[19:42] <+Survivethenight_Brian> Okay. Hello everyone. I’m Brian Crenshaw, creator of Survive the Night, a beginner-friendly one-shot horror RPG
[19:43] <+SurviveTheNight_Megan> Hi! I’m Megan, and I’m the Art Director on Survive the Night’s print book.
Last night I was reading a new fantasy RPG called Faukoth, apparently based on the setting of a board game that came out in 1958.
It uses a d6 dice pool system in which skills add to the roll, with 7 being the minimum score for a success and two 6s on an unskilled roll equaling one 7.
It has a two-page character sheet meant to be read side by side, with one side called the “red side” covering mostly combat skills and the other side called the “white side” covering mostly non-combat skills. The non-combat skills have rather baroque names that are meant to be evocative of the setting, I suppose.
I was considering the possibility of setting up a Q&A with the authors and of arranging an online game session.
Then I woke up. Darn it.
The name’s Davenport. I review games.
So the other day I answer a knock on my office door, and I see an elf, a ninja, a masked mystery man, a werewolf, a cyberpunk, and a lizard man.
Which meant just one thing: Torg was back in town.
Now, I’ll be the first to tell ya: I loved me some Torg and its multi-genre gonzo craziness… but it always had its problems. Don’t you worry, though. I got right on the case.
“So!” I says to the ninja. “You still got a glass jaw?”
“Nope!” he says, givin’ himself a little sock to the jaw. “Solid as a rock. That’s been fixed in Torg Eternity.”
“‘Torg Eternity‘, eh?” I says. “Interesting… So, lizard man, is there anything to do in your home turf besides getting lost in a fog?”
“Oh, yes!” he says. “That’s been fixed, too. Now there are any number of wonders to discover in the Living Land!”
“Huh,” I says. Maybe there was somethin’ to this Torg Eternity.
I couldn’t help but imagine the Possibilities.
[19:41] <+GKG_Alan> Hey! I’m Alan Bahr of Gallant Knight Games. I write and produce the TinyD6 games, including our current Kickstarter: Tiny Supers!
[19:41] <+GKG_Alan> (Link: https://www.kickstarter.com/projects/gallantknightgames/tiny-supers-minimalist-superhero-roleplaying?ref=32mutt)https://www.kickstarter.com/projects/gallantknightgames/tiny-supers-minimalist-superhero-roleplaying?ref=32mutt
[19:42] <+GKG_Alan> Tiny Supers is a minimalist, streamlined superhero RPG and the latest in our TinyD6 line!
[19:31] <+ScottJones> Hi, I’m Scott, one of the writers for Quantum Black. In the Quantum Black setting, you play an employee of Quantum Black, on a secret team out to save the world from the rising tide of unimaginable horrors. Equipped with the best weapons, cutting edge electronics, and a collection of drones, you will board the corporate jet, track the monsters down, and save
[19:31] <+QBRon> Hi Ron from Ithaca NY. co-creator of Quantum Black
[19:31] <+ScottJones> the day. You’re prepared for anything—or so your bosses say. Quantum Black is a cinematic, story-driven game that is powered by the lightning fast rules of Exile Game Studio’s Ubiquity Roleplaying System. You can have hours of fun combatting cosmic horrors and still keep your sanity intact!
[19:31] <+QBRon> Scott is the other co creator.
[19:31] <+ScottJones> We’re currently kickstarting our second book, Dark Designs
[19:32] <+QBRon> We already funded and just passed our first stretch goal well on the way to the second.
[19:33] <+ScottJones> Dark Designs expands the world of Quantum Black, with more information on your parent organization, along with new equipment, character options, and rival organizations
[20:37] <+TC> Hi! My name is T.C. Sottek, and aside from being someone who is *always on time*, I’m a magazine editor by day and game designer by night. For the past year me & my team have been working on Quest, which is a TTRPG in the vein of D&D and PBTA that’s designed for easy entry, but deep and long-term play. We’re about to enter our final day on Kickstarter!
[20:38] <+TC> The core features of our game is an intuitive ruleset, conversational game guide, and an extensive deck of cards with all of the game’s abilities to have at the table.
[20:38] <+TC> Our website is at (Link: https://www.adventure.game/)https://www.adventure.game/ and if you’d like to know more about the rules we’ve got a rundown here: (Link: https://www.adventure.game/rules/)https://www.adventure.game/rules/
[19:33] <+JasonDurall> I’m Jason Durall, a full-time game designer living in Berlin, Germany. I’ve been writing and designing freelance for about 25 years.
[19:34] <+JasonDurall> I’ve worked on many, many game lines. Lots of licensed games.
[19:34] <+JasonDurall> Right now I’m the line manager for RuneQuest and all things BRP at Chaosium, and the line manager on the Conan line over at Modiphius.
[19:34] <+JasonDurall> Today I’m here to talk RuneQuest.
[19:35] <+JasonDurall> RQ is one of the big classic fantasy games with a lot of history, and we’re on the cusp of releasing the new edition, which has been in development for a couple of years now.