[19:03] <+Thunderhead> I’m Don Jones from Thunderhead Gaming, here to talk about our game, Netherstorm. Just for a little background, Thunderhead is a three-generation family business. Originally, we operated a gaming center in 1980. Later, Paul and my other son wanted to restart the family business, so we decided to publish our own game.
The name’s Davenport. I review games.
So the other day, this guy walks into my office wearin’ an old-school spacesuit: silvery, bubble helmet, rocket pack, the works. That spelled “pulp scifi” to me, so I was already interested before Mr. Spaceman even opened his mouth.
Which was a good thing, since he did a whole lotta mouth-openin’.
“GREETINGS, SPACE CADET!” he says, tromping up to my desk with book in hand. (What is it about spacesuits that make people yell, anyway? Must be the bubble helmets.) “I am Captain Rick Atomic, here to present you with a review manual for Rocket Age, a roleplaying game in the retro-futuristic 1930s!”
“Yeah, that sounds…”
“SEE the awe-inspiring dinosaurs of Venus!”
“SEE the mysterious ruins of Ancient Mars!”
“If you could just…”
“SEE the horrifying mutants of Io!”
“Let me know when you’re done.”
“SEE the amazing flying saucers of Europa!”
I lit up a smoke.
“ROCKET RANGERS, AWAAAAAAAY!!!”
And he blasts off through the ceiling. Which meant only one thing.
Mrs. Jones up in 211 was gonna be pissed.
[19:57] <+Phil_SOL> Hi allall
[19:57] <+Phil_SOL> I’m the designer, illustrator, an author of a new rpg called SOL.
[19:06] <+Brandon_Radke> Ha, yes, of course. I’m Brandon Radke, head writer for Lettuce Inn Games, and today we’re here to talk about our game “Blood: Path of the Shinobi”
[19:01] <+NH_Productions> Hi everyone, I’m Glenn, founder of NakedHobo Productions. Our first game made was Mistrunner, a fantasy rpg with a very light steampunk element to it.
[20:08] <+PierceFraser> Hello folks! I’m Pierce, and I created the post-human tabletop RPG Hc Svnt Dracones
[20:11] <+PierceFraser> Quick little background for those who haven’t looked into it, it’s a science fiction setting placed in local space, pre FTL, where you play the role of a Vector. Essentually a genetically engineered creture left behind after humanity destroyed itself. It’s a game about discovery and exploration, both socially and physically
[19:13] <+jnhorton1970> My name is Jason Horton the creator of the “Vasta Terra” tabletop role-playing game set in an altered post-apocalypse time.