[19:37] <+Ray_M_HGP> Hi! I’m Ray Machuga, owner and game designer for Higher Grounds. My newest game is Dhovaine. Dhovaine is set in a near-Earth fantasy setting where you take the role of a hunter and, when you’re not doing that, you fight the Void’s ever-encroaching awfulness in an effort to prevent her from doing Dhovaine (the world) in by devourment.
[20:31] <+Monkeyfun_dave> Hi my name is Dave, from Monkeyfun Studios.
[20:31] <+Monkeyfun_dave> We are the creators of the 1970’s action RPG, Spirit of 77.
[20:32] <+Monkeyfun_dave> And we have a brand new RPG coming out, currently on Kickstarter – Bedlam Hall.
[20:32] <+Monkeyfun_dave> Bedlam Hall is best described as “Downton Abbey meets the Addams Family”
[20:32] <+Monkeyfun_dave> It’s Powered by the Apocalypse, and you can find the URL to the KS page here – (Link: http://kck.st/2lToldL)http://kck.st/2lToldL
[19:31] <+MBielaczyc> Hello everyone! I am Michael Bielaczyc- co creator of SagaBorn and creator of the Dark Return RPG setting.
[19:32] <+BrianCooksey> I’m Brian Cooksey. I helped design the system.
[19:32] <+MBielaczyc> SagaBorn is a streamlined d20 system, that Brian and I made to take what we liked from our tabletop and give it to the masses.
[19:33] <+MBielaczyc> It was also a path to a better version of my setting, the Dark Return. The setting is low magic, and I had always tried to make it fit into the current popular systems.
[19:34] <+Shonn> I am Shonn Everett, I helped refine the SagaBorn game system, particularly the mana system, and am currently writing modules for SagaBorn.
[19:34] <+MBielaczyc> I started publishing books in the setting (under the older name the World of Uteria), and kept running into problems. Pathfinder was inherently high magic and super heroic, while my world was low magic and more realistic fantasy.
[19:34] <+MBielaczyc> Hey shonn!
[19:35] <+Shonn> Hey everyone.
[19:35] <+MBielaczyc> So in 2015, I approached Brian at Gencon and said, “hey I have an idea. wanna make a system?” (done)
[20:31] <+StephenFSC> My Name is Stephen Lee and I started FireSideCreations LLC to launch a new game James M. Ward (the author or Metamorphosis Alpha and GammaWorld) and I designed in later 2013 and 2014. The Lost 77 Worlds is a Post apocalyptic game that spans 77 colony worlds.
[19:31] <+Jay-FeralGames> I’m Jay from FeralGames and I created the Zombie Squad
[19:32] <+Ian-AppliedVectors> Hi all. I’m Ian Liddle. Owner at Applied Vectors ((Link: http://www.appliedvectors.com)www.appliedvectors.com) – I am responsible for creating the Savage Worlds version of Zombie Squad
[19:33] <+Ian-AppliedVectors> The Zombie Squad is a Sci-Fi RPG where you play as Ex Military Criminal Black Op Units, called Penal Squadrons, that are sent out on missions either too dangerous or too dirty for Earth’s Military forces. You are deniable and expendable and expected to accomplish your mission whatever it takes. With the skills and abilities to operate behind enemy lines
[19:34] <+Ian-AppliedVectors> or undercover on the many planets available to visit in the game. If you have ever wanted a game that mixes Star Wars, Aliens and Firefly and throws in a pinch of the Dirty Dozen and Inglorious Basterds then The Zombie Squad is the game you have been waiting for.
[19:56] <+Marion> Okay, I’m Marion G. Harmon, the author the the Wearing the Cape series.
[19:57] <+Marion> To continue, I’ve been involved in RPGs most of my life, and so of course as the series took off, one of my goals was to “pay it back” by going back to my rrots.
[19:57] <+Marion> I meant roots.
[19:58] <+Marion> I started hunting for an RPG game engine a couple of years ago, and made my first attempt with Cortex+ before switching to Fate Core.
[19:58] <+Marion> Since then it’s just been a matter of playtesting and commissioning a lot of art. Continue Reading
[20:30] <+HayleyG> Hi all, I’m Hayley Gordon, one half of Storybrewers Roleplaying.
[20:30] <+HayleyG> This is us: (Link: http://storybrewersroleplaying.com/)http://storybrewersroleplaying.com/
[20:30] <+VeeHendro> And I’m Veronica (or Vee) Hendro, the other half of Storybrewers Roleplaying. We’re based in Sydney, Australia (and it is 40°C / 104°F at the moment! 🔥 )
[20:31] <+HayleyG> We design our games together, but I handle most of the actual pen-to-paper writing and research.
[20:31] <+VeeHendro> I work on most of our art direction and graphic design. Generally making things look pretty and easy to reference. But to be honest, we help each other out a lot as well.
[20:32] <+HayleyG> True.
[20:32] <+VeeHendro> We’re here because we just launched our first ever game on Kickstarter, Alas for the Awful Sea ((Link: https://www.kickstarter.com/projects/259750074/alas-for-the-awful-sea-myth-mystery-and-crime-in-1)https://www.kickstarter.com/projects/259750074/alas-for-the-awful-sea-myth-mystery-and-crime-in-1).
[19:35] <+RodneyThompson> I’m Rodney Thompson, I’ve been designing games professionally for about 15 years. I worked as a freelancer for a while, then worked at Wizards of the Coast as a designer in RPG R&D for almost a decade.
[19:35] <+RodneyThompson> I’ve worked on a lot of different games, like Star Wars Saga Edition, D&D (4e supplements, 5e core rules), Lords of Waterdeep, Tyrants of the Underdark, etc.
[19:35] <+RodneyThompson> Now I work at Bungie on the Destiny franchise.
[19:37] <+RodneyThompson> My game that I’m currently funding on Kickstarter is Dusk City Outlaws, a tabletop RPG where the players play a band of criminals drawn from the 8 cartels that rule over the underworld of the city of New Dunhaven. The players are given a Job, and must plan, set up, and execute a heist, long con, etc. in order to succeed.
[19:37] <+RodneyThompson> The game comes as a box set, and is designed to be pulled off the shelf and played with no prep time.
[19:37] <+RodneyThompson> And I think that covers the basics. (done)
[19:32] <&NM_Alan> Hey folks! I’m Alan Bahr from Nocturnal Media. I’m here to talk to you all about Cold Shadows. Cold Shadows is a narrative roleplaying game of tense espionage, open secrets and subtle betrayal.
[19:31] <+DreamchaserPete> My name is Pete and I am a dreamchaser!
[19:31] <+DreamchaserPete> ;P
[19:31] <+DreamchaserPete> I run a little game company called Imagining Games.
[19:31] <+DreamchaserPete> Dreamchaser is our first tabletop product.
[19:32] <+DreamchaserPete> To those of us that affectionately love and adore roleplaying games, it is simple an RPG.
[19:32] <+DreamchaserPete> To the uninitiated, it is an immersive storybuilding game where players imagine goals and roleplay characters to fulfill their destiny…their dreams.
[19:32] <+DreamchaserPete> It rewards your imagination and player creativity!