[19:30] <+Jared> Greetings all
[19:30] <+Jared> Our Kickstarter is launching August 30
[19:31] <+Jared> We are pretty excited about taking a new spin on an old collection of tales set in MesoAmerica style environments
[19:31] <+Jared> The name of the setting is Taloc: Mayan
[19:31] <+Jared> This is an RPG setting with Miniatures and Terrain with some special features
[19:32] <+Jared> The RPG
[19:32] <+Jared> Mayan lore is rich with mysteries
[19:32] <+Jared> They find huge stone heads in the jungle with facial features unknown to the current populace – even Mongolian in nature. Where did they come from?
[19:33] <+Jared> There are architectural and mathematical signs of true technological advances. How did that disappear?
[19:33] <+Jared> Our RPG setting will try to dive into those particular myths and help GMs carve out interesting campaigns from them
[19:33] <+Jared> The Miniatures
[19:33] <+Jared> We have many miniatures that we will be producing for the game
[19:34] <+Jared> The Miniatures will have two opposing forces.
[19:34] <+Jared> The Clan of the EagleBearer
[19:34] <+Jared> And Clan Jaguar of the Unnamed Days
[19:35] <+Jared> There is a myth of two civilizations that met in an epic genocidal conflict that wiped out both civilizations entirely
[19:35] <+Jared> Recruiting from both sides led to even massacres of women and children
[19:35] <+Jared> Leaving at the last moment only two warriors standing.
[19:35] <+Jared> These miniatures will allow you to choose a side and build your army
[19:36] <+Jared> Whether you choose one or two heroic minis for RPG style play, that’s fine
[19:36] <+Jared> But we also have an optional (point set) miniatures combat rulebook that will allow you to do a point based army for the miniature fans
[19:36] <+Jared> The Terrain
[19:37] <+Jared> I’m a maker. I create terrain, make molds, and produce my own dioramas.
[19:37] <+Jared> Key to Mayan history is the use of temples, pyramids, Cenotes (sinkholes), and mountain temples
[19:37] <+Jared> One of the Kickstarter pledges will be a fully built, pre-painted pyramid that can be used in your gaming sesssion.
[19:37] <+Jared> sessions
[19:38] <+Jared> Unique with our kickstarter is the pledge level that offers your own molds… so with a minimal investment, you can re-pour plaster or resin to make as many terrain pieces as you want
[19:38] <+Jared> You can find out preliminary information about our Kickstarter at (Link: http://www.Facebook.com/TalocMayan)www.Facebook.com/TalocMayan
[19:45] <+Jared> This is one of our miniatures that will be in the Kickstarter
[19:46] <~Dan> Ooooh. Very nice!
[19:46] <+Jared> This is Kukul the EagleBearer
[19:38] <+Jared> (done)
[19:38] <+Jared> Does anyone have any questions?
[19:38] <~Dan> Thanks, Jared! The floor is open to questions!
[19:39] <~Dan> What system do you use?
[19:39] <+Jared> So we are featuring a new app that will come with the kickstarter. Pending a name / trademark check we are launching the “AnySystem” app
[19:40] <+Jared> This means that the source book will be published without system specific rules but on any page of the book you can just snap a quick image with your iPad and it will show you that same page with the rules of your choice.
[19:41] <+Jared> Presently we are targeting Savage Worlds, Pathfinder, Swords & Wizardry, 5e, 1e, and CoC
[19:41] <+Jared> These have not all been approved yet… but that is our target
[19:42] <~Dan> Huh. That’s an interesting approach.
[19:43] <+Beckelhimer> Will there be a printed or PDF version for these source books or do they all require the app to be used for your preferred game system?
[19:44] <+Jared> That is one of the planned stretch goals if achieved.
[19:45] <+Jared> But that requires a sufficient amount of scale to make feasible
[19:46] <+GentilBoulet> *kukukukukukuku*
[19:46] <+GentilBoulet> *kukukukuku*
[19:46] <~Dan> GentilBoulet: ?
[19:47] <+Jared> This is our first Kickstarter so we are proceeding with caution, but trying to deliver good value to the customer.
[19:48] <+Jared> We however deliver monthly subscription crates to hundreds of gamers every month so we have the manufacturing expertise and logistics acumen to deliver on-time shipments.
[19:48] <+Jared> You can see our other services at (Link: http://www.Mythoard.com)www.Mythoard.com which is an OSR monthly crate subscription
[19:48] <~Dan> Howdy, Silverlion
[19:48] <+Jared> We also have a monthly dice subscription at (Link: http://www.DwarvenCrate.com)www.DwarvenCrate.com
[19:48] <+Jared> Because our dice fans like to collect dice, our Kickstarter will also have a “dice only” pledge level.
[19:49] <+Beckelhimer> Are the miniatures required to play or could it be played like any other RPG such as Pathfinder or 5e?
[19:49] <+Jared> We will be manufacturing custom Mayan, Olmec and Aztec dice that are very unique
[19:49] <+Jared> I’m a simple GM in that I’m fine with a dice, a screen, and a pencil…. So I tend to be a storyteller.
[19:49] <+Jared> With that said, I like having miniatures for several reasons.
[19:50] <+Jared> 1. It helps me to get into character being inspired with great character art – whether printed or in mini form.
[19:50] <+Jared> 2. It helps to “paint the scene” when battles are being fought.
[19:50] <+Jared> 3. I really love making terrain…
[19:50] <+Jared> Some people don’t need ‘em, so there are pledge levels that come without any miniatures or terrain at all.
[19:51] <+Jared> We have 2D pledge levels and 3D pledge levels
[19:51] <+Jared> We publish 2D hex terrain double-sided cardboard hex tiles.
[19:51] <+Jared> With this pledge level the customer would get maps (rollouts and tiles) and standup miniatures (acrylic full color)
[19:52] <+Jared> The 3D pledge levels are real 3D terrain elements but they come in dynamic shapes that make them reusable beyond our game.
[19:53] <+Jared> Here is an example of a mayan terrain piece that you can build which comes from the wall of the governor’s palace in Uxmal
[19:53] <+Jared> And this one of our terrain maker kits to help you build a mayan ball stadium
[19:53] <+Beckelhimer> Very nice looking!
[19:54] <+Jared> Some makers will appreciate these pledge levels because it will give the scenery options rarely found in the industry right now
[19:54] <~Dan> Impressive.
[19:54] <+Jared> Then you can make crazy things like the Mayans used to do like this:
[19:55] <+Jared> And because you own the molds, you don’t have to keep buying pieces…
[19:55] <+Jared> Just re-cast what you want
[19:55] <~Dan> Do you think there’s something in particular about Mesoamerican fantasy that calls for minis and terrain?
[19:55] <~Dan> (Welcome to #rpgnet, Ron!)
[19:56] <+Jared> Take a look at Clan Jaguar Iconic Tezca
[19:56] <+Jared> He literally wears Mayan architecture armor plates.
[19:56] <~Dan> Man. That’s stunning.
[19:56] <+Jared> We believe that Mayans felt that the symbols of the architecture itself bore special powers.
[19:56] <+Jared> Their entire civilization is built on it.
[19:57] <+Jared> In the RPG you will arm your character with totems from animal familiars, with architectural totems, and even ritualistic tattoo and blood magic, derived in many strange and occult ways
[19:57] <+Jared> We think that Mayan architecture is part of the game….
[19:58] <+Jared> In one part of the setting, the sacrifices are too few, the penance too small…
[19:58] <+Jared> And as punishment from the underworld, the buildings themselves emerge to doom mankind.
[19:58] <+Jared> The fabled Yahui are then unleashed upon the world
[19:59] <+Jared> The mayan blocks themselves become raging golems that the PCs are required to stop, else the Calendar will close on all of mankind
[19:59] <+Beckelhimer> These Golems are truly beautiful
[20:00] <+Jared> We believe in production value so we are spending wisely on quality artwork, good miniatures, truly unique stories, and custom features that make this first project a nice launching point.
[20:01] <+Jared> We know that nobody knows who we are, and I know the KS will be small, but we have a low funding target and we think that this will be a good starting point to grow from.
[20:02] <+Beckelhimer> Will there be a pledge level for just the miniatures for those that would want the miniatures but not necessarily the entire game?
[20:02] <+Jared> The Mayan had a strong connection to nature, so animal familiars are a common “binding” to the iconic heroes whose gods granted them this connection.
[20:03] <+Jared> This is our rogue familiar whose “bound” was killed and can be played as a PC
[20:03] <+Jared> We don’t have a pledge level for minis without the RPG sourcebook.
[20:03] <+Jared> We feel that they are integral. You can roleplay without minis, but the RPG source material helps give dimension to the miniatures.
[20:05] <~Dan> I noticed that most of the systems you mentioned are D&D-based. Do you have any Maya-specific classes in mind?
[20:06] <+Jared> Yes. The mayans had some unique traditions that may not have obvious parallels (that I’m aware of). Granted I’m an old D&D 1st edition guy from 1980 so I’m not the Pathfinder crunch expert.
[20:07] <+Jared> Bundling is an arcane spell system in Mayan lore that is derived from a melding of blood magic, artifact gathering, and component sourcing that are wrapped into “bundles”. We think it’s like the magical equivalent to a mystic grenade-maker…
[20:08] <+Jared> Mayans would use the spine of a stingray with the blood of the firstborn tournament winner on the day of the lunar eclipse in the unnamed days of the last calendar.
[20:08] <+Jared> This special combination imbued that bundle with unique powers.
[20:08] <+Jared> There is a scavenger hunt concept baked into Mayan lore that gives definition to the game play.
[20:09] <~Dan> Is bundling the standard form of Mayan magic?
[20:09] <+Jared> Why are the PCs going out to kill things? Because it’s about to be the unnamed days on the calendar and the Yearbearer must relinquish his powers to the Unnamed for seven days on 23 Deer.
[20:09] <+Jared> It’s one form of Shamanic magic
[20:10] <+Jared> Our setting simply wouldn’t have access to high fantasy spell systems. My feeling is the players should be nudged to immerse in the setting…
[20:10] <+Jared> No more tenser’s floating disc here…
[20:10] * ~Dan nods
[20:10] <~Dan> So magic isn’t flashy in general??
[20:10] <~Dan> -?
[20:11] <+Jared> It resets players, who perhaps are dropped into this new world where suddenly with monty haul equipment and advancements… and now they have to adapt and learn.
[20:12] <+Jared> Here is a spell book page….
[20:12] <+Jared> Every symbol has an arcane meaning. What is it?
[20:12] <~Dan> What spell is that, you mean?
[20:12] <+Jared> Only six mayan codices survived. What is in the ones that were destroyed?
[20:13] <+Jared> For certain I don’t know, but we are going to explore those in the sourcebooks.
[20:13] <+Jared> Mayans have some crazy drawings 🙂
[20:13] <+Jared> We call this the disgusting die-roller
[20:13] <+Jared> The mayan numbering system is base-20 formed from dots and lines
[20:14] <+Jared> dots are ones, lines are fives…
[20:14] <~Dan> So three dots and a line are eight?
[20:15] <+Jared> Correct
[20:15] <~Dan> Huh. Interesting.
[20:15] <+Jared> (Link: https://en.wikipedia.org/wiki/Maya_numerals#/media/File:Maya.svg)https://en.wikipedia.org/wiki/Maya_numerals#/media/File:Maya.svg
[20:15] <~Dan> You have clearly done your research, sir.
[20:15] <+Jared> We think it will be a fun project.
[20:16] <+Beckelhimer> Would it be safe to say that the spells from Swords & Wizardry source book would be completely different from Pathfinder source book? Both are based off of D&D but yet completely different.
[20:17] <+Jared> We are hiring experts in each niche to do the conversions. I’ve been around long enough to know that things aren’t simply “converted over”.
[20:18] <+Jared> But we are going to leave that creative interpretation to our rules converters who will help us rewrite that page to commingle with their new vision of that spell, character, or attribute to play within the target rules system.
[20:18] <+Jared> It’s not easy to do
[20:19] * ~Dan nods
[20:20] <+Jared> We are also featuring a unique pledging model
[20:20] <~Dan> Are there any nonhuman races available to play as PCs?
[20:20] <~Dan> (Welcome to #rpgnet, Guest09!)
[20:20] <+Jared> The animal familiars are also playable as PCs
[20:21] <+Jared> Generally a human who is “bound” to a familiar, who then dies, leaves his spirit within the familiar.
[20:21] <+Jared> Mayans do not treat life as a right, rather they treat the fact that you are alive as a theft of the underworld… and payment is due
[20:21] <+Jared> When the Bound of a familar dies, that debt is repaid so the familiar is allowed to continue on with the spirit of the bound.
[20:22] <+Jared> But now there is a new set of bestial instincts and conflicts intermingled with that former human soul.
[20:22] <+Jared> This creates new and complex dilemmas that must be adapted to
[20:22] <+Jared> The eclipses have something to do with that
[20:23] <+Jared> Our pledging model is designed to reward our current monthly subscription crate subscribers.
[20:23] <+Jared> We have hundreds of subscribers to Mythoard.com, TenkarsTavern.com, CthulhuCrate.com, DwarvenCrate.com, and others.
[20:24] <+Jared> Our loyal subscribers are granted a credit to their subscription when they pledge our Kickstarter.
[20:24] <+Jared> And they will be receiving exclusive and first-look releases of things during and after the Kickstarter.
[20:24] <~Dan> That’s good of you!
[20:25] <+Jared> We also have a full convention schedule in 2018 where we will be hosting subscriber and pledger-only events at many regional shows throughout the US including GaryCon, NTRPGCon and other smaller conventions.
[20:25] <+Jared> DwarvenCrate.com subscribers for example collect unique dice.
[20:26] <+Jared> If they are subscribed when they pledge the Kickstarter they will get a $25 refund on their monthly subscription. That’s effectively a free monthly box.
[20:26] <~Dan> Nice!
[20:26] <+Jared> In that manner they won’t have to “double pay” to get the Mayan dice for example
[20:26] <+Beckelhimer> Very nice!
[20:26] <+Jared> We also have custom, leather mayan dice bags that we will be manufacturing.
[20:27] <~Dan> Does Mayan mythology lend itself to the standard D&D alignments?
[20:29] <+Jared> We don’t believe in “sides” we believe in balances
[20:29] <+Jared> Debts must be paid.
[20:30] <+Jared> You can pass peacefully into the night at old age
[20:30] <+Jared> Or you can die as a willing sacrifice in the prime of your youth.
[20:30] <+Jared> The more you steal from death the more you must return.
[20:30] <+Jared> The peaceful ones accrue more debt, thus they are ravaged fiercely.
[20:31] <+Jared> And are prime targets for the spiritual bounty hunters.
[20:31] <+Jared> Is it evil to repay the Gods?
[20:31] <+Jared> Is it good to steal from the Underworld?
[20:31] <+Jared> Hard to say
[20:32] <+Jared> The chaos that drives death repays the underworld in full… Is that lawful?
[20:32] <+Jared> or just chaotic?
[20:32] <+Guest69> hi
[20:32] <~Dan> (Welcome, Guest69!)
[20:33] <+Guest69> has teh chat started?
[20:33] <~Dan> (You can set your name with the /nick command; e.g., /nick Dan)
[20:33] <~Dan> (Yup!)
[20:33] <~Dan> (Thanks, Andrew! If you have any questions, ask away!
[20:34] <+Andrew> k
[20:35] <+Jared> Here is a summary of the Twin Gods.
[20:35] <+GentilBoulet> *kukukukukukukuku*
[20:35] <+Jared> These can be played as iconics or they can be reserved by the GM as the overlords under whom you serve
[20:36] <~Dan> How do you handle armor? Seems like that would be hard to use in the head of the tropics.
[20:36] <~Dan> GentilBoulet: ?
[20:36] <+Jared> Armor is more a collection of totems.
[20:36] <+Jared> You are not protected by sq inches but the indulgence of the powers around you.
[20:37] <+Jared> Some subscribe to the powers of nature
[20:37] <+Jared> Others the powers of their familiars
[20:37] <+Jared> Other the direct intervention of the gods.
[20:37] <+Jared> Others the power of the day/calendar
[20:37] <+Jared> These are your weapons and your protections.
[20:37] <+Jared> Puny math mechanics of material items are irrelevant here.
[20:38] <+Jared> Fragile jade cudgels shatter on first impact but under the influence of the Cenote, they are fearsome instruments of influence.
[20:39] <~Dan> (Welcome to #rpgnet, KyleCarty!)
[20:40] <+Beckelhimer> You mentioned the Twin Gods can be reserved by the GM as the overlords under whom you serve. Now is there only “two sides” or is there a pantheon of gods?
[20:40] <+Jared> The first source book is focused on the Clan Eagle and the Clan Jaguar
[20:41] <+Jared> Future books may surface if there is interest.
[20:41] <+Jared> Some say “time” is “the” god
[20:41] <+Jared> The definition of god may be called into question
[20:41] <+Jared> The prominence of the Mayan calendar is unique among the history of mankind.
[20:42] <+Jared> It was not simply a time tracking device to the Maya
[20:43] <+Andrew> what’s your release schedule look like?
[20:43] <+Jared> We begin the Kickstarter on August 30th
[20:44] <+Jared> Under advice that we welcomed, we wanted the Reaper Bones KS to close out before we started. (and Gencon is a thing for sure)
[20:44] <+Jared> We are small and this is our first Kickstarter.
[20:44] <+Andrew> good advice
[20:44] <+Jared> We simply want to do our best for the small customers that take an interest so we have a chance to prove that we can deliver quality.
[20:45] <+Jared> I think we are hitting the quality mark with some truly unique RPG material that folks will enjoy playing for a few months.
[20:45] <+Jared> Because I have already manufactured each item that is listed in pledge levels for the Kickstarter, we have no qualms about our ability to deliver the product.
[20:45] <~Dan> (Howdy, Will)
[20:45] <+Jared> Right now we simply need to hit our minimum funding level and we’ll deliver on the KS
[20:46] <+Jared> Because we ship monthly subscription crates for CthulhuCrate.com and Mythoard.com and DwarvenCrate.com and TenkarsTavern.com we have been able to test dice manufacturing, terrain manufacturing (fully painted), miniature prototyping, and other experiments.
[20:47] <+Jared> We shipped those out already to our crate subscribers
[20:47] <+Jared> And they have given us very valuable feedback.
[20:47] <+Jared> By doing this we have been able to test our business processes so we know 100% what everything will cost including shipping, labor and other issues.
[20:48] <+Jared> Even today we encountered the deathly $60 threshold for Canadian shipping where crossing that threshold levies a 38% duty on entertainment products.
[20:48] <+Jared> While we can’t control the governments of countries, we now know to set the Canadian pledge level at a transparent $55.
[20:48] <+Jared> Or we are pursuing other creative methods of solving that problem.
[20:48] <+Beckelhimer> Very smart
[20:49] <~Dan> How much of a bestiary are you including?
[20:49] <+Jared> This was tested on our CthulhuCrate.com membership and we found it to be a pretty big obstacle.
[20:49] <+Jared> I’m glad I found that before the Kickstarter hit and I underpromised an infeasible shipping fee.
[20:49] <+Jared> The bestiary grows every day
[20:49] <+Jared> Today I completed an order for ten more monsters.
[20:49] <+Jared> Right now it takes 2 days for our artists to render the concept art.
[20:50] <+Jared> Then it takes 3 days to sculpt them
[20:50] <+Jared> We are producing one complete monster + mini every week and we will continue to do so during and after the Kickstarter.
[20:50] <+Jared> The Kickstarter is simply our funding vehicle to ramp us up to GenCon 2018
[20:50] * ~Dan nods
[20:51] <+Jared> For certain at GaryCon we will premiere our full size 6’ tall “miniature” booth statues of Tezca and Taloc
[20:51] <+Andrew> Canadian shipping and NAFTA is the worst
[20:51] <+Jared> But if the KS hits properly, we will try to be at GenCon for an even larger release.
[20:52] <~Dan> Will you be at GenCon this year?
[20:52] <+Jared> I have an interesting full time job. I am the Supervisor of App Development for the International Space Station Mission and Program Integration contract.
[20:53] <+Jared> Sadly this year conflicts squarely with some important work that I cannot avoid.
[20:53] <+Will> Huh
[20:53] <+Jared> That killed my GenCon dream for this yer.
[20:53] <+Jared> year
[20:53] <+Jared> However, unless I colonize Mars in the next few months… I will be at GenCon 2018
[20:53] <~Dan> That’s a shame. Awesome job, though.
[20:53] <+Will> Heh. If that starts up, let us know where to apply… <.<
[20:53] <+Jared> Yeah, stay tuned for Andrew’s take on our next project – EMP Shockwave 🙂
[20:54] <+Jared> That one has some p.r.e.t.t.y good subject matter expertise.
[20:54] <+Andrew> heh
[20:54] <+Jared> I was at an event a few weeks ago in DC where Elon Musk spoke
[20:55] <+Jared> Someone asked, “How will you make it safe, biologically, for people on Mars?”
[20:55] <+Jared> His answer was pretty funny
[20:55] <+Jared> “If safety is your #1 priority, you should probably reconsider going to Mars”
[20:55] * ~Dan chuckles
[20:55] <+Andrew> nice 🙂
[20:55] <+Jared> Then they asked him about the Falcon 27 Heavy Booster.
[20:56] <+Jared> He said, “Well, you know, a rocket with 27 boosters has never been done before…”
[20:56] <+Jared> “So I actually will just be glad if the explosion doesn’t mess up my launchpad”
[20:56] <+Azander> heh
[20:57] <+Andrew> I’m impressed with his solar tiles.
[20:57] <+Jared> Turns out a rocket surrounded by 27 boosters is subjected to such shear forces that the surrounding rockets leave the center unit behind
[20:57] <+Jared> So they had to put two special boosters just under the center piece to ensure that the outside rockets didn’t leave it behind…
[20:57] <~Dan> Wow…
[20:57] <+Jared> I’m certainly a fan of Elon Musk.
[20:58] <+Beckelhimer> Well, it is getting late here so I best bow out now
[20:58] <+Andrew> TAOLC
[20:58] <+Jared> Thanks Josh, and keep up the great work on the writing
[20:58] <~Dan> TAke care, Beckelhimer! Come by any time!
[20:58] <+Andrew> TALOC
[20:58] <+Andrew> how long do you figure a game will take?
[20:58] <+Jared> (Link: http://www.facebook.com/TalocMayan)www.facebook.com/TalocMayan is the campaign HQ until the KS gets approved.
[20:58] <+Andrew> to play
[20:58] <+Jared> Andrew, I figure one campaign will take one Mayan Calendar Year
[20:59] <+Andrew> neat
[20:59] <+Jared> The 13 Baktun cycle will only take1,872,000 days.
[20:59] <+Will> I have mixed feelings about Musk. But yay futurism
[20:59] <+Jared> But then the world will end… so you will have to go home
[21:00] <+Jared> I don’t agree with everything Musk (like inventing the Paypal 3% fee on everything)
[21:00] <+Jared> But I like that he says “Why not now?”
[21:00] <+Jared> Instead of “It’s never been done before”
[21:00] <+Jared> That… is innovation at its core.
[21:00] * +Will tries not to derail much, but yeah. 😉
[21:01] <+Andrew> speaking of innovation…
[21:01] <+Jared> There is more Helium3 on the Moon to power our entire Earth forever.
[21:01] <+Jared> Without any nuclear byproduct
[21:01] <+Andrew> will the minis be plastic? 28mm?
[21:01] <~Dan> Are there any obvious “bad guys” in the setting?
[21:01] <+Jared> The minis will be plastic.
[21:01] <+Andrew> wrote a story for a chinese science mag re moon mining…
[21:01] <+Jared> Bad guys…
[21:01] <+Jared> Bad guys is an interesting topic….
[21:02] <+Jared> Mind if I dig into that Andres?
[21:02] <+Jared> Andrew?
[21:02] <+Andrew> dig,,,
[21:02] <+Jared> It’s a lot like playing a comedian as a player character…
[21:02] <+Jared> You’re only funny if you’re funny… doesn’t really matter what your character sheet says.
[21:03] <+Jared> This is based on a true (albeit mythologically memorized) story.
[21:03] <+Jared> One warrior falls in love with another warrior’s woman.
[21:03] <+Jared> They fight.
[21:03] <+Jared> One loses, the other wins.
[21:03] <+Jared> They regroup and fight again… it goes the other way
[21:04] <+Jared> Then they just get pissed and genocide each other… so much that they chase each other from town to town
[21:04] <+Jared> Recruiting as they go (or conscripting them)
[21:04] <+Jared> until the entire population is either slain, massacred, or fighting.
[21:04] <+Jared> Everyone dies except the iconics and their guards… and then it’s just down to man vs man
[21:04] <+Jared> They fight, they collapse… they fight… they collapse.
[21:05] <+Jared> Until at the very end, one smites off the head of the other.
[21:05] <+Jared> He won…
[21:05] <+Jared> But then he has to raise his head, and see what he’s done.
[21:05] <+Jared> Who is the good guy?
[21:05] <+Jared> This RPG is that story.
[21:05] <+Jared> the GM will decide good vs bad. His storytelling and his muse will take that in whatever direction he wants (or can)
[21:06] <+Andrew> nice
[21:06] <+Jared> We give the source… the setting… the conflict… the minis… the terrain.
[21:06] <+Jared> Your GM will deliver the story.
[21:06] <+Jared> That’s not our job
[21:06] <+Jared> I’m just going to give him a kick ass set of legos to build his table around.
[21:06] <~Dan> So there aren’t any, say, demonic beings in Mayan mythology?
[21:07] <+Jared> I think there is a very compelling tragedy here…
[21:07] <+Jared> When you steal from the underworld by surviving too long, or refusing to repay with your own sacrifice at the altar, who are you to complain when they send someone to visit you?
[21:07] <+Jared> Is he a demon? or just righting a wrong that you forced in an unjust imbalance of the scales?
[21:08] <+Jared> (Want to fix a powergamer? this will do it)
[21:08] <+Jared> I’m not a monty haul GM….
[21:08] <+Jared> It’s about the thrill of the epic sacrifice.
[21:09] <+Jared> Not some congealed mass of overpowered plunder behind which you mask your lack of interactive roleplaying.
[21:09] <+xyphoid> so specifically how is this going to ‘fix powergamers’
[21:10] <+Jared> Gm’s fix powergamers… but we can supply the epic encounters that will be attracted to those that defy the debt owed by their life.
[21:10] <+Guest69> hi
[21:10] <+Jared> We send this guy after his ass…
[21:10] <~Dan> (Howdy, Guest69! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
[21:10] <+xyphoid> so how does this work mechanically? like do you have resources for this kind of overall lief balance thing?
[21:10] <+Jared> And we have a hell of a time doing it.
[21:11] <+Jared> Yes, non-Maya simply know about the “Calendar” and they use it to sell Slurpees at the 7-11
[21:11] <+Jared> But true Maya know the cycles and the “exceptions”
[21:11] <+Jared> Your campaign has days
[21:11] <+Jared> Every day has a number
[21:11] <+Jared> Every day has a sign
[21:12] <+Jared> Every day has a power..
[21:12] <+Jared> But some…. days…..
[21:12] <+Jared> are Unnamed….
[21:12] <+Jared> And the chains come off.
[21:12] <+Jared> Your abilities are tied to these days.
[21:12] <+Jared> If you’re bound to the deer, then day 4 deer gives you fun extra abilities….
[21:12] <+xyphoid> so you have an incentive to say, i’m not fighting today, let’s wait?
[21:12] <+Jared> But tomorrow is different.
[21:13] <+Jared> And your party member says, “Screw that I’m going in.. it’s my day”
[21:13] <+xyphoid> do different PCs end up with different cycles / powers? seems like youd have tension at the table
[21:13] <+Jared> Some say tension… others say “balance”
[21:13] <+xyphoid> like the whole ‘do we rest to get teh wizard spells back’ problem but now it applies to everyone
[21:13] <+Jared> The idea of the “tank” is fluid now
[21:13] <+Jared> It means everyone can play tank… just not all at once…
[21:14] <+Jared> But then you have those epic events.
[21:14] <+xyphoid> do you have some specific examples? like does everyone have the same potential powers just at different times?
[21:14] <+Jared> The unnamed days when the Calendar forgets….
[21:14] <+xyphoid> or are the powersets you get class-dependent
[21:14] <+Jared> We will certainly divulge all of that in the KS as we proceed… as I’m still working that all out…
[21:14] <+Jared> But don’t think of it as hard classes…
[21:14] <+xyphoid> is the game actually written at this point?
[21:15] <+Jared> Think of it as a cross matrix of specialization, artifacts you have collected, and secrets you have discovered.
[21:15] <+Jared> We do not have a published book as yet.
[21:15] <+xyphoid> but i mean, the content
[21:15] <+Jared> And the final script is not written.
[21:15] <+xyphoid> mechanical stuff
[21:15] <+Jared> Nope, not done
[21:16] <+xyphoid> i mean you’re talking 6 separate mechanical systems for this
[21:16] <+Jared> We are comfortable with some systems…. but we certainly will be looking to attach a rules editor for certain rules systems that are not in our wheel house.
[21:17] <+Jared> Yes, and those are stretch goals in the campaign.
[21:17] <+Jared> if we minimally fund we will launch with only one system.
[21:17] <+Jared> But because the printed book will be system independent, and the AnySystem app will allow for post-KS additions… you will not be locked into one system if the others are developed.
[21:17] <+xyphoid> there’s a lot of risk with kickstarters where the system isn’t done before the KS these days – how will you address that perception
[21:18] <+Jared> Because our capitalization is not dependent on the Kickstarter (we own several monthly subscription crate companies and I have a fun day job) I am confident that even if the KS doesn’t fund, I will still be able to deliver on the product.
[21:18] <+Jared> Slower… but it will go out.
[21:19] <+Jared> In that scenario I will simply deliver it to my monthly subscribers (in pieces) and then direct to distribution if there is interest.
[21:19] <+Jared> Because I have been in the industry since 1999 I believe that I have mitigated that risk.
[21:19] <~Dan> Jared: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:19] <+Andrew> Jared has a lot of dependable talent to draw on.
[21:19] <+Jared> As evidence that we can attract talent, Andrew is here with us.
[21:19] <+xyphoid> i mean we’re talking about a kickstarter here that has miniatures, a complex rpg setup, an *app*, etc – it feels like it has a lot of moving parts and super risky to back
[21:20] <+Jared> Yes, I would agree with that statement.
[21:20] <+Jared> This Kickstarter has a large risk factor.
[21:20] <+Jared> It is our first one and unlike other publishers who complete the entire game before Kickstartering, I am asking for support of the brave to fund us.
[21:21] <+Jared> I only really want people to pledge who want to see the game come to light.
[21:22] <+xyphoid> will there be any example game material available at KS launch
[21:22] <+Jared> Of course.
[21:22] <+Will> So, maybe I missed it, but I always found that Xibalba (land of demons with various levels to get through to amuse the rulers) screamed rpg dungeon to me…
[21:23] <+Jared> Mayan pyramids are interesting critters.
[21:23] <+Jared> Only last year did scientists discover that there were actually three pyramids inside the Chichen Itza pyramid….
[21:24] <+Jared> Meaning they knew about the outer one… and the inner one… but they found a third one…. and that on top of the most sacred Cenote.
[21:24] <+Jared> Why did they build the pyramid?
[21:24] <+Jared> To allow humans to step through three levels of advancement?
[21:24] <+Jared> Or maybe the first two encapsulations didn’t hold what was coming out of that Cenote.
[21:24] <+Jared> And the third time did the trick.
[21:25] <+Jared> Humans haven’t yet opened the third pyramid (in real life)
[21:25] <+Jared> Just xrays
[21:25] <+Jared> What’s in there?
[21:25] <+Jared> Cenotes are all interlinked.
[21:25] <+Jared> Where do they go?
[21:25] <+Jared> We have underwater terrain that is part of one of the stretch goals.
[21:25] <+Jared> There is an endless reach to the Mayan theme….
[21:25] <+Jared> And we haven’t talked Olmec yet…
[21:26] <+Jared> Or Spaniards..
[21:26] <+Jared> Or Aliens.
[21:26] <+Andrew> oo
[21:26] <+Jared> Wait, we covered Elon
[21:26] <+xyphoid> what’s your funding level?
[21:26] <+Jared> Unannounced.
[21:26] <+Jared> The reason our Kickstarter is not live yet is because we hired a consultant from former Mantic work to re-evaluate our miniatures production and pledge levels.
[21:27] <~Dan> Thanks so much for joining us, Jared!
[21:27] <+Jared> He has experience with past Mantic Kickstarters and has already caught several “underfunding” points.
[21:27] <+Jared> (done)…. Thanks all!
[21:27] <+Will> Best of luck!
[21:27] <+Jared> Super fun to talk to you guys.
[21:27] <~Dan> Usual reminder: You can support my efforts with a tip or Patreon support here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:28] <+Jared> Thanks to xyphoid in particular. That’s the information I need
[21:28] <~Dan> And now, give me just a minute and I’ll get the log posted and link you.