[19:32] <+Piercefraser> Hey y’all, I’m Pierce Fraser, the creator of the HC SVNT DRACONES roleplaying game and, more recently, tabletop miniature line. If you’re lurking in the chat and didnt get here through my oh-so-invasive advertising, HSD is a post-human science fiction setting with biotech and astral horror vibes
[19:34] <+Piercefraser> you can find the game and several expansion books on drivethruRPG, (Link: http://www.drivethrurpg.com/product/141683/Hc-Svnt-Dracones)http://www.drivethrurpg.com/product/141683/Hc-Svnt-Dracones
[19:34] <+Piercefraser> done
[19:34] <~Dan> Thanks, Piercefraser!
[19:34] <~Dan> The floor is open to questions!
[19:34] <~Dan> (Welcome to #rpgnet, Clockwork!)
[19:35] <~Dan> Piercefraser: Can you give us a quick overview of the setting?
[19:35] <+Catseye> I have seen the advertisements for it. And honestly it has some things in common with games in the past like Justifiers.
[19:35] <~Dan> (Howdy, Jezibel1!)
[19:35] <+Jezibel1> Hi.
[19:36] <+Phosphorwulf> I’d like to know more about the miniatures that are on your kickstarter and how awesome the final product is gonna be!
[19:36] <+RadioFreeDeimos> Looking forward to the upcoming lore and setting book, and of course HSD2.0. Are there any other books on the near horizon?
[19:36] <+Piercefraser> The setting has a lot of lead-up behind it detailing the fall of humanity, but from a player standpoint, there are a few key themes that are more immediately important for your setting-to-setting play. It’s a local-space setting, so most everything takes place in our solar system. It’s high tech, but not so high as say, star trek
[19:37] <+Piercefraser> so you’re still dealing with moooost of the laws of physics
[19:37] <+Bobinator> OK, I’d like to ask: I’ve shown a few friends this game, to see if they might be interested in getting a game of this going. Unfortunately, an issue I’ve seen come up a lot among them a is that the rules can get rather complex, so will there be any options to simplify such things for them?
[19:37] <~Dan> (Question pause after Bobinator’s question, please.)
[19:38] <+Piercefraser> it has a heavy emphasis on biotechnology and some transhumanism elements (less than say, Eclipse phase, but that’s mostly to make death mean something XD) and there is a supernatural element dealing with what is esentually alternate reality manipulation, which gives you plots involving near-magical elements and disturbing monsters
[19:39] <+Piercefraser> These all play together in a society that has grown out of a previous apocalypse, so you have a lot of new and different outlooks on various aspects of life and morality to play with too
[19:39] <~Dan> (Welcome to #rpgnet, cjt98!)
[19:39] <+Piercefraser> The idea was to give people lots of different places to play in the sandbox and let them focus on the ones they like best
[19:40] <+Piercefraser> Phosphorwulf asked about the miniature line, ill link to it
[19:40] <+Piercefraser> (Link: http://www.imagine3dminiatures.com/en/hc-svnt-dracones)http://www.imagine3dminiatures.com/en/hc-svnt-dracones
[19:41] <+Phosphorwulf> Thanks:)
[19:41] <+Piercefraser> the miniature line is a modular 3D printing service to let you make custom avatars for the tabletop. It was kickstarted earliar this year and is up and running
[19:41] <+Piercefraser> you can go in there and put together heads and bodies and arms till youve made a custom anthro character for the game, or any other 30mm setting
[19:42] <+Piercefraser> There’s currently a kickstarter running to expand the line, too
[19:42] <+Piercefraser> (Link: https://www.kickstarter.com/projects/1448273438/hsd-miniatures-expansion-1)https://www.kickstarter.com/projects/1448273438/hsd-miniatures-expansion-1
[19:43] <~Dan> (Welcome to #rpgnet, Zeterno!)
[19:43] <+Killroy225> [gonna be honest, I may blow 2 paychecks on that KS to get it up to the taur level…]
[19:43] <+Piercefraser> RadioFreeDeimos asked about upcoming books. There are several key books on the horizon. one is the lore book, which is essentually expanded lore and descriptions for the setting that will give up some of the secrets the core book hid, making it easier for Guides to craft stories without worrying about if things may change later on
[19:44] <+Piercefraser> 😄 i would not begrudge you that
[19:44] <~Dan> (Welcome to #rpgnet, lonecj!)
[19:44] <+Piercefraser> the second (and perhaps third) book is the second edition to the game itself, and likely an accompanying monster compendium
[19:45] <+RadioFreeDeimos> Are you thinking of splitting the 2nd edition into two books?
[19:45] <+Piercefraser> HSD is about 3 years old now, and will be close to four by the time 2nd ed hits. it’s a pretty good run for a first edition. there has been time to work out what needs changing
[19:47] <+Piercefraser> Bobinator asked about rules simplification. There is a quick reference available in the form of the Guide screen on drivethroughrpg, that may help you, but I’m afraid beyond that it’s just practice. HSD 1 was an attempt to bridge rules-lite with granular systems, and the experiment showed that doing both makes neither party particualrly happy 😄
[19:48] <+Piercefraser> It is a lighter system than pathfinder, but people who are used to Fate will find it more structured
[19:48] <+ArcaneDragon> Will there be any sword certs in 2.0?
[19:48] <+RadioFreeDeimos> Those are two extreme examples on the game spectrum 🙂
[19:49] <~Dan> (Please hold questions until Piercefraser gets caught up. Thanks! 🙂 )
[19:49] <+Piercefraser> I thiiink i am? did i miss any?
[19:49] <+RadioFreeDeimos> (apologies!)
[19:49] <~Dan> Oh! In that case, questions may resume!
[19:49] <~Dan> (No worries, RadioFreeDeimos!)
[19:50] <+RadioFreeDeimos> Are you still navigating a middle path between Rules Light and Crunchy, Pierce, or are you tacking to one side more than the other in 2.0?
[19:50] <+Blackpaw> You talked about books, are there any plans to continue the Fates Fang series?
[19:50] <+Killroy225> what do you think was the thing that inspired you the most for this RPG?
[19:50] <+ArgonFox> I quite like the amount of depth to the 1.0 ruleset, and my group is finally getting used to the overall system. How much of the core engine is changing in HSD2.0?
[19:51] <+ArcaneDragon> Will there be any books about others player’s sessions? Like Rage’s?
[19:51] <~Dan> (Question pause, please!)
[19:52] <+Piercefraser> RadioFreeDeimos asked about system. from a purely empirical standpoint, 2.0 is a substantial departure from 1.0. Combat is different, progression is different, stats are different, etc. But i caveat that because the game itself is designed to feel the same, but cleaner. you still have stats broken up into
[19:53] <+Zarpaulus> To be clear, the setting and lore book is a separate thing from HSD 2.0?
[19:53] <+Piercefraser> blocks, there are just fewer of them to trip over. there are still proficiencies, they’re just more encompassing. combat still has specific actions, but you dont have to keep track of how many youve performed anymore. Cover is more valuable than it used to be, etc
[19:54] <+Piercefraser> all this adds up to a pretty different system, but its a system that plays very much like the first one, with fewer stumbling points
[19:54] <+Piercefraser> you’ll still be using the same 8-10-12 dice
[19:56] <+Piercefraser> Experience now exists within the game for mapping character progression, but progression isnt a level based thing. you can spend experience freely to tailor your character the way you want by advancing down different avenues of advancement. I can actually link the prototype for that
[19:57] <+GenoFoxx> (stopped after ‘into’)
[19:58] <~Dan> (Welcome to #rpgnet, thesupercjt!)
[19:59] <+ArcaneDragon> Will there be any new Transcendent Implants? Like a blue spiky one that make you go fast?
[19:59] <+Piercefraser> (Link: https://www.dropbox.com/s/kxdup06axkmz10t/linear%20progress%20char%20sheet%20alpha%202.png?dl=0)https://www.dropbox.com/s/kxdup06axkmz10t/linear%20progress%20char%20sheet%20alpha%202.png?dl=0 here you go. This is a protodoc we’re currently using in alpha testing. I wont get too far into detail of how it works or what means what, but you can get an idea for how characters build as they go from left to right
[20:00] <+Piercefraser> Blackpaw asked about novels. Fates fangs was an HSD novel funded as a stretch goal from a previous kickstarter. you can find it here: (Link: https://www.amazon.com/Fates-Fangs-SVNT-DRACONES-novel/dp/1530824060/ref=sr_1_1?ie=UTF8&qid=1481591903&sr=8-1&keywords=fate%27s+fangs)https://www.amazon.com/Fates-Fangs-SVNT-DRACONES-novel/dp/1530824060/ref=sr_1_1?ie=UTF8&qid=1481591903&sr=8-1&keywords=fate%27s+fangs
[20:00] <+Piercefraser> i’d very much like to make more novels
[20:01] <+Zeterno> I would too, I really enjoyed Fate’s Fangs
[20:01] <+Piercefraser> but they are unfortunately very expensive, and take a long time to pay themselves off. Fate’s fangs cost several thousand dollars to assemble and will take years to return on its investment, if it every does. The only way to make more fiction like that is to fund it ahead of time, and that will depend on the interest of backers
[20:02] <+Piercefraser> I will have novel stretch goals on future projects. We’ll just have to see if they get met
[20:02] <+Bobinator> So have you dropped the Economy and Acuity stats? I definitely appreciate that.
[20:04] <+Piercefraser> Killroy22 asked about inspiration. I cant point to any one particular souce, but I can say that I wanted to build a game in general because I enjoy giving people a place they feel like they can exist in. It’s fun to have people play somewhere I crafted, but it’s more fun when they place themselves in it emotionally. HSD lets people get attached to another
[20:04] <+Piercefraser> world, and that’s fun to me
[20:06] <+Zarpaulus> Will there still be any game representation for the Ledger?
[20:06] <+Piercefraser> ArcaneDragon asked about books related to player experiences. there has never been one. I do typically test my moduals with my own play group, but that’s not because they were made for them. However, there’s been thoughts for a while now about a sort of monthly feature magazine that would feature players
[20:06] <+RadioFreeDeimos> (I’ve been curious about that too, Zarpaulus)
[20:07] <+Piercefraser> Zarpaulus the lore book and 2.0 are different, yes. 2.0 will have a small(ish) lore section, the lore book itself will be a standalone thing
[20:07] <~Dan> (wb, Phosphorwulf!)
[20:08] <+Phosphorwulf> Thanks
[20:08] <+Piercefraser> ArcaneDragon there is at least one new transcendent implant. it does not make you go fast. However, on that topic, transcendent implants are a lot more prevelent and user friendly than they used to be. mostly. they can still be pretty dangerous to everyone, but it wont happen by accident
[20:09] <+Phosphorwulf> Having connection issues are you gonna post the chat online afterwards?
[20:09] <~Dan> I will, yup.
[20:09] <&Silverlion> Will there be space travel?
[20:10] <+Piercefraser> Zarpaulus and Bobinator, the economy stat is out, yes. It was an experiment that I still find interesting, but player feedback has shown it wasent all that enjoyable, so I’ve removed it. The ledger does exist in the lore, but it has a different function in 2.0 beyond generating money. it manages physical assets for you
[20:11] <+Piercefraser> which basically translates into letting you loot things for crafting
[20:11] <+Piercefraser> Silverlion there has always been space travel
[20:11] <+Piercefraser> phew, i think i cought up 😄
[20:11] <&Silverlion> Oh. I must have missed it.
[20:11] <~Dan> Piercefraser: Can you tell us a bit more about the supernatural angle?
[20:12] <+Piercefraser> I can tell you dad went on a hunting trip and he’s been gone a few days
[20:12] <+Piercefraser> sorry. supernatural joke.
[20:12] <~Dan> Heh. Took me a minute. 🙂
[20:13] <+Piercefraser> anywho, the supernatural angle in HSD is based around a concept called transcendence, which essentually equates into reaching into nearby realities. most of the stuff you see out there doesnt correlate to our reality in any measurable sense, which typically leads to madness
[20:14] <+Piercefraser> however, through the use of special technology from one of the corporations in the game, it’s possible to channel energy from alternate realities in a moderately predictable fashion, thus letting it be used as a tool
[20:15] <+Piercefraser> there is a large theme of not taking this power lightly in HSD. things live out in those realities, and they dont often appreciate the invasion
[20:15] <+ArgonFox> Are there any more Contract books in the works?
[20:16] <~Dan> Are these Lovecraftian entities?
[20:16] <+RadioFreeDeimos> Kind of related, will the lore in the contract books make it into the Lorebook in some form?
[20:17] <+Piercefraser> dan not in the sense that they’re recognizable names like cthulu, but in terms of astral horror themes, yes, there’s a similiarity
[20:17] <~Dan> Yeah, I figured they weren’t literally Mythos entities.
[20:18] <~Dan> How difficult is it for these creatures to break into our reality?
[20:18] <+Piercefraser> the lore book elaborates on much of it. it’s kept deliberately vague in the rulebook so players can learn things through play instead of metadata
[20:19] <+ArcaneDragon> Will there be any Whisper-Owls?
[20:19] <+Piercefraser> Depends on the conditions. The lore book introduces near-cuil realms, which are abstractions of reality that are close enough to our own that you can force your way into them if conditions are right. natives can likewise do the same to us
[20:20] <+Piercefraser> arcanedragon , there will probably not be any new contracts until 2.0 lands. my current priority is the new ruleset. Its still a ways off, but i’d feel bad about releasing even a contract with less than a year of life in it. That said, i do plan on converting every existing contract to 2.0 so people can still run them, so its possible
[20:20] <~Dan> (Welcome to #rpgnet, baconator!)
[20:21] <+Piercefraser> as to the second question, the lore book does get into the nature of whispers and owls, so many of those questions will be answered. if you chose to read it. I’m actually hoping some players wont, its fun to learn this stuff in-game
[20:22] <~Dan> What are whispers and owls? (If you can say anything without spoilers, of course.)
[20:23] <+Piercefraser> As far as Vectors (the current native population of sol) know, Whispers are some sort of mutation or possibly alien force that have taken over post-human Earth, and Owls are dead, having been removed from the Vectorization process during the early days do to a catastrophic malfunction that cost the lives of the people working on them
[20:23] <+ArgonFox> From a guide’s perspective, it’s fun to use knowledge of that as a carrot for the players to pursue.
[20:24] <+baconator> whoops!
[20:24] <~Dan> (wb, baconator!0
[20:24] <~Dan> )
[20:25] <+Piercefraser> from a somewhat deeper angle, Whispers are transcendent entities of some sort that emerged about 100 years ago and are slowly making their way through Sol, and owls were one of the earliest recorded occurences of unwilling transcendence, which resulted in them having to be destroyed
[20:25] <~Dan> (Welcome to #rpgnet, Reverse830!)
[20:25] <+Piercefraser> now theres a bunch more to both of those, but the rulebook doesnt get into it because the public largely doesnt know about it. the lore book, however, will.
[20:27] <~Dan> Can you say a bit about the habitable areas of the Solar System?
[20:27] <+thesupercjt> Do the new rule make it easier to make a noncombat based character?
[20:27] <+Reverse830> Would it be safe to assume that Expansion 2 would have plans for expanding the quadrupedal lineup of miniatures, assuming the goals for Expansion 1 are met?
[20:27] <+Piercefraser> thesupercjt how do you mean?
[20:28] <+ArcaneDragon> Are we able to craft space armor in 2.0?
[20:29] <+baconator> Will healing-focused characters work any differently in 2.0 than they did in the previous version?
[20:29] <+thesupercjt> if i want to make someone who will not fight or is really bad at combat could i do so
[20:29] <+Bobinator> Will the morale system work the same way, or has it been changed?
[20:30] <+Piercefraser> lets pause questions here, ive got a bunch to catch up on
[20:30] <~Dan> (Whoops, sorry, Piercefraser. Yes, question pause.)
[20:30] <~Dan> (Sorry — was talking to the wife.)
[20:32] <~Dan> (Welcome to #rpgnet, Wolfiy!)
[20:32] <+Piercefraser> thesupercjt choosing to fight or not fight is a character choice, not a system choice. If you want to play a character who doesnt fight, dont fight. However, I will say that in 2.0 your fighting ability is based on a combination of your stats, which grow at a pretty consistent rate for everyone, and your certifications, which you have to
[20:32] <+Piercefraser> choose, and can choose not to get
[20:33] <+Piercefraser> so if you want to play a non-combatant, you’ll just progress down non-certification routes on the progression chart. which will lead you to other things like focus abilites and stuff you can use outside of combat
[20:34] <~Dan> (wb, Clockwork)
[20:35] <+Piercefraser> What this also means is there is no “combat stat.” this descision was made largely due to combat proficiencies being mandatory grabs in the previous game if any combat was to be had. Combat based characters can now focus on getting certifications instead, which give them unique combat abilities
[20:36] <+thesupercjt> ok that answers my question
[20:36] <+Piercefraser> reverse830 , It’s really going to come down to how well the kickstarter does. Theres 25 days left in this one, which is tons of time to get another 3k, but it also hasn’t had a pledge in almost 48 hours, which is, quite honestly, terrible. This could be due to the holidays coming up, and this kickstarter does run till the 6th, so theres time afterwards for pe
[20:36] <~Dan> (Welcome, Guest! You can set your name with the /nick command.)
[20:37] <+Piercefraser> ople to contribute when their holiday funds come in, but if it turns out that the lack of funding is actually a lack of interest, well
[20:37] <+Piercefraser> we’ll cross that bridge when we come to it i suppose. I’d certanly like to make more
[20:38] <+Piercefraser> ArcaneDragon armor crafting and repair is a thing, yes. active armor is back as wel, and is a bigger and more unique experiance than it used to be
[20:39] <+Piercefraser> it actually has a seperate combat system involving energy distribution which testing showed to be lots of fun to play with
[20:40] <+Piercefraser> baconator healing is also a more dynamic thing than it used to be. you can get healing certifications that allow you to heal people in combat or perform surgeries in the field. which, subsiquently, is a good certification choice for non-combatant charcaters
[20:41] <~Dan> (Thanks, Tanta!)
[20:42] <~Dan> (wb, Wolfiy!)
[20:42] <+Piercefraser> Bobinator the morale system is out. there is a simplified mechanic in place for helping to judge when someone should give up, but my feedback from 1.0 suggested that few people were really making use of that, and if they were, it was to abuse their combats
[20:43] <+ArgonFox> Tying in with ArcaneDragon’s question: Is 2.0 giving us some more concrete rules for crafting and modifying equipment and the like?
[20:43] <+Piercefraser> dan you were asking about locations. Mars and Venus are primary populated worlds, as are several of jupiters moons and various other inter-space stations and fleets. the core rulebook describes several
[20:44] <+Piercefraser> ArgonFox yes. there is a loot and crafting system in place in 2.0 for assembling special weapons not available in stores
[20:45] <+Piercefraser> done
[20:46] <+ArcaneDragon> Is it possible for characters who will train hard gain a boost or temporary point in stats?
[20:47] <+Esel> Are environmental hazards such as long dangerous ventilation shafts or elevator shafts still a major concern in 2.0 ? 🙂 Are there plans for more rules for hazards outside of combat? Such as sudden lack of atmosphere?
[20:48] <+Piercefraser> ArcaneDragon i suppose it depends on what you mean, but if you mean like, if your character specializes in something, are they good at it, then yes. There are things called boons and simplifications that represent a character being particularly good at something
[20:50] <+Piercefraser> esel as is well known to any adventurer, there is no foe more dangerous than a pitfall XD. this is more due to the nature of role playing systems than it is the system itself, though. If you fail in combat, you’ll take hitpoint damage, and that will hurt, but you’ll probably survive it. if you fail out of combat and fall down a hole, there’s really nothing to
[20:50] <+Piercefraser> save you from that until you hit the bottom 😄
[20:50] <+ArcaneDragon> I mean, for example, if you go to the gym, will there be a boost in a body skill/HP? or maybe playing a VR game that hones your mind? Or a chat with crew members or helping out a cafe will gain confidence in Communication.
[20:51] <+Piercefraser> Youre describing flavoring progression, which yes, you can do. but you dont have to do it in that fashion. as your character progresses and their stats increase you can justify it in whatever way fits the scenario or personality of the character.
[20:52] <+Piercefraser> temporary boosts are typically achieved medically, though. often through stims
[20:52] <~Dan> Piercefraser: Can you remind me of what the core mechanic is?
[20:53] <+Zarpaulus> Will any of the “sleep learning” be retained?
[20:54] <+Piercefraser> dan in 1.0, if you were faced with a check of some sort, you would decide which stat was applicable (mind body community or economy) and which trait in that stat applied. you would then roll as many dice as you had in that trait (say, 3d10) and add a proficiency (like say, sneak) to each of those dice. every sum that hit 8 or better was a success
[20:55] <+Piercefraser> different tasks had different levels of success, requiring a certain number of successes
[20:56] <+Piercefraser> 2.0 works in much the same way, but there are fewer proficiencies, stats and traits to chose from, so theres less to trip over. 1’s now cancel successes, which they didnt use to, and you only need 1 success to pass a check. However, the target number which used to be fixed at 8 can now change. harder checks have a target number of 9, 10, etc
[20:57] <+Clockwork> I wonder if the more witty dialogue from the first rule book will still be in the new rule book or if it will be swapped for a more serious tone in certain areas?
[20:57] <+Piercefraser> 😄 i would like to believe I can keep it entertaining
[20:57] <+Tygon> I for one have confidence that you can 🙂
[20:58] <~Dan> Is it always d10?
[20:59] <+Piercefraser> dan no. in 1.0, you distributed 10s, 8s and 12s among stats you were good and bad at. in 2.0 you do it a little differently. all stats are d10, but various proficiencies, like hiding or searching or science, can have boons or faults, allowing you to roll 12’s or 8s on them
[21:00] <~Dan> Ah, I see.
[21:00] <~Dan> Are the planets and moons you mentioned earlier fully terraformed?
[21:01] <+Piercefraser> this makes it feel a bit more like your character is good and bad at specific tasks. 1.0 felt a little more like “im good at physical things, so everything physical, be it body-checking someone into a wall or building a watch with tweezers, im good at” which i wasent particularly fond of in retrospect
[21:03] <+ArcaneDragon> Will there be a separate book about… somethings like D&D 3.5’s Book of Erotic Fantasies in the future?
[21:03] <+Piercefraser> mars and venus are. Ganymede is. Europa has a large population but isnt terraformed, they live in domes. Earth is “habitable,” but the things there will do horrible things to you. That said, Earth is being elaborated on a bit in the lore book to show that people have, in fact, been there. it’s just a very risky proposition
[21:03] <+Zarpaulus> What about Callisto and Io?
[21:05] <+Zarpaulus> I noticed that the caption on the front cover image reads “Io occupation, day 3”, but there’s no description of the other two Gallilean moons elsewhere.
[21:05] <+Piercefraser> ArcaneDragon likely not by me. I like the furry fandom, I do, but my game is an attempt to let people from anywhere play together. it features animal characters, yes, but its lore isnt about getting in touch with your animal side or growling at each other. its about humanity, and genehorror scifi and space-cowboying, and ive found that’s made it approachable
[21:06] <+Piercefraser> even by people who are normally turned off by the “furry” look of it. I personally feel an erotic handbook, however humorous, wont help that
[21:07] <+Piercefraser> Zarpaulus the hope with Io and several other locations was to release setting books in the future. i still want to, but right now im have to juggle what’s most efficient
[21:08] <~Dan> What sorts of hostile fauna exist on these worlds, and where did they come from?
[21:10] <+Piercefraser> heh, well venus is basically a genehackers paradise. for a fee and following a few rules you can build whatever you want to and go hunt it. dragons are popular. there are annual competitions. Core extended talks about exonymphs, which are a problem that arrose from the insect replacements that were built for mars
[21:11] <+Piercefraser> europa plays host to genuine alien life that hasent really been featured yet, but will be talked about in the lore book. they were ‘jurrasic park’d’ after it was collonized
[21:12] <+Piercefraser> The lore book also talks about the Nephilim, which are transcendent demigods built by an eccentric savant that now live out in the Oort cloud
[21:13] <~Dan> So there are actual aliens in the setting?
[21:13] <+ArcaneDragon> Is it possible for characters to create lightsabers?
[21:16] <+Piercefraser> ish. The Europa ‘natives’ are frozen lifeforms that were descovered there when TTI colonized the place. they’re not sapient, it’s just a local ecosystem. However they have some darker connections to another large extraterrestrial artifact on europa and are somewhat more cunning than their given credit for. They dont speak, though. Vectors are unaware of any
[21:16] <+Piercefraser> sapient alien race
[21:17] <~Dan> So there’s definitely some intelligent aliens out there somewhere, given the artifact?
[21:17] <+Piercefraser> lightsabers are somewhat beyond the techlevel of the setting, but there’s a nifty shortranged focus laser that has a somewhat similiar aesthetic.
[21:17] <~Dan> Or were, at least?
[21:18] <+Bobinator> Actually, is there any kind of laser weaponry yet in this setting?
[21:18] <+Piercefraser> oh yes. the Nephilim can confirm it, actually. Thats one of the reasons they exist. their creator invented them to keep our population from spreading outward from Sol and bringing transcendent technology with us. We’re not exactly responsible with it yet
[21:20] <+baconator> In the original core book you mentioned a space station or colony where there were vectors fashioned after mythological beasts. Will they be addressed in future content?
[21:20] <+Piercefraser> bob, yeah, there are lasers. they’re actually lasers, though. “blasters” arent really a thing. most of the weapons in hsd are projectile based. it’s gotten more advanced than our current stuff, but its still a pretty good way to put a hole in somebody
[21:20] <+Blackpaw> the cogsune are really cool but are kind of hard to play as and to keep to lore, will there be any changes to make them easier to play as?
[21:22] <+Piercefraser> i suppose that depends on what youre having trouble with. their mechanics will change, yes, because the system is changing, but lore wise they’re the same. They were always intended to be a little tricky, its a role play challenge, they’re not really like normal people
[21:22] <~Dan> In what remains of regular time, is there anything we haven’t covered that you’d like to bring up?
[21:22] <~Dan> (And as always, you’re welcome to stay as long as you like.)
[21:23] <+Piercefraser> mostly just a general thank you to people who support kickstarters that let things like this exist. we cant create without your support
[21:23] <~Dan> (Welcome to #rpgnet, Alairan!)
[21:24] <+Piercefraser> on that same note, when you contribute to a kickstarter (or even if you dont) i cant overemphaisze the value of spreading the word to friends you think might be interested. Its more important now than ever. scamming has become so rampant on KS that creators wont listen to each other anymore,
[21:24] <~Dan> As a reminder to my readers, my tip jar is here, for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:25] <+Piercefraser> which makes it really difficult to cross-promote, which used ot be a great way to let people know about projects they’d actually be interested in. that’s pretty much gone now
[21:25] <~Dan> Really? That’s a shame. 😦
[21:25] <+RadioFreeDeimos> (Good luck with the Kickstarter, Pierce! We’res preading the word!
[21:25] <+Piercefraser> so all we’ve got left is you guys spreading word of mouth to people who share your interests
[21:26] <~Dan> Thanks very much for joining us, Piercefraser!
[21:26] <+Tygon> Thanks for all the answers.
[21:27] <~Dan> If you’ll give me just a moment, I’ll get the log posted and give you the link.
[21:27] <+Piercefraser> yeah dan, its awful. cross promotion is wonderful. it lets people who already like a thing see other things they’re also likly to enjoy. its relevent, its targeted, and its attracts genuinly interested patrons. but the scamming these days has shut it down completely. no one trusts each other to not be trying to sham them,
[21:27] <+Piercefraser> so no one does it
[21:27] <+Piercefraser> thank you!
[21:27] <+Alairan> Hoorah, I was just about to ask about where to see the log of the Q&A!
[21:28] <+ArgonFox> Gotta give some thanks back to you, for creating a great setting for us _to_ support. ^^