpenter’s The Thing
[19:39] <+Anthony> and Akira… that body horror stuff is just so creepy… if an android lost its mind, it becomes a very Cronenburg-ian thing
[19:39] <+Anthony> (done)
[19:39] <+GenoFoxx> so is power armor available?
[19:40] <+Anthony> The Reclaimers, the human inquisitors that root out hidden androids, would have some… but it would be rare
[19:40] <+GenoFoxx> is there a way to bring an android back to rationality or do they have be ‘retired’?
[19:41] <+Anthony> So far, nobody has found a way to bring crazy androids back… players and NPCs are welcome to try to find a way though… it might make a good guest story/DLC!
[19:42] <+GenoFoxx> I would think with crazy androids going all ‘resident evil’ on folks power armor would be a thing almost standard equipment to bring them under control
[19:43] <+Anthony> Reclaimers also have enslaved androids who they deploy to stop them, called Hunters… it’s an available player class for the hunters who shake off the slave programming
[19:44] <~Dan> How do Hunters differ in terms of capabilities?
[19:44] <+Anthony> They are experts at picking the exact right moment to strike… in game mechanic terms their abilities manipulate turn order
[19:47] <+GenoFoxx> can they freeze time?
[19:49] <+Anthony> No, it’s really just about timing… they stalk their prey and anticipate their moves, and know how to get their strike in or bide their time
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[19:49] <~Dan> Regarding those physical changes the androids can do: are they permanent?
[19:49] <~Dan> (Howdy, Serah_!)
[19:50] <+Anthony> Not if they don’t want them to be… they can retract the sword or the grappler… there will be the ability to change things like fingerprints or eye color permanently, in order to change cover identities, etc.
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[19:51] <+Anthony> It take concentration and effort, the more you do the harder it will be to change quickly
[19:51] <+Anthony> (done)
[19:51] <~Dan> This is probably drifting into game mechanics now — which is fine — but how powerful physically are androids compared to humans?
[19:51] <~Dan> (WElcome to #rpgnet, Guest30! Please set your name with the /nick command. 🙂 )
[19:51] <~Dan> (e.g., /nick Dan)
[19:52] <+Anthony> Much stronger… they can bend steel or jump a few stories up… a lot of rolls are actually about holding back to appear human
[19:54] <~Dan> Are they all bulletproof?
[19:55] <+Anthony> Yeah, and even if a bullet made it in, they could just heal it out Wolverine-style… but they can pretend to be injured and/or bleed until humans aren’t around
[19:56] <+GenoFoxx> what level of technology is available
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[19:57] <+Anthony> humans have retreated to a pre-industrial state, with some advancements like electricity in cities…. people are afraid of computers like in Battlestar Galactica…
[19:57] <+Anthony> They use paper records, and clerks, and so on
[19:58] <+Anthony> but have things like metal plows and tractors to farm with
[19:58] <+Anthony> Reclaimers spread fear of technology like a religion
[19:58] <+Anthony> (done)
[19:58] <~Dan> Before we get into the mechanics, do you have a character sheet we can see?
[19:59] <+Anthony> sure!
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[20:01] <+Anthony> I’m making a dropbox link now…
[20:01] <~Dan> (Welcome to #rpgnet, RPosner!)
[20:01] <~Dan> (Here for the Q&A?)
[20:01] <+RPosner> Yup!
[20:01] <+Xenesis> Oh, there’s a Q&A? Neat.
[20:01] <~Dan> (In progress! Anthony is just about to show us the character sheet.)
[20:01] <~Dan> (Howdy, Xenesis!)
[20:01] <+Xenesis> (Hi Dan, I’ll stop interrupting)
[20:01] <+RPosner> Awesome
[20:01] <~Dan> (No worries!)
[20:02] <+Anthony> (Link: https://www.dropbox.com/s/s4sibj88nnghvyy/Char-Sheet-Brylle.pdf)https://www.dropbox.com/s/s4sibj88nnghvyy/Char-Sheet-Brylle.pdf
[20:02] <~Dan> Let’s see here…
[20:02] <+Anthony> Hmmm… that didn’t quite work
[20:02] <+Anthony> (Link: https://www.dropbox.com/s/s4sibj88nnghvyy/Char-Sheet-Brylle.pdf?dl=0)https://www.dropbox.com/s/s4sibj88nnghvyy/Char-Sheet-Brylle.pdf?dl=0
[20:03] <+RPosner> It worked for me
[20:03] <+Anthony> Oh OK
[20:03] <+Xenesis> Yeah, the link works
[20:03] <+Anthony> cool! Here’s a bitly just in case: (Link: http://bit.ly/1GxS5f0)http://bit.ly/1GxS5f0
[20:04] <+Xenesis> Although some of the formatting has come up a touch strange
[20:05] <~Dan> Can you describe the core mechanic?
[20:05] <+Anthony> Sure! It’s a dice pool system using d6’s
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[20:06] <+Anthony> You roll as many dice as your Potential, and may reroll as many dice as the relevant Capability
[20:06] <~Dan> (Welcome to #rpgnet, Guest77! Please set your name with the /nick command; e.g., /nick Dan 🙂 )
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[20:06] <+Anthony> The idea is “If I ____ with enough ____ I will succeed.” the potentials and capabilities fill in the blanks
[20:07] <+Anthony> So if I Notice with enough Confidence, for example
[20:07] <+Anthony> You keep your prefered three dice, and add them up
[20:07] <+Anthony> the highest total wins!
[20:07] <+Anthony> (done)
[20:07] <~Dan> I feel bad that I immeidately wanted to fill those blanks with f*** and s**t, respectively.
[20:08] <~Dan> (Thanks, Scubagoomba! Here for the Q&A?)
[20:08] <+Anthony> haha
[20:09] <+RPosner> So is there sort of a gambling aspect with re-rolling then?
[20:10] <+Scubagoomba> (Yeah! Just trying to see what’s going on so I don’t ask anything that’s way tangential!)
[20:10] <~Dan> (No worries, Scubagoomba. We are a kind and understanding people.)
[20:10] <+Anthony> Yeah… it’s kind of like Yahtzee, you have to choose if you want to keep what you have or chance something better
[20:11] <+Scubagoomba> What made you decide to go with the dice pool and gambling?
[20:12] <+Anthony> I kind of got frustrated with flat die rolls with bonuses, and wanted to try something more interesting from a probability perspective
[20:12] <+Anthony> There’s a lot of power creep… things having like +35 bonuses ona d20
[20:12] <+Anthony> (done0
[20:12] <+Scubagoomba> How do you quantify leveling up, then? Since there isn’t a static number added
[20:13] <+Anthony> You get to roll and reroll more dice, mostly…
[20:14] <~Dan> In the example sheet, would the player have to roll both dice in Obfuscate? Or can you always choose to roll less?
[20:14] <+Anthony> You can choose not to take your rerolls, or take them one at a time
[20:15] <~Dan> Do you consider the Capabilities to be analagous to skills?
[20:16] <+Anthony> I would say so… but the idea is the player justifies why their task uses each one… you can use Obfuscate lie by being really unclear with your language, or you can use Clarify to lie by just saying a bald faced lie
[20:17] <~Dan> Is that the full list of Capabilities?
[20:17] <+Anthony> You can flip someone with Balance, Bruce Lee style, or with Force, with a kick to the face
[20:17] <+Anthony> (done)
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[20:19] <+RPosner> Does speed work similar to how it works in Pathfinder?
[20:19] <+RPosner> Like for moving around?
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[20:20] <+Anthony> We use a different system… instead of having one grid in the middle of the table where everyone moves around, each player has an individual board, caled a Battle Arc
[20:20] <~Dan> (Welcome to #rpgnet, Cubi!)
[20:20] <+Anthony> it tracks tactical movement against each foe
[20:20] <+Anthony> Hi Cubi!
[20:20] <+Cubi> yo
[20:21] <~Dan> (Here for the Q&A, Cubi?)
[20:21] <+Anthony> You can be Engaged with one baddie, but Flanked against another, and Hidden from a third, and so on
[20:21] <+Anthony> (done)
[20:21] <+Cubi> (thats the idea)
[20:21] <+ladle> (Sorry I went awol, I had to eat dinner and do some other stuff)
[20:21] <~Dan> Did you see my earlier question, Anthony?
[20:22] <+Anthony> Oh! I see it now… yes, it’s just those eight
[20:23] <~Dan> I see… So do you include a lot of example Potential/Capability combinations in the rules to illustrate how different actions are accomplished?
[20:23] <+Cubi> Is it possible to play something less than human? along the lines of a box with guns on it, or does that go against your core theme of the tabletop?
[20:24] <+Anthony> <Dan> Yeah, we want to let players think creatively about how to combine them… and people really pick it up in play tests
[20:25] <+Anthony> <Cubi> afraid not, we are more in the replicants hiding among people vibe… but that idea might be a good expansion later on! (maybe a little Brave Little Toaster?)
[20:25] <+Cubi> Endorsed
[20:25] <+Scubagoomba> My nerrdy heart just skipped a beat at Brave Little Toaster!
[20:25] <+Anthony> haha
[20:25] <+Cubi> ALso during playtesting I had mentioned this also, where are we on heat beam eyes?
[20:27] <+Anthony> I’m going to find a way to add them!
[20:27] <+ladle> Awesome.
[20:28] <+Anthony> That was a really good idea!
[20:28] <+Cubi> Excellent
[20:28] <~Dan> How does combat work?
[20:29] <+Cubi> if future installments are coming down the pipe, what didn’t make it into the first edition of the game that you would want to add as soon as you can(since you hit your stretch goal for extra playstyles)
[20:30] <+Anthony> It’s essentially turn based, each character rolls for Speed, which is both turn order and armor class
[20:30] <+Anthony> And on each turn, characters use tactics based on their positions to each opponent on the Battle Arc
[20:31] <+Anthony> for each attack, they pick whichever weapon they want to use, which does damage agains the foe’s Resolve, which is like HP/exhaustion in one
[20:32] <+Anthony> <Cubi> One thing I really want to do is more about androids replacing humans and assuming their identities
[20:32] <+Anthony> <Cubi> That’s coming down the pike, though 😀
[20:32] <+Anthony> (done)
[20:32] <+Scubagoomba> Is it possible to run games like that with the rules as-is?
[20:33] <~Dan> How does armor work?
[20:35] <+Anthony> <Scubagoomba> We probably could, but some mechanics geared toward that would make it more fun… especially Gattaca style identity police, etc.
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[20:35] <+Anthony> <Dan> no armor to speak of, your Speed is the number a hit roll has to overcome, and it’s deducted from the damage you take
[20:36] <+Anthony> <Dan> so the faster you are the less damage you take
[20:36] <+Anthony> (done)
[20:36] <~Dan> So when you say that androids are bulletproof, does that mean that they have a really high Speed?
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[20:37] <+Anthony> No, they are just basically impervious to ordinary weapons… they really only need to use Speed for combat against other androids
[20:37] <+Scubagoomba> So what would happen if an android and a human get into a fight?
[20:38] <+Anthony> For humans, they would use Potential/Capability rolls for the android to pretend they are in a fair fight… because otherwise the android could just win hands down (but would be exposed)
[20:39] <+Anthony> To “take a punch” e.g. they might roll Insight and Force to swing their head back the right distance
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[20:39] <+Anthony> and to “throw a punch” they might roll Discipline and Notice to put just the right amount behind it
[20:39] <+Anthony> (done)
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[20:40] <+Cubi> Is there a mechanic or oppurtunity via dm fiat to upgrade on the fly? Like if an adroid loses a hand and just wants to plunge crowbad in the stump to defend himself is that a thing?
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[20:40] <~Dan> (Howdy, FaerieGodfather!)
[20:41] <+Cubi> I dont know what a Crowbad is, but I want my Post Replica sprite have it
[20:42] <~Dan> 😀
[20:42] <+Anthony> Totally! We are still working out the mechanics on how often players can do that, but that’s the kind on-the-fly options that players can use to solve problems
[20:42] <+ladle> That sounds great.
[20:42] <~Dan> Can you describe the capabilities of the monsters?
[20:43] <+ladle> Does this mean that an android can remove a leg and BLUDGEON SOMEONE WITH IT? :O
[20:43] <+Anthony> <ladle> Totes! 😀
[20:43] <+Scubagoomba> what
[20:43] <+Scubagoomba> WHAT
[20:43] <+Scubagoomba> Is this a viable tactic?
[20:44] <+Cubi> oh mecha jeebus I hope so
[20:44] <+Anthony> <Dan> the monsters grow new arms, legs, etc. and attack players Akira style by ‘growing’ at them
[20:44] <+Anthony> <Scubagoomba> haha, sure! human onlookers might get a little suspicious ;D
[20:45] <+Scubagoomba> Puny humans!
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[20:45] <~Dan> (Howdy, Le_Squide!)
[20:45] <+Anthony> <Dan> monsters always roll three dice, plus one for every player they are Engaged with, and don’t reroll any, and keep three
[20:45] <&Le_Squide> (Hey Dan!)
[20:45] <+Anthony> (done)
[20:46] <~Dan> So… all monsters have the exact same stats?
[20:47] <+Anthony> They have different tactics, amounts of resolve, and speeds, but they don’t have the Capabilities/Potentials that players have
[20:47] <+Anthony> because they don’t have working minds any more
[20:47] <+Anthony> they just rage around
[20:48] <+Anthony> The idea is that they mess up the player’s flow of battle, they don’t have Battle Arcs of their own, but they reposition themselves on the players’ Arcs
[20:48] <+Cubi> is it possible to put the consciousness of an android machine, not brave little toaster style but say temporarily like for hacking a computer…or an SUV
[20:48] <+Anthony> So if you’re trying to Flank a monster, they might have a tactic to remove themselves from Flank by rolling to hit, etc.
[20:48] <+Anthony> (done)
[20:49] <+Anthony> <Cubi> there is a model that can hack, but there aren’t a lot of computers around any more
[20:49] <+Cubi> noted
[20:50] <+Anthony> mostly, they can try to read other android minds, or try to calm down monsters temporarily… or even try to free a Hunter android from Reclaimer control
[20:50] <+Anthony> (done)
[20:51] <~Dan> So, some quick notes!
[20:51] <~Dan> First, Anthony, please feel free to hang out with us as long as you like this evening to field questions, and to come back any time you like. 🙂
[20:52] <~Dan> That goes for our newcomers, Cubi and Scubagoomba, as well. 🙂
[20:52] <+Anthony> 🙂 Thanks <Dan>
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[20:52] <~Dan> That said, in what remains of “regular time”, is there anything we haven’t covered that you’d like to bring up?
[20:52] <~Dan> (Welcome to #rpgnet, Guest70!)
[20:53] <+Anthony> We haven’t talked much about the app… but I did want to mention more about the shared world
[20:53] <~Dan> Oh, yes! Please do!
[20:53] <+Anthony> especially the idea that we procedurally generate story hooks by combining NPCs, locations, and goals
[20:54] <+Anthony> so there’s always a story you can play
[20:54] <+Anthony> but it’s just a lead-in… meaning the GM and players are still guiding the story where it’s going to go
[20:54] <+Anthony> We really want to use the app to add to the creativity of the hobby!
[20:54] <+Anthony> (done)
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[20:56] <~Dan> Thanks, Anthony!
[20:56] <+Anthony> Of course, and thanks for having me on, this has been a lot of fun!
[20:56] <~Dan> Again, no need to rush off, but do you mind if I go ahead and log the chat and get you the link?
[20:57] <+Anthony> Sure thing!
[20:04] <+ToddMika> Hey everyone, I’m Todd Aaron Mika, the creator and author of Grimmgard!
[20:05] <+ToddMika> It is set in a dark fantasy/fairy-tale world of my own design… Grimmgard is intended to evoke not only the feeling of classic sword-and-sorcery fantasy, but also ancient mythology and the surrealism of fairy tales like Alice in Wonderland.
[20:07] <+ToddMika> Since originally conceived in autumn of 2012, it’s been more than two years in the making, including contributions of artists from three continents, and I’m pleased to announce it’s been published at last! It’s great to see the dream come to life.
[19:02] <+BrendanDavis> My name is Brendan Davis. I am one owner of Bedrock Games.
[19:03] <+BrendanDavis> We are working on a wuxia-inspired RPG called Wandering Heroes of Ogre Gate. It uses the same core system as our previous game Sertorius.
[19:04] <+BrendanDavis> The Setting of Wandering Heroes of Ogre Gate is inspired by Wuxia and martial arts fantasy. It is the world of Qi Xien, a place where a powerful energy blazes in every part of nature and can be tapped by martial experts to perform incredible Kung Fu techniques. Characters live in a martial underworld beneath the shadow of a corrupt and wicked empire. Their re
[19:04] <+BrendanDavis> Their reality is one of bloodshed and martial sects where reputation and loyalty are what matter. A noble few will rise above it all to become beacons of justice, aiding the downtrodden and protecting the weak with their martial abilities.
[19:00] <+SAWoodard> I’m Scott Woodard, the writer of the Sixth Gun Roleplaying Game coming soon from Pinnacle Entertainment Group! Be sure to check out our active Kickstarter for details!
[19:01] <+SAWoodard> The Sixth Gun Roleplaying Game is based on the Eisner and Harvey Award-nominated weird western comic series written by Cullen Bunn (of Deadpool and Captain America fame), illustrated by Brian Hurtt, and published by Oni Press.
[19:01] <+SAWoodard> It is a world where magic exists, creatures of nightmare wander the swamps, plains, and skies, and six powerful artifacts (The Six Guns) possess the ability to rewrite reality itself!
[19:02] <+SAWoodard> If you’re a Savage Worlds player, a Weird Western fan, a horror fan, or just a fan of The Sixth Gun comic series, I think you’ll enjoy The Sixth Gun RPG!
[19:03] <+jcombos> Hi everyone. I’m Jeff Combos, the crazy (and some would say foolhardy) creator of Hollow Earth Expedition.
[19:04] <+Guest98> Hi Jeff.
[19:04] <+jcombos> In case you are unfamiliar, HEX is a pulp role-playing game about feeding Nazis to dinosaurs.
[19:04] <+Kei_Kenobi> (Didn’t we have you in here way back at the the beginning of HEX? :D)
[19:05] <+jcombos> Indeed, Kei. I’ve been here before.
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[19:05] <+jcombos> I poke my head outside of the Hollow Earth from time to time.
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[19:06] <+JamesGillen> hi
[19:06] <~Dan> (Howdy, JamesGillen!)
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[19:06] <+Kei_Kenobi> haha, welcome back! 😀
[19:06] <~Dan> (Welcome to #rpgnet, Sean!)
[19:06] <+jcombos> Part of the reason I’m here today is because I’m finally releasing the third sourcebook for HEX, “Revelations of Mars.”
[20:00] <+Tsofian> I’m Terry Sofian. I write a Victorian Science Fiction setting called Hive, Queen and Country
[20:01] <+Tsofian> We have two games out
[20:01] <+Tsofian> A miniatures game called The Hive and the Flame, which is a major variant of The Sword and the Flame
[20:02] <+Tsofian> Stars of Empire, for which we have a kickstarter for the second edition is the Role Playing game
[19:03] <+jkitz> Hi All, I’m Joshua Kitz. Designer of Simple Superheroes
[19:03] <+jkitz> Simple Superheroes: The Roleplaying Game of Infinite Powers and Possibilities was designed to provide a framework that could let people quickly create all manner of Superheroes without having to trudge through a lengthy rulebook. It is designed to inspire the creativity in all parts of play – starting with character creation. The game has been thoroughly test
[19:03] <+jkitz> in campaign play and games at many conventions. It offers a quick and simple d6 mechanical resolution system, while allowing a great amount of creativity in approaches.
[19:04] <+jkitz> I like to say that Simple Superheroes is powered by your creativity. That’s because you use the rules to create your powers. You give a Talent a name, a rank (and that’s how many dice you get to roll), an intent, and put it in an attribute category. And that’s the basics.
[19:02] <+MaryHarrison> My name is Mary Harrison, and I’m the Line Developer for Demonworld, at FASA Gams, Inc.
[19:02] <+MaryHarrison> Demonworld has two faces, the RPG (which is new) and the Miniatures (which is in its 3rd Edition).
[19:03] <+MaryHarrison> The plan is to tie these two lines together story wise.
[19:04] <+MaryHarrison> We have advanced the story line from 3rd edition minis by 300 years, and this is the starting point for the RPG’s history and story.
[19:04] <+MaryHarrison> The Minis is about 70 years behind this.
[19:04] <+MaryHarrison> The reason for this is to stagger the introduction of the new races we’ve introduced in the RPG.
[19:05] <+MaryHarrison> Expect lots of demons. This is more of a horror style game than other FASA titles.
[19:06] <+MaryHarrison> Things are just not going well for the races on Garin.