[26-Feb-21 08:30 PM] Expedition_Incredizoology#6476
Hi everyone! I’m Lachlan from Imagined Chaos Games, and tonight I’m on the Q&A for Expedition: Incredizoology!
[26-Feb-21 08:32 PM] Expedition_Incredizoology#6476
Expedition: Incredizoology comes from a deep desire to have more options when it came to dealing with fantasy creatures. I’ve always been a huge fan of characters like Doctor Dolittle an Newt Scamander and I tried to play a character like that in other RPG’s but found that I wasn’t really able to create a character who saw the best in all creatures when the rest of your party was really only their to harvest the beast’s organs.
[26-Feb-21 08:32 PM] Expedition_Incredizoology#6476
You play as a team who travel into Eucliden Anomalies, or ‘Wyldes’ where pockets of our world where creatures beyond imagination and myth reside. Your job is to protect, trap, track, study (and there is an option to hunt) these creatures. The Wyldes could be anywhere – a small arch to the side of a New York Subway, a right turn down a long mine shaft or even odd formations of clouds that seem to hang forever in the one spot.
[26-Feb-21 08:33 PM] Expedition_Incredizoology#6476
Expedition: Incredizoology is an easy to get to the table RPG with a dice levelling up and ‘learning up’ system where you actively spend game time learning and upgrading skills, abilities and traits within the story of the game. The system uses the standard range of polyhedral dice. Character creation is based on a highlightable character sheet, and is designed to be ‘maths light but choice heavy’.
Combat and encounters are handled in a ‘moments’ – each player has a set of cards (or simply bits paper with the available actions on them) and in each ‘moment’ the GM calls for everyone to decide what they would do in that moment. Once they have all decided, then there is a hierarchy to resolving the moment.
