[19:05] <+Eric_P> Well, I’m Eric, one of the three authors of Redemption. PJ’s going to do the product intro, as the lead author.
[19:06] <+Jim_Kottan> And I’m Jim, another of the authors
[19:07] <+PJFrack> So, Redemption is a military Sci Fi game using a mix of narrative and old school mechanics, it has a focus on letting characters integrate combat from boots on the ground all the way up to admirals directing the fleets in orbit. Set in a new flowering of interstellar trade and communication known as the $th Population, the game focuses on the war between…
[19:08] <+Jim_Kottan> 4th population
[19:08] <+Eric_P> that’s 4th population
[19:08] <+PJFrack> The Terran Sphere and an ancient alien race known as the Shohan. It’s been described around these parts as B5 Humans vs. MCU Asgardians. 😉
[19:08] <~Dan> 🙂
[19:08] <+PJFrack> Thank you, stupid caps key. 🙂
[19:09] <&Silverlion> Why are they called Shohan?
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[19:10] <+Eric_P> No particular meaning to the name; just something that came to PJ when naming the alien species.
[19:10] <+PJFrack> We’ve just released our first supplement for the game, the Deployment Companion, which is a mix of new worlds, faces, and stories for the game. 🙂
[19:10] <+PJFrack> (And done with intro)
[19:10] <~Dan> Thanks, guys!
[19:10] <~Dan> The floor is open to questions!
[19:11] <~Dan> In common subgenre terms, what sort of scifi would you say this is? (e.g., hard, science fantasy, etc.)
[19:11] <+GenoFoxx> Mecha?
[19:12] * +Motulev glares at GenoFoxx
[19:12] <+PJFrack> It’s about B5 levels of hardness. I’ve heard it described as “Firm” because we put a lot of thought into the impact of the various magi-techs we have in setting.
[19:12] <~Dan> FTL, I’m guessing?
[19:13] <+PJFrack> In general, it’s not super into mecha, however, the Artemis III Resistance uses converted construction and lumber mecha as technicals in it’s fight against the SHohan.
[19:13] <+Eric_P> Mecha? Yes. There’s at least one or two items that could be defined as “mecha” in the Core Book, and a few new variants now in the Companion.
[19:13] <+GenoFoxx> what type of FTL?
[19:13] <+Eric_P> Additionally, there’s a rather involved gear creation system, so… more Mecha are definitely an option. 😉 (done)
[19:14] <+Motulev> ooh, gear creation system…
[19:14] <+PJFrack> FTL via grav manip, Advanced Nanotech, Force Fields and Psionics would be the big four in those terms. (done)
[19:14] <+Motulev> whats the core mechanic like?
[19:14] <~Dan> Four types of FTL? Interesting.
[19:15] <+PJFrack> No, sorry, that was to an early question regarding what the big magi-techs of the setting are.
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[19:15] <~Dan> PJFrack: Ah! Gotcha.
[19:16] <+PJFrack> We have Three types of FTL though, Alcuberrie variant drives for the young races, an ancient Worm Hole network left by one of the old races, and Jump Drives for the advanced races.
[19:16] <+PJFrack> (done)
[19:16] <+Jim_Kottan> the core mechanic is a roll under system using 3 dice, with larger dice representing greater difficulty
[19:16] <~Dan> Do you have a character sheet posted?
[19:16] <+Motulev> so you always roll 3 dice?
[19:17] <+PJFrack> The gear system is pretty robust, we’ve used it for everything from Star Ships to computer programs, to big scary alien monsters.
[19:17] <+Jim_Kottan> tags are used to alter the one or more dice up or down,
[19:18] <+Jim_Kottan> with targets tallied on a statA + statB + skill method
[19:18] <+GenoFoxx> so where does the Terran Sphere fall in the FTL use?
[19:18] <+PJFrack> There’s a free Charsheet available through drivethrurpg, and then a google docs based calculator that automates most of the math, availabile here: (Link: https://docs.google.com/spreadsheets/d/1XS6K6aCrwu635qmQZbe_wAS8vOMe3XmEB5p0r8ZELNw/edit?usp=sharing)https://docs.google.com/spreadsheets/d/1XS6K6aCrwu635qmQZbe_wAS8vOMe3XmEB5p0r8ZELNw/edit?usp=sharing (done)
[19:18] <+Motulev> sounds interesting
[19:18] <+Jim_Kottan> and yes, always three dice, from an easy 3d6 to a difficult 3d10 (done)
[19:19] <+GenoFoxx> or do we use use a hodgepodge?
[19:19] <~Dan> Ah, right. I remember this now.
[19:20] <+PJFrack> The Terran Sphere currently uses Grav drives, with some lepa frogging on the worm hole network. They are trying really, really, hard to figure out how Jump drives work, because the Shohan have them, but haven’t cracked it yet. (done)
[19:20] <~Dan> Those Shohan. Always Shohan off.
[19:20] <+PJFrack> point to you, dan. 😉
[19:20] * +Eric_P groans
[19:21] <~Dan> Go me!
[19:22] <+GenoFoxx> Shohan nuff you can expect a pun from Dan
[19:22] * ~Dan golfclaps
[19:22] * +Motulev golfclaps reluctantly
[19:22] <+PJFrack> you guys are terran me up.
[19:22] <+Motulev> AUGH!
[19:22] <~Dan> Do I recall correctly that Kinesthetic is a holistic physical stat?
[19:22] <+PJFrack> That’s correct.
[19:23] <~Dan> And that tags are used to distinguish between different physical aspects?
[19:23] <+PJFrack> For most physical tasks it’s going to work with the Spatial stat, or if there’s an element of problem solving, the Logical one.
[19:23] <+PJFrack> Correct, again.
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[19:24] <+TigerWolfe> Hey all
[19:24] <~Dan> (Welcome back, TigerWolfe!)
[19:24] <+TigerWolfe> so Dan
[19:24] <+TigerWolfe> yesterday after you left
[19:24] <+TigerWolfe> the chat room went into this weird like reset loop
[19:24] <~Dan> Could you PM me, TigerWolfe? We have a Q&A in progress. 🙂
[19:24] <+TigerWolfe> oh my apologies
[19:24] <~Dan> No worries!
[19:24] <~Dan> Topic: (Link: http://silentspiritsgames.com/)http://silentspiritsgames.com/
[19:26] <~Dan> Oh, Spatial is a physical stat as well?
[19:27] <+Eric_P> …half and half, really. It’s something of a catch-all for awareness; so some sensory aspects, some situational awareness aspects, etc.
[19:27] <~Dan> What would you use for shooting, for example?
[19:27] <+Eric_P> So, on the combined rolls, the Spatial is knowing where you want to swing/shoot, and the Kinesthetic is getting your body to do what you need it to do. (done)
[19:27] <+PJFrack> So, throwing a baseball is going to involve spatial, but so is piloting a spaceship. (done)
[19:27] <+Eric_P> Kinesthetic + Spatial + Firearms
[19:28] <~Dan> What about brute strength?
[19:28] <+PJFrack> Brute strength, or exceptional dexterity would generally be the kind of flavor you would add through tags.
[19:28] <+Eric_P> Kin + Spa + Melee… possibly with a tag that describes you as [Big, Mean and Ugly] or somesuch
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[19:28] <~Dan> (Howdy, Janana1!)
[19:29] <+Eric_P> (done) sorry… I keep forgetting that part
[19:29] <+PJFrack> Hi Janana1!
[19:29] <~Dan> No worries. It’s an as-needed thing. 🙂
[19:29] <+Eric_P> o7
[19:30] <~Dan> So are there other races than Humans in the Terran Sphere?
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[19:31] <~Dan> (Howdy, Lin_Chong!)
[19:31] <+Jim_Kottan> under the TSN government, there are also the Thral, a race of telekinetic rock-squids.
[19:31] <+Jim_Kottan> Most aliens govern themselves
[19:32] <+Jim_Kottan> (done)
[19:32] <~Dan> How many species are available to PCs in the core book?
[19:33] <+PJFrack> Some of the aliens have made there way into the Terran Sphere Navy despite that, there are Chirons looking for revenge against the Shohan, or Teuthid trying to get the training they need to safeguard their own world.
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[19:34] <+PJFrack> In the Corebook, and including human variants, there are about 11 with rules to create your own. the Deployment Companion we add an additional 2.
[19:35] <~Dan> Human variants, you say?
[19:35] <+Lin_Chong> (morning)
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[19:36] <+Jim_Kottan> Indeed, some people really want to go their own way, to the extent of modifying their bodies
[19:36] <~Dan> How transhumanist are we talking, here?
[19:36] <+PJFrack> Yep, Baseline humanity gains starts with the first rank of the Psionic tag, but there’s also the Free Haven who broke away several centuries ago, the Abascians who have been engineered to excel in microgravity, and the Altered – humans who have been infected with Shohan nanotech.
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[19:38] <+PJFrack> A little transhuman, not to the point where people are restoring themselves from back up or that kind of thing, but far enough along for gene modding to be an issue of concern. Because this is mil sci fi series, we wanted death to have some weight, not just be an extra lives issue.
[19:39] <~Dan> (Howdy, Alarenumon!)
[19:40] <~Dan> Is nanotech the big advantage of the Shohan?
[19:40] <+PJFrack> Digital Intelligences can be a thing in game, and they can be based of former people, but we’re fairly clear that the process causes enough divergence that they’re really their own people by the time they reach coherence.
[19:40] <+Eric_P> One of the big ones, yes. The other really big advantage they have is their mastery of the Jump Drive, and a few extra implications thereof.
[19:41] <+Eric_P> Most notably, they seem to be able to use them as a very powerful energy source, letting them use Force Fields much more extensively than the Fourth Population. (done)
[19:41] <+PJFrack> A lesser advantage they have is Force Field tech, but the Terran SPhere has been making inroads there.
[19:42] <~Dan> Given the B5 comparison, are personal energy weapons standard?
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[19:43] <+PJFrack> Energy weapons are available, but tend to be the more expensive option. More common are guass or rail guns.
[19:44] <~Dan> Among humans, or among everyone?
[19:45] <+PJFrack> Among most of the Fourth Population. The Shohan use a weapon, the Tse Blade, that can switch between melee and ranged attacks, and both of those are energy based.
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[19:45] <~Dan> (wb, Arcandio!)
[19:45] <+PJFrack> If you’re an Altered you can use one too! Of course, the Shohan might be a bit put out about that…
[19:46] <+PJFrack> (done)
[19:46] <~Dan> Sort of a lightsaber gun?
[19:46] <+Eric_P> more or less, yes
[19:47] <~Dan> Very cool.
[19:47] <~Dan> How would you describe starship combat?
[19:47] <+Eric_P> Depends which end of it you’re on…
[19:48] <+Eric_P> sorry, that was re: your earlier comment
[19:48] <~Dan> 🙂
[19:50] <+PJFrack> Starship combat is one of my favorite things in Redemption. 🙂 There’s a nice intersection between maneuvering, gunnery, and special abilities such as EW, Psionics, or Command Ability.
[19:51] <~Dan> Is there a movie or TV show to which you’d compare its starship combat?
[19:52] <+Jim_Kottan> its also about who brought more / bigger guns, who can control the range, and who’s hotshot pilot can outmaneuver the other guy
[19:52] <+PJFrack> Maneuver has a push/pull mechanic that works well for dynamic space combat, gunnery has to work with coordinating fire with other gunners or setting up missile barrages. EW can debuff your opponent while Commanders buff their team, and Psionics are pinch hitting and filling in the gaps were needed.
[19:53] <+PJFrack> A bit like B5, I think the clost comparison is actually the Homeworld computer game series.
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[19:54] <+PJFrack> And what exactly is a velociengineer? 😀
[19:54] <+Eric_P> A raptor that went to MIT, clearly.
[19:54] <~Dan> Howdy, Velociengineer_Bill!
[19:55] <+PJFrack> Well, it could also be an engineer with a lot of red paint. (To make things go fasta)
[19:55] <~Dan> PJFrack: So it has sort-of real world physics? Fighters that take advantage of inertia, for example?
[19:55] <+Velociengineer_Bill> Hola!
[19:56] <+Eric_P> (evening)
[19:57] <+Jim_Kottan> the physics aren’t that detailed. The various maneuvers are handled as a pilot(starship) roll, possibly a contested roll depending on the maneuver
[19:58] <+Jim_Kottan> while a grid can help with keeping track of the battle, it isn’t strictly necessary
[19:59] <~Dan> What sorts of weapons to capital ships use?
[19:59] <+Jim_Kottan> (done)
[20:00] <+PJFrack> In terms of fluff presentation, yes, it’s closer to people having to truck with real world physics. At the space level we mainly keep track of the interplay of ranges between two more more targets and have maneuving rolls shape that.
[20:01] <+PJFrack> Energy weapons tend to be more common, the Terran Sphere is getting into Plasma Cannons in a big way thanks to their anti force field abilities. The Shohan have weapons that warp the fabric of reality… and anything inside the field of effect.
[20:02] <~Dan> Wow. What in the heck happens when you get hit by that?
[20:02] * ~Dan is thinking the Infinite Improbability Drive…
[20:02] <+Eric_P> Nothing especially good You know how you can’t fold paper more than 11-13 times?
[20:03] <+PJFrack> It’s one of the few “energy” weapons in the game that is also an area of effect weapon at the level of Space combat.
[20:03] <+Eric_P> The Shohan probably can. But they do it to your hull.
[20:04] <+PJFrack> The first couple of battles… did not go well for the Terran Sphere.
[20:05] <~Dan> How well can the Terran Sphere go head-to-head with the Shohan?
[20:06] <&Silverlion> (I so need the book, but alas money still an issue…)
[20:07] <+TigerWolfe> ain’t it always, Silverlion
[20:07] <+Eric_P> Something of a tricky question… On a one-to-one basis? Not very well at all, the tech advantage is too much in a straight fight…
[20:07] <&Silverlion> Indeed.
[20:07] <+Eric_P> …but since the disaster at Artemis III, the Sphere Navy has been refining new technologies and new tactics to help level the playing field. Several are detailed in the book…
[20:08] <+Eric_P> …but, of course, more inventive tactics are always in the minds of creative players. (done)
[20:08] <~Dan> What started the conflict, anyway?
[20:11] <+PJFrack> As far as humanity knows, something happened at a joint Terran-Shohan terra-forming project at the planet of Minerva. One day, the planet lost communications. Shortly thereafter, the Shohan Ambassador was recalled. Six months later, the first Shohan fleets entered Terran Sphere space…
[20:12] <+PJFrack> The Terran Sphere desperately wants to know what actually triggered the entire invasion. It’s one of the mysteries in the setting right now. 🙂
[20:12] <~Dan> So they were on good terms before that?
[20:14] <+PJFrack> We are slowly pulling back the curtain on the answers, however. The Deployment Companion has some hints, and Decisive Action, the third book we’re working on in the setting will have some more. // Mostly indifferent. the Minerva project was the first big joint venture between the two races.
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[20:15] <+PJFrack> One second, Jim got bumped off.
[20:15] <~Dan> No problem.
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[20:15] <~Dan> wb, Jim_Kottan!
[20:15] <+Jim_Kottan> not sure what happened there
[20:16] <~Dan> The Internet is a land of mystery.
[20:17] <+MonkofLords> Quite
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[20:18] <~Dan> Actually, you bring up an important point: the future of the game. Can you say a bit more about what’s in the pipeline?
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[20:18] <~Dan> (wb, TigerWolfe!)
[20:19] <+TigerWolfe> :waves:
[20:19] <+Eric_P> o/
[20:19] <+Jim_Kottan> :wave
[20:20] <+PJFrack> Sure. The Deployment companion just come out as PDF a couple of weeks ago, it should be available for hardcopy… as soon as DriveThruRPG gets me my proof copy… Decisive Action is the next book in the line. It’s mostly written at this point, and we should be doing a kickstarter in the back half of 2016 to fund the production costs.
[20:21] <+Eric_P> (internet hiccup)
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[20:21] <~Dan> (Poor guy.)
[20:22] <~Dan> Oh, I just realized that I never asked what the Shohan look like.
[20:23] <+PJFrack> Ideally we’d like Redemption to be complete at around 7-ish books with the final book detailing the end of the war, and potential post war gaming scenarios. However, immediately after Decisive Action we’re going to be taking a side trip to start a second game line called… (fanfare) Silk Railroad!
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[20:23] * +TigerWolfe sneaks in quietly kicking a router
[20:23] <+PJFrack> One second on the Shohan link.
[20:23] <~Dan> (wb, TigerWolfe. 🙂 )
[20:24] <+Eric_P> (the internet is drunk, lots of hiccups tonight)
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[20:24] <~Dan> (Go home, Internet. You’re drunk.)
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[20:25] <+PJFrack> Ambassador Davi: (Link: https://drive.google.com/file/d/0B0pymQWjdulRVUM0bFVEbnRzRUNkQmZCMERKTlRHQUZsY0xR/view?usp=sharing)https://drive.google.com/file/d/0B0pymQWjdulRVUM0bFVEbnRzRUNkQmZCMERKTlRHQUZsY0xR/view?usp=sharing
[20:25] * +TigerWolfe chases after the internet begging it to stay
[20:25] <~Dan> Ah! Cool. So very humanoid.
[20:26] <+PJFrack> Shohan Warrior Concept Art: (Link: https://drive.google.com/file/d/0B0pymQWjdulRYmZYeEdPRm42Ykk/view?usp=sharing)https://drive.google.com/file/d/0B0pymQWjdulRYmZYeEdPRm42Ykk/view?usp=sharing
[20:27] <~Dan> A touch of an Asian aesthetic?
[20:27] <+PJFrack> Yep! Although, the Terran Sphere isn’t sure if they actually look like that, or used Nanotech to make Shohan that looked human for ease of interfacing with Humanity and the other Fourth Population races.
[20:27] <+PJFrack> Sort of… the armor is actually based on Byzantine designs. 🙂
[20:28] <~Dan> Nice!
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[20:29] <+PJFrack> TigerWolfe, stop chasing the internet, you know it can never love you back.
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[20:30] <+TigerWolfe> 😥
[20:30] <~Dan> So what’s the scoop on Silk Railroad?
[20:31] <+Eric_P> That’s a new project from Silent Spirits, it’ll share most of the core aspects of the system, but an entirely new setting…
[20:32] <+Eric_P> …short version: Alternate History, with a dash of magic to make it just a touch unrecognizable…
[20:33] <&Silverlion> Silk Railroad as a name may have some uh unintentional issues. Since much of the American Railroad was built by Chinese workers treated only slightly better than slaves.
[20:33] <+Eric_P> …Rome v. China, with the Steam Engine and primitive rocketry thrown into the mix… circa the late 8th Century.. though the calendar will be different as well
[20:33] <+Eric_P> …that… is a valid concern
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[20:34] <&Silverlion> I hope it doesn’t become an issue, honestly. Because I know it wasn’t intentional.
[20:34] <+PJFrack> So, basically, an industrializing Rome meets Wuxia China. 🙂
[20:34] <~Dan> So fancy high-flying swordsmanship?
[20:34] <+Eric_P> Yeah, we were going for a play on the old “Silk Road” phrasing for the trade routes
[20:35] <+TigerWolfe> hmmm silk railroad just made me think of that drug smuggling internet thing that the feds recently brought down
[20:35] <&Silverlion> Silk Road, Tigerwolfe.
[20:35] <&Silverlion> Yeah.
[20:35] <+TigerWolfe> Yeah those guys
[20:35] <+TigerWolfe> although after about 2 seconds of thought I figured out what they were going for
[20:35] <+Eric_P> A more advanced melee combat system than in Redemption to be sure; high-flying is possible
[20:36] <+Jim_Kottan> darn you internet for telling me that all my neologisms already have meanings!
[20:36] * ~Dan chuckles
[20:36] <&Silverlion> Yeah. I know how that is, believe me.
[20:36] <+TigerWolfe> She’s a fickle mistress the internet
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[20:37] <~Dan> What is the “consequences” part of your tagline about?
[20:37] <+Eric_P> But, yes, as mentioned a lot of the core mechanics will be intact from Redemption, but some of the particulars are modified for a more thematically appropriate feel to the new setting (done… for now… i think)
[20:39] <+GenoFoxx> how big is the Terran Sphere?
[20:40] <&Silverlion> Everytime y’all described the Shohan, I kept gitting images from a terrible video game with AWESOME story concepts and cutscenes called Too Human (Cybernetic Norse Mythology type being fighting against crazy robots and other stuff.)
[20:40] <+Eric_P> GenoFoxx – we’re intentionally vague on the number of inhabited worlds, and I don’t believe we ever give a total population, that way GMs can fill in blanks and make up new systems as they like…
[20:40] <+PJFrack> Mechanically, Consequences in Redemption are complications that arise as a result of your tags, something like an Old Rival showing up at the worst possible time. Thematically, Redemption is both about the decisions you make on the way to your goals and the after effects of those choices.
[20:40] <&Silverlion> I just love the visual imagery of that game.
[20:41] <+TigerWolfe> 5. It’s 5 big.
[20:41] <+Eric_P> …but the “borders” are roughly 50 Light Years from Sol. We haven’t spread out much farther than that just yet. (done)
[20:41] <+PJFrack> I’ll have to check that out some time (Re: Too Human, done)
[20:42] <&Silverlion> Its a terrible terrible game, but the ideas? Gold.
[20:42] <+GenoFoxx> so do Shohan have energy hammers?
[20:42] <+Eric_P> Energy Swords, actually… that can be used as energy guns, as well.
[20:43] <+GenoFoxx> ok, take my money
[20:43] <+TigerWolfe> so wikipedia says there’s probably 10 habitable exoplanets withing 50 lightyears of us, at least based off of our current ability to detect stuff… so I’m assuming the terrans have some ability to do terraforming?
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[20:44] <+PJFrack> (Link: http://www.drivethrurpg.com/product/134505/Redemption-A-Game-of-Tactics-and-Consequences?term=Redemption)http://www.drivethrurpg.com/product/134505/Redemption-A-Game-of-Tactics-and-Consequences?term=Redemption !
[20:44] <+PJFrack> 😉
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[20:46] <+PJFrack> They do, and there is actually a religious order dedicated to terraforming dead worlds in setting. The 50 light years though, refers to the central worlds of humanity, there are a number of worlds outside of the radius in various stages of development.
[20:46] <~Dan> Is the game pretty much dedicated to warfare, or is there room for exploration?
[20:46] <+Eric_P> Hard Borders are a bit… squiffy… in space
[20:46] <~Dan> (brb)
[20:47] <+PJFrack> There’s a lot of support for Sandbox play, actually. We have tools for GMs to create new sectors, their star systems, and the alien races that might call them home.
[20:48] <+PJFrack> The system and the setting work together, but they’re both capable of standing on their own.
[20:48] <+Jim_Kottan> it’s somewhat similar to the American western expansion, in that it isn’t too difficult for a group of people to buy a starship and some supplies, then go into uncharted space and stake a claim
[20:48] <+Eric_P> …just, there’s a risk that there might be something there that wants to shoot, possess or eat them.
[20:49] <+PJFrack> I know some people have used the system to run Mass Effect or B5 for instance, and I’m currently running a Star Wars games with it.
[20:49] <+PJFrack> (done)
[20:50] <+TigerWolfe> Oooooo Star Wars
[20:50] <~Dan> (back)
[20:50] <+Jim_Kottan> very unoffical star wars
[20:51] <+PJFrack> Yes. This is in no way a slight against the current line up of Star Wars games. I’m hoping that some of those will be under the Christmas Tree for me this year.
[20:51] <+GenoFoxx> Babylon Effect Wars
[20:52] <+Eric_P> …after playing through Legacy of the Void, we may or may not have started working through a Starcraft Hack as well… >.> <.<
[20:52] <+PJFrack> instead of arrow heads, the cap ships are all ziggarauts?
[20:54] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to mention?
[20:55] <+Eric_P> We’re formulating our statement, Senator
[20:55] <~Dan> 🙂
[20:55] <~Dan> (Oh, and just a reminder that you’re all welcome to hang out as long as you like.)
[20:56] <~Dan> (Also, a quick reminder that if you’re interested, my virtual tip jar is on the right side of my blog’s menu bar. 🙂 )
[20:56] <+TigerWolfe> arrowheads? I always thought of them as being more like cheese wedges
[20:56] <+Eric_P> A lot of folks say that, but they’re not really all that thick on the edges when you look at them; they are a bit bladed
[20:57] <+PJFrack> I think the biggest takeaway we’d like people to have is that Redemption provides a very flexible marriage of setting and system for people looking for Space Adventures! 🙂
[20:57] <+Eric_P> …not that I spend far too much time thinking about SW or anything… >.> <.<
[20:58] <+PJFrack> I think I saw somewhere where someone did a comparison between arrow heads and the various Star Wars cap ships. It was pretty funny how close they were.
[20:58] <+Eric_P> (afk)
[20:58] <+GenoFoxx> Imperial Cap ships
[20:59] <~Dan> Thanks very much for joining us, guys!
[20:59] <+PJFrack> Thank you for having us!
[20:59] <+GenoFoxx> Rebel caps are more organic looking
[20:59] <+Jim_Kottan> thanks for having us on
[20:59] <+GenoFoxx> at least the Mon Cal ones
[20:59] <+PJFrack> I will stick around for a little bit, but need to afk and take care of a few things first. be back in a few.
[20:59] <~Dan> Give me just a sec here, and I’ll get you a link to the log.