[19:02] <+BrendanDavis> My name is Brendan Davis. I am one owner of Bedrock Games.
[19:03] <+BrendanDavis> We are working on a wuxia-inspired RPG called Wandering Heroes of Ogre Gate. It uses the same core system as our previous game Sertorius.
[19:04] <+BrendanDavis> The Setting of Wandering Heroes of Ogre Gate is inspired by Wuxia and martial arts fantasy. It is the world of Qi Xien, a place where a powerful energy blazes in every part of nature and can be tapped by martial experts to perform incredible Kung Fu techniques. Characters live in a martial underworld beneath the shadow of a corrupt and wicked empire. Their re
[19:04] <+BrendanDavis> Their reality is one of bloodshed and martial sects where reputation and loyalty are what matter. A noble few will rise above it all to become beacons of justice, aiding the downtrodden and protecting the weak with their martial abilities.
[19:05] <+BrendanDavis> Done
[19:06] <~Dan> Thanks, BrendanDavis! The floor is open to questions!
[19:06] <+SolutionCat> What is the core mechanics of the game? classes? races? point buy?
[19:06] <~Dan> So for those who missed your previous Q&A, can you give us a quick recap of the system?
[19:07] <+BrendanDavis> It is a skill based game. Skills are grouped in primary and secondary skills. Players can assign 12 points to their primary skill groups and 6 to their secondary skill groups.
[19:08] <+BrendanDavis> To perform actions you roll a number of d10 equal to your Skill rank and take the single highest result.
[19:09] <+BrendanDavis> In Wandering Heroes of Ogre Gate there are no classes and races are an optional feature (this is different from Sertorius which does have backgrounds and treats races as a standard feature).
[19:10] <+BrendanDavis> There are four broad categories of Kung Fu: External, Internal, Lightness Kung Fu and Pressure Point Techniques. Characters have ranks in each of these which determine how well they perform in each of these categories. At character creation you start with 6 Kung Fu Techniques and can learn more from manuals and teachers.
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[19:11] <+BrendanDavis> Characters also have a Qi rank. This starts at one and goes up as they increase in power. Your Qi rank improves defenses, health, scales some technique powers and gives you access to more powerful techniques.
[19:11] <+BrendanDavis> (DONE)
[19:15] <~Dan> Now, as I recall, Sertorius has a fairly limited scale. How to you achieve over-the-top Kung Fu powers in WHoOG?
[19:16] <+BrendanDavis> The limited scale is tied to the skills themselves (which have ranks of 0-3) and to the d10 roll. But kung fu techniques have Qi levels (a bit like spell levels) of 1-6
[19:17] <+BrendanDavis> Every Kung Fu Technique is a discrete power so that gave us a lot of flexibility with them. A high QI Level Kung Fu Technique can do a considerable amount of damage and potentially target a lot more people than a lower level one.
[19:17] <+BrendanDavis> Because many of the Kung Fu Techniques scale, as you go up in Qi Rank, the increase in power.
[19:17] <+BrendanDavis> (Done)
[19:19] <~Dan> Can you give us an example or two of what powers can accomplish on the high end? Are we talking Fist of the North Star here?
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[19:21] <+BrendanDavis> It can get to that level. This is modeled on Wuxia movies, but even more so on wuxia television series and even martial arts fantasy series (where the power levels get pretty high). For the wuxia range, things go to QI level 6 (they can go higher for Profound Master and Immortal play).
[19:21] <+BrendanDavis> An example of a Qi level six power that is pretty beefy would be Path of the Dragon
[19:21] <+BrendanDavis> This creates a large pillar of energy that sweeps over your enemies
[19:22] <+BrendanDavis> Another would be the Phoenix Dragon Strike, which requires two people and creates an enormous flood of Qi energy that strikes people in a 300 foot area
[19:22] <+BrendanDavis> (Done)
[19:23] <~Dan> That’s pretty impressive.
[19:23] <~Dan> How closely do Qi powers mirror Sertorious magic in terms of power level and mechanics?
[19:24] <+BrendanDavis> very closely. When we made Sertorius I was deliberately trying to model a lot of wuxia powers in the spell system itself.
[19:24] <~Dan> Do they share the same world?
[19:25] <+BrendanDavis> When we decided to go ahead with Ogre Gate, we made some minor changes. But the fundamental mechanic of Cathartic and Non-Cathartic is there .
[19:25] <+BrendanDavis> They share the same universe
[19:25] <+BrendanDavis> In a sense
[19:25] <~Dan> How so?
[19:26] <+BrendanDavis> The setting where Ogre Gate takes place (Qi Xien) was created by Aetia (who is the creator deity in Sertorius)
[19:26] <+BrendanDavis> She created because she was disappointed with the way magic had flooded Gamandria and wanted a more perfect world.
[19:27] <~Dan> By “world” in this case, do you mean something like “dimension”?
[19:27] <+BrendanDavis> However something from Gamandria broke through creating a great disruption that flooded QI Xien with Qi energy and created ripples through the different realms she had established.
[19:27] <~Dan> Or actual planets?
[19:27] <+BrendanDavis> Dimension
[19:27] <~Dan> Gamandria being the world of Sertorius?
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[19:27] <~Dan> (Howdy, Le_Squide!)
[19:27] <+BrendanDavis> Correct
[19:27] <~Dan> Gotcha.
[19:28] <&Le_Squide> (Heya)
[19:28] <+BrendanDavis> Hello Le Squide
[19:28] <~Dan> So is Qi the only source of supernatural power in Qi Xien?
[19:28] <+BrendanDavis> Not the only source, but the only source accessible to humanity
[19:28] <+BrendanDavis> There are also rituals. But for those you are asking other beings to perform deeds for you.
[19:29] <~Dan> I forget… Are rituals present in Sartorius as well?
[19:29] <~Dan> Sertorius, sorry
[19:29] <+BrendanDavis> Yes, but they are quite different.
[19:29] <~Dan> How so?
[19:30] <+BrendanDavis> In Ogre Gate you can take ranks in different Rituals and each one has pretty spectacular effect (though it comes with some risk). So there is a Ritual to petition the five ghosts to harm someone for example.
[19:30] <~Dan> The five ghosts?
[19:31] <+BrendanDavis> These are five powerful spirits each specializing in a particular vice. Their individual names vary greatly though they are usually associated with a color that remains fairly constant.
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[19:32] <+BrendanDavis> If you perform the ritual correctly they can harm your enemies.
[19:33] <+BrendanDavis> (done)
[19:33] <~Dan> Does gunpowder exist in this world?
[19:33] <+BrendanDavis> Yes
[19:33] <~Dan> How is it used?
[19:33] <+BrendanDavis> It also exists in Gamandria
[19:34] <+BrendanDavis> Mainly for fireworks but there are a couple of weapons that use gunpowder in the rules (fire lances for example).
[19:34] <~Dan> Fire lances?
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[19:35] <+BrendanDavis> Yes they are basically spears with a tube for firing projectiles at your enemies. You would typically get one shot off on them then resort to using it as a spear.
[19:35] <~Dan> (Welcome, Guest! Please set your name with the /nick command; e.g., /nick Dan 🙂 )
[19:36] <+BrendanDavis> Here is an example: (Link: http://img2.wikia.nocookie.net/__cb20120131022031/althistory/images/e/ed/Single_Fire_Lance.jpg)http://img2.wikia.nocookie.net/__cb20120131022031/althistory/images/e/ed/Single_Fire_Lance.jpg
[19:36] <+BrendanDavis> That is just a random page on the internet
[19:36] <+BrendanDavis> (done)
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[19:37] <~Dan> (Howdy, MonkofLords!)
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[19:37] <~Dan> Could you tell us a bit more about the political situation in the setting?
[19:38] <~Dan> (Thanks, davidrmatthias! Here for the Q&A? 🙂 )
[19:38] <+davidrmatthias> yeah
[19:38] <+BrendanDavis> Yes. The present situation is most of the martial heroes have taken refuge in the southern frontier, a region known as the Banyan, due to the rise of an evil emperor about 100 years ago.
[19:38] <~Dan> (In progress! The floor is open to questions!)
[19:39] <+BrendanDavis> The Empire is at war with a southern Kingdom called Hai’an (which is what remains of those loyal to the former Emperor).
[19:40] <+BrendanDavis> Most of the early adventuring is assumed to take place in the southern frontier. Though over time it is assumed they will spread out from there.
[19:41] <~Dan> I take it that the evil emperor is immortal, or at least very long-lived?
[19:42] <+BrendanDavis> Yes, his reign began 97 years ago and there are rumors that his long life is a product of magic. He definitely isn’t an immortal in the sense of the word within the genre, but he has achieved supernatural longevity.
[19:42] <+davidrmatthias> in the campaign will players actions have a direct or indirect influence on the setting in regards to the emperor
[19:43] <+BrendanDavis> They can David. If they try to kill him for example and succeed, then that would have a pretty big impact on things.
[19:44] <+BrendanDavis> However the big hindrance is the different martial sects that players belong to. These are constantly feuding with one another and haven’t really been able to rise up as a unified force against the emperor.
[19:44] <+BrendanDavis> (done)
[19:44] <~Dan> On a related note, IIRC, the heroes of Sertorius start out as extremely noteworthy and rare individuals. Is the same true of the martial heroes of WHoOG, or are Qi powers relatively common?
[19:44] <+davidrmatthias> I see makes perfect sense
[19:45] <+BrendanDavis> It is different in Ogre Gate. They start out slightly weaker but can get more powerful than Sertori over time (at least in terms of physical toughness and fighting ability).
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[19:47] <+BrendanDavis> Qi powers are more common than Sertori were in Gamandria. Basically anyone can learn how to utilize Qi based Kung Fu Techniques.
[19:47] <+BrendanDavis> (done)
[19:47] <~Dan> Gotcha.
[19:48] <~Dan> So in any given village, how likely is it that a Qi user lives there?
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[19:48] <+BrendanDavis> I don’t have an actual probability listed in the book, but there is a solid chance that one resident knows Kung Fu.
[19:48] * ~Dan nods
[19:48] <+BrendanDavis> It kind of depends on where you are.
[19:48] <~Dan> Right
[19:49] <~Dan> So are there any default assumptions about what the heroes are likely to be doing as they start out?
[19:51] <+BrendanDavis> Things can vary of course, but they are assumed to belong to a sect (not necessarily the same one) and their initial goals are probably going to be things like finding manuals to learn new Kung Fu Techniques or protecting the weak from villainous Kung Fu Experts (of course they don’t have to be heroes if they don’t want).
[19:51] <+BrendanDavis> The political conflicts between martial sects are a big part of the game as well
[19:52] <+BrendanDavis> But it is pretty open. The chief assumption is they will be wandering and fighting. Beyond that it is pretty up to the group how they want to proceed.
[19:52] <+BrendanDavis> (Done)
[19:53] <~Dan> Are there monsters in the setting?
[19:55] <+BrendanDavis> Yes, but they are somewhat optional. Pure wuxia usually doesn’t have much in the way of monsters. But I just find it works better in terms of gaming to have plenty of monsters and supernatural elements. So we really blended wuxia with some other genres like Xian Xia arrive at our sweet spot. So there are things like Fox Demons, Hungry Ghosts, Hopping Vampires
[19:55] <+BrendanDavis> There are also immortals, deities, various spirits, etc.
[19:55] <~Dan> What is Xian Xia?
[19:55] <+BrendanDavis> They are stories or shows about immortal heroes.
[19:56] <+BrendanDavis> Also about mythic stuff
[19:56] <~Dan> Ah, I see.
[19:56] <~Dan> How common are such creatures by default?
[19:56] <~Dan> And do they serve the evil emperor?
[19:57] <+BrendanDavis> They are common enough, but we still wanted to emphasize the wuxia aspect. So on the encounter tables for example you won’t usually get something like a Demon result unless you land on the second tier of the table.
[19:58] <+BrendanDavis> The Emperor has a sorcerer giving him a hand and he uses a special ritual to turn martial heroes loyal to him by cutting out their heart and preserving it in a box. This also has the effect of making them very difficult to kill.
[19:59] <~Dan> So sorcery exists but isn’t available to the PCs? Or is this sorcerer just really in the know about the rituals you mentioned?
[19:59] <+BrendanDavis> He is trying to gain access to the powers of an ancient ruler called the Demon Emperor.
[19:59] <+BrendanDavis> The sorcery is from the Rituals. So players who want could also go around cutting out peoples hearts to gain their loyalty (but the cost would be pretty stiff after a while).
[20:00] <+BrendanDavis> (done)
[20:00] <~Dan> So sorcerers in the setting are a bit like the sword-and-sorcery Thulsa Doom types? They can do nasty things if they have time to prepare but aren’t going to be “zapping” anyone?
[20:01] <+BrendanDavis> Sort of. They are based on Daoist magic.
[20:01] <+BrendanDavis> Though we’ve taken a lot of liberties and amped up some stuff.
[20:01] <+BrendanDavis> But a lot of the material I found in research didn’t need much amping up to be honest.
[20:01] <~Dan> Hmm… So what (if anything) could a sorcerer in this setting pull off if forced into combat?
[20:02] <+BrendanDavis> Not much. They wouldn’t have time to pull off a spell. Most spells take an hour at the very least and often require pretty elaborate set up.
[20:02] <+BrendanDavis> But that doesn’t mean a sorcery wouldn’t be good at fighting. You could be a sorcerer and also know how to use Kung Fu.
[20:03] <+BrendanDavis> (done)
[20:04] <~Dan> Does Kung Fu in the setting rely mostly on armed or unarmed combat? Or is it an even mix?
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[20:04] <~Dan> (Howdy, Silverlion!)
[20:05] <+BrendanDavis> It leans more on armed, but there is plenty of unarmed as well. I tend to think of wuxia as having more swordplay in it, so we wanted to have plenty of Kung Fu techniques that utilize weapons.
[20:05] <~Dan> Does that include archery?
[20:05] <+BrendanDavis> Yes. Though there are limited archery techniques.
[20:06] <~Dan> Limited in number or in power?
[20:06] <+BrendanDavis> In number. We needed to leave more room for swords, daggers, fly whisks and meteor hammers. So I think there are about 2-3 specifically Bow related Kung Fu Techniques.
[20:07] <+BrendanDavis> There are also some generalist techniques that could be applied to the bow.
[20:07] <~Dan> How big of a part does armor play?
[20:07] <+BrendanDavis> Of course one assumption in the game is players will devise their own techqniues around their weapons and skill set with GM approval.
[20:07] <+BrendanDavis> Amor is present but it isn’t that big a part of the game.
[20:08] <~Dan> Is it not that effective?
[20:08] <+BrendanDavis> We also changed how it works in Ogre Gate.
[20:08] <~Dan> How’s that?
[20:08] <+BrendanDavis> Armor is useful against people who don’t know Kung Fu. But against someone employing Kung Fu Techniques it has no real effect.
[20:09] <+BrendanDavis> Rather than rely on Armor martial heroes can raise their defenses as their Qi level goes up.
[20:09] <~Dan> Does that mean that if you swing a sword using a Kung Fu technique, armor might as well not be there?
[20:10] <+BrendanDavis> Basically.
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[20:10] <~Dan> (Welcome to #rpgnet, DLHawkins!)
[20:10] <@Silverlion> Allo!
[20:10] <+DLHawkins> Hi!
[20:11] <~Dan> (Here for the Q&A? 🙂 )
[20:11] <+BrendanDavis> Hello DL and Silverlion
[20:11] <@Silverlion> BrendanDavis: I missed the start are there tools to build your own Kung Fu styles/modes?
[20:12] <+BrendanDavis> The game doesn’t really deal with styles. It has about 180 discrete kung fu techniques grouped according to Lightness Kung Fu, Extrenal Kung Fu, Pressure Point and Internal Kung Fu. Styles are created by sects or individual masters having a list of Kung FU Techqniues that fit a particular theme.
[20:13] <+BrendanDavis> But the list of 180 techniques is just a start and there are guidelines for players devising their own techniques
[20:13] <+BrendanDavis> (done)
[20:14] <+BrendanDavis> So just to give an example, if you wanted to have a character who mastered Iron Claw style or something you would simply try to take all the relevant “Claw” techniques and unarmed techniques (maybe a few leaping and flying techniques) that fit that concept.
[20:14] <@Silverlion> Do you incorporate the code of Xia into the game in any mechanical way?
[20:15] <~Dan> How focussed do the characters tend to be?
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[20:15] <~Dan> (Howdy, Eloy-3EG! This is a nice surprise. 🙂 )
[20:15] <+Eloy-3EG> just popping in to see what chat you have on tap
[20:16] <+BrendanDavis> There is a xia code in the game. It doesn’t have mechanics to it though. It is simply the cultural code that the martial heroes in the setting would be expected to abide by. And violating it can affect your standing and your reputation (reputation does have mechanical support so in that respect it matters).
[20:16] <~Dan> (BrendanDavis: Want to give Eloy-3EG the relevant link? 🙂 )
[20:16] <+BrendanDavis> Hi Dan, can you elaborate on what you mean by focused?
[20:17] <+BrendanDavis> Eloy- We are discussing this game: (Link: http://www.bedrockgames.net/Wandering-Heroes-of-Ogre-Gate.html)http://www.bedrockgames.net/Wandering-Heroes-of-Ogre-Gate.html
[20:17] <~Dan> BrendanDavis: Well, I mean, to be effective, to they need to stick closely to a given style.
[20:17] <~Dan> ?
[20:18] <+BrendanDavis> Well, I think to be effective characters do need to pick their techniques somewhat deliberately. Focus isn’t so much the key as having techniques that give you a range of options during a fight.
[20:18] <&Le_Squide> How would you compare Wandering Heroes to Qin or Weapons of the Gods?
[20:20] <+BrendanDavis> Le Squide: I only have passing familiarity with Qin and haven’t played Weapons of the Gods. So I can’t really say.
[20:21] <&Le_Squide> Ok!
[20:21] <&Le_Squide> Can an experienced fighter fight off a bunch of regular men?
[20:21] <+BrendanDavis> Yes. We just had a group of heroes wipe out 30 bandits in 1 round.
[20:22] <~Dan> Holy crap. O.o
[20:22] <~Dan> How many heroes?
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[20:23] <+BrendanDavis> I think we had four present for that session (but it could have been 5 or 6 if it was a full house)
[20:23] <~Dan> (Howdy, Monochrome_Tide!)
[20:24] <+BrendanDavis> That was one of the things we wanted to make sure the game could do.
[20:24] <~Dan> Yeah, that seems like a requirement.
[20:25] <~Dan> What sorts of attacks were they using? Qi-powered multi-attacks? “Explosive” attacks?
[20:25] <+DLHawkins> Regarding NPC’s, is their system in place for Rival individuals and Schools? Like an “Arch Nemesis” ala the witch in Crouching Tiger Hidden Dragon?
[20:25] <+BrendanDavis> They were using all kids of attacks. I don’t recall specifically what they were at the moment. But I do know they definitely had a few that either hit large areas or did things like enabled characters to spear multiple foes with a blade.
[20:27] * ~Dan nods
[20:27] <+BrendanDavis> DL: There is a Flaw called Enemy, which you can take at character creation. But really the thing that brings that stuff like Jade Fox to the fore is the Grudge system
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[20:27] <~Dan> (Howdy, egyptian!)
[20:27] <~Dan> Oooo… How does the Grudge system work?
[20:28] <+BrendanDavis> Essentially on encounter tables you can roll a result that says “Roll on Grudge Table” and the Grudge table contains the people who have active grudges against the party. There is a strong emphasis on having grudges arise when they kill certain people.
[20:28] <+BrendanDavis> In playtest this has worked very well
[20:29] <+BrendanDavis> As an example the party in my campaign killed a character named Madame Hamaya. But she had a lover named Dancing Hawk and he kept showing up again and again (often hiring martial experts better than himself) to get revenge. Eventually they ended up killing him as well.
[20:30] <~Dan> On a related note, how easy is it to stat up NPCs on the fly? I’d think strings of Qi powers might make that tricky.
[20:32] <+BrendanDavis> Bandits are easy because they have no kung fu powers. Doing skills on the fly is simple (just assign 0-3 ranks based on how tough they are). But you do have to have either look up kung fu techniques or have them down when running combats. As a rule of thumb I like to pencil in notes on 3-4 techniques for any character I know may come up.
[20:32] * ~Dan nods
[20:33] <~Dan> Do monsters have access to Qi powers, or do they have unique powers of their own?
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[20:33] <+BrendanDavis> Usually they just have unique powers of their own but some know kung fu. The players in my current campaign met a snake demon who has been cultivating magic to become human and knows considerable kung fu.
[20:34] <+BrendanDavis> In her case she had both demon powers and kung fu abilities.
[20:34] <+BrendanDavis> (done)
[20:35] <+BrendanDavis> I should mention a key concept in the Kung Fu Techniques is counters. Some are tagged with “(counter)” and this means they can be used to defend against attacks. This is pretty important in the game. Not only are they used to evade attacks, they can be used to attack someone while they are trying to attack you.
[20:36] <&Le_Squide> I’m sorry if I missed this earlier, but do you know when you’re planning to release this?
[20:36] <+BrendanDavis> We are hoping for a fall release Le Squide.
[20:37] <+BrendanDavis> The manuscript is basically done. Edits start next month. If everything goes smoothly it should be out in the fall
[20:37] <+BrendanDavis> But we don’t want to rush if, for example, an artist needs more time to finish some pieces or if we decide something needs revision.
[20:37] <+BrendanDavis> (done)
[20:38] <~Dan> How would you describe the games in terms of moral ambiguity? How clear cut is the good/evil divide?
[20:38] <~Dan> game, rather
[20:38] <+BrendanDavis> I would describe this as coming from the Killer Clans and Smiling Proud Wanderer tradition of morality in wuxia
[20:39] <+BrendanDavis> It is pretty morally gray and brutal with a lot of hypocrisy going on with the more “orthodox” sects
[20:39] <~Dan> But is the “evil emperor” pretty definitively evil?
[20:40] <+BrendanDavis> Yes, there are clear evils like that in world. But that doesn’t mean everything is black and white either.
[20:40] * ~Dan nods
[20:40] <~Dan> Is it difficult for players to be true-blue heroes?
[20:41] <+BrendanDavis> Being a hero isn’t without consequence but it also isn’t impossible. The nature of the setting tends to lend itself to tough choices.
[20:41] * ~Dan nods
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[20:41] <~Dan> (Howdy, Lin_Chong!)
[20:42] <+BrendanDavis> This is particularly the case when a character is torn between loyalty to sect and loyalty to a particular principle.
[20:42] <~Dan> I ask because in some settings, playing a paladin type isn’t just difficult, but somehow missing the point.
[20:43] <+BrendanDavis> I see. I think the GM and the players have a certain amount of flexibility there. It is going to boil down to how you approach the setting material. In my own campaign sects tend to have a Killer Clans, gangster streak to them, so it is pretty hard to escape the cycle of grudges and bloodshed in the martial world. That makes being a paladin type character pre
[20:43] <+BrendanDavis> pretty tough
[20:43] <+BrendanDavis> But that is just how I run it.
[20:44] * ~Dan nods
[20:44] <~Dan> I follow you.
[20:44] <~Dan> What IS the Ogre Gate?
[20:45] <+BrendanDavis> That is the portal between Gamandria and Qi Xien (though it is worth mentioning that the inhabitance of the setting do not know this—they just think of it as the ruined palace of The Demon Emperor—who is the one who created the portal in the first place).
[20:46] <+BrendanDavis> We planted that seed in the Sertorius rulebook if you look up the Ogre Gate entry in the Grim Chapter.
[20:47] <~Dan> Is that the only means of a crossover game?
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[20:48] <~Dan> (Howdy, Teller!)
[20:48] <+BrendanDavis> That would be a call for the GM to make. You could certainly do a cross-over game. But there are bad implications for Sertori who do cross over.
[20:48] <~Dan> Oh? How so?
[20:49] <+BrendanDavis> They’d essentially be viewed as demons by the deities of the setting (in the eyes of the Enlightened Goddess they’d be no different from the Demon Emperor himself).
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[20:49] <~Dan> (Welcome to #rpgnet, Guest75! Please set your name with the /nick command; e.g., /nick Dan 🙂 )
[20:49] <+BrendanDavis> Going the other way, the GM would need to decide if heroes keep their abilities once in Gamandria (because Qi energy isn’t flowing freely there it is contained within the Sertori).
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[20:50] <~Dan> (Thanks, Fuseboy! Here for the Q&A?)
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[20:50] <+MichaelPrescott> Just popping in to see how it’s going. 🙂
[20:50] <+BrendanDavis> Hey Michael!
[20:50] <+MichaelPrescott> Hey!
[20:51] <+BrendanDavis> Michael did the border, header and mapping for Ogre Gate.
[20:51] <~Dan> Ah… So Qi energy is synonymous with magic? It just shows up in different ways?
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[20:51] <~Dan> Cool! Glad to have you here, MichaelPrescott!
[20:51] <+MichaelPrescott> Thanks!
[20:52] <+BrendanDavis> Yes. Qi magic is basically divine energy in the setting. In Gamandria it was unleashed when a god died. In Qi Xien it was unleashed when the Demon Emperor sacrificed countless sertori to create a breach between the worlds, flooding Qi Xien with the stuff.
[20:52] <+BrendanDavis> In Gamandria it shows up in the form of Sertori. In Qi Xien it is flowing through all things and people can cultivate it.
[20:53] <+BrendanDavis> (done)
[20:53] <~Dan> So in theory, would it be possible for people in Qi Xien to learn to cast spells rather than use Kung Fu abilities?
[20:54] <+BrendanDavis> Not entirely. It does’t work identically to sertori magic. Though once they become immortals they would receive sertori like abilities bestowed on them by the Goddess.
[20:55] <+Lin_Chong> What are we talking about?
[20:55] <+BrendanDavis> In Qi Xien people are actively harnessing the energy and using it along their meridian points through a dynamic set of techniques. IN Gamandria it is more like static powers that resided in your soul.
[20:55] <+BrendanDavis> Wandering Heroes of Ogre Gate: (Link: http://www.bedrockgames.net/Wandering-Heroes-of-Ogre-Gate.html)http://www.bedrockgames.net/Wandering-Heroes-of-Ogre-Gate.html
[20:55] <+BrendanDavis> (done)
[20:55] <~Dan> Well, to rephrase: Is Kung Fu the only way for mortals to harness Qi? Would that be the case if Qi were free-flowing in Gamandria?
[20:56] <+BrendanDavis> Yes, Kung Fu is the only way for mortals to harness Qi.
[20:56] * ~Dan nods
[20:57] <~Dan> Is there anything we haven’t covered that you’d like to bring up in what remains of “regular time”?
[20:57] <+BrendanDavis> It is an open question if it would be the same in Gamandria if Qi were free flowing (and this is something me and one of the designers actually discussed a bit). The big difference is Aetia (who is known as the Enlightened Goddess in Qi Xien) made the worlds very differently and had a more direct hand in shaping the structure of Qi Xien. That might make them
[20:57] <+BrendanDavis> have very different results under similar conditions.
[20:57] <+BrendanDavis> I can’t think of anything.
[20:57] <+BrendanDavis> I have about ten minutes after regular time to field any other questions.
[20:58] <+Lin_Chong> What’s Gamandria?
[20:58] <~Dan> Cool. 🙂 Well, if you’ll give me just a minute here, I’ll get the log posted and get you the link. 🙂
[20:59] <+BrendanDavis> Gamandria is the world where our game Sertorius is set: (Link: http://www.bedrockgames.net/untitled1.html)http://www.bedrockgames.net/untitled1.html
[20:59] <~Dan> And thanks very much for joining us!
[20:59] <+BrendanDavis> No problem. Had a blast.