[19:32] <+SteveSechi> Hi, my name is Steve Sechi and the game we’re talking about tonight is Talislanta: The Savage Land
[19:32] <+SteveSechi> which is a prequel to the original Talislanta RPG
[19:32] <+SteveSechi> that was publised in the mid-eithties by Bard Games
[19:32] <+SteveSechi> and later licensed by WotC
[19:32] <+SteveSechi> aming others 🙂
[19:34] * &Silverlion cheers
[19:34] <+SteveSechi> thanks!
[19:34] <~Dan> 🙂
[19:35] <+SteveSechi> questions?
[19:35] <~Dan> Thanks, SteveSechi! The floor is open to questions!
[19:35] <~Dan> What is the premise of the game’s setting?
[19:35] <+SteveSechi> it is a post-apocalyptic fantasy world
[19:36] <+SteveSechi> very dark and dangerous
[19:36] <+SteveSechi> all civiliztion has fallen into ruin
[19:36] <+SteveSechi> the arts of Magic were lost
[19:36] <+SteveSechi> no nations
[19:37] <+SteveSechi> the lad ravaged by the Sorcerers War
[19:37] <+SteveSechi> and a magical maelstrom known as The Gyre
[19:37] <+SteveSechi> the rulers of this land are savage tribes of various sorts
[19:37] <&Silverlion> Will any of the races be recoknizable at all?
[19:38] <+SteveSechi> players can choose to play individual characters, but can also play tribes if they want
[19:38] <+SteveSechi> you don’t have to know the original Talislanta RPG to play or (hopefully) enjoy Taislanta: The Savage Land (hereafter TSL)
[19:39] <+TheSmokinDeist> Now I heard that the weapon skills were greatly simplified. If so, how does that work now compared to earlier Talislanta editions?
[19:39] <+SteveSechi> but if you know the old Tal, TSL has some interesting surprises for you.
[19:39] <+SteveSechi> how;s that, Dan?
[19:39] <+SteveSechi> man, my typing sucks lol
[19:39] <~Dan> Works for me. 🙂
[19:39] <+xyphoid> playing tribes? how does that work? can you mix and match in a group with some people playing single people and some playing tribes?
[19:39] <+SteveSechi> the rules for Tribes are very simple
[19:40] <+xyphoid> (my ears always go straight up at systems that get away from one-pc-one-player)
[19:40] <+SteveSechi> you can mix and match, as most PCs will
[19:40] <+TheSmokinDeist> That’s going to be fun to see in play.
[19:40] <+SteveSechi> Tribes use a variation of the same Action Table (D20) system that has been used in Tal since 1stE
[19:41] <+SteveSechi> yeah, I think it wil be fun, because you can still play a main character, and that character can either be part of a Tribe or it’s leader
[19:41] <~Dan> Before we go much further, perhaps we should cover how the Action Table works for those new to Tal?
[19:41] <+SteveSechi> in fact, if you want, every player in your gaming group can run their own Tribe
[19:42] <+SteveSechi> or, tou could just play the game as per mosr RPGs
[19:42] <+SteveSechi> as individuals
[19:42] <+SteveSechi> just watch out for those tribes, man 🙂
[19:42] <&Silverlion> Magic is going to be limitged or gone right?
[19:42] <+SteveSechi> yes – ther is no spell casting per se
[19:42] <+SteveSechi> lots of ancient artifacts, though
[19:42] <+TheSmokinDeist> Repeating my earlier question:
[19:42] <+TheSmokinDeist> Now I heard that the weapon skills were greatly simplified. If so, how does that work now compared to earlier Talislanta editions?
[19:42] <+SteveSechi> and Tribal shamans can perform rituals
[19:43] <+TheSmokinDeist> or did I hear wrong?
[19:43] <~Dan> (Question pause after TheSmokinDeist’s question.)
[19:43] <+SteveSechi> which are kinda like spells, but they tale longer to cast and are no very powerful
[19:44] <+SteveSechi> oops – take longer
[19:44] <~Dan> (Howdy, CaiasWard!)
[19:44] <+SteveSechi> hi 🙂
[19:45] <+SteveSechi> re: weapon skills
[19:46] <+SteveSechi> no, I don’t think greatly simplified
[19:46] <+SteveSechi> just similar to earlier versions of Tal
[19:46] <+SteveSechi> I very much prefer simplicity in game design
[19:46] <+TheSmokinDeist> Specific weapons or weapon groups (Swords, axes,…)?
[19:47] <+SteveSechi> always have 🙂
[19:47] <+TheSmokinDeist> You do simple well–in a way that has always been powerful.
[19:48] <~Dan> Questions may resume!
[19:48] <~Dan> SteveSechi, did you see my question about the Action Table?
[19:48] <+SteveSechi> I think I missed that one – sorry
[19:48] <~Dan> No problem! Can you cover the game’s basic mechanic?
[19:49] <+SteveSechi> sure
[19:49] <+SteveSechi> the game uses a D20-based Action Table for all actions
[19:50] <+Douglas> 😀
[19:50] <+SteveSechi> for Combat,you take the characters Skil Rating and compare it against the opponent’s rating
[19:50] <~Dan> (Welcome to #rpgnet, Douglas!)
[19:50] <+SteveSechi> add the difference to the die roll and consult the Table
[19:50] <+SteveSechi> for Skills, its the same thing…
[19:50] <+Douglas> (I’m one of Steve’s writers for TSL, just popping in to add my support.)
[19:50] <+SteveSechi> but you replace an opponent’s Skill level with a Degree of Difficulty modifier
[19:51] <+SteveSechi> those are the mechanics, but the heart of the system is the GM’s ability to narrate what happened
[19:51] <+Douglas> < 0 = Critical Failure; 1-5 = Failure; 6-10 = Partial Success; 11-19 = Success; 20+ = Critical Success.
[19:52] <+SteveSechi> adapt the die results to what’s happening in the game, and and make it interesting for the players
[19:52] <+SteveSechi> yes, thanks Douglas 🙂
[19:52] <+SteveSechi> you got here just in time, apparently 🙂
[19:52] <+SteveSechi> that’s about it for game mechanics
[19:52] <+Douglas> Plus, there’s going to be an Open D6 version and a D&D 5E version… but the rules for those are additive, so you’d need the main sourcebook for each (though Open D6 is free)
[19:53] <+SteveSechi> yep 🙂
[19:53] <~Dan> Which one was hardest to adapt to?
[19:53] <+SteveSechi> I had nothing to do with the other formats
[19:54] <+Douglas> Oooh, I think we’d need Stewart for that. He’s handled that kind of system stuff.
[19:54] <+SteveSechi> I had enough to do just trying to get thongs right in the Tal version of TSL 🙂
[19:54] <~Dan> 🙂
[19:54] <+Douglas> Table that question for later?
[19:54] <+SteveSechi> hahahaha things, not thongs
[19:54] <+SteveSechi> lol
[19:54] <~Dan> (Howdy, Akyla!)
[19:54] <+Akyla> hi
[19:54] <~Dan> (Welcome to #rpgnet, SAWoodard!)
[19:54] <+SteveSechi> hi Akyla
[19:54] <+SteveSechi> hi SA
[19:55] <+SAWoodard> Hey guys!
[19:55] <+TheSmokinDeist> I do admit that doing three versions my help more people experience Tal
[19:55] <+TheSmokinDeist> *may
[19:55] <+SteveSechi> yes,I thought it was a great idea
[19:55] <+SteveSechi> and it seemes to be bringing in good number of folks who play the other fornats
[19:55] <~Dan> Does TSL keep the grab-and-go character creation system of previous versions?
[19:55] <+TheSmokinDeist> The OpenD6 system also looks interesting but I’ve 0 experienve with 5E D&D
[19:56] <+SteveSechi> yes, we use archetypes fo rTSL also
[19:56] <+SteveSechi> you can customize a bit, too
[19:57] <+Douglas> Given the number of fan created Archetypes there were eventually floating around online for Talislanta, I imagine that given a few years, there’ll be a plethora for TSL as well.
[19:57] <+SteveSechi> but some of the new character types are very restrictive because of what they are
[19:57] <+SteveSechi> I hope so 🙂
[19:57] <+SteveSechi> Dan, one other thing about the game I’d like to mention
[19:57] <+Douglas> But it’s far trimmed down. A lot of people used to balk at the sheer number of archetypes in, say 4th edition Tal. So, that’s been narrowed down a fair bit.
[19:57] <~Dan> Sure!
[19:58] <+SteveSechi> for TSL I went back to my first RPG experiences with the old D&D game
[19:58] <~Dan> (Heh. Nope, you’ve had your say.)
[19:58] <+SteveSechi> and included Random Encounter Tables
[19:58] <+SteveSechi> but for TSL, these Tables were fleshed-out
[19:58] <+SteveSechi> with more story/plot detail
[19:59] <+TheSmokinDeist> I like that
[19:59] <+SteveSechi> they were also made scaalable so the encounters could easily be re-sized by the GM to suit the citcumstances
[20:00] <+SteveSechi> with these redesigned Encounter Tables Tables, it’s also theoretically posible that you could play the game solo
[20:00] <+SteveSechi> oh, also the Encounters are keyed by Territory
[20:01] <+SteveSechi> re: Doug – the archetypes being trimmed down: absolutely
[20:01] <+SteveSechi> one of the main thinsg I wanted to do waqs make this game easier to get into than original Tal
[20:02] <&Silverlion> Cool
[20:02] <+SteveSechi> going backwards in time to an earlier era helped
[20:02] <+SteveSechi> as many of the archetypes in TSL
[20:03] <+SteveSechi> are the root-races ot archetypes (and peoples) who appear in the original Tal
[20:03] <~Dan> Can you give an example or two of that?
[20:03] <+SteveSechi> wich is set some 1000 years or so in the future, as regards TSL
[20:03] <+Douglas> Heh. When we were writing up all the cultures/peoples, SMS wanted us to keep a lid on what root race became what… and then in one of the Kickstarter updates, he spelled out exactly who became whom.
[20:03] <+SirGene> For the totally ignorant of this system and the games it is based on? Races? Are they all mutant type humans, or just humans, no mutants? Alignment? Motivation?
[20:04] <+SirGene> I see Doug kind of beat me to it.
[20:04] <~Dan> (Howdy, Will!)
[20:04] <+SteveSechi> re: SirGene – not mutants, and definitely not humans
[20:04] <+Douglas> A simple one for TSL is that the Umar became the Ur. The Shaka become the Jaka (and some others).
[20:04] <+SteveSechi> TSL’s inhabitants mainly fallinto 2 types:
[20:05] <+SteveSechi> the wild (or beast) tribes
[20:05] <+SteveSechi> and neomorphs created by the former rulers of Tal, the Archaens
[20:06] <+SteveSechi> plus few other oddities 🙂
[20:06] <+Douglas> That all leads to modern Tal where they separate un/civilized by the usage of magic. But since in the Savage Land, magic is even more unpredictable and chaotic, magic use per se doesn’t exist.
[20:06] <+SteveSechi> Talislanta has always been sort of like an alien fantasy world
[20:06] <+SteveSechi> right, Doug
[20:07] <+Douglas> So there’s lots of somewhat strange groupings. There’s not a ‘human’ race per se, but there are different cultures of bipedal creatures, some of which might appear more ‘human’ than others.
[20:07] <~Dan> Oh, before I forget: Do you have a character sheet that we can see?
[20:07] <+SirGene> The totally ignorant can get the idea of Beast Tribes to some extent. What is a Neomorph?
[20:07] <+SteveSechi> I don’t – Doug, do you?
[20:07] <+Douglas> I do not have a character sheet available.
[20:07] <~Dan> No worries.
[20:08] <+SteveSechi> re: neomorph – a new lifeform created by sorcery/alchemically
[20:08] <+Douglas> Neomorphs are “new shapes” – essentially created races.
[20:08] <+SteveSechi> most were grown in vats – an idea I copped fom Jack Vance, BTW 🙂
[20:08] <+SirGene> OK, that’s what it sounds like.
[20:08] <+Douglas> By the time you get to modern Talislanta, there are entire Neomorph cultures and some of that starts here in the Savage Land.
[20:08] <+SteveSechi> the Archaens ctreated many types of neomorphs
[20:08] <+SteveSechi> many designed to serve a single purpose
[20:09] <+SirGene> What is the alignment system of motivation. Staying alive and digging for food, or gardening sounds kind of boring. So what is the motivation?
[20:09] <+SteveSechi> specialized artifical beings
[20:09] <+Douglas> Like the Vandar and the Virago which are essentially magi-tech bred soldiers.
[20:09] <+SteveSechi> one good example is the Vandar
[20:09] <+SteveSechi> they were created as warriors – males only, no other skills, no ability to learn other skills
[20:09] <+Douglas> Survival, building something stable in a world gone mad, revenge against those who have wronged your tribe, building a tribe.
[20:10] <+Douglas> Survival is a major theme that impacts the world and the setting.
[20:10] <+SteveSechi> And Dan, to answer your earlier question: Vandar are the ancestors of Tal’s Thralls
[20:10] <+SirGene> OK, but now alignment system per se, more of a loyalty to ones tribe or race?
[20:10] * ~Dan nods
[20:10] <~Dan> Kinda saw that one coming, SteveSechi. 😉
[20:10] <+SteveSechi> SirGene – alignment is very loose in TSL
[20:11] <+SAWoodard> Should those of us familiar with classic Tal be prepared for a number of “A-ha” moments (ala reading about an area or structure in TSL that lies in ruins in classic, or other origin stories with direct connections, etc.)?
[20:11] <+Douglas> But, putting down roots (like gardening) is rather a zero-sum game since things are so chaotic. You put down roots, you’re making yourself a target for others or just for nature/the land itself to rise up.
[20:11] <+SteveSechi> there is no good or evil
[20:11] <+SteveSechi> SA – yes!
[20:11] <+Douglas> Yes, SAWoodard… There’s several of those.
[20:11] <+SteveSechi> Doug is being very kind and enlightened
[20:11] <+SteveSechi> 🙂
[20:11] <+SAWoodard> (it’s Scott, btw… 🙂 )
[20:11] <+SteveSechi> I suspect most people who play TSL are goign to be trying to conquor the world
[20:12] <+Douglas> One of the design goals was to make it very open for those who want to start in on Tal without all the burden of learning the whole world, while there’s a lot of stuff there for veteran Tal players to go “oh man!”
[20:12] <+SteveSechi> or at least stay alive through an entire gaming session
[20:12] <+SteveSechi> lol
[20:12] <+SAWoodard> As a Tal fan since it first graced store shelves (yes, I’ve been with it for a while now) I’m REALLY looking forward to that stuff.
[20:12] <+SteveSechi> oh, sorrty Scott
[20:12] <+SteveSechi> though SA is a cool name, too
[20:12] <~Dan> Are there still devils and demons?
[20:12] <+SteveSechi> re: alignment – yes, you may have loyalty to your tribe, or to your race, or to your friends
[20:13] <+SteveSechi> or to no one
[20:13] <+SteveSechi> reL devils, no
[20:13] <+SteveSechi> re: demosn, yes
[20:13] <&Le_Squide> Very selfish question: Are Saurans around at this point?
[20:13] <+SteveSechi> but as in Tal, demons are more elemental in nature in TSL
[20:13] <~Dan> Huh. Why one but not the other?
[20:13] <+SteveSechi> and very dangerous
[20:13] <+Douglas> There are Drakken, Le_Squide.
[20:14] <+SteveSechi> the word of TSL is unstable
[20:14] <+SteveSechi> world
[20:14] <+Douglas> I don’t know that I’ve seen the whole bestiary list since the early draft was done, however. I don’t think there were Saurans – just the Drakken.
[20:14] <+SteveSechi> demons find heir way into the plane TSL is located on via rifts/holes in the dimensional fabric
[20:15] <+SteveSechi> but they’re really anti-elementals
[20:15] <~Dan> (Welcome to #rpgnet, EricChristianBerg!)
[20:15] <+SteveSechi> right, no Saurans –
[20:15] <+SteveSechi> Saurans are descended from TSL Drakken
[20:15] <+SAWoodard> And what about the Midnight Realm?
[20:15] <+SteveSechi> they come later
[20:15] <+Douglas> There are also practically no flying creatures of appreciable size – monsters, perhaps, but no N/PC fliers. That means the Gryph and the Aeriad are not yet on the scene.
[20:16] <+SteveSechi> there is no connection per se between TSL and the Midnight Realm
[20:16] <+SAWoodard> OK
[20:16] <+SteveSechi> no to say you couldn’t make one, if you wanted to
[20:16] <+SteveSechi> we considered adding some of the Midnight Realm races to TSL
[20:16] <+Douglas> Yes, since the rules are pretty much compatible, you could port in stuff from Tal falling through those dimensional rifts, including Midnight Realm stuff.
[20:16] <+SteveSechi> but at the last minute I decided not to
[20:16] <+SteveSechi> it made the milieu too complicated
[20:17] <+SAWoodard> Easy enough to drop ’em in
[20:17] <+SteveSechi> yes
[20:17] <+Douglas> Yeah, we had draft notes on the half-demon princes from MR in an early draft. They were going to be pretty cool – all of them with magical shackles or missing wings so that they couldn’t fly.
[20:17] <+Douglas> With the intent that they’d become the ‘devil-men’ from one of the early Tal bestiaries.
[20:18] <+SteveSechi> yeah, nobody’s fling in TSL 🙂
[20:18] <+SAWoodard> I remember them well
[20:18] <+SteveSechi> flying
[20:18] <+Douglas> But I think that there’s maybe 3 to 6 races that got cut in the writing process.
[20:18] <+SteveSechi> Doug, that connection is probably correct
[20:19] <+SteveSechi> though in terms of the timeline, it would come later
[20:19] <~Dan> Speaking of flying, people could get around pretty well in Tal via airships. With those out of the picture, are adventures pretty limited in range?
[20:19] <+SteveSechi> yes, I was cutting stuff left and right lol
[20:19] <+SteveSechi> right, no windships – unless of course someone finds one intact in the ruins
[20:19] <+Douglas> Adventures are more limited in scopes in that sense, yes, Dan. However, you’ll have tribes you can march around with.
[20:19] <+SteveSechi> which I kinda doubt
[20:19] <+Douglas> And there are some … siege-engines that you could find.
[20:20] <+SteveSechi> boy, are there
[20:20] <+Douglas> That whole Survival aspect vs the Picaresque style of modern Tal.
[20:20] <+SteveSechi> Doug is being cryptic
[20:20] <+SteveSechi> but you can tell ’em if you want
[20:21] <+SteveSechi> or I can
[20:21] <~Dan> Oh, c’mon, you big teases! 😉
[20:21] <+SteveSechi> in the ruins and abandoned battlefields of this milieu
[20:21] <+SteveSechi> you can find some very nasty things
[20:22] <+SteveSechi> among them battle golems, and even more massibe siege golems
[20:22] <+SteveSechi> plsu iron dragons and a thing called a bombastion
[20:22] <+SteveSechi> these were the “toys” the Archaens played with during the Sorcerer Wars
[20:23] <~Dan> Bombastion = magic cannon?
[20:23] <+SteveSechi> without regard for the lifeforms tey created to fight for them
[20:23] <+Douglas> So… big giant ‘tanks’ that look like dragons or giant golems. 10 story high battle-suits meant to hold a squad of soldiers.
[20:24] <+SteveSechi> bombastion – a huge catapult that throws spherical missiles filled with lovely things
[20:24] <+SteveSechi> that’s why the Savage Land is such a mess
[20:24] <+Douglas> I think the Iron Dragons were once mentioned in Dragon Magazine and were in some earlier Tal books as ancient artifacts (with few still in working condition)
[20:24] <+SteveSechi> centuries of war
[20:25] <+SteveSechi> much of it for the amusement of the Archaens
[20:25] <~Dan> (Howdy, RayAtHigherGrounds!)
[20:25] <+SteveSechi> who looked down on the action from their cloud cities
[20:26] <~Dan> Box seats for Ultimate Fighting?
[20:26] <+Douglas> Dragon Magazine #202 – (Link: https://annarchive.com/files/Drmg202.pdf)https://annarchive.com/files/Drmg202.pdf – pg 88 and on
[20:26] <+SteveSechi> es,Doug – you’re right about the dragon thing
[20:26] <+SteveSechi> wow
[20:26] <+SteveSechi> I’m impressed
[20:26] <+SteveSechi> but then, you are a professional librarian’archivist 🙂
[20:26] <+Douglas> I am indeed. 😀
[20:27] <+SteveSechi> an honorable trade
[20:27] <+SteveSechi> you would be one of the Withen in TSL, Doug 🙂
[20:27] <+Douglas> Though those stats from Dragon Magazine might not hold up, they form a good baseline.
[20:27] <+SteveSechi> well, a good comparison, at least 😉
[20:27] <~Dan> I often described Talislanta as looking like a Yes album cover. Is that the case in TSL, or is everything a blasted wasteland?
[20:27] <+SteveSechi> thats a very good descrition, Dan
[20:28] <+Douglas> There are some jungles and blasted forests and mountains and deserts.
[20:28] <+SteveSechi> never heard that one before, but yes, I had my Roger Dean books ou when I was designing the first Tal stuff
[20:28] <~Dan> Is he the Yes album artist?
[20:28] <+SteveSechi> the jungles are teething with dangers, and the forests are mainly dead
[20:29] <+SteveSechi> Right, Dean did all of the Yes covers
[20:29] <~Dan> Gotcha..
[20:29] <~Dan> (Howdy, GenoFoxx!)
[20:29] <+SteveSechi> Doug, is there even one nice place to visit in TSL?
[20:29] <+GenoFoxx> (hiya Dan)
[20:29] <+SteveSechi> hi Geno
[20:30] <+Douglas> There’s a fabled “Sanctum” in TSL that might be a nice place to visit… if it exists.
[20:30] <+SteveSechi> It definitely did exist at one time
[20:30] <+SteveSechi> you cansee it in the TSL graphic novel
[20:31] <+GenoFoxx> (hiya SteveSechi)
[20:31] <+SteveSechi> the question is, does it exist in the game that you’re playing with your GM?
[20:31] <+SteveSechi> that’s up to the GM
[20:31] <+SteveSechi> or, maybe its up to the players to try to build Sanctum. or the next Sanctum
[20:31] <+Douglas> And there are trade routes and some oases.
[20:31] <~Dan> Given the lack of magic, is there any advantage to playing a smart non-martial character in TSL? Are all viable characters fighters of some sort?
[20:31] <+Douglas> But they’re not ‘safe’ per se, just safer
[20:32] <~Dan> (Howdy, HeartQuintessence!)
[20:32] <+SteveSechi> Dan – yes, there aa cople of character types you can play that are non-martial
[20:32] <+Douglas> I think that almost all of the PC archetypes can fight to some degree. Though some are literally made for it.
[20:32] <+SteveSechi> you can play a Narada,whch is a type of large plant-being
[20:32] <+Douglas> But it’s not just warfare – you’ve got to be able to find food/water, scout in hostile territory, barter/trade for things (safe passage, weapons, food/water).
[20:33] <+SteveSechi> not fighters per se, though they are tough if you mess with ’em
[20:33] <+SteveSechi> you can also play a Talosian, whch is a type of automaton
[20:34] <~Dan> How do the proto-Thralls (sorry, forgot the name) survive without any survival skills?
[20:34] <+SteveSechi> or a Warlok, which is one of my faves
[20:34] <+SteveSechi> Vandar
[20:34] <+Douglas> They’ve got some rudimentary survival skills – but they can also ‘sell’ their martial prowess to others in exchange for food
[20:34] <+SteveSechi> they fight, kil beast for food,and sometimes barter – their protection for food, supplies, etc
[20:34] <+Douglas> I mean if you need a big brute for keeping safe…
[20:35] <+SteveSechi> which you will
[20:35] <+SteveSechi> 🙂
[20:35] <~Dan> Fair point. 🙂
[20:35] <+SteveSechi> Dan, I’ll pay you $5 if you go back and fix my zillion typos later before posting this lol
[20:36] * ~Dan laughs
[20:36] <+Douglas> The Warloks are neat because they are actually literate.
[20:36] <+SteveSechi> Doug, you did a lot of the early editing and some writing on TSL- which archetypes did you and Desi like the most?
[20:36] <~Dan> Speaking of which, please pardon any goofs on my part. I’ve suffered from some back problems this week and am nicely drugged up.
[20:37] <+Douglas> They’re also one of those groups that veteran Tal players will go “oh man!”
[20:37] <+SteveSechi> jst curious
[20:37] <+SteveSechi> let’s interview you 🙂
[20:37] <+Douglas> Desi loved the Shaka, of course. I really like the Warlok backstory and the Narada.
[20:37] <~Dan> What are Warloks (aside from literate)?
[20:37] <+Douglas> The Warloks are soul-less (literally) assassins
[20:37] <+SteveSechi> Warlocks are also neomorphs
[20:38] <+SteveSechi> and yes, liek Doug said
[20:38] <+SAWoodard> My first classic Tal character was a Jaka Manhunter, so I’m looking forward to the Shaka. 🙂
[20:38] <+SteveSechi> they were created by some Archaen who wanted to use them vs other sorcerers
[20:38] <+Douglas> SAWoodard, my wife used to be called the ‘Jaka Lover’, so she’s right there with you.
[20:38] <+SteveSechi> Warloks are very magic resistantm too
[20:39] <+SteveSechi> Scott – if you liked the Jaka, you will like their ancestors, the Shaka
[20:39] <~Dan> Isn’t that kind of a moot point in the setting, re: magic resistance?
[20:39] <+SteveSechi> not reall, Dan
[20:39] <+Douglas> There’s still magical effects going on.
[20:39] <+SteveSechi> there’s a ton of magial artifacts out there in the ruins
[20:39] <+Douglas> And magic items all over the ruins.
[20:39] <+SteveSechi> including some really powerful things
[20:40] <+SteveSechi> magic resistance is still a very hady thingto have
[20:40] <~Dan> Gotcha.
[20:40] <+Douglas> They can also sense magic – so they can find those magical traps and items and the like…
[20:41] <+SteveSechi> the Warloks being the predecessors of the Wizard Hunters from original Tal, BTW
[20:41] <+Douglas> (at least as I recall)
[20:41] <+SteveSechi> another new archetypes I like is the Drakken Warrior-Poet
[20:41] <~Dan> Oh, very cool. I love the Wizard Hunters.
[20:41] <~Dan> A whole race of Elrics. 😀
[20:42] <+SteveSechi> hahahaha, yeah, kindof, Dan
[20:42] <+Douglas> The Drakken are cool… they’ll be the ancestors of the Saurans that someone was asking about earlier.
[20:42] <~Dan> How do they differ from the Saurans?
[20:42] <+SteveSechi> re: Drakken – former rulers of the continent, now dying out
[20:42] <+SteveSechi> they’re huge, for one
[20:43] <+Douglas> Le_Squid I think was asking
[20:43] <+SteveSechi> they’re very literate
[20:43] <+SteveSechi> and very intelligent
[20:43] <+SteveSechi> I think they’re soulful characters
[20:43] <+SteveSechi> kinda tragic
[20:43] <+Douglas> Yes, whereas the Saurans are sort of brutish and primitive, the Drakken are their powerful and enlightened ancestors (who will basically die out by the modern age – or perhaps leave for other continents/planes)
[20:44] <~Dan> Huh. They almost sound like the ancestral Sleestak from Land of the Lost (aside from the huge bit).
[20:44] <+SteveSechi> not familiar with them
[20:44] <+Douglas> I think the Drakken are only around 10 feet tall (though they might be bigger; hmm…)
[20:44] <+SteveSechi> they need a new name, though
[20:44] <+SteveSechi> lol
[20:44] <+SteveSechi> sorry about that
[20:44] <~Dan> Heh. 🙂
[20:45] <+SteveSechi> another aspect of the Drakken I like is their ruins
[20:45] <+SteveSechi> engraved with ancient histories, sagas, poetry
[20:46] <+SteveSechi> usning a unique written language, with the depth of the engraving providing additional meaning/emotional content
[20:46] <+SteveSechi> I liek that the Drakken sometimes risk their lives to go back to their old ruined cities
[20:46] <~Dan> Wow. So certain phrases are literally “deep”.
[20:47] <+SteveSechi> jut to read those old stone monoliths
[20:47] <+Douglas> “All those moments will be lost in time, like tears in rain.”
[20:47] <+SteveSechi> re: literallt depp – hahaha, yes 🙂
[20:47] <~Dan> 🙂
[20:47] <+SteveSechi> man, the typos are brutal
[20:47] <+SAWoodard> I’m really happy the Kickstarter has gone so well for you guys!
[20:47] <+SteveSechi> Dan, make that $6
[20:47] <+Douglas> We’re happy too!
[20:47] * ~Dan chuckles
[20:47] <+SteveSechi> thanks, Scott!
[20:48] <+SteveSechi> yeah, very well so far
[20:48] <+Douglas> Maybe if it does well, SMS will let me write more books. *wink wink nudge nudge*&
[20:48] <+SteveSechi> hoping for a big finish – we shall see
[20:48] <+SteveSechi> maybe, Doug 😉
[20:48] <~Dan> How extensive is the bestiary, and what are some standout entries?
[20:48] <+SteveSechi> let’s get this book out there first, though 🙂
[20:48] <+Douglas> Yeah, considering most KSers have a lull period in the middle… we’ve been doing pretty well even with that lull. I expect in those last two – three days, we’ll see another spike.
[20:49] <+SteveSechi> re: bestiary – good-sized, I’d say, but not vast
[20:49] <+SAWoodard> I’ve always heard first three days/last three days, so a lull in the middle is to be expected.
[20:49] <+SteveSechi> yes, that’s what Stewrat has been saying
[20:49] <+SteveSechi> so we shall see
[20:49] <~Dan> Mmmm… Stewrat. 🙂
[20:49] <+SteveSechi> hahaha Stew-rat – classic
[20:49] <+Douglas> Like the races, the Bestiary entries for TSL are likewise more primitive versions of ‘standard’ Tal creatures.
[20:50] <+SteveSechi> yeah,and we have a couple of creatures in there that are extinct by the time you get to New Age Tal (the original game)
[20:50] <+Douglas> There are also some animal versions of neomorphs – that was a good addition.
[20:51] <+Douglas> The demons are more savage and primal than ‘modern’ versions.
[20:51] <+SAWoodard> Spikier… 😉
[20:52] <+Douglas> Some are probably spikier, yes
[20:52] <+SteveSechi> haha yeah, spikier too
[20:52] <+SAWoodard> 🙂
[20:52] <+SteveSechi> lol
[20:52] <+SteveSechi> there are lots of spikes in TSL
[20:52] <+SteveSechi> so, other new archetypes, anyone?
[20:52] <+Douglas> Actually, I’m not sure that I’ve really seen much artwork for the bestiary chapter besides what was in one of the KS updates. But, the inspiration images we were using were more … vicious
[20:52] <+SteveSechi> true,Doug
[20:53] <~Dan> What’s an example of a creature that’s extinct by modern Tal?
[20:53] <+SteveSechi> hmmmm trying to recall
[20:54] <+Douglas> Hmm… I think the Rath die out… but I’d need to go back and check that. I’m pretty sure they’re a new creature.
[20:54] <+SteveSechi> yeah, Rath are not in modern Tal did we include the Howler, Doug?
[20:54] <+SteveSechi> no one will shed a tear over the Rath’s extinction,BTW…
[20:55] <+Douglas> I’m not sure about the Howler… I know we discussed them.
[20:55] <~Dan> What are the Rath and the Howler?
[20:55] <+Douglas> The rath are man-sized, eyeless, vicious hunter-trackers.
[20:55] <+SteveSechi> the Rath is an armored, eyeless humanoid thing
[20:56] <+SteveSechi> very scary and tough as nails
[20:56] <+SteveSechi> not sure about that Howler – waiting for Doug to find the Dewey Decimal System number for that one
[20:56] <+Douglas> Oooh, I think that we had the Vennin and the Vore from Midnight Realms… by modern Tal those are gone from the continent, but still exist out on other planes.
[20:56] <+SteveSechi> lol
[20:57] <+SteveSechi> Doug is right – as usual
[20:57] <~Dan> 🙂
[20:57] <~Dan> (Welcome to #rpgnet, Guest52 nevermind.)
[20:58] <+Douglas> I don’t immediately see the Howler in the Bestiary file, but I think that from the notes it was essentially like a giant wolf analog if I recall. Pack hunters that never give up on a scent
[20:58] <+SteveSechi> no,it was way weirder than that, Doug
[20:58] <+SteveSechi> humanoid, I think
[20:58] <+Douglas> We have the Manth which are sometimes called Babbling Howlers
[20:58] <+SteveSechi> but I don’t recall – perhaps it got the axe after all
[20:58] <+Douglas> Shall I quote?
[20:59] <+SteveSechi> uh-oh
[20:59] <+SteveSechi> go ahead lol
[20:59] <+Douglas> “Manth are either blood-thirsty monsters, merciless hunters, sadists, demon-spawn, evil forest-spirits, or all of the above. They are apparently able to speak in tongues, and flawlessly mimic voices and animal sounds. At times Manth may gibber, burst into peals of insane laughter, or emit a baneful howl ”
[20:59] <+Douglas> Thus, they are sometimes called Babbling Howlers.
[20:59] <+SteveSechi> or, you’re right – I forgot Howler was another name for Manth
[20:59] <+SteveSechi> well played, sir
[21:00] <+Douglas> The Shaku and Imazi tribes hate them. Hate hate hate.
[21:00] <+SteveSechi> I don’t blame them – Manth are pretty despicable
[21:00] <+Douglas> They’ll be great fun for GMs to use.
[21:00] <~Dan> Are the giants (forget their name… Karakan?) around?
[21:01] <+SteveSechi> yes, especially the more sadistic GMs…
[21:01] <+SteveSechi> Dan – no
[21:01] <+SteveSechi> not yet
[21:01] <~Dan> Awww… I like those guys. 🙂
[21:01] <+SteveSechi> I see them as some other race transformed by the Gyre
[21:01] <+Douglas> The Drakken might become the Kharakhan; the Kharakhan certainly claim some of the old Drakken ruins as their own, but the Drakken are reptiles and the Kharakhan … are not.
[21:01] <+SteveSechi> right,Doug
[21:02] <+Douglas> Yeah, there’s some stuff about the Kharakhan writing style being similar to what Steve was talking about with Drakken writing… which is one of the ties. The ruins are another.
[21:02] <+SteveSechi> I think the Gyre creates Kharakhan from some other race,like maybe the Umar
[21:02] <+Douglas> But, individual GMs can decide if that’s enough of a connection or if the Kharakhan’s just come in and usurp it for their own.
[21:03] <+SteveSechi> when they grew in size, I believe they took to the Drakken ruins as these were the only places big enough for them
[21:03] <~Dan> Makes sense.
[21:03] <+Douglas> Like the early Tal, there’s lots of little tidbits in the book that individual tables can interpret as they see fit for the lore… and different interpretations can all be right
[21:04] <+SteveSechi> yep,I think GMs should do whatever they like with all of rthe Taislanta material – always felt that way
[21:04] <+SteveSechi> a reaction against the early D&D “official” rules
[21:04] <+SteveSechi> remember those?
[21:04] <~Dan> Can you say a bit more about the Gyre?
[21:05] <+SteveSechi> the Gyre is he most powerful phenomenonin TSL
[21:05] <+SteveSechi> phenomenon
[21:05] <+SteveSechi> yeesh
[21:05] <~Dan> (Welcome to #rpgnet, Guest62!)
[21:05] <+SteveSechi> it’s basicall a maeltrom of chaotic magical energies
[21:05] <+SteveSechi> it can appear anywhere, and do almost anything
[21:06] <+SteveSechi> it has its own Random Encounter Table
[21:06] <+SteveSechi> its one of my fave elements of the new milieu
[21:06] <+Douglas> Yeah, if a GM or table wants to say “hey, there’s a giant tree growing right here that grows giant pumpkins that can feed a man for a day” then a GM can say “sure, the Gyre made that. Now, how are you going to keep someone else from taking it?
[21:07] <+SteveSechi> it can alter the nature of almost anything: matter, space, time
[21:07] <+SteveSechi> and is totally random
[21:07] <+Douglas> Or if Bob says “I like the Vandar, but I want mine to be all black with glowing white eyes” – well, the Gyre did it.
[21:07] <+Guest62> Actually my name is Peter, but failed to put my name on before clicking . . .
[21:08] <+SteveSechi> hi Peter
[21:08] <~Dan> (Guest62: Type “/nick Peter” without quotes.)
[21:08] <+Douglas> Or if you want to bring in some modern Tal characters or something from Midnight Realm or something from your own homebrew D&D game… well, the Gyre did it.
[21:08] <+Douglas> Alice can’t make it this game session? Oh, well there was a Gyre storm, when it passes her PC is gone.
[21:08] <+Guest62> The cause of the Great Disaster is one of those great Tal mysteries . . . is that related at all to the Gyre?
[21:08] <+Douglas> Next session… another Gyre storm, Alice is back!
[21:09] * ~Dan chuckles
[21:09] <+SteveSechi> I would say the Gyre is related to the Great Disaster
[21:09] <+Douglas> The Great Disaster predates the Gyre… Though the two are definitely connected.
[21:09] <~Dan> Someone once told me about a game setting designed to deal with absent players. In the setting, people randomly turn into little black rocks for random amounts of time.
[21:09] <+SteveSechi> hahahahaaa
[21:10] <~Dan> Alice can’t make it? She’s a black rock this session. Pocket her and carry her along.
[21:10] <+SteveSechi> lol
[21:10] <+SteveSechi> Dan, I think we have about 20 minutes left, right?
[21:10] <+Douglas> There ya go, Dan, you’ve got a good handle on the Gyre.
[21:10] <~Dan> SteveSechi: Yup!
[21:11] <+SteveSechi> anything you or anyone here wanted to ask- or did I miss anyone’s question?
[21:11] <+Guest62> Ok another quick question — is there a group in Tal Savage Lands dedicated to restoring civilization, as it was once known, before the Fall/Great Disaster?
[21:11] <+Douglas> There’s also a TSL thread on rpg.net – (Link: https://forum.rpg.net/showthread.php?770409-Talislanta-The-Savage-Lands)https://forum.rpg.net/showthread.php?770409-Talislanta-The-Savage-Lands – folks can throw things in there after the interview is over.
[21:11] <~Dan> Minor question: Do you keep the ranged combat attribute from 5e?
[21:12] <+SteveSechi> Peter – yes, I would say that would be the Narada (plant folk)
[21:12] <+SteveSechi> Doug, do you know 5e? I don’t – though I suspect the answer is yes
[21:12] <+Douglas> Yeah, the Narada… maybe the Kasir with their push/pull for trade/raiding.
[21:13] <+SteveSechi> right, Kasir would like to see things stabilize – better for trade
[21:13] <+Douglas> I know that weapons fall down into melee and ranged, but I don’t think there’s a separate Ranged Combat Rating like 5e Tal did.
[21:13] <+Guest62> Thanks for that . . . my thinking was along the lines of Asimov’s Foundation . . . the idea that some folks who predicted the Fall/Great Disaster put the Lore of civilization into one or more safe places . . so that it could be found thereafter . . .
[21:13] <+SteveSechi> Golgoths too, maybe – but they’re slave traders…
[21:14] <+SteveSechi> Peter – yes, I could see that – would be an interesting storyline
[21:14] <+Douglas> Some of the races kept some lore alive, but they’re not necessarily the same as the races that definitely survive to the modern age. Again, that could be an individual table decision.
[21:14] <+SteveSechi> yeah, Tal history is a mess
[21:14] <+SteveSechi> which I like
[21:15] <+SteveSechi> many versions – depends on which people are telling the story
[21:15] <+SteveSechi> but I also think TSL helps fill-in a part of that history
[21:15] <+Douglas> Dan, I think that ranged combat is closer to 4th edition than to 5th.
[21:15] <+Guest62> Yes it could simply be that certain folks will find lost magical tomes, powerful artifacts, or whatever, and then start their own domain with that . . .
[21:15] <+SteveSechi> in a way that people will hopefully find interesting
[21:15] <+Douglas> from a cursory not too indepth scan of the rules chapter
[21:16] * ~Dan nods
[21:16] <+SteveSechi> Peter – absolutely
[21:16] <+SteveSechi> I forgot to mention the TSL soundtrack album
[21:16] <~Dan> Do you have any plans for the future of the game? Is this the start of a new game line?
[21:16] <+SteveSechi> that was a fun project
[21:16] <+Douglas> Or some groups Peter will latch on to ancient lore and secrets and build a society around it and by the modern day forget their origins completely and cling to the lore they found as their origin
[21:16] <+SteveSechi> Dan – future of the game…
[21:16] <+Guest62> Have you also considered a sort of End of Time/Dying Earth storyline of the future, when the Great Disaster is starting to come back . . . and the land is literally, slowly, unraveling . ..
[21:17] <+SteveSechi> Peter – I’ve thought of a few possible angles
[21:17] <+SteveSechi> but haven’t decided anythign for sure yet
[21:17] <+SteveSechi> soem folks would liek to see a Tal6
[21:17] <+SteveSechi> but I don’t know…
[21:18] <+SteveSechi> I don’t want to do the same thing over again – or should I say, yet again
[21:18] <+Douglas> I think we had a discussion of it in the Tal FB group.
[21:18] <+Guest62> I would love to see a Tal 6 as you would have it : start with 2nd and take in the best stuff from later editions . ..
[21:18] <+SteveSechi> Peter – that’s exactly what I did with TSL 🙂
[21:19] <+Douglas> I think I’ve made my stance on it clear there. There’s certainly ‘new’ material – like the Lost Books project – that I’d love to see in print, but I don’t know that a new version of just the modern Tal milieu would work.
[21:19] <+SteveSechi> yeah, I don’t know,Doug
[21:19] <+Douglas> That said, printing and publishing is in some ways easier than it used to be. With the rise of pdfs and print on demand…
[21:20] <+SteveSechi> I don’t want to keep repeating the same thing over and over
[21:20] <+Douglas> But that’s a matter for wiser men than me.
[21:20] <+SteveSechi> 5 editions of the orignal Talislanta was more than enough, IMO
[21:20] <+SteveSechi> probably should have stopped at 4
[21:20] <+SteveSechi> that’s why I gave all of the old Tal stuff away
[21:20] <+Guest62> I suggest taking an approach something like the French Tal – which focused only on the Seven Kingdoms in the core book, and then worked on some adventures set there. . .
[21:21] <+SteveSechi> that’s one way to go
[21:21] <+Douglas> I’ve still got a Celadon manuscript and notes for Simbar… those are certainly far different settings, but neither would likely do well as a stand-alone.
[21:21] <+SteveSechi> could also go to another era
[21:21] <~Dan> SteveSechi: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:21] <+Douglas> We had some ideas like that when Morrigan was around, but they never got out of the draft stage.
[21:21] <+SteveSechi> of Tal history
[21:21] <+Douglas> More about the soundtrack!
[21:21] <+Douglas> It’s looking to be awesome.
[21:21] <+SteveSechi> Dan,maybe just like to mention the TSL graphic novel
[21:22] <+SteveSechi> ilustrated by UK artist Ben Dennett
[21:22] <+Guest62> Perhaps Phaedra just before the Cult Wars?
[21:22] <+SteveSechi> published inline a couple of pages each week – it’s up to 100 pages now
[21:22] <+SteveSechi> Peter- that might be interesting
[21:23] <+SteveSechi> I alos like the late Archaen Age
[21:23] <+SteveSechi> but that’s not Tal per se
[21:23] <+Douglas> Celadon could be a good TSL / Archaen bridge…
[21:23] <+SteveSechi> if we do anther Talislanta game, it needs to have something different
[21:24] <+Douglas> The TSL graphic novel gives a lot of good glimpses of what TSL is going to be like
[21:24] * ~Dan nods
[21:24] <+SteveSechi> Stewat has spoken to me about Tal6
[21:24] <+Douglas> Lots of the races are glimpsed, previewed. Bits of setting. Attitude, visual style.
[21:25] <+SteveSechi> wen we first talked, I thought it might be a good idea if TSL did well
[21:25] <+SteveSechi> TSL is doing well so ar
[21:25] <+Douglas> also, lots of beheadings…
[21:25] <+Guest62> If my memory serves . . . I liked the land where Tamerlin came from . . . also the stories about the Baratus
[21:25] <+SteveSechi> if the KS finishes strong, I will definitely discuss further Tal stuff with Stewart
[21:26] <~Dan> Good to know. 🙂
[21:26] <+SteveSechi> Doug – the graphic novel is kindof a set-up for the TSL RPG
[21:26] <+Douglas> It was indeed.
[21:26] <+Guest62> Sounds great . . . for me . . . what I would love to see is a set of adventures that travel here and there about Talislanta, in a kind of picaresque style
[21:27] <+SteveSechi> it has the legend of Sanctum
[21:27] <+Douglas> Some of the graphic novel backers even got some sneak peaks for the RPG.
[21:27] <+SteveSechi> as well as the legend of Severus
[21:27] <+SteveSechi> the first Vandar to be awakened after the Fall
[21:27] <+SteveSechi> last question(s?
[21:28] <+Guest62> Sanctum . . . that is it . . . the place could make a good starting point for a far ranging kind of campaign by windship . . .
[21:28] <+Douglas> Right. I’m going to let SMS finish this out. I need to go tuck in a kidlet
[21:28] <+SteveSechi> OK Doug, thanks so much for being here
[21:28] <+SteveSechi> Dan, anything else you’d liek to add?
[21:28] <+Guest62> I’m good .. . good luck with the remaining days of the kickstarter . . .
[21:28] <+SteveSechi> thanks. Peter!
[21:29] <~Dan> Well, I’d just like to thank you so much for taking the time to chat with us, SteveSechi. You’re one of the legends of the hobby. 🙂
[21:29] <+SteveSechi> if by “legend”,m you mean “old”,then yep, that’s me 🙂
[21:29] * ~Dan laughs
[21:29] <+SteveSechi> thanks again Dan, for asking me to do this
[21:29] <+SteveSechi> much appreciated
[21:29] <~Dan> Absolutely. Please know that you’re always welcome here.
[21:30] <+SteveSechi> than,man:)
[21:30] <+SteveSechi> thanks
[21:30] <+SteveSechi> typos…
[21:30] <~Dan> Quick note: As usual, my tip jar is at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ ; however, I’m planning on starting a Patreon.
[21:30] <+Will> Good luck, Steve Sechi!
[21:30] <+Will> I don’t know a lot about Talislanta, but it’s a familiar warm presence from my early days in the hobby. 😉
[21:30] <~Dan> Yes, best of luck with the game! I’d be glad to review it when it comes out, if you and Stewart are interested.
[21:31] <+SteveSechi> yes, absolutely!
[21:31] <+SteveSechi> thanks again
[21:31] <~Dan> And if you’ll give me just a moment, SteveSechi, I’ll get the log posted and link you. 🙂
[21:31] <+SteveSechi> and so long for now 🙂