<+catty_big> Hello RW peeps! I’m catty_big, I’m a keen roleplayer and game designer, with one published game under my belt, two in beta, several in progress and about a million in my head…
<+InSearchofGames> Hi Catty!
<+catty_big> …but unfortunately I’m also a very slow typer, so please be patient with me.
<+catty_big> Hi InSearchofGames!
<+catty_big> And tonight/this afternoon/morning or whereever in world y’all are tuning in from, I’m going to be talking questions about my latest project, a pseudo-Mediaeval game called Lands of Plenty.
<+catty_big> Lands of Plenty is a significant departure for me. My publishing imprint is called indyhippo, which is a joking reference to the fact that most of my games are what used to be known as ‘indy hippy’ games…
<+catty_big> …that is to say, games that tend to be GMless, have a high degree of player-generated content and often deal with social issues either directly or obliquely. LoP is about as far removed from that type of game as you can get (although there is a lot of scope for character development, which I suppose is the trad equivalent of player-generated content).
<+catty_big> The lands of the title refer to a multiplicity of realms spread over a vast continent about the size of Central Asia, or 1830s US, …
<+catty_big> …which are just now emerging from a 200 year period of near-constant war, in which a number of powerful clans fought for dominance, rivaling and eventually eclipsing the previous rulers – kings, princes and dukes etc. – to the point where they are now the de facto rulers of large swathes of territory.
<+catty_big> The clans having fought each other to a standstill, a fragile peace now obtains, but for how long?
<+catty_big> There’s a lot more I can say by way of introduction, but I think I should declare myself “done” for now, and take folks’ questions for a bit.
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