[31-Aug-21 07:34 PM] brettmb#8348 My name is Brett Bernstein. I run Precis Intermedia. This Q&A is focusing on Rune Stryders, which is an RPG and optional tactical game involving Rune Magic and Fantasy Mechas. It has just been released as a new printing with some new art and a re-editing, but it was originally published around 2003.
[28-Aug-21 03:11 PM] Erlend#3476 Okay, so I’m a humble RPG designer from Belgium! I’m here today to talk about “Ambrosia”, which is a dark fantasy role-playing game I designed inspired by the history and folklore of the Low Countries (Belgium and the Netherlands). I wanted to take the action over here as we’ve got quite a history, mostly being locked in between four important historical powers in western Europe (England, Germany, France and Scandinavia) and forming a buffer between them. To be honest, there’s been a lot of war and strife here in the past, so that inspired me to take it in a more fantasy-like direction.
[28-Aug-21 03:13 PM] Erlend#3476 About the fantasy aspect, I like to call it “medium fantasy” as it’s not really low nor high fantasy- my idea is, everything that people thought was real in medieval times, is real in the game. I.e. medicine works with leeches and bloodlettings, evil creatures take babies from their cradle and put their own children in their place, if you go into the woods alone at night you’re sure to fall prey to some horrible beast… things like that.
[28-Aug-21 03:15 PM] Erlend#3476 It’s also very much a down-to-earth game as you’re not playing super-powered individuals, but real people… if you get hit with a greatsword, it’s likely to take your arm off. Of course, as the players are still the protagonists of the story, I prefer maiming the characters instead of killing them outright 😉 There’s a bit of character growth in terms of game mechanics, but there’s no real level gap between high- and low-level characters.
[26-Aug-21 07:31 PM] Joe Bingaman (J. Halk Games)#4883 Hello! I am Joe Bingaman, owner and lead designer for J. Halk Games, a producer of OSRIC material, and our newest product is our Kickstarter for the World of Durmin Campaign Setting.
[26-Aug-21 07:36 PM] Joe Bingaman (J. Halk Games)#4883 The World of Durmin is a new fantasy setting that is also a demiplane, featuring 4 continents laid out in a sandbox format. Inside the box are two books on Durmin, one about the world, and one that adds 20 new races and 10 new classes to the game. Also inside are 5 maps: one large 36″ x 24″ map of the world, and 4 24″ x 18″ of each continent marked in hex grids for easy distance measuring. There is also an introductory adventure.
[25-Aug-21 07:32 PM] Andrew E.C. Gaska#8875 Hello! I’m Andrew E.C. Gaska, ENnie and UKGE winning lead writer on the Alien RPG. I also write the Terminator RPG, and am creative director/ lead writer on a West End Games D6 “return” project called Carbon Grey, over on Kickstarter right now.
[24-Aug-21 07:30 PM] American Space Prince#2381 My name is Dylan and I wrote Cloudrunner: Fate of the Skies
[24-Aug-21 07:32 PM] American Space Prince#2381 Cloudrunner is a steampunk fantasy RPG that’s heavily influenced by games like Skies of Arcadia and Guns of Icarus. It uses Fate Condensed and has an emphasis on personal gadgets, airship travel, and combat
[21-Aug-21 08:33 PM] Jacob Duerksen#4343 Hello everyone! I’m the creator of the Heroes of Tara Player’s Guide, which is a 3rd-party adaptation of 5th edition D&D, as permitted by Wizards of the Coast through the Open Gaming License.
Heroes of Tara is dedicated entirely to bringing the world of ancient Irish mythology to life on the gaming table, using thorough research and guided by a passion for authentic representation of the source material.
[18-Aug-21 07:28 PM] ElfLairJasonTLG#1353 Hi there. I’m Jason Vey, president and owner of Elf Lair Games. I’m currently Kickstarting the Night Companion, which is the first sourcebook for the Night Shift: Veterans of the Supernatural Wars RPG, a modern horror/urban fantasy toolkit game using old school mechanics.
[17-Aug-21 07:31 PM] lagann_logoff#6781 Hey everyone, I’m Alex Barker, also known as lagann_logoff. I’m the creator of Fear in the Foundation, or FITF. It’s a TTRPG set in the universe crafted by the authors of the SCP Wiki, a collaborative writing project focused on the exploits of the titular SCP Foundation.
The SCP Foundation is a fictional shadow organization that captures and studies anomalous phenomena in order to maintain a sense of normalcy and keep the world safe. “Anomalous” is a term for anything that defies scientific explanation.
The game itself is d100-based, drawing plenty of mechanical inspiration from games like D&D, Call of Cthulhu, and GURPS. In order to perform an action, players must roll lower than the value of the Ability or Skill that corresponds to it.
Currently, the game is exclusively a digital product, and is still in production. However, it is fully playable and available for purchase (10 USD). I continuously update and release beta versions of the game, which my community tests and helps me build upon. Those who purchase the game receive all updates to the beta for free, and will receive the fully completed digital version for free as well. At the moment, the game is getting close to a full release.