[19:03] <+jcombos> Hi everyone. I’m Jeff Combos, the crazy (and some would say foolhardy) creator of Hollow Earth Expedition.
[19:04] <+Guest98> Hi Jeff.
[19:04] <+jcombos> In case you are unfamiliar, HEX is a pulp role-playing game about feeding Nazis to dinosaurs.
[19:04] <+Kei_Kenobi> (Didn’t we have you in here way back at the the beginning of HEX? :D)
[19:05] <+jcombos> Indeed, Kei. I’ve been here before.
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[19:05] <+jcombos> I poke my head outside of the Hollow Earth from time to time.
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[19:06] <+JamesGillen> hi
[19:06] <~Dan> (Howdy, JamesGillen!)
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[19:06] <+Kei_Kenobi> haha, welcome back! 😀
[19:06] <~Dan> (Welcome to #rpgnet, Sean!)
[19:06] <+jcombos> Part of the reason I’m here today is because I’m finally releasing the third sourcebook for HEX, “Revelations of Mars.”
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[19:06] <+Kei_Kenobi> haha, welcome back! 😀
[19:06] <~Dan> (Welcome to #rpgnet, Sean!)
[19:06] <+jcombos> Part of the reason I’m here today is because I’m finally releasing the third sourcebook for HEX, “Revelations of Mars.”
[19:06] <+Sean> Hello, all.
[19:06] <@Silverlion> Allo Sean, Jamesgillen, Jcombos
[19:07] <+FaerieGodfather> Say your game is set on Mars and you instantly have my attention.
[19:07] <+JamesGillen> heh
[19:07] <+jcombos> “My game is set on Mars.”
[19:07] <+jcombos> 🙂
[19:07] <+Kei_Kenobi> >>
[19:07] <~Dan> (Everyone please hold comments until our guest finishes his introduction. 🙂 )
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[19:09] <+jcombos> In any case, one of the things I did with the pulp genre was slice it up. If you like Indiana Jones, all you need is the core rulebook. If you like the Shadow and the Rocketeer, add on Secrets of the Surface World. If you like dinosaurs and half-human beastmen, add on Mysteries of the Hollow Earth.
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[19:10] <+jcombos> And now, if you like sword and planet adventure, you can get Revelations of Mars.
[19:10] <~Dan> (Welcome to #rpgnet, Eric!)
[19:10] * +Vorthon leans in. Pulp? Sword and Planet? Interest definitely piqued.
[19:10] <+jcombos> That way, you can tailor your pulp to your taste and not get everything all at once.
[19:11] <+jcombos> In any case, I’m happy to answer any of your questions about HEX, the game system, Revelations of Mars, Kickstarter, my favorite color, how much weight I put on while working on the book, etc.
[19:11] <+jcombos> So have at it!
[19:11] <~Dan> Thanks, jcombos! The floor is open to questions!
[19:12] <@Silverlion> So…what kind of Martian/alien threats are there?
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[19:12] <~Dan> (Howdy, Sam!)
[19:12] <+jcombos> Great question, Silverlion.
[19:12] <+Sam> (Hola.)
[19:12] <+Kei_Kenobi> how does one get to Mars?
[19:12] <@Silverlion> Is aether involved?
[19:13] <~Dan> (Question pause.)
[19:13] <+jcombos> Mars is a dying planet, so everyone there is a potential enemy as resources slowly dwindle, but there are eight different alien races covered in the book.
[19:14] <+jcombos> Four of them are humanoid: four armed-dheva, telepathic elosi, dual-brained praelor, and red-skinned Zhul-ya who are the descendents of Atlantean Warriors.
[19:16] <+jcombos> And then there are the four non-human: carrion-eating beetlemen, six-limbed apes, giant dinosaur-men, and the mysterious crystal guardians of the Atlantean artifact that keeps the planet alive.
[19:17] <+jcombos> But there is a 32-page bestiary in the book filled with creatures too!
[19:17] <~Dan> Awesome. 🙂
[19:18] <+jcombos> How to get there is also a good question, Kei.
[19:19] <+BlasterKyubey210> Sounds like someone has to screw around with Atlantean equipment
[19:19] <+BlasterKyubey210> At least so far
[19:20] <~Dan> How DO you get yoah ahs to Mahs?
[19:20] <+BlasterKyubey210> FYI “NOT IT” on who has to mess with that stuff
[19:20] <+jcombos> We describe four ways to get there in the book. You can fly there in a rocket, go through an Atlantean portal, be abducted by the Martians on their flying disc, or be projected there by the Astral Projector, which will provide you with a new body once you arrive.
[19:20] <+Kei_Kenobi> (nice, Dan :P)
[19:20] * ~Dan bows
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[19:21] <+Kei_Kenobi> awesome, I was hoping for the astral projection route
[19:21] * +Vorthon ‘s got a huge-ish question typed out for when they’re opened again, just as a heads up. >_>
[19:21] <~Dan> (Welcome to #rpgnet, Guest60! Please set your name with the /nick command; e.g., /nick Dan 🙂 )
[19:21] <+jcombos> The idea is to get characters there are quickly and easily as possible, as the interesting stuff happens once you get to the planet. Anyone who has ready planetary romance books, will recognize that as part of the genre.
[19:21] <+BlasterKyubey210> So the first choice isn’t exactly the smartest considering Rockets can go explosvly wrong without Atlantean help
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[19:22] <+Eric> Is the ambiance exotic like John Carter of Mars?
[19:22] <+jcombos> Actually, there is weird science in the world, so you can do plenty without having to touch Atlantean artifacts.
[19:22] <~Dan> (Thanks, tambo! Here for the Q&A?)
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[19:23] <+jcombos> To answer you other question, Silverlion, there is no aether, but orichalcum is featured heavily.
[19:23] <+Sam> Apropos of possibly nothing: I TOTALLY want this book.
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[19:24] <+jcombos> (If you stick around ’til the end of the chat, I can help you with that, Sam).
[19:24] <+Nestor> Hello!
[19:25] <~Dan> (Welcome to #rpgnet, Nestor! Here for the Q&A? 🙂 )
[19:25] <+jcombos> Yes, Eric, John Carter (and Barsoom in general) are a major influence of the book, but the setting is uniquely HEX.
[19:25] <+Nestor> Indeed! Sorry I’m late. Real Life(tm) intervenes. 🙂
[19:26] <~Dan> (No worries. Q&A in progress! Ask away! 🙂 )
[19:26] <+jcombos> Hey Nestor!
[19:26] <+Vorthon> (Questions open now?)
[19:26] <~Dan> (Yup!)
[19:26] <~Dan> jcombos: Is there a reason why humans haven’t detected life on Mars via telescope in the setting?
[19:26] <~Dan> Or have they?
[19:27] <+Vorthon> Can Revelations of Mars be used for more… Clarke Ashton Smith-type… I guess it’s sword and planet, but some of his stuff set on other worlds is pure sci-fi. But yeah. Can it be used for such things? Like, stuff like the Dweller in the Gulf (Well, without the good-guys-lose ending), or Vulthoom?
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[19:28] <+jcombos> Ah, Clark Ashton. He really didn’t enjoy writing happy endings did he?
[19:28] <+BlasterKyubey210> More of bitter sweet if not Costly to get to those endings
[19:29] <+jcombos> To answer your question, the book’s main focus is on more traditional style planetary romance, but there is an entire ruined city state called Mortus Das (the Dead City) which feeds directly into the darker side of the genre.
[19:30] <+jcombos> The Atlanteans on Mars were betrayed and trapped there, and in their efforts to try and escape, one of them made a pact with an ancient enemy that had long ago been driven from our reality. When the other Atlanteans found out, they destroyed him and his city, but some say he and his twisted followers remain.
[19:31] <+jcombos> So you can either pull on that thread, or use what is in the book to create your own Dweller in the Gulf-style game.
[19:32] <+jcombos> To answer your question, Dan, in 1936, people were able to see what they thought were canals on Mars, but like the Hollow Earth, people who claimed to have evidence of life there were not given a lot of credibility.
[19:32] <~Dan> I see.
[19:33] <+JamesGillen> hm
[19:33] <+jcombos> But just like with the Hollow Earth, some people know for sure what is on Mars and others don’t.
[19:33] <~Dan> Now, on ERB’s Barsoom, the world was dying without means of escape. It sounds like your Martians have flying saucers. Why don’t they leave?
[19:34] <+jcombos> 99.99% of Martians are trapped on the Red Planet. There is exactly one working flying disc that can make the journey to Earth, and it’s controlled by a group of telepathic elosi priests.
[19:35] <~Dan> Gotcha.
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[19:35] <~Dan> (Howdy, Andy-C!)
[19:35] <~Dan> Speaking of which, what is technology like on Mars?
[19:35] <+Eric> So is there magic on Mars or some arcane system?
[19:35] <+Andy-C> Hiya!
[19:35] <+jcombos> It’s not large enough to get more than a handful of people to Earth, but it can bring people back–possibly even someone who can reopen the Atlantean portal back to Earth.
[19:35] <+BlasterKyubey210> or specifically, what is known as far as anyone is concerned
[19:36] <+jcombos> Mars has a mixture of three technology levels.
[19:38] <+jcombos> There are powerful Atlantean artifacts from when the planet was green, but the knowledge of how to make them was slowly lost. One Atlantean did his best to recreated them, creating blast rifles instead of rayguns and the like, but with him gone, the rest of the planet has devolved to swords and shields.
[19:38] <+jcombos> That’s how you end up with a combination of sword and blasters on the planet, and end up with some things that are more advanced than on Earth and some things that are not.
[19:39] <~Dan> So there’s original Atlantean tech, recreated inferior Atlantean tech, and swords?
[19:39] <+jcombos> Regarding magic, Eric, psychic powers are more common on the Red Planet than magic, so we focused on that in the book. Mysteries of the Hollow Earth has more magic in it, but there is no reason why you can’t mix and match them as you like.
[19:40] <+jcombos> Exactly right, Dan.
[19:40] * ~Dan nods
[19:40] <+jcombos> BlasterKyubey210, I think part of your question is missing. Would you mind asking it again?
[19:40] <~Dan> On a related note, are the honest-to-God Atlanteans still on Mars as of 1936?
[19:41] <+BlasterKyubey210> Sorry, the answer’s already answered
[19:41] <+jcombos> OK, good. I didn’t want to miss it!
[19:42] <+jcombos> Are there Atlanteans on Mars in 1936? Yes and no.
[19:42] <+jcombos> If you’ll indulge me for a moment, I’ll fill y’all in on some backstory.
[19:42] <~Dan> Certainly!
[19:42] * ~Dan breaks out the popcorn and pulls up a chair.
[19:43] <+Eric> This sounds awesome.
[19:43] <+Andy-C> Ooh.
[19:43] <+jcombos> Revelations is my fifth book, and let me tell you, it was the hardest one to create by far.
[19:44] <+jcombos> One of the reasons it was so hard is because unlike the Hollow Earth or the Surface World, the fiction surrounding Mars did share a lot in common.
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[19:44] <+jcombos> So I quickly realized that I need to create a planet that not only fit the HEX world, but that it had *history*.
[19:45] <~Dan> (Howdy, MonkofLords!)
[19:45] <+jcombos> So I ended up creating a panthean of Atlantean god-kings and divided up the planet’s history into three convenient eras: the Age of Legends, the Age of War, and the Age of Slumber.
[19:46] <+jcombos> In the Age of Legends, Mars was green and beautiful. Sure, everyone was trapped there, but they thought it was only a matter of time until they figured out how to get off the planet again.
[19:47] <+jcombos> When all attempts failed, and the planet started to die, the Atlantean Warriors turned on each other, and the Age of War began.
[19:47] <~Dan> (“This is all YOUR fault!!” “Me?? What about YOU?!?”)
[19:47] <+jcombos> That lasted for a long time and a lot of Atlanteans were killed. Eventually, the strongest turned to the ancient enemy that I mentioned above to try and get off the planet.
[19:49] <+jcombos> He was corrupted and ultimately destroyed, and the few remaining Atlanteans realized that they could not keep going the way they had been.
[19:49] <+jcombos> So they bound their essences to special items and fell into slumber until the bars of their prison eventually decay and they are able to leave the planet.
[19:50] <+jcombos> Sometimes, one of the Atlanteans will stir in their sleep and part of their consciousness will take form on the planet, allowing them to continue pursuing their goals, but this has been happening less and less over the years.
[19:51] <~Dan> Like an astral projection?
[19:51] <+jcombos> Thus, the Atlanteans still exist on Mars in 1936, but they slumber, waiting for a crack to open int the prison wall–a crack like a group Earthlings with a rocket, for example.
[19:52] <+Nestor> Woof. Life calls again. G’night all!
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[19:52] <+jcombos> It’s more like incarnating, Dan.
[19:52] <+jcombos> But it’s similar.
[19:52] * ~Dan nods
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[19:52] <+jcombos> They live and die and then, eventually, return again.
[19:52] <~Dan> Sounds almost like the dream-dragons of Glorantha.
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[19:53] <+Eric> In their chambers on Mars, the Atlanteans lay dreaming…
[19:53] <~Dan> (Welcome to #rpgnet, Guest80! Please set your name with the /nick command. 🙂 )
[19:53] <+jcombos> I hadn’t thought of that, but there are some similarities.
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[19:54] <~Dan> (Thanks, jscifert! Here for the Q&A? 🙂 )
[19:54] <+jcombos> Exactly, Eric!
[19:54] <+jscifert> Yep 🙂
[19:54] <+jscifert> Hello all!
[19:54] <~Dan> (In progress! Ask away! 🙂 )
[19:54] <+jcombos> Heya, Jeff!
[19:54] <+jscifert> Hey Jeff!
[19:54] * ~Dan chuckles
[19:55] <+GenoFoxx> so they’re going all Forbidden Planet eh?
[19:55] <+jcombos> Phew. We’ve really delved into the minutiae there. 🙂
[19:55] <~Dan> So, two-part question that might involve spoilers…
[19:56] <~Dan> (1) What is the connection between Mars and the Hollow Earth.
[19:56] <~Dan> (2) How did the Atlanteans get to Mars in the first place?
[19:56] <+Kei_Kenobi> (that sounds like an awesome backstory)
[19:56] <+jcombos> A little, GenoFoxx. I definitely wanted to have that same vibe of there being something terrible on Mars that you really wouldn’t want to let out.
[19:56] <~Dan> So, something that you want to Mars shun?
[19:56] <+jscifert> So,Jeff – what kind of GM guidance can you give regarding how to mechanically handle projections of PCs to the Red Planet?
[19:57] <+jcombos> I really tried to make the backstory interesting, but allow you to ignore it completely if you wanted to. I just needed to develop it to make the present day feel grounded and real.
[19:58] <+jcombos> To answer your questions, Dan, I’ll take them one at a time (and everything I’m saying here is in the book, so I’m not ruining anything).
[19:58] <+jscifert> The backstory is VERY cool!
[19:59] <+jcombos> 1) The Atlantean culture was made up of three castes: Builders, Priests, and Warriors. After a while the casts started fighting amongst themselves, especially the Warriors and Priests who valued their own contributions too highly. To placate them, the Builders offered to give each of them their own planet.
[20:00] <+jcombos> The Warriors got Mars and the Priests got Venus, and the Builders kept Earth.
[20:00] <+jscifert> And then they played an April Fools prank 😃
[20:01] <+jcombos> But the Builders knew this would not last, so as soon as each caste took possession of their respective planet, they shut the gates and locked them away.
[20:01] <+jscifert> Or a game of “now you see it, now you don’t” with the gates!
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[20:01] <~Dan> (Howdy, Canageek!)
[20:01] <+jcombos> In an general sens, that’s the connection between the Earth and Mars.
[20:02] <~Dan> So the Warriors and Priests are caste-aways?
[20:03] <+jcombos> That also partially answers 2) How did the Atlanteans get to Mars in the first place? They went through the Great Gate once the planet was ready for them.
[20:03] <+Eric> Ugh, Dan! 😉
[20:03] <~Dan> 😀
[20:03] <+JamesGillen> waka waka WAKKA!!!
[20:03] <+jscifert> So, are the updated Talents considered updates and “latest printing” for the older versions, which are now obsolete, correct?
[20:03] <+jcombos> +a bajillion Style points, Dan!
[20:03] <+jscifert> Yuk yuk yuk
[20:03] <~Dan> I’ll hold you to that in our game, Jeff. 😉
[20:03] <~Dan> \o/
[20:04] <+Eric> When is the book going to be available?
[20:04] <+jcombos> Ha!
[20:05] <+jcombos> I owe you a response to your questions, jscifert. Don’t think I haven’t forgotten. As I’ve already started writing it, I’ll answer it there and not here.
[20:06] <+jscifert> Heh sounds good 😉
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[20:06] <+jcombos> Regarding the Talents and such, we did revamp a few for the new book, so those should take precedence over the older ones.
[20:06] <+jscifert> I know you are busy!
[20:06] <+jscifert> That’s what I thought.
[20:07] <+jcombos> Eric: The PDF will be generally available on Weds, but if you stick around to the end of the chat, I’ll help you get a copy.
[20:07] <+jcombos> OK, I think I’m caught up on questions. Who else has some? You can ask me anything.
[20:08] <+Andy-C> *raises hand*
[20:08] <+jscifert> The PDF is stunning!! Kudos Jeff! I am starting to run “Fate of Atlantis” scenario as a lead in to a Mars adventure for my Legen
[20:08] <+jscifert> league of Adventurers group
[20:09] <+jscifert> They have no idea what’s coming! 😈😈😈
[20:09] <+jcombos> Go for it, Andy-C. (Also, that’s awesome, jscifert!)
[20:09] <+Andy-C> You mentioned Venus a couple of times. Do you have anything in the pipe for HEX-Venus? (Also, seconding – the Mars PDF is GORGEOUS.)
[20:09] <+Vorthon> ((Apparently XChat can handle ‘horned smiley face’))
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[20:12] <+jcombos> I can see Venus making an appearance in an adventure, but I’m not sure about a whole sourcebook for it at this point. I’m not ruling it out entirely, mind you. I’m happy to wait and hear how much interest there is.
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[20:13] <+Andy-C> Sounds good. Nothing but love to Earth’s sister planet, but Mars is just more interesting.
[20:13] <+jcombos> (Thanks, jscifert and Andy-C, we worked really hard to make the book look as good as the other HEX books.)
[20:13] <+Eric> What role will the Martian canals play in the setting?
[20:15] <+jcombos> The canals exist, but are mostly dry (water exists on Mars, it’s just underground now). While the dry canals make for easy travel between city-states, they are also watched by bandits and raiders.
[20:15] <~Dan> Are the Nazis aware of the nature of Mars?
[20:15] <+Eric> OK. So there’s a Hollow Earth. Is there a Hollow Mars?
[20:16] <+jcombos> They know it exists, and would like to add it to the Reich, but they know about as much as anyone on Earth.
[20:16] <+jcombos> The sample adventure in the book covers part of this, actually.
[20:16] <~Dan> So they need some astronauts with the Reich stuff?
[20:17] <+jscifert> Badura!
[20:17] <+jcombos> Mars is not hollow, as far as anyone knows. It appears to be something the Builders did on Earth.
[20:17] <+jscifert> Badump!
[20:17] <+jcombos> Ouch, Dan. -a bajillion Style points!
[20:17] <~Dan> \o/
[20:17] <+etaoinshrdlu> I bet you did Nazi that one coming.
[20:17] * ~Dan golfclaps
[20:18] * +etaoinshrdlu bows
[20:18] <+jscifert> LOL!
[20:18] <~Dan> So a sort of general question for you…
[20:18] <+JamesGillen> agh
[20:18] <+jcombos> Lol!
[20:18] <~Dan> It seems that you combine 1930s pulp adventure with settings that draw more from Victorian/Edwardian sci-fi. Does that present any particular challenges?
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[20:21] <+jcombos> There really isn’t that much overlap, really. Most of the setting is solidly planetary romance, as opposed to Victorian sci-fil, like Space: 1889. The latter often has more to do with the decay of Imperialism, while the former has more to do with individualism.
[20:21] <~Dan> To give an example, your Mars seems very Barsoom-like.
[20:21] <~Dan> Does it cause any problems when folks show up with machine guns, for example?
[20:22] <@Silverlion> (They had guns on Barsoom..)
[20:22] <~Dan> (True, but relatively primitive.)
[20:22] <+jcombos> Characters are more than welcome to show up with machine guns. That may help them with the sword and bow types, but when they run into blasters, it’s a different story. Plus machine guns don’t tend to stand up well against true Atlantean weapons.
[20:22] <~Dan> Fair enough.
[20:22] <@Silverlion> (The shot miles and with radioactive bullets, not quite so primitive..)
[20:23] <+jcombos> In Revelations, blasters are projectile weapons that fire balls of superheated plasma.
[20:23] <~Dan> (Well, okay, yeah. 🙂 )
[20:23] <+jcombos> Nasty stuff.
[20:23] <~Dan> Ah! So like the guns on Babylon 5!
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[20:24] <~Dan> (Howdy, Le_Squide!)
[20:24] <+jcombos> (I love B5). The guns on that show were small. These ones are more like plasma muskets.
[20:24] <~Dan> Plasmuskets!
[20:25] <+jcombos> 🙂
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[20:25] <~Dan> (Howdy, egyptian!)
[20:25] <@egyptian> (hi!)
[20:26] <~Dan> Do you see characters being pretty much stranded on Mars once they get there?
[20:26] <+jcombos> Much like the Hollow Earth, getting to Mars is easier than getting home, but it’s not impossible.
[20:27] <+Eric> Will you be able to play Martian characters?
[20:27] <+jcombos> Rocket ships can escape, and whatever force is behind the Astral Projector can return people just as easily.
[20:27] <+jcombos> The only problem is that you might not want to leave if it means leaving the prison door open.
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[20:28] <+jcombos> Absolutely, Eric. There are eight playable Martian races, plus the book has rules for how to create robot characters as well.
[20:28] <@Silverlion> (I to love B5)
[20:29] <+jscifert> Hey Tim!
[20:29] <~Dan> What are Martian robots like?
[20:29] <+jscifert> And some of the Martian races are so darn cool!!
[20:30] <+jcombos> The Martians didn’t really make robots of their own, since they could play with living creatures. The robot rules are there more for Earth robots.
[20:30] <+JamesGillen> Could you play a drunken construction robot?
[20:31] <+Eric> I’m Bender, baby! Please insert liquor!
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[20:31] <+JamesGillen> yes
[20:32] <+jcombos> At Gen Con last year, a GM ran a Futurama game using the Ubiquity system (that’s what runs HEX, in case you didn’t know).
[20:32] <+jcombos> So Bender is totally do-able.
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[20:32] <+JamesGillen> yes!
[20:33] <+Eric> We’re going to Mars, meatbag!
[20:33] <+jcombos> Also, there have been other Ubiquity games, like Leagues of Adventure, which jscifert mentioned above.
[20:33] <+JamesGillen> Leagues of Adventure, is that the Steampunk game?
[20:34] <+jcombos> The company that made that just announced a gothic horror expansion for the game, and another licensee has made a modern day monster hunting game that will release later this year.
[20:34] <+JamesGillen> LoA was one I wanted to get into, but haven’t had the $ for yet
[20:34] <+jscifert> Jeff, are there still plans for Ubiquity 2.0?
[20:34] <+jcombos> It’s got some steampunk in it’s DNA for sure, JamesGillen
[20:35] <+jcombos> (I’m also in talks with a couple more companies for Ubiquity games, so there is more where those games came from).
[20:36] <+jcombos> Yes, I definitely want to do U2.0. Since the beginning, people have been asking me for a generic rulebook for Ubiquity, but I’m not going to work on that until Mars is squared away.
[20:37] <+JamesGillen> nice
[20:37] <~Dan> To what degree does RoM expand upon psychic powers?
[20:37] <+jcombos> Oh! And speaking of the beginning, Dan was the first person to ask me about a Mars book. I had it in my mind from the start, but didn’t know if people would follow me to the Red Planet, but Dan was the first to ask me about it.
[20:38] <~Dan> 🙂
[20:38] <~Dan> Actually, IIRC, I guessed that you were going to do one at some point. 😉
[20:39] <~Dan> To-may-to, to-mah-to. 😉
[20:39] <+Eric> Is there going to be an Atlantis book?
[20:39] <+jcombos> RoM introduces three new psychic powers: Psychic Healing, Psychosoma (mind over body), and Pyrokinesis. Plus, I include some advanced powers for existing abilities and some special combined abilities for characters with more than one ability.
[20:39] <~Dan> In fact, Jeff has ended up doing pretty much everything I’d originally hoped he’d do with HEX. 🙂
[20:40] <+jcombos> We cover Atlantis in Mysteries of the Hollow Earth, since that’s where the city ran off too. 🙂
[20:40] <+jcombos> Great minds, Dan. Great minds.
[20:40] <~Dan> Indeed.
[20:40] <~Dan> 🙂
[20:41] <~Dan> Oh! Minor aside: Did you end up using that artist I pointed you to at GenCon last year? I forgot to ask if that panned out.
[20:41] <~Dan> (I couldn’t recall his name at this point if you held a gun to my head.)
[20:41] <+jcombos> I may have. I added the name to a long list and picked a bunch of people out of it for the book. I don’t remember which one came from you in particular.
[20:42] * ~Dan nods
[20:42] <+jcombos> RoM has over 90 custom illustrations in it that were done by 11 artists.
[20:42] <~Dan> No biggie. Sounds like the art turned out great, which I know was a major concern of yours last year.
[20:42] <~Dan> Was it hard to get a unified “feel” with that many artists involved?
[20:43] <+jcombos> Yeah, most of the artists I worked with on previous books got noticed and got busy, so I needed to find a new crop of artists to work with this time.
[20:44] <+jcombos> Yes it was, Dan. What I ended up doing was selecting artists based on their style and then assigning them art for a particular chapter, since it’s easier for the brain to accept a visual shift along with a content change.
[20:44] <~Dan> That makes sense.
[20:44] <+JamesGillen> Interesting
[20:44] <+jcombos> I also did this with Secrets of the Surface World and Mysteries of the Hollow Earth. In Secrets there is a lot more hard line drawings while Mysteries has rougher, sketchbook style art in it.
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[20:45] <+jscifert> Given all the love for Savage Worlds, I know a lot of people that find similarities to they system with Ubiquity. I would love to see a similar range in settings come out, including straight fantasy, and I think something akin to Deadlands would be cool!
[20:45] <+jcombos> Art, as you’ve noted, is really important part of HEX.
[20:46] <+jcombos> I would love that too, Jeff!
[20:46] <~Dan> There was Desolation for fantasy, although it wasn’t really “straight” fantasy, I suppose.
[20:46] <+jcombos> No, Desolation was fantasy turned inside out.
[20:47] * ~Dan nods
[20:47] <+jscifert> True
[20:47] <~Dan> Are those guys still in business, or did they pack it in?
[20:47] <~Dan> Greymalkin, right?
[20:48] <+jcombos> I think its a real interesting game, but unfortunately, it came out at a time when the economy just tanked and D&D4.0 was coming out. It’s a tough sell to push a bleak game setting when people are already feeling low and there is a higher-fantasy escapist option available.
[20:48] <~Dan> Very good points.
[20:48] <+jcombos> Yeah, Greymalkin did another game called Broken Rooms that is real interesting too. And they were testing a card game at Gen Con last year.
[20:49] <~Dan> Ah, Broken Rooms! Seems like I talked to them about that at some point…
[20:49] <+jcombos> So they’re still around and I’m still in touch with them. Really good guys.
[20:49] <~Dan> Yeah, I liked them a lot.
[20:49] <+Sean> It seems like Ubiquity has a niche in the ‘not quite modern, but recentish past’ genre (which I just made up). Any idea why this is so?
[20:51] <+Vorthon> You mean like pulp? :u
[20:51] <+jcombos> I think it’s because of where it started, Sean. After all, that’s where HEX lives. But there is All for One, which is a Three Musketeers Ubiquity game, and soon the more modern Quantum Black which are outside of the current niche that it’s in.
[20:51] <+jcombos> * both of which are
[20:52] <~Dan> Oh, what is Martian fauna like, in general?
[20:52] <+Sean> I include All for One as recent past, but it’s not exactly pulp – but I didn’t know about Quantum Black. What’s that?
[20:53] <+jcombos> QB is a new game coming out about modern monster hunting. The guys making it ran some games of it at Origins and I believe will launch their Kickstarter for the game at Gen Con.
[20:54] <+jscifert> Like all foreign fauna – deadly!
[20:54] <@Silverlion> Hrms. WHo are the guys behind it?
[20:56] <+jcombos> They are a couple of die hard HEX fans. Here is their website, but I think they are still building it out: (Link: http://www.quantumblackgames.com/index.html)http://www.quantumblackgames.com/index.html
[20:56] <+JamesGillen> Keen
[20:56] <+jcombos> I know they are also active on their Facebook page too, if you’re on that platform.
[20:57] <+jcombos> OK, we only have a couple minutes left.
[20:57] <+jcombos> (Right, Dan?)
[20:57] <~Dan> Right, although you’re welcome to hang out and answer questions as long as you like. 🙂
[20:57] <~Dan> However, I should probably log the “official” chat soon.
[20:58] <+jcombos> I’ve got to get back to some more Mars stuff, but I have a special treat for those people who stuck around for the chat.
[20:58] <~Dan> Is there anything we haven’t covered that you’d like to bring up?
[20:58] <~Dan> Oh, cool!
[20:58] * ~Dan listens
[20:58] <~Dan> (And a quick note: I do hope those of you who showed up for the Q&A will stick around and hang out with us in the future as well. We’re a friendly bunch. 🙂 )
[20:59] <+jcombos> For anyone on this chat that does not already have a copy, I’m going to hook you up with a free PDF of Revelations of Mars so you can see what I’ve been talking about.
[20:59] <+Eric> Nice!
[20:59] <+JamesGillen> Yay!
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[20:59] <~Dan> Dude! You are a gentleman and a scholar, sir!!
[20:59] <+Sam> Ah, nice. 🙂
[20:59] <+jscifert> You all will love it!!
[20:59] <+Sean> Wow!
[20:59] <+Andy-C> It is a fine, fine PDF. You’ll love it.
[20:59] <+jcombos> All you need to do is email me in the next 15 minutes at firstname.lastname@example.org.
[20:59] <+Sam> Thanks in advance.
[21:00] <+jcombos> After that, I’ll shut down the email and it won’t work anymore, so be sure to send me a message from the address you want to get a download code from.
[21:00] <+jscifert> Great treat for you all 😃😃 Three hurrahs for Jeff! And a billion Style points, too!
[21:00] <~Dan> jcombos: Got a minute to stick around while I get the log posted and get you the link?
[21:00] <+jcombos> All I ask is that if you read it and like it, be sure to let all your friends know. It does on sale at DriveThruRPG on Wednesday, June 17th.
[21:01] <+jcombos> (You bet, Dan.)
[21:01] <+Andy-C> Which reminds me, I really need to replace my lost copy of Mysteries of the Hollow Earth.
[21:01] <~Dan> Cool. One moment please…
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[21:01] <~Dan> And thanks again for spending time with us, Jeff!
[21:01] <+Sean> Thanks Jeff & Dan
[21:01] <+Sam> Yes, it’s been very informative.
[21:01] <+jscifert> Thanks Jeff!
[21:01] <+jscifert> And Dan, too!