[11:04] <+Juhana> Sure! My name is Juhana Pettersson and the game I have currently on Indiegogo is called Chernobyl, Mon Amour. I’m a Finnish roleplayer and game designer with a pretty ordinary profile in some ways: I started with D&D when I was maybe nine years old, then moved to Vampire when that became fashionable in the mid-Nineties and I was in high school.
[11:05] <+Juhana> I’ve published one roleplaying game before this, called Valley of Eternity in English. It’s available on drivethrurpg and is about tragic yet heroic penguin warriors and their mortal enemies, the anti-penguins who have a white back and a black belly.
[11:05] <+Juhana> Somewhat to my surprise, Valley of Eternity has been successful especially as a children’s rpg, despite being written for adults.
[11:06] <+Juhana> I used to work in television but a couple of years ago I quit it to focus full time on writing novels, make larps and design rpgs.
[11:07] <+Juhana> Chernobyl, Mon Amour is a minimalist, setting-focused roleplaying game about love and radioactivity. It’s about Ukrainian criminals who flee the law to live in the radioactive Zone, and try to make new lives there.
[11:08] <+Juhana> The theme of love plays out in social scenes of romance between player characters and player characters and NPCs. The theme of radioactivity is about the commitment of the characters to the Zone and their need to prove themselves to the community. If you don’t take risks, the community thinks you’re a wimp, but if you take too many risks, you die of poisoning
[11:09] <+Juhana> The game is also an attempt to codify and make into a book a style of roleplaying that’s pretty common in my specific scene, with a heavy focus on character and emotionally resonant roleplaying scenes. In that sense, the style isn’t really my invention, but a scene thing that I attempt to explain through this book.