7:34 PM +Loz: I’m Lawrence Whitaker, co-founder of The Design Mechanism, and here to talk about our latest release, Lyonesse, based on the trilogy by Jack Vance
Archives
All posts for the month May, 2020
1:44 PM +Kieran_of_the_dark_peaks: Hi! My name is Kieran and I’m the creator of the Dark Peaks (hopefully) series of books. They are a character focused dungeon crawler, where brave peasants go into the dark of the mountain of Deep Maw to fight the evil.
1:45 PM +Kieran_of_the_dark_peaks: It has a reactive combat system, a psychology system, and an experience system which promotes not just mechanical benefits for the character but also direct and trackable character development. Your character will change, and this is represented in the mechanics of the game itself.
1:47 PM +Kieran_of_the_dark_peaks: At the moment, we’ve released The Dark Peaks: The Festival of Swords as a taster for the game, and that’s a stand alone adventure with a cut-down version of the rules for people to play. It’s on DrivethruRPG right now. We’re looking to get the core rules out by Q3 this year, and then a supplement by Christmas.
8:01 PM +DiogoNogueira: Hi everyone. My name is Diogo Nogueira. I am a game creator from Brazil and my latest project on Kickstarter is Lost in the Fantasy World. I am the creator of Old Skull Publishing and have been publishing games for about 4 years.
8:02 PM +DiogoNogueira: Lost in the Fantasy World is a narrative driven game about kid and teens who were transported to a fantasy world and now are trying to get back home with the help of a mysterious Mentor and magical artifacts.
8:03 PM +DiogoNogueira: It’s a gamr about friendship, finding your true home and what it means to be a hero.
8:03 PM +DiogoNogueira: it is also a great game for new players getting into the hobby and for kids. I playtested it with kids of 4 an up.
8:04 PM +DiogoNogueira: And, as usual with my games, the book comes with a extensive toolkit to help generate characters, adventures, monster, and other resources for the game.
Introduction
The name’s Davenport. I review games.
So the other day it was pretty nice out, so I had the window in my office open. I shoulda known I’d end up lettin’ bugs in that way, but I didn’t expect a 24″ winged bug-man thingy in a black business suit and shades carryin’ an RPG rulebook. (That was pretty impressive, since it was a full-size rulebook that coulda smashed the bug good and flat.)
The little critter flies over to my desk, drops off the book, then flits over to the chair.
“Hello!” he says. “I’ve been sent on a dangerous mission to deliver you this review copy of Agents of Concordia!”
“Uh-huh,” I says. “Is this a game about playin’ sharp-dressed bugs?”
“I am a Phyllia, not a ‘bug’,” the uppity bug says. “And no, the game is not just about playing my species. It is about playing secret agents of many different species, including your own, defending a magical multiverse from terrible danger in an alternate 1960s.”
“Fantasy spies, eh?” I says. “I can get behind that. Okay, yer on. Now you’d better hurry up and fly back out the window before anyone sees you.”
“Why?”
“Someone’s liable to call the SWAT team.”
7:32 PM +Drewcifer: Hello everyone! My name is Drew Cochran and I have been working on The Epic of Dreams RPG for the past 7 years.
7:33 PM +Drewcifer: It is a setting neutral, rules lite game that focuses on bringing Story, Drama, and Wonder to the forefront of gameplay
7:33 PM +Drewcifer: We do this by having streamlined our rules such that minimal mental time and effort is spent on thinking about mechanics, and through ample Drama mechanics.
7:34 PM +Drewcifer: When you learn how to play the Epic of Dreams, you can use a character sheet, and dice if you want to – but they aren’t neccessary.
7:35 PM +ShawnCarman: Okay, well… hello! I’m Shawn Carman. I’m a special education teacher who’s been working in the gaming industry as a second job since about… I want to say 1998
7:36 PM +ShawnCarman: I worked from 1998 until 2015 on the Legend of the Five Rings brand for AEG, first as a freelancer for the RPG, then eventually as the lead writer on the CCG and the producer on the RPG, so that was fun.
7:38 PM +ShawnCarman: I formed my own company in 2012 to publish the first version of Thunderscape, which had been published in the 1990s by West End Games.
7:38 PM +ShawnCarman: We ran a Kickstarter in 2013 and published our first version for Pathfinder, which was what I was playing the most at the time and the class mechanics synched up nicely with the world.
7:39 PM +ShawnCarman: We later had a second Kickstarter and published it for Savage Worlds due to popular demand. So with our current KS, I believe it’s the RPG with the most iterations, at least that I’m aware of. So that’s kinda weird. 🙂
7:40 PM ~Dan: 🙂
7:40 PM +ShawnCarman: Thunderscape is about the world of Aden, a high fantasy world that has undergone its Industrial Revolution and introduced all manner of steam-powered things to its cultures. Science and magic exist independently of one another but there’s also a hybrid of the two called mechamagic.
7:39 PM +JasonLBlair: Hello, everyone! I’m Jason L Blair. I’ve been a tabletop game designer for almost twenty years and I’ve worked in video games since 2005. My best known games are Little Fears, the game of childhood terror, and Streets of Bedlam, a setting for Savage Worlds. My latest game is Full Deck Roleplaying, a story-focused game system that is currently out
7:39 PM +JasonLBlair: in playtest format. You can grab the Playtest Document for free over at DriveThruRPG (or you can chip in a few bucks, if you like): (Link: https://www.drivethrurpg.com/product/314006/Full-Deck-Roleplaying-Playtest-Document)https://www.drivethrurpg.com/product/314006/Full-Deck-Roleplaying-Playtest-Document
7:32 PM +SJohnRoss: Hi there! I’m S. John and I’ve been making RPGs as a hobbyist since around 1985 and professionally since 1991 when I sold my first piece. I did approximately one decade in the regular industry, then peeled off to do Cumberland Games & Diversions on my own. I’m never sure what people know me for; it’s sometimes my GURPS work, sometimes Risus: The
7:32 PM +SJohnRoss: Anything RPG, sometimes Uresia, sometimes Star Trek or something random from the edges.
1:32 PM +Krister: So, my name is Krister Sundelin. I’m from Sweden, and I have been a roleplayer since 1982 and game designer since 1992, but limited to the Swedish market.
1:32 PM +Krister: As a day job, I’m a copywriter and e-learning writer, so being a game designer is my secret superhero identity.
1:33 PM +Krister: The Troubleshooters is my first game in English that is actually published. I’ve written a few games in English before, but they have not been published in print.
1:34 PM +Krister: The Troubleshooters is an action-adventure game set in a slightly fictional 1960s, heavily inspired by French and Belgian comics such as Spirou, Tintin, Yoko Tsuno, but also by tv shows like Mission: Impossible, THe Saint, and Lupin III
1:35 PM +Krister: There’s also a little bit of Scooby Doo, Famous Five and Nancy Drew in it.
1:35 PM +Krister: We’re on Kickstarter right now at (Link: https://www.kickstarter.com/projects/helmgast/the-troubleshooters-action-adventure-tabletop-rpg/)https://www.kickstarter.com/projects/helmgast/the-troubleshooters-action-adventure-tabletop-rpg/
7:38 PM +GavrielQuiroga: Hi Guys. My name is Gavriel Quiroga. I am a 36 years old musician and salesman with a literature degree. I live both in Argentina in Spain. I have been GMing for 20 years and designing casually. NEUROCITY is my first published work right now available in Kickstarter.
7:40 PM +GavrielQuiroga: Neurocity is an RPG where you play as a citizen in a technological complex run by an artificial intelligence. All the population is highly neurotic and thus every character has a specific symptom which they need to keep at bay. The origins of the city itself are veiled to everyone and one of the main themes will be finding out the truth behind its
7:40 PM +GavrielQuiroga: foundation (there are 10 possibilities) The game plays out as a Tech-Noir, with intuitive rules and mechanics that leave space to the narrative flow .
7:41 PM +GavrielQuiroga: The manual is fully illustrated by uruguayan artist Nexus Redline and it will come with a 29 minute bone chilling soundtrack composed by the band Espejo Negro.
7:43 PM +GavrielQuiroga: The game also comes with a wide array of tables and resources. From character backgrounds and random events to plot hooks and live civic loyalty tests.