[13:33] <+JMPalacios> Hello everyone. My name is José Manuel Palacios
[13:33] <+JMPalacios> I’m a 36 years old spanish player and game designer.
[13:33] <+JMPalacios> I’ve played for 25 years, since I was 11.
[13:34] <+JMPalacios> We are here to introduce you to our game, First Contact: XCorps.
[13:34] <+JMPalacios> A scifi game, in which an hostile alien species arrives to earth…
[13:35] <+JMPalacios> And humankind responded creating a military organization named Global Defense, to face that menace.
[13:35] <+JMPalacios> I think this is a good into 😉
[13:35] <+JMPalacios> Who’s next?
[13:35] <+YohannDelalande> Publisher’s next
[13:36] <+YohannDelalande> :-p
[13:36] <+Neko> Ismael joined us right ?
[13:36] <+Ismael> Yes, I’m here
[13:36] <+Ismael> hello!
[13:36] <+Ismael> 🙂
[13:36] <+JMPalacios> Boooo
[13:36] <+JMPalacios> 😛
[13:36] <+Neko> Ismael is FCX’s original publisher in Spanish.
[13:36] <+JMPalacios> My boss, so y have to boo him
[13:37] <+Ismael> hahaha… ok JMPalacios, we have to talk tomorrow at office
[13:37] <+Neko> 🙂
[13:37] <+Ismael> 🙂
[13:37] <+JMPalacios> 🙂 ok, you are next
[13:37] <+Neko> Yes, where it all started
[13:38] <+Ismael> Well, the beginning of the project was an idea from JMPalacios
[13:38] <+Ismael> one day we were talking about that idea and.. well, that was the beginning
[13:38] <+Ismael> quickly tons of new ideas, mechanics, plots, etc were growing
[13:38] <+Ismael> and a few months later, we published FCX
[13:39] <+Ismael> Working with JMPalacios was very easy
[13:39] <+JMPalacios> You liar
[13:39] <+JMPalacios> XD
[13:39] <+Ismael> because he had tons of ideas and a great rythm of work.
[13:39] <+Ismael> hahahaha
[13:40] <+JMPalacios> we are a little publisher, more a family than a company
[13:40] <+Ismael> yep, that is true.
[13:40] <+Neko> It’s known
[13:40] <+JMPalacios> so we are very close, and it’s easy to work
[13:40] <+Ismael> small publisher with big games:)
[13:40] <+Neko> 🙂
[13:41] <+Neko> Then, Ismael talked to me about this game
[13:42] <+Neko> And we published in France.
[13:42] <+Ismael> Working with 7eme Cercle/AKA is too easy. We began some years ago with Yggdrasill and always we have had a great relationship
[13:42] <+Neko> That is true. 🙂
[13:42] <+Ismael> so, our first choice was always Neko and her team 🙂
[13:43] <+JMPalacios> It’s a symbiosis
[13:43] <+Neko> Thanks again for that!
[13:43] <+Ismael> the same! 🙂
[13:43] <+JMPalacios> Both publishers grow and improve with the help of the other
[13:43] <+Neko> We were very interested in FCX : the mood, the very easy to handle system
[13:44] <+Neko> And aliens of course….
[13:44] <+Neko> Ismael published many of our games, Yggdrasill, Keltia and Z-Corps of course.
[13:45] <+Ismael> and hopefully more to come.
[13:45] <+Neko> So we decided to publish their great spanish games in french and english.
[13:45] <+Neko> Yeah Ismael, you will get Shayô too…;)
[13:45] <+YohannDelalande> Hurray !
[13:46] <+Ismael> hahhaha, yep we have an eye on it 🙂
[13:46] <+Neko> And Yohann worked on many of our translations…:)
[13:46] <+JMPalacios> two eyes for me
[13:47] <+YohannDelalande> That’s right, working with 7e Cercle/AKA Games is always a fantastic experience
[13:47] <+YohannDelalande> Great games, wonderful projects and a very broad reach
[13:48] <+Neko> And Yohann is part of the Shayô team too
[13:48] <+YohannDelalande> As a contributing writer
[13:49] <+Neko> But let’s go back FCX..
[13:49] <+Neko> to FCX
[13:49] <+Ismael> Well, Iknow it was very short, but I have to leave. It was a real pleasure
[13:49] <+JMPalacios> See you later Ismael
[13:49] <+Neko> Bye Ismael! See ya!
[13:49] <~Dan> Take care, Ismael!
[13:50] <+Ismael> I’m sure that you neko, JMPalacios and YohannDelalande will make an excelent chat 🙂
[13:50] <+YohannDelalande> Bye bye Ismael 🙂
[13:50] <+Ismael> See ya!! 🙂
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[13:50] <+Neko> Mostly José and Yohann.
[13:50] <+Neko> I’m just the publisher here…:)
[13:50] <+YohannDelalande> Well, I’ll do my best. 😉
[13:51] <+Neko> How do we start Dan ?
[13:51] <~Dan> We open the floor to questions, like this:
[13:51] <~Dan> The floor is open to questions! 🙂
[13:51] <+Neko> 😀
[13:51] <~Dan> Is this a modern-day alien invasion story?
[13:52] <~Dan> Present-day, to be more precise?
[13:52] <+JMPalacios> Yes, the main action started at 2014 and continues over the sourcebooks expanding the timeline.
[13:53] <~Dan> So I guess I’d have a two-part question springing from that: (1) Can you give use an overview of the aliens’ capabiliities, and (2) how do the humans withstand them?
[13:54] <+JMPalacios> Well, the Chandra (our aliens) are more advanced that humans
[13:54] <+JMPalacios> they are experts at bioengineering
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[13:54] <~Dan> (Howdy, Teylen!)
[13:55] <+Neko> Hello Teylen!
[13:55] <+JMPalacios> and their thechnology is more advanced than ours in several ways
[13:55] <+YohannDelalande> Hi Teylen
[13:55] <+JMPalacios> They seem to be created in different specialiced ways to serve one purpose
[13:56] <+Neko> We should precise it’s not exactly an invasion yet…
[13:56] * +petrovski dropkicks a ball into the room
[13:56] <+JMPalacios> It’s more like a swarm of apparently random attacks
[13:56] <+Neko> They are preparing it. Am I right José?
[13:57] <&Moxiane> Less an invasion, more a preparation?
[13:57] <+JMPalacios> Yes, it’s like a test
[13:57] <+JMPalacios> they want to test us
[13:57] <+JMPalacios> to see how strong we are
[13:57] <+JMPalacios> before the great hit
[13:57] <+YohannDelalande> So basically, your average Joe doesn’t really stand a chance against a Chandra alien
[13:58] <+JMPalacios> Even the chandra worker is a formidable foe
[13:58] <+YohannDelalande> Civilians can only try to flee and survive Chandra attacks, hence the Survivor mode of play
[13:58] <+Neko> That’s why governments created Global defense
[13:59] <+JMPalacios> When you play with civilians, the game is more like a survival horror
[13:59] <+JMPalacios> you have to be smart to defeat a chandra
[13:59] <+Neko> And it’s not impossible…
[13:59] <+YohannDelalande> but really difficult
[13:59] <+JMPalacios> They are strong, but not unbeatable
[14:00] <+Neko> Yes, you have to be very smart
[14:00] <+YohannDelalande> It takes a lot of group efforts to do that, which usually gives great games!
[14:00] <+JMPalacios> I allways focus it like “Die Hard” movies
[14:00] <+JMPalacios> the bad guys ALMOST kill the main character, but in the end he can survive and save the day
[14:01] <+JMPalacios> XD
[14:01] <+Neko> What I do like is playing the first part when nothing is known
[14:01] <+JMPalacios> So they are hard to kill, but you can do it.
[14:02] <+YohannDelalande> I usually run survival horror games like those moments in Michael Bay movies when all those huge buildings collapse around them
[14:03] <+JMPalacios> I use the Michael Bay resources when playing with Global Defense units
[14:03] <+Neko> Yohann ran the online game session you may watch on our website and KS.
[14:03] <+newsalor> cool
[14:03] <+JMPalacios> When Ismael and I where working with the artists to make the pictures
[14:03] <+JMPalacios> I allways told him: More explosions
[14:03] <+JMPalacios> XD
[14:03] <+Neko> 😀
[14:03] <+YohannDelalande> Well, I did run a Michael Bay-like game to a Global Defense unit held captive in North Korea
[14:04] <+YohannDelalande> That was… yeah, explosive!
[14:04] <+Neko> With Global defense units, it’s another kind of game.
[14:04] <~Dan> How tough are they?
[14:05] <+JMPalacios> The chandra or Global Defense guys?
[14:05] <~Dan> The latter.
[14:05] <+JMPalacios> well, you can play different units of GD
[14:06] <+JMPalacios> We have divided the force in three sections
[14:06] <+Neko> Because you have many kind of stories.
[14:06] <+JMPalacios> STRATCOM, is the intelligence, cover ops, and long term strategy
[14:06] <+JMPalacios> TACCOM are tactical combat
[14:07] <+JMPalacios> and LOGCOM are logistics
[14:07] <+Neko> and you even have special squads
[14:07] <+JMPalacios> For example, you can be a recruiter, or a public speaker, or a cook working for LOGCOM
[14:07] <+JMPalacios> you do not need to be a Rambo to work for GD
[14:08] <+JMPalacios> So you can play a lot of different games playing with GD units
[14:08] <~Dan> How does STRATCOM work? How do you spy on little green men (or big green men) in flying saucers?
[14:08] <+YohannDelalande> But if you want to, you can play a unit of Ghost Wolves, tough special ops based in Siberia
[14:09] <+JMPalacios> you can play a Scientific, a pilot, an ambassador, a medic… a conselour
[14:09] <+JMPalacios> almost whatever
[14:09] <+Neko> Ghost wolves are my favorite ones.
[14:09] <+Motulev> I dont see this answered above so here goes: what is the core mechanic of the game like?
[14:09] <+JMPalacios> We use a modified version of OpenD6
[14:09] <+JMPalacios> it’s simple, easy to learn and quick to play
[14:10] <+Motulev> ok
[14:10] <~Dan> What are some of the noteworthy modifications?
[14:11] <+JMPalacios> Well, we use an attribute based Defense instead of a fixed number, we use an attributed Damage Resistance stat instead of throwing Strengh
[14:11] <+JMPalacios> this make the game more… deadly
[14:12] <~Dan> How so?
[14:12] <+JMPalacios> We introduce Advantages and Disadvantages, make a lot of secundary rules for Post Traumathic Stress, Radiation,
[14:12] <+JMPalacios> aerial combat, missiles, bombs… things like that
[14:13] <+JMPalacios> Dan, excuse me. You mean how deadly the game is?
[14:13] <~Dan> How do those changes make combat more deadly?
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[14:14] <~Dan> (Welcome to #rpgnet, Corone! Here for the Q&A? 🙂 )
[14:14] <+Corone> Hiya, no idea if I have the right time, but yup! 🙂
[14:15] <+Neko> Hi Corone!:)
[14:15] <+JMPalacios> Our Damage Resistance stat is a low number, so if you do not have any armor, you are more vulnerable to harm
[14:15] <+Corone> Hiya!
[14:15] <+YohannDelalande> Hey Corone, how are you ?
[14:15] <~Dan> (Corone: It’s in progress! Fire away with questions. 🙂
[14:15] <~Dan> )
[14:15] <+Corone> All good, at work at the moment though
[14:15] <+Corone> Timed just right then!
[14:15] <+JMPalacios> In basic Open D6 you throw your Strenh dice. So if you have, for example, 4D… your average result to resist damage is 14
[14:16] * ~Dan nods
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[14:17] <+JMPalacios> In FCX the resistance damage stat is Strengh + 4
[14:17] <+JMPalacios> so you have a 8
[14:17] <+JMPalacios> (with strengh 4D)
[14:18] <+JMPalacios> If you wear armor, you can throw armor dice and add your stat
[14:18] <~Dan> Ah, I see what you mean.
[14:18] <+Corone> It can make combat pretty dangerous sometimes, but thats a good thing I feel 🙂
[14:18] <+JMPalacios> This is faster, because you do not have to throw dice to resist damage (if you are not wearing armor)
[14:18] * ~Dan nods
[14:19] <+JMPalacios> And it’s deadlier beacuse your average is lower
[14:19] <~Dan> Do you have a character sheet posted that we can see?
[14:19] <+Corone> There are 12 example characters in the Quickstart guide we have online
[14:19] <+Seoman> I have played this game sometimes and it is very important to have a doctor in your team…
[14:20] <+Corone> I think there is a character sheet on the kickstarter page too
[14:20] <+JMPalacios> Well a doctor can fix you a bit, but if you are pretty hurt you will need extended care
[14:20] <+Neko> Yes on our KS page.
[14:20] <+JMPalacios> (Link: https://ksr-ugc.imgix.net/assets/005/025/333/483e6e108071e8a86543f06ef37a0f48_original.jpg?v=1449225552&w=680&fit=max&auto=format&q=92&s=1d41e17b8847f7af29dcc2188e80f594)https://ksr-ugc.imgix.net/assets/005/025/333/483e6e108071e8a86543f06ef37a0f48_original.jpg?v=1449225552&w=680&fit=max&auto=format&q=92&s=1d41e17b8847f7af29dcc2188e80f594
[14:20] <+JMPalacios> (Link: http://miburl.com/iKKIhq)http://miburl.com/iKKIhq
[14:20] <+YohannDelalande> You can also find a Character sheet as a picture on the Kickstarter page
[14:20] <+JMPalacios> The url I provided is that picture
[14:21] <~Dan> Perfect, thanks.
[14:21] <~Dan> Do you use the rules option that has degree of success in an attack adding to damage?
[14:22] <+JMPalacios> Nope, we are considering it for some later sourcebook. To add damage you have to aim to a vulnerable spot.
[14:23] <+JMPalacios> That rule is pretty cool, but I though it slows the game a bit
[14:23] <+Corone> But assault rifles do a pretty health amount of damage anyway! 🙂
[14:23] <+JMPalacios> we wanted to make the combat rules complete but cinematic
[14:23] * ~Dan nods
[14:23] <+Corone> Itsthe sort of rule thats easy ot add once you’re used to the combat system
[14:23] <+YohannDelalande> And that works really well
[14:24] <+YohannDelalande> I ran 1 hour demo tables to people who had never played an RPG in their life
[14:24] <+YohannDelalande> and they got the system in a very little time
[14:24] <~Dan> Do the humans have access to any stolen alien technology or other “weird” advantages, or are they limited to “real world” capabilities and technology?
[14:24] <+Corone> I had the same experience at Dragonmeet too
[14:25] <+Neko> Yes, D6 system is easy to get, even for beginners,
[14:25] <+Corone> There are rules in the next supplement for reverse engineering alien tech
[14:25] <+YohannDelalande> By the way Dan, just in case, Corone is Andrew Peregrine
[14:25] <~Dan> Oh, hey there, Andrew! You sneaky guy. 🙂
[14:25] <+JMPalacios> Well in the core rulebook alien tech is almost magic for us. We understand the basics of some of their tech but they are lightyears from us
[14:25] <+JMPalacios> in advancement
[14:25] <+Corone> I thought you knew my usual nickname, sorry Dan 🙂
[14:26] <+Neko> Dan: I thought you knew it was Andrew….:) first they have to steal it…the alien technology
[14:26] <~Dan> I may have at one point, but I am getting old. 😀
[14:26] <+JMPalacios> As the timeline advances in the sourcebooks, humans can research and duplicate / use alien tech
[14:27] <+YohannDelalande> Yeah, but the more they dig into alien technology, the more frightening it gets
[14:27] <+JMPalacios> Yes XD
[14:27] <+Corone> You might run a whole campaign as agents looking to capture and understand alien tech for global Defence
[14:27] <~Dan> Speaking of which, can you say a bit more about alien technology? What is their weaponry like, for example?
[14:27] <+Neko> Yeah it’s not only about fights..
[14:28] <+JMPalacios> STRATCOM have labs and agents that do that
[14:28] <+YohannDelalande> Besides, not every country on Earth belongs to Global Defense
[14:28] <+JMPalacios> They have a lab with genius trying to dave the world with all kind of strange experiments
[14:28] <+YohannDelalande> some countries still refuse to join this organisation
[14:29] <+Corone> This is what I like most about the game, there is something for every style of gameplay,
[14:29] <+JMPalacios> save, not dave
[14:29] <+JMPalacios> Ah I almost forget it. Alien tech improves too
[14:30] <+JMPalacios> so with the sourcebooks, more aliens, more deadlier and more alien tech appears
[14:30] <+Corone> Just when humanity thought it counldn’t get worse… 🙂
[14:30] <~Dan> More aliens? Different races, or more breeds of Chandra?
[14:30] <+JMPalacios> More breeds of chandra
[14:31] <+YohannDelalande> And, if I’m not mistaken, different configurations of adventures to show how varied the possibilities are
[14:31] <+JMPalacios> Chandra are masters of biotech
[14:31] <+JMPalacios> and create more breeds to accomplish different tasks
[14:31] <+JMPalacios> so if they need a new… infiltrator, ther desing and create it
[14:32] * ~Dan nods
[14:32] <+Corone> The later supplements also reveal more about the Chandra leaders as well
[14:32] <~Dan> Is all of their technology biological?
[14:33] <+JMPalacios> Most of. They are masters at several fields
[14:33] <+JMPalacios> (lookin for the word in english)
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[14:34] <+JMPalacios> Electromagnetism, antimatter
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[14:34] <+JMPalacios> plama and disruptor weapons
[14:35] * ~Dan nods
[14:35] <+Corone> Lots of strange new technologies humanity has yet to discover
[14:35] <+YohannDelalande> And against which they don’t stand a chance
[14:35] <+JMPalacios> They are far more advanced than us
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[14:36] <+JMPalacios> The war against the chandra is totally assimetric
[14:36] <+JMPalacios> they seem to have enought power to destroy Earth if they want to
[14:36] <+Corone> But we do have some advantages, and humanity’s indivduality and ability to improvise is a big advantage in conflicts
[14:37] <+JMPalacios> That’s the point.
[14:37] <+JMPalacios> But humankind have also flaws
[14:37] <+Neko> And playing the scenario you discover they have many other hidden “weapons”. I’m thinking about Check and mate scenario, José….
[14:37] <+JMPalacios> we are greed, and corrupt
[14:37] <+Corone> and also backed in a corner, as we have nowhere else to go…
[14:37] <+JMPalacios> so are we condemned to lost this war? can we really unite to fight that enemy?
[14:38] <+JMPalacios> Global Defense is supposed to be The Sword ad Shield of Humanity
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[14:38] <+JMPalacios> but is hampered by politics and economical interest
[14:38] <~Dan> Howdy, Monochrome_Tide!
[14:38] <+YohannDelalande> But even Global Defense is led by bureaucrats
[14:39] <+JMPalacios> yes
[14:39] <+Corone> This is where there is a lot of pressure of PC global Defence soldiers, every failed mission gives a new weapon to the lobbists looking to dismantle it
[14:39] <+YohannDelalande> Playing a Global Defense agent can be quite dreadful when you think of it.
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[14:40] <+YohannDelalande> There’s a known enemy in front of you, but you never know who may stab you in the back for their own interest
[14:40] <+JMPalacios> And in The Darkest Hour sourcebook we introduce more stress and new factions
[14:40] <+JMPalacios> so Global Defense is not fighting only against the aliens…
[14:40] <+YohannDelalande> Stress has a huge in importance in the system
[14:41] <~Dan> Are the Chandra holding any ground on Earth, or is it all hit-and-run attacks from space?
[14:41] <+Corone> Ah, thats the really cool part
[14:41] <+JMPalacios> Chandra use to take cities.
[14:41] <~Dan> Xenoforming perhaps?
[14:41] <+JMPalacios> They cut all the communications
[14:42] <+JMPalacios> destroy satellites
[14:42] <+JMPalacios> and take the civilians as human shields
[14:42] <+JMPalacios> we call it… black zones? how did you translate it Yohann?
[14:42] <+Neko> Dark zones ? Right ?
[14:43] <+JMPalacios> Dark Zones
[14:43] <+JMPalacios> In spanish is “Zonas Oscuras”
[14:43] * ~Dan draws upon his limited Spanish to confirm that the translation is Dark Zones. 😀
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[14:43] <+YohannDelalande> It’s Dark Zones indeed
[14:43] <~Dan> (Howdy, FaerieGodfather!
[14:43] <+JMPalacios> Well, you can ask: Why did not humans take again that zones?
[14:44] <+JMPalacios> Because last time they try to do it, chandra blow up the whole city
[14:44] <+GenoFoxx> so does this take place in modern 2014 or more the 2014 of Gerry Anderson?
[14:44] <+JMPalacios> thousands of deads, mass destruction
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[14:45] <+Corone2> Lost connection, back again!
[14:45] <~Dan> wb!
[14:45] <+YohannDelalande> It’s our 2014
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[14:45] <+GenoFoxx> bleh
[14:45] <+JMPalacios> GenoFoxx sorry, I’m looking right now who Gerry Anderson is
[14:45] <+YohannDelalande> Well, 2014 is the starting point when the world witnesses the 1st Chandra attack
[14:46] <~Dan> Is there any xenoforming going on? I’m not sure how that would translate, but… making the Earth’s environment like that of their home planet?
[14:46] <+YohannDelalande> And then the timeline moves onwards
[14:46] <+Corone2> But there is a lot of gameplay in running the aproach of the Chandra ship
[14:46] <+GenoFoxx> Gerry Anderson, creator of the Thunderbirds, Captain Scarlet, UFO, Space:1999
[14:46] <+JMPalacios> Chandra have their own plans for earth
[14:46] <+Corone2> The governments mount a huge cover up to hide what they think is an asteroid on the way
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[14:47] <+JMPalacios> I don’t want to make a big spoiler abot the aliens
[14:47] <+YohannDelalande> By the way, if you look at all the updates on our Kickstarter, you’ll see a different piece of news each time. 😉
[14:47] <+JMPalacios> They have their own motives to be at Earth, but they do not plan no stay long…
[14:47] <+Neko> They don’t settled down on planets.
[14:48] <+Neko> settle down, sorry
[14:48] <+JMPalacios> Can told you they are looking for something
[14:48] <~Dan> What sorts of vehicles do the aliens have, and are they operating from a fleet? One big mothership? Something else?
[14:48] <+GenoFoxx> so we’re stuck with our current technology? no moon base, no underwater carrier subs?
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[14:48] <+Corone2> similar to Independance day with 1 big mothership and lots of small orbital fighters and craft
[14:48] <+YohannDelalande> Yup, GenoFoxx,
[14:48] <+JMPalacios> They have a big mothership in the dark side of the moon
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[14:49] <+JMPalacios> and attack (at first) with small spacecrafts resembling some kind of animal shape
[14:49] <+YohannDelalande> Like Mantas
[14:50] <+JMPalacios> We are introducing more ships in the latter sourcebooks
[14:50] <+JMPalacios> Drones, hovercars…
[14:51] <+JMPalacios> And, they also opperate from Dark Zones
[14:51] <~Dan> On your KS video, it looks like a human aircaft is shooting one down. How plausible is that, really, in the setting?
[14:51] <+Corone2> It can happen, their ships are advanced but not quite adapted ot our planet yet
[14:51] <+JMPalacios> It’s possible, hard, bur possible
[14:51] <+JMPalacios> That’s the point
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[14:52] <+Corone2> Luckily, missiles still take them out, you just have ot hit them
[14:52] <+JMPalacios> That’s the problem XD
[14:52] <+JMPalacios> They are not used at all at human resources.
[14:53] <+JMPalacios> Our weapons and tactics are so weird for them that they work…
[14:53] <+JMPalacios> more or less
[14:53] <+JMPalacios> XD
[14:53] <~Dan> What (if anything) is keeping society from falling apart with the knowledge that aliens are hanging around who have the power to destroy us whenever they like, apparently?
[14:53] <+YohannDelalande> Besides, you can totally play an aircraft pilot. With the stats for aircrafts and missiles, it’s a chase scene that is definitely possible in a First Contact game
[14:54] <~Dan> (brb – please contine)
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[14:54] <+JMPalacios> I have to confess I’ve watched Top Gun a lot of times and I love air combat
[14:54] <+JMPalacios> XD
[14:54] <+YohannDelalande> They’re awesome
[14:54] <+Corone2> What keeps society together is pretty much the way the aliens have stopped.
[14:54] <+Corone2> You still have ot go to work
[14:54] <+JMPalacios> Hope
[14:54] <+JMPalacios> But hope is fragile
[14:54] <+Corone2> Its just that if you live near a dark zone, good luck selling your house if you want to move…
[14:55] <+JMPalacios> Humankind try to survive, to endure
[14:55] <+Corone2> They don’t have any other option
[14:55] <+JMPalacios> They must succed or be destroyed
[14:56] <+YohannDelalande> Many underground places have been turned into bunkers where they go and hide when sirens wail.
[14:56] <+JMPalacios> it’s not a war for resources, land, or politics, its a war to save the humankind
[14:56] <+JMPalacios> they have no other choice
[14:56] <+KenMatlock> Today, we celebrate, our Independence Day!
[14:56] <+KenMatlock> (sorry) 🙂
[14:56] <+Corone2> What does give a lot of hope is that while humanity is badly outgunned, the aliens can still be killed.
[14:57] <+Neko> 🙂
[14:57] <+Corone2> every battle might claim back some of the planet, but it will be hard won
[14:57] <+JMPalacios> There are men and women fighting
[14:57] <+YohannDelalande> Happy Independence Day KenMatlock
[14:57] <+JMPalacios> The first and last line of defense
[14:57] <+JMPalacios> Global Defense is still fighting
[14:57] <+KenMatlock> YohannDelalande: heh sorry, was quoting the movie ‘Independence Day’ 🙂
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[14:57] <+YohannDelalande> Happy Independence Day anyway. :-p
[14:57] <+JMPalacios> XD
[14:58] <+JMPalacios> Well, our game take some good ideas from that movie
[14:58] <+JMPalacios> Specially concern mass destruction
[14:58] <+JMPalacios> 😛
[14:58] <+KenMatlock> So, Independence Day + Falling Skies + War of the Worlds?
[14:59] <+Motulev> with a lot of famous landmarks being blown up?
[14:59] <+Corone2> Yup, but also ‘Monsters’ if you know that one for civilian games
[14:59] <+YohannDelalande> Actually, First Contact is a great nod to all these movies, not just to XCom
[14:59] <+JMPalacios> You can add V (the original series), XCOM… and… a lot of other things
[14:59] <~Dan> Have the humans actually communicated at all with the Chandra? Do they even know what they’re called?
[15:00] <+JMPalacios> No, chandra have not answered at all. All the attemps to communicate have failed.
[15:00] <+Corone2> even the attempts to surrender!
[15:00] <+JMPalacios> Humans do not communicate with ants when destroyin them…
[15:01] <+Neko> Well, some ants are dangerous…:)
[15:01] <+JMPalacios> They are… XD
[15:01] <~Dan> And seldom have anything interesting to say.
[15:01] <+KenMatlock> how do we know? 🙂
[15:02] <+Corone2> If I got a message from ants, I’d be curious about what it said 🙂
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[15:02] <~Dan> Good point. 🙂
[15:02] <~Dan> How many breeds of Chandra do you cover in the core rules? And have the Chandra brought any critters from home with them?
[15:03] <+YohannDelalande> They have.
[15:03] <+Corone2> There are a few specialist Chandra, and theri Bloodhounds
[15:03] <+YohannDelalande> And there’s… the Gloiath
[15:03] <+YohannDelalande> Goliath
[15:03] <~Dan> Sounds ominous.
[15:04] <+YohannDelalande> (Gloiath doesnt :-p )
[15:04] <~Dan> (It might to a drunk person.)
[15:04] <+YohannDelalande> (a drunk Chandra)
[15:04] <+Corone2> The Goliath is truly scary, a battlefield Chandra weapon more than a chandra
[15:04] <+GenoFoxx> Do the Chandra have any enemies that may show up?
[15:05] <+YohannDelalande> while Bloodhounds are really sneaky
[15:05] <+Corone2> The bloodhounds are great to scare your players, when they hear a deep growl in the dark tunnels they are investigating
[15:06] <+YohannDelalande> GenoFoxx so far, nothing is know about any enemies the Chandra may have on their tail.
[15:06] <+Corone2> It would be saying too much to talk about hte Chandra’s enemies, but there are possibilities
[15:06] <+Corone2> The GM’s sectino details the Chandra’s journey here and how that went
[15:07] <~Dan> What does a “typical” (if there is such a thing) Chandra attack look like?
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[15:07] <+Corone2> That can take a lot of forms
[15:07] <+Corone2> You might be taking the fight to them infiltrating their installations
[15:08] <+Corone2> or defending a base from a fighter attack
[15:08] <+Corone2> You might even be running from a Chandra ground force in your city
[15:09] <+Corone2> They are usualyl small scale engagements
[15:09] <~Dan> (Oh dear. We lost José!)
[15:09] <~Dan> So they don’t ever just pound the Earth from orbit with nukes or particle beams or whatever?
[15:09] <+Corone2> Not so far
[15:10] <+Corone2> But if they move their mothership our from behind the moon to attack the planet directly, we might be able ot hit it
[15:10] <+YohannDelalande> Their soldiers have plasma weapons
[15:10] <+Neko> Was José abducted by aliens? What do you think ?
[15:11] <+Neko> Said too much
[15:11] * ~Dan chuckles
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[15:11] <+YohannDelalande> He got a visit from Mulder and Scully
[15:11] <~Dan> wb, JMPalaciosIsBack!
[15:11] <+Corone2> Maybe he’s been working for the Chandra all along! 🙂
[15:11] <+JMPalaciosIsBack> sorry, I have a problem with my connection
[15:11] <+Neko> We were worried, José!
[15:11] <+JMPalaciosIsBack> reboot the rooter
[15:12] <+JMPalaciosIsBack> router
[15:12] <+JMPalaciosIsBack> Chandra have not adduced me
[15:12] <+JMPalaciosIsBack> abduced
[15:12] <+Neko> 🙂
[15:12] <+YohannDelalande> José, are you actually our José ?
[15:12] <~Dan> To what degree to you cover human military technology, and do you focus on any particular country or countries?
[15:12] <+JMPalaciosIsBack> Yes, yes
[15:12] <+JMPalaciosIsBack> I am
[15:13] <+JMPalaciosIsBack> But I can’t connect with JMPalacios
[15:13] <+Corone2> I had the same
[15:13] <+YohannDelalande> There’s a big Equipment chapter that details weapons, vehicles missiles, gear, etc.
[15:13] <+JMPalaciosIsBack> so, JMPalaciosIsBack
[15:13] <+JMPalaciosIsBack> That chapter is quite big
[15:13] <+JMPalaciosIsBack> with a lot of stuff
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[15:14] <+YohannDelalande> It’s so detailed that I even use it for other games
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[15:14] <+Corone2> You don’t go into this game underequipped!
[15:14] <+JMPalaciosIsBack> Long time ago I was on the army
[15:14] <+JMPalaciosIsBack> I was at Afganhistan at 2001
[15:15] <+JMPalaciosIsBack> and well, I’m not an expert, but I’m quite familiar with some of the weapons and equipment
[15:15] <~Dan> I would think so!
[15:16] <+Corone2> That certainly comes across in the book 🙂
[15:16] <+Corone2> I learned a lot of interesting gun facts reading it
[15:16] <+YohannDelalande> So did I
[15:16] <+JMPalaciosIsBack> We have to make some rules simple, and some weapons stats are not totally accurate
[15:16] <+JMPalaciosIsBack> they have been simplified for game purpouses
[15:17] <+YohannDelalande> But the descriptions (like calibers, etc.) are
[15:17] <+JMPalaciosIsBack> I use some of my own feelings and memories when describing some things
[15:18] * ~Dan nods
[15:19] <+JMPalaciosIsBack> And, of course, in the sourcebooks we introduce more equipment, and new tech
[15:19] <~Dan> Not that your experience was pleasant, but it’s great that you’re able to draw on that.
[15:19] <+JMPalaciosIsBack> and sci fi weapons and things like that
[15:19] <+JMPalaciosIsBack> I was in an engineers unit
[15:19] <+JMPalaciosIsBack> rebuilding bridges, schools
[15:20] <+JMPalaciosIsBack> doing security tasks
[15:20] <+JMPalaciosIsBack> I never have to gunfight
[15:20] <~Dan> Oh! Well, that’s good, then.
[15:20] <+JMPalaciosIsBack> Indeed
[15:20] <+JMPalaciosIsBack> I learned a lot of things
[15:21] <+JMPalaciosIsBack> I helped a lot of people
[15:21] <~Dan> You’ve touched on this a bit, but where do you see the game line going from here? What supplements do you have planned?
[15:21] <+JMPalaciosIsBack> I have in mind 4 sourcebooks.
[15:21] <+JMPalaciosIsBack> and the main core ruleebok
[15:21] <+Neko> Rulebook+screen and 4 sourcebooks
[15:21] <+JMPalaciosIsBack> The first thing I wrote, was the end of the campaing
[15:22] <+Neko> It’s what we call here a closed game line.
[15:22] <+Neko> Lot of scenarios
[15:22] <+JMPalaciosIsBack> I know very accurate where I want the game to go
[15:23] <+Corone2> It’s worked really well as a format for 7th Circle, giving the game a beginning, middle and end
[15:23] <+JMPalaciosIsBack> The first of this sourcebooks is The Darkest Hour, and I’m now working in the second one focused in civilians in Dark Zones
[15:23] <+Neko> Exactly.
[15:23] <+Neko> We are working on game lines knowing exactly where we’re going
[15:23] <+Corone2> But you can usually continue your game afterwards depending on how it goes
[15:24] <+JMPalaciosIsBack> yes, that make the line coherent
[15:24] <+JMPalaciosIsBack> and with a strong central campaign
[15:24] <+YohannDelalande> It also avoids stretching a game line too thin
[15:24] * ~Dan nods
[15:24] <+JMPalaciosIsBack> and lot of resources to expand and make your own
[15:24] <+Neko> And it helps a lot when you’re writing.
[15:24] <+YohannDelalande> After the line is closed, it’s the GMs responsibilities to make their games live on
[15:25] <~Dan> In the time we have remaining, is there anything we haven’t covered that you’d like to bring up? (And please know that you’re welcome to visit with us as long as you like!)
[15:25] <+Neko> Thanks a lot, Dan!
[15:25] <+YohannDelalande> (Thanks Dan)
[15:25] <+JMPalaciosIsBack> 🙂 Thank you Dan
[15:25] <+Corone2> Cheers
[15:26] <+Neko> A spoiler maybe ?
[15:26] <+YohannDelalande> Yeah !
[15:26] <~Dan> Up to you. 🙂
[15:26] <+Neko> Indian call song doesn’t work on aliens in FCX
[15:26] <+Corone2> We could add what we like best about it. For me its the different styles available, from a shotting guns game to individual character role play
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[15:27] <+JMPalaciosIsBack> I like playing with civilians a lot. Seeing how normal guys and gals have to face unnusal circumstances and the things they do to survive
[15:27] <+Neko> Yes, it’s a good idea. What I do like is you can try to solve mysteries too, not only fighting…
[15:27] <+YohannDelalande> Like Andy. besides, it’s a fantastic game to introoduce new people to roleplaying games, thanks to the system and the setting.
[15:28] <+JMPalaciosIsBack> I love a lot playing with Global Defense soldiers, but when you do not have an M-4 at hand… you have to use your brains
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[15:28] <+YohannDelalande> Brainssss… (sorry, wrong game!)
[15:28] <+Corone2> This is what I liked about the military set up, its not just about shotting aliens but investigating and gaining intelligence
[15:28] <+JMPalaciosIsBack> hahahhaa
[15:28] <+Neko> 🙂
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[15:29] <+YohannDelalande> And Survivor games are really stressful
[15:29] <~Dan> Thanks so much for joining us, guys! And please know that you’re always welcome here, whenever you like. 🙂
[15:29] <+Corone2> Awesome, cheers!
[15:29] <+JMPalaciosIsBack> Thank you for your hospitality Dan
[15:29] <+YohannDelalande> Thank you so much for having us Dan
[15:29] <+Neko> Thanks a lot Dan for helping us fight the alien threat!
[15:29] <~Dan> Certainly!