[19:00] <+SAWoodard> I’m Scott Woodard, the writer of the Sixth Gun Roleplaying Game coming soon from Pinnacle Entertainment Group! Be sure to check out our active Kickstarter for details!
[19:01] <+SAWoodard> The Sixth Gun Roleplaying Game is based on the Eisner and Harvey Award-nominated weird western comic series written by Cullen Bunn (of Deadpool and Captain America fame), illustrated by Brian Hurtt, and published by Oni Press.
[19:01] <+SAWoodard> It is a world where magic exists, creatures of nightmare wander the swamps, plains, and skies, and six powerful artifacts (The Six Guns) possess the ability to rewrite reality itself!
[19:02] <+SAWoodard> If you’re a Savage Worlds player, a Weird Western fan, a horror fan, or just a fan of The Sixth Gun comic series, I think you’ll enjoy The Sixth Gun RPG!
[19:02] <+SAWoodard> Anyway, feel free to ask questions about the game (or my background, etc.) and I’ll do my best to answer them for you!
[19:02] <+SAWoodard> (done)
[19:02] <~Dan> Thanks, Scott! The floor is open to questions! 🙂
[19:03] <@Silverlion> How does this setting stand out compared to Deadlands? What is its HOOK? (Since I doubt the PC’s get the guns..)
[19:04] <+SAWoodard> First of all, being Savage Worlds, it is cross-compatible WITH Deadlands, so if you’re an established Deadlands player/GM/fan, you can cross-pollinate elements…
[19:05] <+SAWoodard> Second, as you know, Deadlands is a BIG setting with almost two decades worth of materials to support it. The Sixth Gun (at this point, anyway) will be a 96-page core rulebook giving the curious a chance to dip their toes into the Weird Western genre with little investment.
[19:06] <~Dan> Does The Sixth Gun take place in an alternate Wild West, or in a completely different world?
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[19:06] <+SAWoodard> Third, the Sixth Gun story is set in something a bit closer to our world than Deadlands… No Ghost Rock, no mad science, no preachers calling down miracles from the heavens, etc.
[19:08] <+SAWoodard> It is also, to quote comic writer, Cullen Bunn, more akin to a fantasy than just straight-ahead horror. In fact in some issues (and we do touch on this in the RPG), alternate realities exist in which heroes wear armor, wield the Six SWORDS, and battle dragons!
[19:08] <+SAWoodard> When Shane Hensley (creator of Savage Worlds and Deadlands) was first asked about doing an RPG, he wasn’t too keen on it since Pinnacle already HAD Deadlands, but after reading the comics, he realized there were enough differences there.
[19:08] <+SAWoodard> (done)
[19:08] <@Silverlion> You are using the Savage Worlds system are there any significant changes from the core?
[19:10] <+SAWoodard> Not too many… We had a few more extreme ideas at the outset, but as we worked through the manuscript, we began to realize that much of what we needed was already there in the core rules, etc. We certainly do offer new Edges, Hindrances, Powers, Gear, etc.
[19:10] <+SAWoodard> (done)
[19:11] <~Dan> Did you see my question about the historical nature of the setting, Scott?
[19:11] <+SAWoodard> There are a few other unique things to make it fit the Sixth Gun universe, as well, including an Edge called “Six Sense” that allows characters to sense when the dread weapons are near, etc.
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[19:12] <+SAWoodard> It is more like our own history (post-Civil War) than Deadlands.
[19:12] <~Dan> Hmm. So how aware is the general public of the supernatural?
[19:14] <+SAWoodard> If you read the comics, there are plenty of scenes where horrific things happen in large populations. Based upon that alone, there seems to be more of an awareness in that world. It’s not like Deadlands where the PCs are actively trying to suppress it.
[19:14] * ~Dan nods
[19:14] <~Dan> But this awareness of the supernatural hasn’t really impacted the course of history?
[19:15] <+SAWoodard> Well, the tricky bit there is that what exactly IS the history… The Six Guns together can be used to completely rewrite reality! That’s how powerful they are… And should they be introduced into a campaign (and there’s nothing stopping you from doing that, the guns are fully statted), reality could be reshaped by the players themselves!
[19:15] <+SAWoodard> (done)
[19:16] <~Dan> Hmm. Interesting.
[19:16] <~Dan> Does the game get into the origin of the guns?
[19:16] <+SAWoodard> In fact (slight spoiler (though I think it was mentioned in social media)) the two One Sheets actually feature a couple of the Six.
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[19:18] <~Dan> (Howdy, egyptian!)
[19:18] <+SAWoodard> Yes, Dan! In fact one of the Creature Features we’re going to be releasing is all about the ancient Great Wyrms and their servant, Griselda, The Grey Witch. Both tied in with the guns themselves. (done)
[19:19] <+SAWoodard> Make that TWO Creature Features.
[19:19] <+SAWoodard> 🙂
[19:19] <~Dan> Cool!
[19:20] <+SAWoodard> And like I mentioned earlier, the comics show alternate reality versions of the Six (including swords, Chinese hand-cannons, etc.) There’s a lot of room for a mad GM to play in!
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[19:20] <~Dan> (Welcome to #rpgnet, Monstrgurl!)
[19:20] <~Dan> What is the nature of magic in the setting, and how common is it?
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[19:21] <~Dan> (Welcome to #rpgnet, Guest71! Please set your name with the /nick command. 🙂 )
[19:21] <~Dan> (e.g., /nick Dan 🙂 )
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[19:22] <~Dan> (Thanks, Fazool! Here for the Q&A? 🙂 )
[19:22] <+SAWoodard> We offer three options for magic in the game… Sorcery (and that includes Necromancy, etc.), Shamanism, and Voodoo. They are certainly present, though I would say that your heroes are likely far more aware of them than the average Joe (or Jill). (done)
[19:22] <+Fazool> Yup!
[19:22] <~Dan> (In progress! Feel free to ask questions. 🙂 )
[19:22] <+SAWoodard> Ask away, guys!
[19:22] <+Fazool> Thanks very much. 🙂
[19:23] <~Dan> How do they differ?
[19:23] <+SAWoodard> I don’t have too much info about release dates or anything like that, however… Just FYI…
[19:23] <~Dan> That’s okay. Just tell us all the dates on which it will not be released, and we’ll narrow it down.
[19:24] <+SAWoodard> Well, like most Savage Worlds settings, a lot of it comes down to trappings (the self-described WAYS your powers work in the setting). We’re still very much a Power Points-based system, though. There are some new Powers available… One sec and I’ll toss a few fun ones out…
[19:25] <+SAWoodard> Grave Speak, Night Terrors, Spirit Walk… Some might sound similar to others you’ve encountered, but they’ve been tailored to the Sixth Gun setting. (done)
[19:25] <~Dan> (You there, Monstrgurl?)
[19:25] <+Monstrgurl> Yes
[19:25] <~Dan> (Here for the Q&A? 🙂 )
[19:26] <+SAWoodard> Another thing about The Sixth Gun is that there’s emphasis on magical artifacts beyond The Six.
[19:26] <+Monstrgurl> Yep 😃
[19:26] <+SAWoodard> And so we provide a section detailing a bunch of those, most of which were based on imagery directly from the comics.
[19:26] <~Dan> Now, when you say “Powers”, are you talking about spells of Sorcery, Shamanism, and Voodoo, or are you talking about powers intrinsic to individuals?
[19:27] <+SAWoodard> Sorcery, Shamanism, and Voodoo. Magic in the comics (and the game) come from traditional sources. Rituals, dark and ancient texts, etc.
[19:28] <~Dan> Are there any things that one type of magic can do that the others can’t?
[19:28] <+SAWoodard> So yes, many of the available spells are drawn from the core Savage Worlds rulebook (though there are restrictions on which ones are available).
[19:31] <+SAWoodard> Sure, each “school” has details about what they can and cannot do… What sort of items are required to use them… What the different effects are… Variations of Backlash, etc. There’s enough customization to make sure that each feels a bit different…
[19:31] <+Fazool> if you’re a fan of the comics, does the game expand on the universe? stuff the comic doesn’t have?
[19:32] <+SAWoodard> Yes, indeedy, Fazool! I already mentioned the relics… We also include a detailed section on the town of Brimstone (with info about several businesses and personalities), and, of course, there’s our new Bestiary / Rogue’s Gallery full of NPCs, creatures, etc.
[19:34] <+Fazool> ooh ok 🙂
[19:34] <+SAWoodard> We also explore more about the universe in the Savage Tales, the Winding Way campaign (that accompanies the GM screen), and the upcoming Creature Features and the epic adventure Cullen, Brian, and I are working on together.
[19:35] <~Dan> Do any of the other artifacts rival the Six Guns in power, or are those THE supreme artifacts?
[19:35] <+SAWoodard> If you’re a fan of the comic, you’re not going to want to miss that adventure. Cullen and Brian will be creating NEW comic pages that tie things together.
[19:35] <+Fazool> oh now that sounds great
[19:35] <~Dan> Very nice. 🙂
[19:36] <~Dan> (Quick aside: Have you been here before, Fazool? Your nick looks familiar for some reason.)
[19:36] <+SAWoodard> The Six are definitely the supreme (heck, they can, as I said before, rewrite reality itself), but we offer a lot of fun and powerful things, as well… Most of which were either mentioned in the comics, or are based on actual historical items or items of legend. It was great fun creating those!
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[19:37] <+Fazool> Dan: Nope, first time!
[19:37] <~Dan> When you say “historical items”, are you talking about things like the guns of famous historical people? That sort of thing?
[19:38] <~Dan> (Fazool: Ah! Well, it’s good to have you here! I hope you like the place and decide to stick around. 🙂 )
[19:38] <+Fazool> thanks!
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[19:38] <~Dan> (wb, GenoFoxx!)
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[19:39] <+SAWoodard> Dan, not too much… There are a few familiar names (from real world history) in there, but most of the stuff is simply extrapolations upon legendary objects from myth, etc.
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[19:40] <+Fazool> how long did it take you to adapt the comic into the game?
[19:40] <+GenoFoxx> (hiya)
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[19:40] <~Dan> (Howdy, Lin_Chong!)
[19:40] <+Lin_Chong> Morning.
[19:41] <~Dan> SAWoodard: So more like Excalibur and the like?
[19:41] <+SAWoodard> But the source material (the comics themselves) provided a lot of that material, often in the form of a single drawing or a throwaway line. In the very first issue of the comic, there’s reference to “Tarot de Lamarliere,” so things like that HAD to make it into the book.
[19:41] <~Dan> (Lin_Chong: Our topic: (Link: https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search )
[19:41] <+SAWoodard> Yep, Dan! But in the world of the Six, it’s entirely possible that Excalibur was ONE of the Six in the form of a sword… 😉
[19:42] <~Dan> Ah, I see.
[19:42] <+SAWoodard> And no, that is NOT a spoiler. 🙂
[19:42] * ~Dan chuckles
[19:42] <+SAWoodard> Or maybe it is…
[19:42] <+SAWoodard> 😉
[19:42] <+Fazool> that’s a cool connection
[19:42] <~Dan> Heh. 🙂
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[19:42] <+Fazool> the Round Table with pistols!
[19:42] <+SAWoodard> The comics are really great and if you haven’t read them yet, I HIGHLY recommend them. Great stuff!
[19:43] <+Lin_Chong> Oh man I totally wanted to read the Sixth Gun.
[19:43] <+Fazool> yeah Lin Chong, you gotta check them out
[19:43] <+Fazool> good stuff
[19:43] <+SAWoodard> If you support the Kickstarter at the right level/s, you can get your hands on the comics… Just sayin…
[19:43] <~Dan> Now, granted, Savage Worlds has a reputation for being a high-action system, but how cinematic is The Sixth Gun by default?
[19:44] <~Dan> Are we talking more Silverado or Unforgiven?
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[19:45] <+SAWoodard> I think the system is perfectly suited for what has been depicted in the comics. If you just look at the battle at The Maw in the comics, there’s a LOT of fast, furious action going on there! Guns a-blazin, undead, spells being cast, explosions… I suspect a lot of Bennies were spent for that battle!
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[19:45] <~Dan> 🙂
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[19:46] <~Dan> (Howdy, MonkofLords!)
[19:46] <+SAWoodard> And it was great fun making sure that the guns themselves (all of them have unique powers, btw) took full advantage of those rules. Getting your grubby mitts on one of the Six should be something extra special.
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[19:46] <+Lin_Chong> Aside from say, rootin’ and tootin’, what other kinds of conflicts make sense in the game?
[19:46] <~Dan> (wb, Monstrgurl!)
[19:47] <+Lin_Chong> Rootin’, tootin’, and shootin’, I mean.
[19:47] <+Monstrgurl> Thanks 😁
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[19:47] <~Dan> (Monstrgurl: Please feel free to ask any questions you may have. 🙂 )
[19:47] <~Dan> (Howdy, Vorthon!)
[19:48] <+Vorthon> (Hey)
[19:48] <+SAWoodard> There are two rival organizations in the game – The Sword of Abraham and The Knights of Solomon… Both are attempting to acquire powerful relics for different reasons, so there’s the quest aspect… There’s also plenty of room for investigation (trying to delve into the origins of the weapons, dealing with other forces with an eye on rewriting the world
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[19:49] <+SAWoodard> like Griselda the Grey Witch or General Hume (one of my fav characters).
[19:49] <~Dan> (Howdy, Monochrome_Tide, SolutionCat!)
[19:49] <~Dan> (For those just arriving, the topic: (Link: https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search )
[19:50] <~Dan> Are either of those two groups the “good guys”?
[19:50] <+SAWoodard> Ultimately, the heroes can be working for The Sword of Abraham (the group trying to prevent global armageddon), they could be free agents, or they could all be seeking artifacts or the Six for their own selfish reasons (much like the comics). (done)
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[19:51] <+SAWoodard> Yep, the Sword of Abraham are the goodie two shoes.
[19:51] <+SAWoodard> The Knights of Solomon want relics (including the Six) solely for power.
[19:51] <+Fazool> they’re a goodie two shoes, they’re a goodie two shoes! *blam*
[19:51] <+Fazool> sorry, had to 🙂
[19:51] * ~Dan chuckles
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[19:52] <+SAWoodard> Ok, Ash… 😉
[19:52] <+SAWoodard> Or should I say EVIL Ash
[19:53] <+Fazool> haha
[19:53] <+Lin_Chong> Is there a seventh gun? Or is that a huge spoiler?
[19:53] <+SAWoodard> One of the great things for me is that Cullen and Brian (the creators of the comic) have both told me how impressed they were with everything in the RPG… In other words, we got the comic creators’ stamp o’ approval! I’m happy with that! 🙂
[19:53] <~Dan> Nice! Well done, sir!
[19:53] <+SAWoodard> Hmmm… Lin_Chong… I don’t think so. \
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[19:54] <+Fazool> here’s one, suppose a game group wants to MAKE a seventh gun, any reasons why you shouldn’t?
[19:54] <+SAWoodard> But if you want there to be a seventh in YOUR game, GO FOR IT! Just be sure to tell us all about how you did it!
[19:54] <+SAWoodard> Jinx!
[19:54] <+Fazool> oops, answered already!
[19:54] <+Fazool> this guy is quick on the draw 🙂
[19:54] <+SAWoodard> Heh
[19:54] <+Lin_Chong> Should I read the comic before I read the game book?
[19:55] <+ladle> Hey I don’t know what that means exactly SAWoodard but that sounds super awesome
[19:55] <+ladle> Great job!
[19:56] <+SAWoodard> Well, I’m a fan of the comic, so I would say you should read it either way! The nice thing is, the RPG makes for a great companion to the series… In fact, that was one thing I really set out to do… Create a book that was an RPG adaptation, but also a sourcebook for fans of the comic.
[19:56] <+SAWoodard> I think there’s enough material in the RPG that will make non-gamer comic fans pretty happy.
[19:57] <+SAWoodard> Like I mentioned earlier, even just to get some inside scoop about things in Brimstone, for example…
[19:57] <+ladle> What’s the comic?
[19:58] <+SAWoodard> The Sixth Gun written by Cullen Bunn and published by Oni Press.
[19:58] <+Fazool> Oni does good stuff
[19:58] <+SAWoodard> Oh yes! There’s more to Oni than JUST Scott Pilgrim! 🙂
[19:59] <+Lin_Chong> What kind of choices should players make during play?
[20:01] <+SAWoodard> Interesting question, Lin_Chong… With reality itself hanging in the balance, I suspect there are some significant decisions that must be made… The Six are extremely powerful weapons… Would you want to wield one of them or should others be responsible for their safekeeping?
[20:01] <+SAWoodard> Ultimately, I suspect most of us would just say: “Ooh, one of the Six? Sign me up!!!” 🙂
[20:02] <+SAWoodard> (done)
[20:02] <+Fazool> (listening to The Good The Bad and the Ugly music now to get in the mood)
[20:02] <+Fazool> I’m going to make a belt that holds all six
[20:02] <+SAWoodard> Great choice!
[20:02] <+Fazool> might as well be ready
[20:02] <~Dan> 🙂
[20:03] <+SAWoodard> Drake Sinclair (the male protagonist in the comics) is occasionally depicted with five of them on his person… In holsters, jammed through his belt, etc.
[20:03] <+Fazool> a plan is hatched!
[20:03] <+Fazool> will the game be available through the usual stores and stuff too?
[20:03] <+SAWoodard> OT… I recommend the band, Federale for spaghetti western-style music! Just saw them live a couple weeks ago! They’re terrific! Great background music for your Sixth Gun games!
[20:04] <+SAWoodard> Yep, Fazool!
[20:04] <+Fazool> (makes note)
[20:05] <+SAWoodard> Pinnacle just released the hardcopies of The Last Parsec (they’re mailing out to Kickstarter supporters as we speak) and the books look fantastic! I expect nothing less of the final hardcopy of The Sixth Gun!
[20:05] <~Dan> Don’t forget Ghoultown for the creepy stuff.
[20:05] <+Vorthon> Ghoultoooown.
[20:05] <+SAWoodard> I have a Ghoultown T-shirt in my drawer!
[20:05] <+SAWoodard> 😉
[20:05] <~Dan> 😀
[20:05] <+Vorthon> I listened to so much Ghoultown when making a character for a Deadlands: Hell On Earth campaign that sadly kind of fell apart before take-off.
[20:05] <+Fazool> ha!
[20:05] <~Dan> You mentioned the bestiary earlier. How big is it, and what sorts of creatures does it include?
[20:05] * +Vorthon was gonna play a fairly philosophical heavy cyborg.
[20:06] <+SAWoodard> Oh, that’s too bad… I had a great time editing Hell on Earth.
[20:07] <+Fazool> you’re all over the wild west 🙂
[20:08] <+SAWoodard> Just checked the pdf… The bestiary (Rogue’s Gallery) is 20 pages in the book. It includes pretty much any monsters I could find in the comics (illustrated or mentioned), plus general NPCs, AND all of the main NPCs, as well (if you want to have them show up in your games) (done)
[20:08] <~Dan> What sorts of monsters appear in the comic?
[20:08] <+SAWoodard> Heh, Fazool… I also edited Deadlands Noir for Pinnacle, as well. 🙂
[20:09] <+SAWoodard> Let me find a few unique ones… One moment…
[20:09] <+Fazool> wow
[20:10] <+SAWoodard> Plague Spawn Demons, Husks, Sentinels, Bloodhounds, Werepanthers, Skinwalkers, Thunderbirds…
[20:10] <+SAWoodard> There’s a handful…
[20:10] <+SAWoodard> And then we also have things that just seemed appropriate to the setting to flesh it all out.
[20:10] <~Dan> How common are monsters in the setting?
[20:12] <+SAWoodard> Hmmm… Their appearances vary in the comics (from dwelling deep in Louisiana bayous, way out of sight of humanity) to rushing down town main streets, terrifying the citizenry… They’re out there and there’s no denying their existence
[20:13] <+SAWoodard> but you could handle it however you wish.
[20:13] * ~Dan nods
[20:13] <~Dan> What are Sentinels?
[20:13] <~Dan> (I assume they aren’t mutant-hunting robots.)
[20:14] <+SAWoodard> Yes. Giant mutant hunting robots. We thought it would be fun to cross over with the X-Men.
[20:14] <+SAWoodard> Just kidding…
[20:14] <~Dan> 😀
[20:14] <+SAWoodard> 🙂
[20:14] <+SAWoodard> No, they’re giant, tentacled, cave-dwelling… Oh, that would be telling… 😉
[20:15] * ~Dan chuckles
[20:15] <+SAWoodard> One actually does appear in the comics…
[20:15] <+Vorthon> …Hollow earth elements, or more ‘cavern worlds’? :u
[20:16] <+SAWoodard> Caverns/caves… If you read Griselda’s origin story in the comics, she does fall into a DEEP cave where she comes face to face with the legendary Great Wyrms…
[20:16] <+ladle> what time period is this? or has that already been said?
[20:16] <+ladle> I just arrived, sorry
[20:17] <+Fazool> it’s the good ol’ west 🙂
[20:17] <~Dan> There can be no forgiving this transgression, ladle.
[20:17] <+ladle> bb plz ;_;
[20:17] <~Dan> 😉
[20:17] <+SAWoodard> 1887
[20:17] <+ladle> oh man
[20:17] <+ladle> that sounds awesome!
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[20:17] <+ladle> I love westerns!
[20:17] <+ladle> or that theme
[20:18] <+SAWoodard> But you’re welcome to explore things before or after that in your campaign.
[20:18] <+ladle> time travel?
[20:18] <~Dan> Given working magic, what is the status of the Native Americans?
[20:19] <+SAWoodard> The natives are very much present in both the comics and the RPG. Their understanding of the Spirit Realm puts them at a bit of an advantage in regards to certain things… (done)
[20:19] <+SAWoodard> Thus Shamanism…
[20:19] <+SAWoodard> Which in the RPG is primarily associated with natives.
[20:20] <+MonkofLords> Is that the only form of magic?
[20:20] <+SAWoodard> (no reason your Philadelphia bred gunslinger can’t use Shamanistic magic either, though)
[20:20] <+SAWoodard> No, MonkofLords… Sorcery, Shamanism, and Voodoo…
[20:20] <~Dan> MonkofLords: This was before you came in, but SAWoodard mentioned Sorcery and Voodoo as well.
[20:20] <+SAWoodard> Zing!
[20:20] <~Dan> 🙂
[20:20] <+MonkofLords> Ah, sorry, I was unaware 🙂
[20:20] <~Dan> No worries!
[20:21] <+SAWoodard> You shall not be sacrificed to the Great Wyrms this night, MonkofLords.
[20:21] <+SAWoodard> 😉
[20:21] <@Silverlion> Are there any trick shooting abilities?
[20:21] <+MonkofLords> Eh, I’m used to that.
[20:21] <~Dan> SAWoodard: You mentioned the good guys earlier, but is the setting as a whole more morally objective or morally gray?
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[20:22] <~Dan> In other words, are the PCs the Big Damn Heroes?
[20:22] <+SAWoodard> Yeah, we’ve got some good Combat Edges in there including a couple you may have seen before (like Fanning and Slamming the Hammer, etc.)
[20:22] <~Dan> (wb, FaerieGodfather!)
[20:24] <+SAWoodard> I think there’s more room to play gray here. Just look at the make-up of the “heroes” in the comics… Asher Cobb (the 9 Foot Tall Mystery Mummy) is about as GRAY as you can get! His motivations are ENTIRELY selfish, but he is still able to aid the heroes on their quest.
[20:24] <~Dan> I know what fanning is… What’s “slamming the hammer”?
[20:24] <+SAWoodard> Let’s just say it’s the next step up from Fan the Hammer… 😉
[20:25] <+SAWoodard> Deliberately vague… Sorry.
[20:25] <+SAWoodard> I can’t give away EVERYTHING! 🙂
[20:26] <~Dan> 🙂
[20:26] <+SAWoodard> Will any of you be making it to GenCon this year?
[20:26] * ~Dan raises hand
[20:26] <~Dan> Indeed! As a member of the press! 😀
[20:26] <+MonkofLords> I shall!
[20:26] <+MonkofLords> As a member of not the press
[20:26] <+SAWoodard> Oh, fantastic! Looking forward to meeting you all then!
[20:27] <~Dan> Will you be at the Pinnacle booth?
[20:27] <+SAWoodard> You’ll have to check out the Pinnacle Seminar on Saturday! Lots of big announcements coming! 🙂
[20:27] <+Fazool> sadly not me, way too far
[20:27] <+SAWoodard> Yeah, I’ll likely be haunting the Pinnacle booth for much of the con.
[20:28] <+SAWoodard> All will be revealed online Fazool. I’ll be Tweeting @sawoodard
[20:28] <+Fazool> Pinnacle booth will be SPOOKY
[20:28] <+Fazool> cool
[20:28] <+SAWoodard> Any other 6G questions?
[20:28] <~Dan> How tough are starting PCs?
[20:28] <+Lin_Chong> Actually, what’s character creation like?
[20:29] <+Lin_Chong> Assume I have no experience with Savage Worlds, because I don’t.
[20:29] <+SAWoodard> Like most Savage Worlds games, I think PCs should exit the gate as “heroes”
[20:30] <+SAWoodard> Character generation is handled in the usual fashion, but with Sixth Gun-specific options and gear, etc.
[20:30] <+SAWoodard> Lin_Chong, there are quickstart rules available at Pinnacle’s website if you’d care to take a look at the process.
[20:32] <+SAWoodard> Oh, and the hardcopy will be in our now-standard “graphic novel” format, for those curious.
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[20:32] <+SAWoodard> In other words, you can slip it right alongside the Sixth Gun graphic novels and it will look right at home on the shelf.
[20:32] <~Dan> So you’ve covered the three forms of magic in the setting, but are there powered and/or nonhuman PCs? Things like werewolves and vampires?
[20:32] <+SAWoodard> 96-page, full-color book.
[20:32] <+Lin_Chong> Yes, I would like to look at it.
[20:34] <+SAWoodard> Werewolves are in the bestiary and they can infect via their bite, but resulting transformations are out of the player’s control… Unless your GM says otherwise! 🙂
[20:35] <+SAWoodard> But as the horror elements in the Sixth Gun are more of the “Gothic” variety, we stick to those sorts of “rules” for the most part.
[20:35] <+SAWoodard> Not ALL horror elements, just some… A few things in there are very much their own animal.
[20:35] <+SAWoodard> Comic writer Cullen Bunn is a mad man. Fantastic ideas!
[20:35] <~Dan> So all of the PCs are “normal” humans, some of whom have learned to cast spells?
[20:37] <+SAWoodard> Yep. Normal Joes… If you look at the comic, the female lead, Becky Montcrief begins as an innocent farm girl who then gets her hands on The Sixth Gun… EVERYTHING then changes for her.
[20:37] <~Dan> I’d imagine so. 🙂
[20:38] <+SAWoodard> I love the idea of regular folk dramatically affected by their proximity to magic, artifacts, monsters, the Six, etc.
[20:38] <~Dan> Are the Six Guns beacons for all things supernatural?
[20:38] <+SAWoodard> We have a new Edge called Six Sense… Some creatures have it, some people have it… And certain beings of the Spirit Realm are natually more sensitive, as well.
[20:39] <+SAWoodard> Did I mention that travel into the Spirit Realm is possible in the game, too? 😉
[20:39] <~Dan> You did not!
[20:39] <~Dan> What’s the Spirit Realm like?
[20:39] <+SAWoodard> And that is one nebulous weird world of possibilities.
[20:39] <~Dan> (Aside from having spirits, presumably.)
[20:40] <+SAWoodard> That place varies… You can enter them via crossroads (after offering tributes to crossroads demons) or you can occasionally just slip into them without even noticing.
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[20:41] <+SAWoodard> It could be a frozen tundra, a burning wasteland, or an alternate reality that existed once before…
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[20:41] <+SAWoodard> It gives the GM loads of possibilities for adventures.
[20:41] <+SAWoodard> We explore some of those environments in The Winding Way campaign.
[20:41] <+Vorthon> …Why do I have a feeling it’s at least mildly affected by the collective consciousness of humanity?
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[20:42] <~Dan> (Howdy, Songtress!)
[20:42] <~Dan> Vorthon: Ah, everyone has that feeling deep down.
[20:42] <+SAWoodard> Well, there are also insanely powerful creatures in there, as well… The Wendigo… Brrrrr… Just run…
[20:43] <+SAWoodard> And some beasts of the Spirit Realm occasionally drift through into our reality, as well…
[20:43] <~Dan> Are there reasons PCs would want to go there?
[20:44] <+SAWoodard> A lot of wisdom can be acquired in there…
[20:44] <~Dan> Wisdom like “don’t go where the Wendigo lives”?
[20:44] <+SAWoodard> LOL
[20:44] <+Vorthon> Or ‘don’t buy it shoes for christmas’? :u
[20:45] <+SAWoodard> And the Wendigo can take on different forms, as well. Danger… Danger… Danger.
[20:45] <+SAWoodard> 🙂
[20:45] <~Dan> 🙂
[20:45] <+Vorthon> Assuming it’s like the wendigo I’ve heard stories about, anyways.
[20:45] <~Dan> You’ve touched on this a bit, but can you describe the setting’s underlying cosmology? Or would that be to spoiler-y?
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[20:47] <~Dan> (Howdy, jeffszusz!)
[20:48] <+SAWoodard> Well, we’ll be discussing more of that in the Creature Feature for The Great Wyrms, so I won’t spoil too much about that yet… But just know that The Great Wyrms are ANCIENT and mysterious creatures that had much to do with the world’s development…
[20:49] <~Dan> Are they akin to dragons? Lovecraftian entities? Something else?
[20:49] <+SAWoodard> That said, the belief (heh) is that the Six Guns were actually brought into existence by the efforts of mankind…
[20:49] <+SAWoodard> I would say more Lovecraftian in nature…
[20:49] <+SAWoodard> They’re big and bitey with gnashing teeth…
[20:49] <+SAWoodard> 😉
[20:49] * ~Dan chuckles
[20:50] <~Dan> Okay! So a couple of quick notes.
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[20:50] <~Dan> First, Scott, please know that you are more than welcome to hang out with us as long as you like and to keep fielding questions if you like.
[20:50] <~Dan> For that matter, you are always welcome to hang out with us here and to discuss your work. 🙂
[20:51] <~Dan> (Just ask SolutionCat over there, one of your fellow game authors and a regular here. 🙂 )
[20:51] <~Dan> That said, in what remains of “regular time”, is there anything we haven’t covered that you’d like to bring up?
[20:51] <+Vorthon> …anything with more of a… Smithian, I guess the adjective would be, bent? Yanno, more abstract, referencing geometric shapes and complex patterns, as opposed to terrestrial life? (Although, I guess those rules mostly applied to his ‘mundane’ aliens…)
[20:51] <+Fazool> love me some Lovecraft
[20:52] <+Fazool> where can we meet you besides GenCon?
[20:52] <~Dan> (Oh, and Fazool, I hope you’ll stick around as well. 🙂 )
[20:52] <+Fazool> or hear more of you chatting about the stuff?
[20:52] <+Fazool> thanks Dan!
[20:52] <+Fazool> it’s been fun even though I had to keep going away (the real life, darn it)
[20:52] <+SAWoodard> Vorthon, it’s all pretty organic, goopy stuff with teeth and claws… As I said, more horror/fantasy as opposed to non-Euclidian (sp?)
[20:53] <+SAWoodard> The big one for me will be GenCon, but as I said, you can always follow me on Twitter @sawoodard.
[20:53] <+SAWoodard> I’m on the book of face, as well…
[20:53] <+Vorthon> Ah. S’just that when it comes to Lovecraft-style cosmic horro, I’ve been on a C. A. Smith binge for the past few months. Actually come to prefer him over Lovecraft. 😛
[20:54] <+SAWoodard> I also produce and co-host some pop-culture podcasts available via g2vpodcast.com But we only occasionally discuss gaming (the focus is more on films and TV, etc.)
[20:54] <+Fazool> oh I’m checking that out now, cool
[20:54] <+SAWoodard> Hey Dan, can you toss the Kickstarter link up one more time?
[20:54] <~Dan> Certainly!
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[20:54] <~Dan> (Link: https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search)https://www.kickstarter.com/projects/545820095/the-sixth-gun-rpg-for-savage-worlds?ref=nav_search
[20:54] <+MonkofLords> Hyup
[20:54] <~Dan> Oh, I do have one more question.
[20:55] <+SAWoodard> Shoot!
[20:55] <~Dan> What the heck is happening in that KS picture? 🙂
[20:55] <~Dan> The bearded guy with the sword and chains and coffin and stuff, I mean.
[20:55] <+SAWoodard> That, my friend, is one of the craziest villains from the comic (and one of my fav characters)! General Oliander Bedford Hume
[20:56] <~Dan> What’s his deal? 🙂
[20:56] <+SAWoodard> That guy is undead and wherever he goes, he travels with his coffin which he can animate and use to attack people with… It’s nuts!
[20:56] <+Fazool> haha
[20:56] <+Fazool> home is never far away
[20:56] <~Dan> So he was dead, but he was ex-Humed?
[20:56] <+SAWoodard> He was killed, bound in silver chains, and dumped down a well…
[20:56] <+SAWoodard> Clever girl!
[20:57] <+MonkofLords> 2/10 dan
[20:57] <+SAWoodard> LOL
[20:57] <~Dan> 😀
[20:57] <+SAWoodard> He has a pretty great miniature too
[20:57] <+etaoinshrdlu> 1/10
[20:57] <+etaoinshrdlu> that was terrible
[20:57] <+MonkofLords> You’re right, I was being too generous eta
[20:57] <~Dan> Thank you!
[20:57] <+Fazool> 11/10 🙂
[20:58] <~Dan> \o/
[20:58] <+SAWoodard> And the two other characters in that image are Drake Sinclair and Becky Montcrief.
[20:59] <+MonkofLords> Question, if you don’t mind. Is Sorcery an evil thing? Or just a neutral magic thing?
[20:59] <+SAWoodard> Anyway, I really hope you all enjoy the game and please support the Kickstarter if you can!
[20:59] <+Fazool> thanks for chatting!
[20:59] <+SAWoodard> It’s pretty neutral… Even one of the heroes in the comic, Gord Cantrell, uses Necromancy.
[20:59] <+SAWoodard> Dangerous, but neutral. Needs must and all that.
[20:59] <+MonkofLords> Okay, just checking! Sorry to keep ya!
[20:59] <~Dan> Thanks for visiting with us, Scott!
[20:59] <+SAWoodard> I had a great time! Would happily do it again!
[20:59] <~Dan> Can you hang just a sec while I post the log and get you the link?
[20:59] <+Fazool> *applause*
[21:00] <+SAWoodard> You all have a fantastic night and you can always PM me with other questions!
[21:00] <+SAWoodard> I’m easy to contact
[21:00] <+SAWoodard> See a bunch of you at GenCon!!!
[21:00] <+SAWoodard> Thanks Dan for setting this up!@
[21:00] <+MonkofLords> Hyup
[21:00] <+Fazool> yes this was nice
[21:00] <~Dan> Certainly! I’ll get the log up now and link you.