[19:37] <+StevePerrin> I am Steve Perrin. I’ve been doing this sort of stuff since the early days of role playing. Currently we are talking about Against the Axis, a World War II sourcebook I did for Fainting Goat.
[19:38] <+StevePerrin> But I’ll gladly talk about anything I’ve done before or am working on now.
[19:02] <+LarryGameWick> Intro… I’m Larry from GameWick Games; creator of WEGS Old Skool Fantasy RPG (pub 2007)
[19:02] <+LarryGameWick> And also Shuffling Horror: Pittsburgh 68 (2012)
[19:03] <+LarryGameWick> P68 is a spawn of one of the mechanics from the WOSF system, and is a card-n-dice game. rpg lite really.
[19:05] <+LarryGameWick> Both WEGS and Shuffling Horror are systems; WEGS traditional fantasy genre with six stat characters. Shuffling Horror has 4 stat characters, but again, more like a card game that plays in about 90 minutes
[19:06] <+LarryGameWick> WEGS is a four dice game: 2d6, 2d10 (percentile driven), whereas SH is 2d6 only.
[19:12] <+anthonyuyl> Alright, so for those unfamiliar with my company Solace Games, I’ve been publishing for a few years doing mainly 3rd party products with Pathfinder and Legend, but have recently gained the rights to Legend and published Eternity Realms as non-ogc
[19:13] <+anthonyuyl> There are quite a few rules changes from standard Legend/Runequest in that character creation is more involved, there is options for increasing hit points and combat actions, as well as new magics, skills and even new ways to use skills
[19:04] <+JRudder> Greetings, all. I’m Jonathan Rudder (known to The Lord of the Rings Online community as Berephon.) I spent nearly nine years as a content designer, copyeditor, and lore-expert for LotRO. I have also published five fantasy novels of my own, and teach game design at Becker College in Worcester, MA. Tonight I’ll be taking questions about…
[19:05] <+JRudder> My Kickstarter project: The Shattered Earth PnP RPG. It’s a high fantasy rpg set in a post-apocalyptic world (Earth exploded… about as apocalyptic as it gets), themed around world mythology and folklore.
[20:05] <+Matt_TalesofArcana> Hello everyone. My name is Matt Knicl and I am promoting my roleplaying card game Tales of Arcana, which is on Kickstarter until Jan 1.
[20:06] <+Matt_TalesofArcana> Players randomly create their characters from cards. It is meant to be more casual and less rules intensive than other book-based systems so it can be a pathing product or alternative to other RPG systems.
[19:05] <+Eric_P> Well, I’m Eric, one of the three authors of Redemption. PJ’s going to do the product intro, as the lead author.
[19:06] <+Jim_Kottan> And I’m Jim, another of the authors
[19:07] <+PJFrack> So, Redemption is a military Sci Fi game using a mix of narrative and old school mechanics, it has a focus on letting characters integrate combat from boots on the ground all the way up to admirals directing the fleets in orbit. Set in a new flowering of interstellar trade and communication known as the $th Population, the game focuses on the war between…
[19:08] <+Jim_Kottan> 4th population
[19:08] <+Eric_P> that’s 4th population
[19:08] <+PJFrack> The Terran Sphere and an ancient alien race known as the Shohan. It’s been described around these parts as B5 Humans vs. MCU Asgardians. 😉
[13:33] <+JMPalacios> Hello everyone. My name is José Manuel Palacios
[13:33] <+JMPalacios> I’m a 36 years old spanish player and game designer.
[13:33] <+JMPalacios> I’ve played for 25 years, since I was 11.
[13:34] <+JMPalacios> We are here to introduce you to our game, First Contact: XCorps.
[13:34] <+JMPalacios> A scifi game, in which an hostile alien species arrives to earth…
[13:35] <+JMPalacios> And humankind responded creating a military organization named Global Defense, to face that menace.
[13:29] <+VengerSatanis> I’m Venger As’Nas Satanis. I usually go by Venger Satanis or VS for short.
[13:29] <+VengerSatanis> I’ve written quite a few RPG books over the last few years.
[13:30] <+VengerSatanis> From Liberation of the Demon Slayer to The Islands of Purple-Haunted Putrescence to Crimson Dragon Slayer and my latest, Alpha Blue, will be released sometime in January.
[13:30] <+VengerSatanis> Most of it is OSR / O5R / or neo-old school stuff of my own design.
[13:31] <+VengerSatanis> Science fantasy and gonzo are my main jams.
[13:32] <+VengerSatanis> Just turned 41 a couple weeks ago. Live in WI. Wife and 3 daughters. I guess that’s it…
[20:01] <+ChuckGilmour> My name is Chuck Gilmour, a welder/industrial mechanic by trade, Author at heart and avid gamer of 35 years. After the Apocalypse is designed to accommodate any and all end of the world scenarios. Whether it’s the zombie apocalypse, or an alien invasion, a financial collapse, or nuclear war, you will have a clean, concise set of rules to immerse your player
[20:01] <+ChuckGilmour> Great for long campaigns or one shot scenarios, this utilizes a skills based rules set and dynamic combat system. Best of all After the Apocalypse will train your players with real world skills that will help them survive when the SHTF!!
[19:01] <+ArcanaGames> I’m Eugene Fasano, the lead designer at Arcana Games. ((Link: http://www.arcana-games.com/)http://www.arcana-games.com/)
[19:01] <+ArcanaGames> My current project is a storytelling game called Blade and Brush
[19:02] <+ArcanaGames> (Now live on Kickstarter: (Link: https://www.kickstarter.com/projects/arcanagames/blade-and-brush)https://www.kickstarter.com/projects/arcanagames/blade-and-brush)
[19:02] <+ArcanaGames> Its a haiku based Storytelling Card Game — Inspired by Avatar: The Last Airbender, The Legend of Korra, and the works of Hayao Miyazaki.
[19:02] <+ArcanaGames> Players take on the roles of unique, self defined characters such as wandering monks, plucky adventurers, and questing warriors.
[19:03] <+ArcanaGames> Throughout the game, as the characters journey, they encounter a series of dilemmas. Using poems to solve problems, help people, and get into trouble, the players must collaborate and compete to weave the most entertaining story.
[19:03] <+ArcanaGames> It’s built for 3-8 players, ages 8 and up, and takes 30-45 minutes to play. All you need are the cards, some tokens to keep score, and paper to write your poems.
[19:04] <+ArcanaGames> That’s it in a nutshell, lets dive into questions.