[20:28] <+JLHerbert> O.K. I think I’ve got it. My name is Jamie Herbert, I have been gaming since I was 12 and started with the old red box D&D, (oh so many years ago) I have been a gamer since everything fromTraveller, to Champions, World of Darkness etc. And a geek in general as well I recently wrote an RPG called Super Happy Sentai Hour based on my love of the
[20:30] <+JLHerbert> japanese superhero genre. from Classics like go ranger and bioman to even power rangers. It’s a bit tongue and cheek but it has done well on Drivethru RPG, and now I am wrapping up a kickstarter for the new revised edition compiling more material in. (o.K. I am ready for questions)
[20:30] <~Dan> (Howdy, Will!)
[20:31] <~Dan> Thanks, JLHerbert! The floor is open to questions!
[20:31] <~Dan> What do you think makes this game stand out from other anime games?
[20:32] <~Dan> (Howdy, EhnJolly!)
[20:32] <+EhnJolly> Yo, hey there!
[20:33] <+ChadDubya> Mechanically, how do you capture that genre?
[20:33] <+JLHerbert> Well, for one it’s not an anime game, Anime is more of a medium (many genres within the same style, and can be horror, comedy romantic etc.) my game focuses specifically on the Genre os Sentai, while yes rpg’s such as BESM and OVA COULD do sentai, my game would not be designed to emulate one punchman or ranma 1/2 per sey.
[20:35] <+JLHerbert> players in Super Happy Sentai Hour build their characters as a team for one building the characters and mecha (which is derived from character stats), players choose a color which puts them into their role in that team, and gain special skills they can also alway use their special skill bonuses for other players and take a sacrifice a turn for a concerted
[20:35] <+JLHerbert> attack (way more powerful)
[20:36] <~Dan> (Howdy, BPIJonathan!)
[20:36] <+BPIJonathan> (Am I very late?)
[20:36] <~Dan> (Nope! Just getting rolling.)
[20:37] <+ChadDubya> So what kind of stories can you tell in the Sentai genre?
[20:37] <+ChadDubya> I watched power rangers as a kid, and it was the same story every time.
[20:37] <+ChadDubya> (as was most 90’s serialized television and cartoons, but still)
[20:38] <+JLHerbert> many Sentai are similar, but Power Rangers was kind of an odd duck (though in many ways most people’s real entry into the genre)
[20:39] <+JLHerbert> Sentai can be more mature but definitely episodic form of super hero stories with simialr themes to MMPR.
[20:39] <~Dan> MMPR?
[20:39] <+Jezibel1> Power Rangers is essentially a Frankenstein creation if I understand correctly, a new story constructed by stitching action footage from Sentai shows onto newly shot scenes featuring western actors?
[20:39] <+BPIJonathan> Mighty Morphin Power Rangers I assume
[20:39] <+JLHerbert> (Mighty Morphin’ Power Rangers)
[20:39] <+JLHerbert> yup
[20:39] <~Dan> Ah, gotcha.
[20:40] <+JLHerbert> yeah it was in essence the effects shots of Zyuranger with a saved by the ball level secret identity bit
[20:40] <+ChadDubya> is the high school teenager thing a staple of the genre, or no?
[20:41] <+JLHerbert> In fact Zyuranger did not have “zordon” or Alpha. and the kids were heroes from the mesozoic era in suspended animation should the evil witch Bandora (rita) ever escape her prison)
[20:41] <+GenoFoxx> which she did
[20:41] <+JLHerbert> not as much as you think, the firs Sentai (GO RANGER, was more paramilitary, and Jakq, was cops turned cyborgs.) Power Rangers is definitely more kidy than some
[20:42] <+Jezibel1> I did suspect that Zordon and Alpha were invented for the western version.
[20:42] <+JLHerbert> In fact The 3rd Sentai was heavily connected to Marvel comics
[20:42] <+GenoFoxx> spiderman?
[20:43] <+Jezibel1> Correct me if I’m wrong, but Sentai as a genre started with Gatchaman?
[20:43] <+JLHerbert> In some ways, Marvel had an exchange with TOEI we got Mazinga (I.E. Shogun warriors to the west, they got Spiderman, and Battle Fever J had Miss America an older Marvel hero)
[20:44] <+GenoFoxx> oh my bad…Battle fever J
[20:44] <~Dan> The Shogun Warriors are considered sentai?
[20:44] <+JLHerbert> No Gatchaman was not first (but damn it was cool!) the honor officially goes to Goranger (but Battle fever J was the first Super Sentai, (I.E. one with a mecha))
[20:45] <+JLHerbert> No, Shogun Warriors, were essentially robots from several series mashed into a marvel production much the way Japanese Spiderman has a giant robot and fights professor Monster (unlike peter parker)
[20:45] <+Jezibel1> Ah, OK. I’m aware that Gatchaman was specifically inspired by Marvel comics imported to Japan.
[20:45] <+JLHerbert> but Shogun warriors came from 3 different anime
[20:46] <~Dan> Do you have a character sheet posted that we can see?
[20:47] <+JLHerbert> true jezibel1, it was but Lee’s deal was specifically connected to TOEI, in fact Stan Lee had Planned to do the same thing Saban would later do to MMPR with the seried Sun Vulcan but could not get a network to show in that way,
[20:47] <+JLHerbert> if he had marvel would cleaned up well before power rangers
[20:47] <+Jezibel> Ah, I see!
[20:48] <+GenoFoxx> is there a way to other tokusatsu heroes? Like Kamen Rider or Ultraman?
[20:48] <+GenoFoxx> do^
[20:48] <+JLHerbert> YES!
[20:48] <~Dan> (Howdy, SirGene!)
[20:48] <+JLHerbert> there are rules for henshin (or as we call them Sentai for one 🙂 )
[20:48] <+SirGene> Sorry I am late Dan
[20:49] <~Dan> (No worries!)
[20:49] <+JLHerbert> Henshin and tokusatsu are pretty much the same here
[20:49] <+GenoFoxx> cool
[20:50] <~Dan> JLHerbert: Did you see my character sheet question?
[20:50] <+JLHerbert> sorry I missed it Dan
[20:50] <~Dan> Ah. Just asking if you had one we could see.
[20:50] <+GenoFoxx> How do you handle the power ups or super modes?
[20:51] <+JLHerbert> one moment
[20:52] <+JLHerbert> ultimately it is tied to the monsters. we have several levels of foes, mooks (tghe endless waves of putties lizards etc.) lieutenants, (bigger NPCs) and of course the monster du jour.
[20:52] <+JLHerbert> players can call their mecha at any time (or get big if no mecha) monster will alway grow large and regen once they lose all their health points.
[20:53] <+JLHerbert> as for mooks, your damage tells you how many mooks you took out rather than how much damage to one mook.
[20:53] <~Dan> (wb, Silverlion!)
[20:54] <~Dan> What sorts of powers can individual heroes have in the game?
[20:54] <~Dan> (Howdy, Josh!)
[20:55] <+Josh> Hello
[20:55] <~Dan> (Josh: (Link: https://www.kickstarter.com/projects/2058187916/super-happy-sentai-hour)https://www.kickstarter.com/projects/2058187916/super-happy-sentai-hour )
[20:55] <+JLHerbert> is there a way to post an image here BTW I can show you the sheet that way?
[20:55] <~Dan> No, but you can post a link to where you have it posted.
[20:56] <+JLHerbert> (Link: https://www.kickstarter.com/projects/2058187916/super-happy-sentai-hour/posts/1865782)https://www.kickstarter.com/projects/2058187916/super-happy-sentai-hour/posts/1865782
[20:57] <+JLHerbert> just tossed it into an update quick,
[20:58] <+SirGene> Nice sheet. Very basic, not overwhelmingly difficult looking.
[20:58] <~Dan> What is Ninten?
[20:58] <+JLHerbert> Thanks, the game itself is not designed to be super complex.
[20:59] <+JLHerbert> Ninten translates form the kanji meaning do the best of your abilities and let the heavens determine the outcome (or Luck as we call it) we used this to make the stats an acromyn (and not get sued by a popular video game company with a plumber as a mascot!)
[20:59] <+Josh> Sorry I jumped in late, so I apologize if it has been asked… So the “teams are built” rather than just everybody picks what class they want… what happens if you don’t have the recommended number of players? What if two people want to be Black (Ninja)?
[21:00] <+BPIJonathan> From purchase to table, how long will it take before I can run a game. For example, would it be easy to buy and be running a game within an hour or two?
[21:00] <+GenoFoxx> so do the pc’s have to worry about collateral damage or do all the big mecha on kaiju/monster take place in an alternate battle space?
[21:01] <~Dan> (Question pause after GenoFoxx’s question.)
[21:01] <+JLHerbert> (Josh) The only real rules for players is only one per color, and one player must be Red (team leader). BPIJohnathan, I would say an hour or two, of reading and then it should be pretty much up and running with sheets and all.
[21:01] <+JLHerbert> I doubt we are more complex than Kobolds ate my baby.
[21:02] <+JLHerbert> genofoxx, I would say not really the rules dont play to it (but any GM is always welcome to make it a factor to increase the drama or fun)
[21:02] * +BPIJonathan is not actually familiar with Kobolds Ate My Baby beyond knowing of its existence.
[21:03] <+JLHerbert> fair enough, I would say we are pretty rules light.
[21:03] <~Dan> What is the core mechanic?
[21:04] <+JLHerbert> any test is based on stat +potetially special skill +/- any mods +2d6 vs difficulty number
[21:05] <+JLHerbert> but players roll one white die and one die that is thier color with the color die having the opportunity to explode (if you roll a 6 roll again and add)
[21:05] <~Dan> A simple but robust mechanic, I’d say.
[21:05] <+JLHerbert> in a special attack one player is nominated to roll 1 white die plus ALL color dice with any color diec having the ability to explode
[21:05] <+JLHerbert> but this is rare.
[21:06] <+JLHerbert> think of this as your big hero combined attack
[21:06] <+GenoFoxx> Double Rider…KICK!!!
[21:07] <+JLHerbert> EXACTLY
[21:08] <~Dan> I think this question might have been missed earlier… What sorts of powers can the PCs have?
[21:08] <+SirGene> I am not too familiar with the genre, other than the Power Ranger thing that I do not follow. But it sounds like a really “Colorful” way to bring a good flavor to the game.
[21:08] <+JLHerbert> and with mecha players will choose what parts of the gestalt (or big voltron like mecha) they form.
[21:08] <+JLHerbert> thank you
[21:09] <+GenoFoxx> is there a limit to the number of mecha the players can have?
[21:10] <+JLHerbert> One series I might recomend was the American version of “Dynaman” which ran for a few episodes on night flight, way more tongue in cheek, and you can catch some of it on youtube., this was my firste exposre to the genre
[21:10] <+GenoFoxx> cause you know you can’t have just one super combiner robot when 2 or more can sell more toys…er do the job
[21:11] <+JLHerbert> I would say 5-6, but you may also do “add on mecha” and “Mecha carriers” as well for the inevitable 6th ranger syndrome, also henshin can get big like monsters and may be added to a group later.
[21:11] <+JLHerbert> that is true
[21:12] <+GenoFoxx> White Ranger Tiger Power….White Ranger Tiger Powah!!!
[21:12] <+JLHerbert> and don’t forget the lovable “mascots” that sell toys (much like Orko and Snarf, their American cousins!)
[21:13] <~Dan> JLHerbert: Did you see my powers question?
[21:14] <+JLHerbert> Dan In sentai powers are normally less defined than USA heroes, it is normally simply amazing strength/ fighting prowess, gear and mecha. that is true in our rules as well.
[21:14] <~Dan> Ah, I see. How strong can the PCs be?
[21:14] <+Jezibel> How does this intersect with concepts like the Magical Girl? In their current iconic form, those feel quite heavily rooted in Sentai conventions.
[21:15] <+JLHerbert> this is due to how american teams of hereos were built vs Japan American treams came from publishers wanting to give kids more bang for their buck (say a comic with SUperman and Batman) where sentai teams are all built at the same time
[21:15] <+JLHerbert> Dan, I would say as a rough guide about captain america level of prowess
[21:16] <~Dan> Ah, so not technically super?
[21:16] <+JLHerbert> Jezibel, Some magical girl genres do have sentai elements (ala Sailor moon) others dont (Card captor sakura for example)
[21:17] <+Josh> One of your pledge levels you can “Build your own team and have it added it to the book…” What does that mean? Can we add a different color? So I want Red/White/Blue/Black/Random other color? or just mix and match the colors differently?
[21:17] <+Jezibel> Yeah, I was thinking more of things like Sailor Moon. CCS diverges from type quite heavily.
[21:17] <+JLHerbert> Any powers are less consiquential to the story they may be able to leap like the hulk or run faster than humans but it almost never really applies in the story like say Wasp’s ability to shrink, or Hulk’s collatoral damage
[21:18] <+JLHerbert> In short you get to build a team of heroes (say your gaming group for example) as a sentai team
[21:18] <+JLHerbert> we can stat them or get you the rules to stat them yourself and we publish them into the book
[21:19] <+Josh> Like I have a Red Sentai named Ken and he gets added to the lore?
[21:20] <+Josh> (plus the other peoples characters of course)
[21:20] <+JLHerbert> exactly, but for more bang for your buck I would also say you could say ken is part of the brave hero Cyber squad, along with steve who is your blue sentai etc..
[21:21] <+Josh> So the world supports multiple groups of Sentai?
[21:21] <~Dan> Forgive my ignorance of the genre, but do the heroes pilot vehicles that form the big mecha, or do the heroes themselves transform into parts of the mecha?
[21:22] <+JLHerbert> well there are also different worlds with sentai (much like how all flesh must be eaten has multiple worlds of zombie infestation scenarios)
[21:22] <+JLHerbert> yes Dan, the heroes pilot mecha that combine to form a gestalt mecha (ala voltron) that is a very popular Sentai trope
[21:23] <+Josh> Okay, so we take the basics you provide and the GM will flesh out a world unique to our play group?
[21:24] <+JLHerbert> absolutely. also part of normal team creation is applying a theme, such as dinosaurs for power rangers, or in animals in SUn Vulcan, with the theme helping to define the team.
[21:24] <+JLHerbert> This can also tell a lot about how the team fits into the world
[21:25] <+JLHerbert> an example is that in traditional Japanese series they all end after 1 year (52 episodes) and the new series comes in with it being unlikely that they are combined, In power rangers whenever they changed suits it was often a whole new and different series in Japan
[21:26] <+Jezibel> Because in the west, there’s the assumption that a given superhero property will run and run forever?
[21:27] <+JLHerbert> true and that is one of the many differences in east vs west. often when a sentai heroe is killed it is permanent (though someone else may come in and assume the mantle of thier color)
[21:27] <+Josh> Do you have info for NPCs that are more or less Snarf?
[21:28] <+JLHerbert> in fact the Green Ranger was only in a hand full of episodes in Zyurangers forcing the USA to recycle footage for a good liong time
[21:28] <+Josh> lovable goof balls that don’t help much but add flavor?
[21:29] <+JLHerbert> Yes, in fact there is a rule that if a a player can be singled out to take on the role of the team mascot on top of playing his PC (Peebo/Alpha etc..)
[21:30] <+JLHerbert> Ai Yi Yi Yi Yi
[21:30] <+Jezibel> Like, it baffles me how in the west, a comic company will require a giant universe-shaking crossover just to justify a reboot of their titles, whereas in Japan, you can just have a relaunch of, say, Gatchaman without any need to tie it back to the other versions somehow.
[21:30] <~Dan> (Howdy, Monochrome_Tide!)
[21:31] <+JLHerbert> It all comes to format in the USA comics are like soap operas (keep the story going, because the fans love it) in Japan the genre was built to end in story but much like say a jacky chan movie, you know what to expect when watching sentai,
[21:31] <+Jezibel> Yeah.
[21:32] <+JLHerbert> It may never be as cerbral as say game of thrones but if you want big monster/robot fights you are always good to go no matter the series
[21:32] <~Dan> How specific are the skills in the game?
[21:33] <+Jezibel> I am admittedly much more partial to the Japanese model. In terms of western superheroes, I find the self contained TV adaptations far more accessable than their comic source material.
[21:33] <+JLHerbert> well skills are tied to the color each hero has a VERY broad special skill based on their color, which they can try to apply to as many situations as the GM will allow.
[21:34] <~Dan> Example?
[21:34] <+GenoFoxx> remember your PC’s don’t necessarily have to be squeaky clean good guys.
[21:34] <+JLHerbert> for example if you want to build a bomb, the Blue Sentai Hero has SCIENCE! So he can justify with his chemistry background, the Yellow has WORKER! which may justify on the job demolitons experience, while the black is NINJA! (come on a ninja not knowing hour to make bombs, that’s just silly!)
[21:35] <+GenoFoxx> *snrk*
[21:35] <+JLHerbert> any use of the special skill is an automatic +3 to the attempt
[21:35] <~Dan> Ah, I see. So there’s only that one broad skill for each character?
[21:35] <+JLHerbert> exactly.
[21:36] <+JLHerbert> Henshin heroes can pick and choose from a more specific set (getting 1d6 points to add to more specific skill mods, but we foud a lot of fun trying to wheedle the GM into letting our color skills be used as often as we could argue it 🙂
[21:36] <+Josh> How would it be handled if you had a traitor? something causes a rift in the team? or is that too specific to cover in the rules?
[21:37] <+SirGene> This game sounds very different and unique. I like how you have tapped into another culture, not just for your background and story line; but into the full mechanics of the game.
[21:38] <+Josh> It says if someone dies, someone else can talk on the mantle of the *Insert Color here* but what if they join the dark side (I hear they have cookies)
[21:38] <+JLHerbert> well some of the odder colors do go a bit different ,such as Green who gets JERK! your modifier is added by defying the team as the antihero (think wolverine) you are an iconoclast and have persona clashes.
[21:39] <+JLHerbert> as for straight up evil there are rules for evil sentai who do have a chance at redemption if the GM wants to use these rules (not too disismillar to the old WEG Star Wars dark side rules)
[21:39] <~Dan> (brb)
[21:39] <+Josh> So we get rid of the Green guy, and grab Yellow?
[21:40] <+Josh> That could be an interesting story arc… Saving Private Green
[21:40] <+JLHerbert> you can, or the new guy might just be the new green (he’s still a jerk, with a heart of gold, but maybe more brash than brooding like the last guy) but yeah a death could easily allow you to “pallete swap”
[21:41] <+JLHerbert> I’ll throw this one out (just cause it makes me laugh) Purple’s skill is MARY SUE! You get the bonus only by braging about how your were trained to do skill X but only better,
[21:41] <+Josh> How many different colors are available? You said we have to have Red… are there any other out there?
[21:42] <+Josh> (That are required)
[21:42] <+JLHerbert> yup, there is red, yellow, pink, Green, black white, purple, orange, Silver and gold, (red is the only one required after that is filled go nuts)
[21:42] <+BPIJonathan> Can you have dinosaurs as mecha in this?
[21:43] <+JLHerbert> it that is your group’s chosen theme, YES!, our playtest team was all birds of prey (except Pink who was a Flamingo!)
[21:44] <+Josh> (and Blue, right?)
[21:44] <+JLHerbert> correct josh! (I forgot one!)
[21:45] <+Josh> Do we work for some gov’t black operation? How do we get our Mecha?
[21:46] <+JLHerbert> that is up to the GM to decide normally a mentor gives them to you, it is quite often a government or super science team or it may be a benevolent alien trying to defend the earth. It’s up to the GM but there is a chart to build your own mentor randomly if the GM wants it
[21:47] <+GenoFoxx> or mysterious long lost civilization
[21:47] <~Dan> JLHerbert: How does combat work?
[21:48] <+Josh> So other than new art mentioned before… what else needs to be done before you can deliver in Oct?
[21:48] <+JLHerbert> true, i would say there is a bit more onus on the GM to build the world more D&D than World of Darkness in that respect.
[21:49] <+JLHerbert> combat is a task like many others, your Defensive rating acting as a difficulty to hit, and damage giving a penalty after reaching the half way mark, we also use “heroes have the right of way” for our initiative unless ambushed.
[21:51] <+JLHerbert> Not much left to do really, the core book first ed is already a PDF on DTRPG. I am finishing up a new world chapter with a “thunderbirds” feel, beyond that it’s all formatting for it’s print run through DTRPG, editicn and correcting for errors.
[21:52] <~Dan> How is damage determined?
[21:52] <+JLHerbert> As I stated as my first Kickstarter I would rather be Way off and see players get the book in June and be shocked than preomis june and have people pissed that I didnt get it done till october fro some reason
[21:52] <~Dan> (wb, Silverlion)
[21:52] <+Josh> from what I know (not much admittedly) it seems that the team is 5 players, is that right?
[21:53] <+JLHerbert> weapons have a damage factor which is added to a 1d6 roll, so hand to hand (DF0 is simply roll 1d6. a katana (DF3) does 1d6+3 this is the color die and may explode.
[21:54] <+JLHerbert> it can be more or less than that Josh Sun VUlcan for example was only 3 members while Others have had up to 8 or 9 members.
[21:54] <+SirGene> My first Kickstarter failed. If you fail Retool and keep going. I will warn you things always cost more than you think, there are problems that come up, and things take longer. Get as much done in advance as possible.
[21:54] <+JLHerbert> I apreciate and agree with that SirGene
[21:55] <~Dan> JLHerbert: Does armor reduce damage?
[21:55] <+JLHerbert> I plan to put the game on DTRPG regardless of the kickstarter should it fail. I can do this without the funds and the book is damn near done. this is only to make a better book
[21:55] <+Josh> (about to launch my 3rd KS) To add to what SirGene says… sometimes you can find another alternative that is less costly.
[21:56] <+JLHerbert> yes, you may see on the sheet that the equipment section mentions a battle suit with an Armor rating or AR of 1, that would subtract from the damage
[21:56] <+SirGene> I sure did, my second time. Also when I do my 3rd one coming up I am way better prepared.
[21:57] <+JLHerbert> One I have found for art if you have not used it is Fiverr! I got one quote for a cover for $1000.00 but I found a guy there who did it for $50.00
[21:58] <+JLHerbert> It’s a learning curve that is for sure, and I will be wiser my next one, but I feel like I got the word out that my game exists ( I was so thrilled when I found out Tabetop gaming news covered it)
[21:58] <~Dan> Do you have a bestiary of enemies?
[22:01] <+JLHerbert> again GMs will want to build enemies, but for the all important Monster Du JOur ( or monster of the week) we included 108 templates that you apply to a set of stats just like you were building a pc. (example you roll your stats then roll the random MDJ chart to determine what kind of monster chart 3 monster type 4 in the old book makes you a TEngu monster
[22:02] <~Dan> And are the MDJs all kaiju?
[22:02] <+JLHerbert> japanese raven with a bonus to Ninten, the special skill MOCK! (+3 to impersonate voices) flight claws at DF+1
[22:02] <+JLHerbert> thats flight AND claws
[22:03] <+JLHerbert> the old book had only 36 such templates the new one triples that.
[22:04] <+Josh> Would you describe the typical session as a hack-n-slash-fest or more a couple of rounds with 2-3 minions and then a mini-boss?
[22:05] <+JLHerbert> a little of both the mooks, are all hack and slash, these are the ground troops and it’s not unrealistic to see the amount of them on the feild at one time hitting 70+ but they have 1 hit point each (as stated before damage = how many you take out)
[22:06] <+JLHerbert> they also have a special rule called phoning it in, which limits them to only 1d6 acting on one time (to simulate how in sentai shows there may be swarms of foes but most just skulk around waiting for thier chorographed shot.
[22:07] <+JLHerbert> lieutenants and MDjs are more like straight up PC vs PC leve or boss fights.
[22:08] <+JLHerbert> lieutenants are build prettymuch like heroes with the special skill EVIL (if they are being bad they get a bonus) and they use 2 black dice that dont explode.
[22:08] <+Josh> can the MDJ have dice explode?
[22:08] <+JLHerbert> yes. they can as of 2e
[22:10] <+JLHerbert> In fact another fun fact about exploding dice is the white sentai has no special skill (he is an enigma) but as white is his color die BOTH of his dice explode.
[22:10] <~Dan> Do you have a scaling mechanic?
[22:10] <~Dan> (Cool, re: white sentai)
[22:12] <+GenoFoxx> White Ranger Tiger Power…yes I said this before
[22:12] <+JLHerbert> several when the monsters get big and multiply their hits and do mecha scale damage, same with mecha, (as they are already big) new to this edition we are adding optional mecha rules which change this quite a bit (they are optional mind you ) a bit more complexity but they give the player much more room to build and customize the mech they want and apply more
[22:12] <+JLHerbert> solid rules to it,
[22:13] <+GenoFoxx> can the mecha gain the abilities of the monsters they beat?
[22:15] <+JLHerbert> Sorry but no. It is an interesting idea though, with Sentai, there is little in the way of campaign growth and improvment. heroes start out pretty awesome and stay the same vs your farmboy turns out to be the messiah of the ancient jedi order style
[22:15] <+JLHerbert> of play
[22:15] <+Jezibel> So the Sailor Moon practice of upgrades every arc isn’t a standard Sentai thing?
[22:16] <+JLHerbert> the growth is more limited and Sailor moon is more exception than rule (they also didn’t have mecha).
[22:17] <+JLHerbert> Not to sound anti sailor moon, it’s a great series but more of a mishmash of a few genres (like ho firefly could be both a western and Star Wars like)
[22:17] <+Jezibel> I follow.
[22:17] <~Dan> In the time remaiing, is there anything we haven’t covered that you’d like to bring jup?
[22:18] <+Jezibel> My experience with Sentai *outside* of Sailor Moon is mostly limited to the first Gatchaman and the recent CROWDS reboot.