[19:33] <+Daniel-Myythic> I’m Daniel Watters, CEO of Cactyys Totem Entertainment, LLC. We are Kickstarting an Advance Rulebook for our first game called: Myythic – The Buried Temple of Alimar.
[19:34] <+Daniel-Myythic> Just a disclaimer, I do know that another game exists called Mythic as well.
[19:34] <+Daniel-Myythic> In 2013 I talked to that author and we discussed that our two game are 100% different. Why? Myythic and Mythic run without a Game Master.
[19:36] <+Daniel-Myythic> The core rules shows players how to play without a GM and a new combat system that, as far as I know, has never been used. The advanced rules now focus on the Role-Playing side of the game more then the core rules.
[19:36] <+Daniel-Myythic> I’m sure you have questions about both the core and advanced rules. Anyone have any?
[19:34] <&TimKirk> Hi, my name is Tim Kirk, and I’m currently in the final phases of Hearts & Souls a 2nd edition. A superhero game with a different, ahem, drive.
[19:35] <&TimKirk> It’s focus is on creating the soap opera drama, inner conflict, and story elements that make superhero games about more than powers, costumes, and violence.
[19:32] <+DanielSell> I’m Daniel Sell and I run the Melsonian Arts Council, an independent RPG publishing house. I also wrote Troika, a science fantasy RPG based loosely on Advanced Fighting Fantasy and the good stuff Games Workshop was putting out in the 80s
[13:33] <+PhilG> Hi, Phil Garrad. Nick and I have written Everywhen – a high action adventure RPG based on Barbarians of Lemuria.
[13:34] <+PhilG> Everywhen uses the BoL rules to provide a game that’s very adaptable to any setting.
[13:34] <+PhilG> Particularly suited to high action, pulp gaming.
[19:30] <+Marco_JAGS> I’m Marco–the lead author and creator of JAGS (the game system) and Have-Not (the world book we’re talking about tonight)
[19:30] <+Marco_JAGS> JAGS is a universal system (Just Another Gaming System) and is found at w(Link: http://www.jagsrpg.com.)www.jagsrpg.com.
[19:30] <+Marco_JAGS> It is similar at a high level to GURPS or Hero using point-buy to create characters. Have-Not is an over-the-top post apocalypse setting
[19:31] <+Marco_JAGS> with mutants, all kinds of crazy weapons and armor, destroyed mega-cities, bizarre monsters, and no small amount of humor.
[19:31] <+Marco_JAGS> (well, as humorous as we could be).
[19:31] <+Marco_JAGS> That’s the high-level–I can talk about specifics as wanted.
[19:34] <+Valerio_De_Sanctis> Hi everyone! My name is Valerio De Sanctis and I was born, live and work in Rome, Italy, together with my wife and 2 kids.
[19:34] <+Valerio_De_Sanctis> I’m an avid Board-Game and Role-Playing Game player since I was a little kid, and never stopped since.
[19:34] <+Valerio_De_Sanctis> I’m the main author of the Myst Role-Playing Game (not to be confused with the Cyan Inc. videogame with the same name) and the sole author of EVENT, which is the game we’ll be talking about.
[19:36] <+Valerio_De_Sanctis> Speaking of which… EVENT, like its tagname says, it’s a “minimalistic” Role-Playing Game System: it’s basically a 30-page gaming manual released under Creative Common License, thus being already available for free.
[19:45] <+bebarce> Hi my name is Bebarce El-Tayib, I’m the developer of a game called Power Outage.
[19:46] <+bebarce> Power Outage is a super hero themed tabletop roleplaying game designed for kids and adults.
[19:30] <+jimpinto> i’m jim. that’s my name. right there. see?
[19:30] <+jimpinto> so far so good on the intro, right dan?
[19:30] <+jimpinto> 🙂
[19:30] <~Dan> So far so good. 🙂
[19:30] <+jimpinto> i made a game called house of keys
[19:31] <+jimpinto> it’s my 250th game or whatever. i’ve lost count. my 19th kickstarter.
[19:31] <+jimpinto> the game uses two different systems, which play differently from each other, but both are gmless.
[19:32] <+jimpinto> the game is a mixture of supernatural, fantasy, and psychological horror set in a slavic-inspired game world that i’m slowly creating through a myriad of games
[19:30] <+RayNothnagel> Hello! I’m Ray Nothnagel, author of the scifi tabletop RPG Afterverse, which is on Kickstarter right now.
[19:32] <+RayNothnagel> Afterverse is a game with a versatile setting, a strategic and dynamic game system, and character-focused storytelling
[19:34] <+RayNothnagel> The setting starts in the year 2050 when Earth is invaded and occupied by an alien force. Over the course of the next century, the situation evolves and changes, and the game can be set at any point in this history, with evolving technology, cultures, war and peace
[19:36] <+RayNothnagel> The game system is called the D6 Bank system, which uses many D6’s along with stored hit banks
[19:38] <+RayNothnagel> Characters advance in campaigns through a Motivation system, so they earn XP by fulfilling their characters’ motivations. This forces powergamers to get under the skin of their characters to advance them, and roleplayers will be rewarded for acting in character, bringing them a little closer to playing the same game.
13:31] <+Ed_Jowett> Hi everyone, I’m Ed Jowett, the creator of… well, quite a few different games. Some of you might be aware of others (the “Era:” games), but I’m here today to talk about my latest – Era: The Chosen!
[13:31] <+Ed_Jowett> It’s on Kickstarter right now, and it’s been selected as a “Project We Love”, which is very cool! (Link: https://www.kickstarter.com/projects/shadesofvengeance/era-the-chosen-a-horror-rpg-defend-our-dimension-0?ref=5l61q1)https://www.kickstarter.com/projects/shadesofvengeance/era-the-chosen-a-horror-rpg-defend-our-dimension-0?ref=5l61q1
[13:32] <+Ed_Jowett> It’s actually the first project in 30 RPGs which has been chosen as a Project We Love (pun not intended!)
[13:32] <+Ed_Jowett> So this game follows the pattern of the ones I create in terms of trying to achieve something a little different. The setting is very much Horror-based, sort of a “Doctor Who meets Turok” feel is what I’m going for on this one.