[19:38] <+MikeStewart> Hello, my name is Mike Stewart and I’m a gamer. π
[19:39] <+MikeStewart> Ten years ago my wife Liz introduced me to the Victorian era for study and novels. Inevitably our gaming caught up with that interest, and we wondered how a Victorian era world would handle the concept of superheroes or supervillains (ie SuperMankind).
[19:40] <+MikeStewart> So, with help from Troll Lord Games I designed a siege engine game that (I feel) captures both the flavor of Victorian adventuring with the haddition of steampunk future-science, magick, and supers.
[19:41] <+MikeStewart> Thus, Victorious was born! Done
[19:41] <~Dan> Thanks, MikeStewart!
[19:41] <~Dan> The floor is open to questions!
[19:41] <+JGray> Yay for finding a niche in the Victorian genre that is different!
[19:41] <+JGray> Will there ever be Sentinels of Victorious?
[19:41] <~Dan> (Oh, Guest73, Guest07, you guys can set your names with the /nick command; e.g., /nick Dan π )
[19:42] <+MikeStewart> Thanks JG, I find doing something different challenging and interesting. (done)
[19:42] <~Dan> MikeStewart: You needn’t use (done) after each post unless you just want to. It’s mostly to indicate the end of extended responses. π
[19:42] <+Matthew> Q: What kind of game engine do you use for your RPG?
[19:42] <+MikeStewart> Sorry, I dont’ catch the ‘sentinals’ reference?
[19:42] <~Dan> (Barney, Matthew, thanks, guys!)
[19:43] <+JGray> Sentinels of the Multiverse is a card game featuring superheroes. Green Ronin just announced they and the company that make Sentinels will make a card game using those rules for their Mutants and Masterminds universe.
[19:44] <~Dan> (Welcome to #rpgnet, Guest10! Please set your name with the /nick command. π )
[19:44] <~Dan> (e.g., /nick Dan)
[19:44] <+MikeStewart> Matthew, the game is based on Troll Lord’s siege engine, but with a bit more flexibility in customization of characters. There are classes, but players are free to come up with individual concepts.
[19:45] <~Dan> MikeStewart: Do you have a character sheet posted that we can reference?
[19:45] <+Guest73> Hello.
[19:45] <~Dan> (Hello, Guest73! Please set your name with the /nick command; e.g., /nick Dan π )
[19:46] <+Liz> Here is a free one we have on our website: (Link: http://victoriousrpg.com/resources/)http://victoriousrpg.com/resources/
[19:46] <+MikeStewart> Hello! Welcome to the madhouse! π
[19:46] <+MikeStewart> Ah JG, I doubt there is a card game in Victorious’ future but you never know…
[19:47] <+JGray> Do you get a lot of League of Extraordinary Gentlemen comparisons?
[19:47] <+Matthew> How long did it take for you to fine tune the game?
[19:47] <~Dan> (Welcome to #rpgnet, Gust!)
[19:48] <+Guest73> nick Tylermo
[19:48] <+MikeStewart> JGray, yes… Its inevitable I guess. One of the fascinating things about the Victorian era is the ‘Scientific Romance’; or what we call scifi today. A lot of the comic book tropes (mad scientists, world conquest, etcl) were actually started in these novels of the 1880s.
[19:48] <+JGray> Science Romance to Pulp to Comics.
[19:48] <+Gust> What was your favorite historical character and favority fictional character to stat?
[19:50] <+MikeStewart> Matthew, as Liz will attest I’m still tinkering with the system. π I think it was ready for publication (with edits) probably around 2007-8 or so. Trouble in the printing and artist issues kept things until last year.
[19:51] <+MikeStewart> Gust, I’d probably say Baba Yaga. She’s just so nasty yet unpredictable. A BBEG one moment, a possible ally the next.
[19:51] <~Dan> BBEG?
[19:51] <+MikeStewart> As for the historical, I’d say Theodore Roosevelt, or Wavoka; a tie.
[19:52] <+DMJim> Mike, a common problem in super hero RPGs is players accustomed to play fantasy RPGs like murder hobos, which superheroes generally are not. Did you address this in the Victorious rules, and if so how?
[19:52] <+MikeStewart> Dan, BBEG=Big Bad Evil Guy/Gal
[19:52] <~Dan> Ah, I figured it was something like that. π
[19:54] <+Matthew> Rats…I have to get off the PC.Β π¦
[19:54] <+MikeStewart> Jim, I’ve tried to give the groups the latitude to make the game as dark or high adventure as they want. I have a system of “Campaign Alignments” that go from Law (Very orderly, think 50s Adv. of Superman) to Neutral (things are black and white with shades of grey) to Chaos (everyone’s out for themselves, there’s really no good or evil.)
[19:54] <+Matthew> Thanks for the quick intro!Β Hope to hear from you again soon!Β π
[19:55] <+MikeStewart> Sorry to hear that Matthew!
[19:55] <~Dan> Come by any time, Matthew!
[19:55] <+Guest73> In addition to Night of Jackals, are there more adventures in the pipeline?
[19:55] <~Dan> (Guest73: Please set your name with the /nick command. Thanks! π )
[19:56] <+MikeStewart> Guest 73, yes. I and a co-author are working on an ‘adventure path’ of 5-6 adventures all based in 1892 Chicago and the World Columbian Exposition. Along with H.H. Holmes of course!
[19:56] <+Guest73> .
[19:56] <+JGray> Nice!
[19:56] <+JGray> What’s the specific time frame of your narrative?
[19:56] <~Dan> (Welcome to #rpgnet, Guest52! Please set your name with the /nick command; e.g., /nick Dan π )
[19:58] <+MikeStewart> Beyond that, it will depend on how much I can bug Steve over at Troll Lord to sell more modules. I’ve got some that deal with the Martians of War of the Worlds, Barssomian Mars, the finding of Excalibur, Count Dracula and SuperMankind; and more. Just ask Liz!
[19:58] <~Dan> MikeStewart: Can you say a bit about the campaign settings of “Grand”, “Gilded”, and “Grim”?
[19:58] <~Dan> (Welcome to #rpgnet, Ray!)
[19:58] <+Liz> Yeah, I’m his first playtester. π
[19:59] <+MikeStewart> JGray, The game concentrates roughly from 1875 to 1905 or so. There’s no reason you couldn’t go earlier or Later I guess, but that’s my ‘sweet spot’ for research and ideas. <G>
[19:59] <~Dan> (Thanks, tylermo!)
[20:00] <+JGray> Interesting. My own balliwick with Castle Falkenstein is 1871 to 1879. After 1880 seems exotic to me because of it. π
[20:00] <+Gust> How would you include Sherlock Holmes in an adventure? Or would the “World’s Greatest Detective” just render all the heroes superfluous?
[20:00] <+DMJim> I heard at Gary Con that the core book has already gone to a second printing. Did I hear that right?
[20:00] <~Dan> (Question pause after DMJim’s question, please.)
[20:00] <+Ray> Mike, what would say your home game is like grand, gilded or grim?
[20:01] <+MikeStewart> Dan, that’s the other part of the chronicle “alignments”; thanks for bring me back on topic. <G> Those 3 terms are used to introduce adventuresΒ such as “A Grim Adventure for levels 3-5) This tells the Genteel Magistrate (GM) that its a low-powered adventure, more akin to Sherlock Holmes…
[20:02] <+MikeStewart> …wheras Gilded is the standard world of SuperMankind; think of supers on a power level of the 80s X-men. “Grand” means very high powered supers; think Green Lantern or Superman in the Age of Wonder graphic novel.
[20:03] <+Liz> Also, “low power” does not necessarily mean “low level”, right Mike?
[20:04] <+MikeStewart> Yes Liz, the way the character generation system is set up, the GM and players can decide to keep powers at a low power yet still go up in character levels.
[20:04] <+DMJim> The Paternostra Gang in Doctor Who are low-powered, but they still save the planet.
[20:05] <~Dan> Do the campaign settings have anything to do with the amount of weirdness in the world and/or how in the open it is?
[20:05] <+MikeStewart> Gust, that’s built into the system. A lot of people ask how Sherlock Holmes could associate with people who fly or shoot lasers out of their eyes. The siege engine allows this to be coverd by primes.
[20:05] <+JGray> Speaking of, how do you handle issues of race, gender, and sexual identity?
[20:07] <+tylermo> Would a character like Sherlock be given more prime attributes to compensate for his lack of powers?
[20:07] <+MikeStewart> It does this by letting people spend power ranks on powers, skills or attribute primes. If you look at Holmes in the Victorious rulebook you’ll see all six of his attributes are primes. This gives him an edge in attribute checks, skill checks, and saving throws as compared to the Crimson Blaster for Force Screen Lass. π
[20:07] <~Dan> While we’re on the subject, how do primes work?
[20:08] <+MikeStewart> Jim, believe it or not I don’t know. I know we sold out when we went to Rose City but other than that I’ve no info.
[20:08] <~Dan> (Oh, and question pause after my question, please. Sorry, Mike!)
[20:10] <+MikeStewart> Dan, Primes represent training or exemplary ability in a given attribute. These are the usual suspects (Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma). Whenever a check or saving throw is rolled against a given attribute, if its not a prime the base number is 18 or more to succeed. If it is a prime, the base number is 12. As you can see, t
[20:11] <~Dan> (Cut off at “as you can see, t”)
[20:11] <+MikeStewart> Oops, as you can see, this can be very helpful to a PC!
[20:12] <~Dan> Why not just have the prime give a +6?
[20:12] <+MikeStewart> Dan (Re: campaigns) Grim-Gilded-Grand is also factored into the weirdness; with Grim being bad things in the dark of night, with Grand being full steampunk with airships and magickal beings down the stree and faeries selling matches on the streetcorner.
[20:13] <~Dan> Gotcha.
[20:13] <+MikeStewart> Ray, my home game is probably Gilded, though I drift into Grim every now and then. I’m a big Call of Cthulhu fan. <G>
[20:14] <~Dan> (Welcome to #rpgnet, Guest46! Please set your name with the /nick command; e.g., /nick Dan π )
[20:15] <+DMJim> I love the suggested reading section of the Victorious website. That list gives Appendix N a run for its money.
[20:15] <+MikeStewart> JGray, I do mention the problems inherent with being SuperMankind in general, along with both women and minorities. However, IMO that’s really up to each group to enforce. The era was pretty bad at times, and in the rulebook I have an article called Victoria’s Secret: The Dark Side of Victorian Life that goes somewhat into it…
[20:16] <+Ray> Mike how many of your players characters became NPC’s in the books?
[20:16] <+MikeStewart> …but in the end its basically whatever your group’s comfort level is. Ask Liz about how much grief I put her female characters through though. <heh>
[20:17] <+Liz> Mike, π
[20:17] <~Dan> π
[20:17] <+MikeStewart> Dan, well that’s essentially it. Same thing, just different in how its described. I find 12/18 more intuitive, though I know losts of people who prefer to just think of it as a +6 and everythings a base 18. Some for some, others for others…!
[20:18] <~Dan> Fair enough. π
[20:18] <~Dan> Let’s see… Are you caught up?
[20:18] <+Liz> Two questions still to answer, it looks like.
[20:19] <~Dan> Thanks, Liz!
[20:19] <+MikeStewart> Jim, if it does its probably only for the annotated biblio. I find a brief paragraph describing a book useful, instead of just going into the book and only then finding out if its my cup of tea.
[20:20] <+MikeStewart> Ray, I’d say 2/3rds of them. Over half the heroes are former PCs, with The Dancer in pride of place as Liz’s character. She’s the Spider-man of my chronicle, as she’s eternally dealing with hard luck cases. <grin>
[20:21] <+Liz> I think we’re caught up now!
[20:21] <~Dan> Questions may resume!
[20:21] <+Liz> If we missed one, ask again!
[20:21] <+MikeStewart> Yeah, what she says… π
[20:21] <~Dan> What led you to add skills to the system? This struck me as a noteworthy departure from standard Seige.
[20:22] <+tylermo> Any other proposed sourcebooks?
[20:23] <+MikeStewart> Dan, well the siege engine has lots of skills if you think about it. They’re just limited to classes. If you collect those class-based skills and provide them for customization you’re onto something.
[20:23] <~Dan> Hmm. Interesting point!
[20:23] <+Liz> This is hilarious, because Mike always gripes about how much he hates skills when talking about 2E AD&D…! And yet skills do seem to go with the superhero RPG genre.
[20:24] <+MikeStewart> Not to mention, though I provide skills they’re very basic and wide-ranging. I’d compare them to AD&D’s secondary skills as much as anything. though I did combine all the Thiefy skills into “Roguery”.
[20:24] <+DMJim> Different genres, different beasts.
[20:24] <~Dan> I also note that you have combat skills.
[20:24] <~Dan> Which I like, btw.
[20:25] <+MikeStewart> Yes, but they’re very basic. Martial Arts just allows you to use your DEX mod instead of STR. The rest just give bonuses to use, with no non-proficiency penalties. <shudder, I just said that didn’t I?>
[20:26] <~Dan> Can you use Martial Arts with weapons, to simulate fencing and the like?
[20:27] <+Ray> How much material did you decide to, or were force to leave out from the various supplements?
[20:28] <+MikeStewart> Tylermo, if Steve allows I’d like to do a book over Barsoom (John Carter’s Mars) since much of that is now public domain. On Earth, I’d like to do a book on the Far East, especially with the Chinese Boxers. What if they COULD leap hundreds of feet, ignore bullets, and kick down walls like they imagined they couldduring the Boxer Rebellion of 1900?
[20:29] <+MikeStewart> Dan, probably but you’d be better just getting the melee skill for that. I wouldn’t let them stack, but that’s just me. I try to leave the GM a lot of room to make the game his/her own.
[20:29] <+tylermo> Very cool. Stephen Chenault is a big Burroughs fan, so I wouldn’t think you’d have to trust
[20:30] <+tylermo> Twist his arm too much.
[20:30] <+DMJim> BArsoom! Barsoom!
[20:31] <+MikeStewart> Ray, I got everyone into the Phantasmagoria book. Hunter & Hunter Catalog, I could’ve done with more weapons but I’m a gearhead. <G> Manifest Destiny and Rule Britannia? (note the typo of ‘Rules’ being fixed in 2nd print) I’d say I would’ve like to do more on the Wild West in MFD.
[20:31] <~Dan> (Welcome to #rpgnet, Guest08! Please set your name with the /nick command; e.g., /nick Dan π )
[20:31] <+Ray> Have you considered expanding the sections on Sceptre and possibly the different villains?
[20:32] <+MikeStewart> As for RB, I’d like to have more on the East End of London as well as more on Brighton or Manchester, but that would’ve gone way over page count!
[20:33] <+Ray> Some of the villains or people mentioned in the supplements don’t show up or have any background info for them, moloch is one I believe
[20:33] <+MikeStewart> Ray, I agree with you that SCEPTRE could easily be its own book. Mycroft Holmes is ideal for not only handling an organization but insuring that agents have the initiative against the villains; be they SuperMankind or…well, the French. π
[20:34] * ~Dan chuckles
[20:34] <~Dan> Lively group tonight! This is great. π
[20:34] <~Dan> I see you have alignments. What are they?
[20:35] <+MikeStewart> Ah yes, Moloch. He was not statted as I’d intended to put out a adventure series called “The Best of intentions”. This would basically give the details on how superMankind really emerged onto Victorious Earth. yes, a demon was involved but not what you think! Liz, want to give them a rundown on all that?
[20:35] <+Liz> What, me???
[20:36] * ~Dan swivels the spotlight to Liz
[20:36] <+tylermo> Do tell…
[20:36] <+DMJim> Liz – Mike needs you to cover for him long enough to visit the Genteel Magistarte’s room.
[20:36] <+Liz> Besides, if you’re going to do that series I wouldn’t want to create spoilers….
[20:36] <+Liz> Ah, the REAL reason! π
[20:37] <+MikeStewart> Dan, my alignments are simple; Good, Neutral, Evil. They’re more suggestions of behavior and not the straightjackets other RPGs try to make them. No offense meant, but alignments as a simple baseline of behavior is really all I’m trying for. Though you’ll note that good alignment characters get bonus xps.
[20:37] <~Dan> (Howdy, Ettin!)
[20:37] <+MikeStewart> That’s to encourage good characters but I don’t ‘require’ them. I don’t think I’d want to run a chronicle of all-evils, but if someone wants to try, then they should be albe to.
[20:38] <~Dan> Works for me. I’m all about the Big Damn Heroes.
[20:38] <+MikeStewart> <whew> Any questions I missed?
[20:39] <~Dan> I don’t think so…
[20:39] <+Liz> I *think* we’re on point here.
[20:39] <+DMJim> Good job!
[20:39] <+Ettin> Heya
[20:39] <~Dan> You mentioned magic earlier. How does magic work as opposed to superpowers?
[20:39] <+MikeStewart> Ray, was there any other characters you noted I didn’t cover?
[20:42] <+MikeStewart> Dan, well a Magick using character has a choice. They can use the system I provide, sort of a modified Theme template or use the Castles & Crusades “fire and forget” spells. In the latter case you’d just use your hero skill level and check the spells a wizard would get. If you use Victorious’s system, its more blexifle…
[20:42] <+DMJim> That’s interesting. SO Vancian spells or Dr.Fate/Dr. Strange stuff?
[20:43] <+MikeStewart> …though at a cost. The limit to Magick is that everything that a Magickal spell does gives the victim a saving throw. This can be anything from half-damage to resistance of the spell.
[20:44] <~Dan> Are the “spells” just based on the superpowers?
[20:45] <+MikeStewart> Jim, exactly. Depending on how you want your spells to go. I’ve had people run C&C wizards in a Victorious game with virtually no trouble in converting. At lower levels, C&C character are a bit squishier than Victorious characters, but this compensates at higher levels. Around 6-8th level, the C&C character exceeds the Victorious character in to-hit bonus lev
[20:46] <+MikeStewart> Dan, yes though there’s a special package for them to be used in. Its closer to the “invention” package as with time, rituals, etc. it can give bonuses to the spell’s effects.
[20:46] <+Ray> there was two or three mentioned but I can’t remember at this point (gotta grab my book of the shelf)
[20:46] <+Gust> Ok, I expect you’ve run a few games by now, what was the most unusual character someone used? What was your favoritie?
[20:46] <+DMJim> Now we’re talking. So with the Seige Engine base mechanic, you could do genre mashing and time tarvel adventures handily with other systems too, right?
[20:47] <~Dan> I notice a lack of elemental control powers. Any thoughts on the subject?
[20:48] <+MikeStewart> Gust, I’d say that would be one of my current players. The character’s name is “Glut”. He’s a fat guy that eats 3X normal to keep going. Yet when he is hit with temporal damage, he absorbs the attack, converting it to Strength. The more he’s hit, the more the fat turns to muscle…leaving you eventually with a mini-Hulk! Of course, when it wears off he goes t
[20:49] <+MikeStewart> …back to being a fat guy; who needs a sandwitch!
[20:49] <~Dan> (Welcome to #rpgnet, LilyThePink!)
[20:49] <+MikeStewart> Jim, absolutely. After all, Time Travel is a common trope of both Scientific Romances and comics.
[20:50] <+MikeStewart> Dan, do you mean Elemental Control as in Champions? or something else?
[20:50] <+DMJim> Crikey! We got a bad case of Morlocks in the London underground, mate. π
[20:51] <~Dan> Maybe… I mean like Fire Control, Water Control, etc.
[20:51] <~Dan> Or Weather Control, come to that.
[20:51] <+MikeStewart> Pity JGray left, I was going to tell him I looked forward to seeing his Castle Falkenstein!
[20:51] <~Dan> Yeah, he was really looking forward to this chat, too.
[20:52] <+MikeStewart> Dan, in such a case I’d suggest the hero(ine) get a Theme package and then put powers in it that would simulate that sort of thing. For instance, blast for fire bolts, water geysers, etc.; Force Screen for walls of flame, earth, etc. Speaking of which…
[20:53] <+LilyThePink> Do you plan to run any campaigns at WhoFest or Fencon this year?
[20:53] <+MikeStewart> There’s a section in the rules that talks about players trying oddball things with their powers. This is frankly encouraged, as if you can convince the GM that you can use your fire blast to heat up a boiler to quckly get a steamship going…all without damaging the ship; well the PC deserves a roll to try.
[20:54] <+Ray> Mike, the Devil Doctor was one villain mentioned, and a mention of the Elder wars
[20:54] <+MikeStewart> <LilyThpink, I will be running Victorious about once a day, Fri-Sun during FenCon 2017. Where is WhoFest?
[20:55] <+Gust> Any suggestions for a US based campaign, say the 1890s? New York? Boston? San Francisco? Chicago?
[20:55] <+Liz> WhoFest should be in the Dallas area as well, Mike. We’ve usually been too strapped for cash to go, though!
[20:55] <+LilyThePink> Same hotel as Fen, I think, but next month.
[20:56] <+MikeStewart> Ray, The Devil Doctor is Weng Chiang, and a cookie to anyone who gets the reference in Victorian London. π
[20:56] <+MikeStewart> Ray, that should’ve been clearer in the book. mia culpa.
[20:56] <~Dan> Everybody Weng Chiang tonight?
[20:57] <+DMJim> talons of…
[20:57] <+Liz> π
[20:57] <+MikeStewart> LTP, darn, with NTXRPG in June we can’t afford to do both. And BadMike would kill me if I missed NTX. Pity, as we’re both who fans.
[20:58] <+MikeStewart> I like your reference Dan!
[20:58] <~Dan> π
[20:59] <+Ray> Would the Elder wars be a reference to the pre publish backstory to your victorious campaign?
[20:59] <~Dan> So I’m guessing that Victory Points are your hero/drama/fate points. Am I right, and if so, how do the work?
[21:00] <+MikeStewart> Gust, I may be biased but I’d say either New York or Chicago. The latter’s especially wild and wooly enough to keep vigilantes busy for quite some time. New York’s got the gangs such as the Five Pointers and the Eastmen, but there’s something about Chicago’s reputation that is so interesting. Plus the anarchists were pretty thick on the ground here.
[21:01] <+MikeStewart> Gust, Herbert Asbury (wrote Gangs of new York) did a book on Chicago called Gem of the Prarie that’s got good Chicago info. I think you can find a pdf of it on archive.org
[21:01] <+Gust> Nice info, thanks!
[21:02] <+MikeStewart> Ray, yes. The SuperMankind are created as sort of antibodies to battle the infection of the Elders. Think of Elders as Cthuloid monstrosities, only not so sweet and cuddly. π
[21:03] <+MikeStewart> In my chronicle, they break through mystic gates into words and devour them right to the bedrock of the planet. They then move on to the next world in the next dimension, and so on. SuperMankind are Earth’s only hope! Pray they’re not Jim’s Murder Hobos!
[21:04] <~Dan> (Welcome to #rpgnet, Guest08! Please set your name with the /nick command; e.g., /nick Dan π )
[21:04] <+Liz> We’re Murder Hobos for Good! π
[21:04] <~Dan> π
[21:05] <+Ray> Will you and Liz record your live play sessions from north Texas this year and put them up on Save for half?
[21:05] <+MikeStewart> Dan, yes. With the use of a Victory point, you can cause any one roll to succeed or fail. If damage is taken without a roll (say a radius attack) you can use the VP to only take the absolute minimum damage from said attack. For instance, 2d6 damage becomes 2 points of damage, period. You can use them to max damage/effects too.
[21:06] <+MikeStewart> also, you’ll note that evil characters don’t get VPs. Another encouragement to play good, but the Genteel Magistrate can decide to enforce it or not in his/her game.
[21:06] * ~Dan nods
[21:07] <+MikeStewart> Ray, well…I suppose we could. I wouldn’t have thought there would be interest?
[21:07] <~Dan> (brb)
[21:08] <+Liz> And we are trying to upgrade our recording setup for travel. We just purchased a shotgun microphone for our camcorder to improve sound quality, so hopefully that will make things like that more possible.
[21:09] <+Ray> I think it would be great to hear how one of your sessions goes!
[21:10] <+MikeStewart> Ray, and not just to see me running a game in my top hat? <G>
[21:10] <+Ray> That picture is always a great one!
[21:11] <+MikeStewart> …not to mention Liz in her leather corset. π
[21:11] <+DMJim> I didn’t say a word.
[21:11] <+Liz> Yeah, I thought we weren’t going to mention that. π
[21:12] <~Dan> Jeez, I step away for one minute…
[21:12] <+Liz> I know, rightl?
[21:12] <~Dan> π
[21:12] <+MikeStewart> What? I didn’t do nuthin/!
[21:12] <+DMJim> I’ve been dying to ask one question all evening
[21:12] <+Liz> 42.
[21:13] * ~Dan chuckles
[21:13] <+Ray> Is there something or things you regret not putting in the books?
[21:13] <+DMJim> Is is true that Steve Chenault spends all his money on strippers and illegal exotic pets?
[21:13] <+MikeStewart> LOL Jim!
[21:13] <~Dan> (Welcome to #rpgnet, Guest01! Please set your name with the /nick command; e.g., /nick Dan π )
[21:14] <~Dan> (Oh, wb, tylermo. π )
[21:14] <+MikeStewart> No, he just givesΒ the strippers TLG coupons.
[21:14] <~Dan> Does the game come with a bestiary, and if so, how extensive?
[21:14] <+DMJim> Ah. See? That makes more sense.
[21:15] <+DMJim> Speaking of exotic animals.
[21:15] <+tylermo> Who gives strippers what? Lost connection just before that. Forget I asked. π
[21:15] <+Liz> It’s about Steve. ‘Nuff said! π
[21:16] <+MikeStewart> Ray, I would have liked to put more steampunk into the core book. Granted the catalog covers most of that, but I would have liked to provide more stuff a la Girl Genius’s sparks.
[21:18] <+MikeStewart> Dan, there is a bestiary of normal animals (horses, tigers, bears, oh my!) along with a few abberations such as the Jersey Devil and vampires. Heck I could probably do a full book on those alone!
[21:18] <~Dan> No dinos?
[21:19] <+Guest08> Do you throw otherworldly demon spiders at everyone? Or just characters you really want to kill?
[21:19] <+MikeStewart> Dan, oh, right, there are dinosaurs grouped into a few basic types. Gotta have the Lost Worlds, you know!
[21:20] <~Dan> Whew!
[21:20] <+MikeStewart> Guest08, Hi Alex!
[21:20] <+Liz> Wait a minute… Guest08?
[21:20] <~Dan> For a brief moment there, my faith in you faltered!
[21:20] <+DMJim> At Goodman Games adding dinosaurs to anything buys you an extra 5000 words in the assignment word count.
[21:21] <+MikeStewart> And you’re not just saying that Jim ‘cuz you’re a Godzilla fan, right?
[21:21] <+Guest08> Hiya!
[21:21] <+DMJim> Joe’s first RPG was about dinos, so it’s an easy sell.
[21:21] <+MikeStewart> We were talking about your character Glut earlier in the conversation.
[21:23] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:23] <+MikeStewart> “Jake and the Fatman”…only with no Jake.
[21:23] <~Dan> Mind you, you’re more than welcome to stay as long as you like. I just have to log the chat at some point. π
[21:24] <+Liz> I hear Mike typing furiously in the other room!
[21:24] <~Dan> No need for him to get furious…
[21:24] <~Dan> (wb, Ray)
[21:24] <+MikeStewart> Well, I guess I have to blatantly plug the book Capes & Clockwork II anthology by Dark Oak Press. I have a story in it (To Find a Unicorn) that was based on a Victorious game I ran. Its set in Victorious Earth, and IMO gives some flavor of the game. Esp. when Dancer fights the Supervillain Dynamiters.
[21:25] <~Dan> As an aside, I do hope that all of you who showed up for the Q&A will feel welcome to hang out here whenever you like. We’re a friendly bunch. π
[21:26] <+MikeStewart> Dan, well now that I’ve figured the system out I might take you up on that. Esp. when I’m stuck on the computer with office hours. π
[21:26] <+DMJim> Thank you for answering so many questions, Mike. I learned something tonight.
[21:26] <~Dan> Please do!
[21:26] <+MikeStewart> Thanks Dan for giving me this opportunity!
[21:27] <+DMJim> I can play a 19th century magic-user who fires magic dinosaurs at people.
[21:27] <+Liz> Yes, we appreciate it!
[21:27] <~Dan> Just a reminder to folks that my tip jar is here, if you’re so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:27] <~Dan> And if you’ll give me just a minute, I’ll get the log posted and link you!
[21:27] <+MikeStewart> Also, thanks for all the questions from everyone. They were all spot-on point and I hope I managed to answer everyone sufficiently.