[7:32 PM]Jason Nelson: Hi everyone, I’m Jason Nelson and I’m the CEO of Legendary Games.
[7:33 PM]Jason Nelson: We’ve been making games since 2011 and are closing in on 1000 total products for D&D 5E, Pathfinder 1E and 2E, Starfinder, Savage Worlds, and a few other things along the way.
[7:33 PM]Jason Nelson: Our current big project is the Ultimate Faeries Kickstarter, which ends tomorrow, with around 1500 pages of content altogether for 5E, PF1, and PF2
[7:33 PM]Jason Nelson: https://www.kickstarter.com/projects/legendarygames/ultimate-faeries-fey-monsters-and-campaigns-for-dnd-5e-and-pfKickstarterLegendary GamesUltimate Faeries: Fey Monsters & Campaigns for DnD 5E & PFThe fantastic Faerie Bestiary and Faerie Campaigns for DnD 5E and Pathfinder 1E and 2E plus VTT support, adventures, minis, and more!
[7:34 PM]Jason Nelson: Hundreds of monsters, magic items, spells, feats, character options, and more, plus three complete adventures, rules for faerie bargains and relationships, and tons of other fun fey stuff. Basically an encyclopedia of everything to make incorporating the fey into your campaign really magical, mysterious, and downright weird.
[7:34 PM]Jason Nelson: (done)
[7:35 PM]Dan the GMshoe: Thanks, @Jason Nelson! The floor is open to questions!
[7:35 PM]Dan the GMshoe: First, I see that you funded on one hour. Very impressive! Congrats on that!
[7:36 PM]Jason Nelson: Thanks!
[7:36 PM]Jason Nelson: We definitely had the fastest launch of any KS we’ve run (I think this is our 21st; I’d have to check for sure0
[7:36 PM]Jason Nelson: and as of today it also is our highest-funded KS
[7:36 PM]Dan the GMshoe: What would you say is the primary reason for your success? Your reputation? The products supported? The subject matter?
[7:36 PM]Jason Nelson: I think it’s some of all of those things
[7:37 PM]Jason Nelson: We certainly have a reputation for fast fulfillment on almost all of our Kickstarters (circumstances have delayed a few of them but that’s very much the exception), and our quality is, well Legendary11
[7:37 PM]Jason Nelson: I think fey stuff is also one of those “evergreen” kind of game topics that is always reasonably popular
[7:38 PM]Jason Nelson: there’s a certain slice of the gaming public that just likes the fey as a concept and as an element of gaming, and this set of books really elevates how you can use them in your campaign
[7:39 PM]Dan the GMshoe: To what degree do the three systems you’re supporting already cover the fey? How much room did you have to work?
[7:41 PM]Jason Nelson: Pathfinder 1E, unsurprisingly, has by far the most material already existing. That’s just part of the 3.x/PF mindset of creating lots of content.
[7:42 PM]Jason Nelson: PF2 as a relatively new system obviously has had less time to work in that space, while 5E has just had a different production schedule. They’ve got the Feywild and one sourcebook for it but otherwise they haven’t really delved into it in a major way.
[7:43 PM]Jason Nelson: We’ve been making fey-adjacent content since back around 2013, when we first started creating add-on content for the PF1 Kingmaker Adventure Path, on which I was one of the adventure authors (as were several other LG folks), and we kept putting out more books related to that. When 5E came out, we revisited a lot of those ideas and recreated them in a way that made sense for D&D rather than PF.
[7:44 PM]Jason Nelson: Then, when Pf2 was coming out, Legendary Games partnered with Paizo to create the PF2 Kingmaker Anniversary Edition Adventure Path, which took the original AP and expanded it to a full 20 levels, incorporating 3 new adventures, and then created companion 5E and PF1 books to go along with it. This project was obviously right in our wheelhouse, having done lots of cross-system products and a lot of stuff for Kingmaker. (edited)
[7:45 PM]Jason Nelson: Doing that project was a natural springboard into creating this Ultimate Faeries project.
[7:45 PM]Jason Nelson: We had done our Forest Kingdom Campaign Compendium for PF1 and 5E back in 2017 but the 5E book had completely sold out.
[7:46 PM]Jason Nelson: This seemed like a good opportunity to greatly expand the content we had created back then, especially expanding out on the monsters side to follow up on our line of monster books like Asian Monsters, Mythos Monsters, Sea Monsters, and Latin American Monsters, only this would be a BIG hardcover bestiary rather than a smaller softcover like that product line.
[7:47 PM]Jason Nelson: So we ended up splitting the core material into the Faerie Bestiary (200+ monsters) and Faerie Campaigns (all the other player and GM content) books for D&D 5E and for PF2
[7:49 PM]Jason Nelson: We still have the Forest Kingdom Campaign Compendium for PF1 and offered that as well, plus a new Faerie Bestiary Companion for PF1 because fans asked for it. Because a lot of the books in the PF2 and 5E books already existed in PF1, we didn’t want to just republish existing monsters from the core bestiary books, so that PF1 Companion will be a smaller softcover book that incorporates PF1 monsters from obscure sources as well as a number of PF2 monsters that did not exist in PF1 being converted back into PF1 stats. We just passed a stretch goal for that yesterday and probably will hit another one tomorrow to add even more.
[7:50 PM]Jason Nelson: (done)
[7:51 PM]Dan the GMshoe: Did you take a uniform approach the the fey, making them all operate in the same unified setting with the same unified rules, or did you treat them as very much regional folklore with little in common with their brethren elsewhere? Or something in between?
[7:52 PM]Dan the GMshoe: (I hope that made sense. As I DM’d you, I’m a bit under the weather and groggy. )
[7:54 PM]Jason Nelson: The former. This book does discuss the various folkloric origins of fey creatures and literary inspirations, but it doesn’t try to be an encyclopedia of all things across real-world cultures. It instead posits a single, fairly abstract fantasy universe in which fey operate along a mostly consistent (as consistent as fey are going to get anyway) set of rules and traditions.
[7:55 PM]Jason Nelson: Books like Latin American Monsters and Asian Monsters deal more with regionally specific fey or fey-like creatures in those regions of real world folklore
[7:56 PM]Dan the GMshoe: Did you come up with an origin for the fey, and if so, what is it?
[7:57 PM]Jason Nelson: Nope. we leave that to people’s individual campaign settings.
[7:59 PM]Dan the GMshoe: Do you feature the Seelie and Unseelie Courts?
[8:00 PM]Jason Nelson: Indirectly, in that there are seelie and unseelie creatures, but again the specifics of who rules the fey is more campaign specific.
[8:01 PM]Jason Nelson: There’s plenty of room for more stuff in the fey realms, and with the success here we might do another book creating a specific Fey Realms campaign setting.
[8:01 PM]Jason Nelson: This one is more a book of monsters and then a book of player/GM rules and tools.
[8:01 PM]Dan the GMshoe: Ah, I see.
[8:02 PM]Jason Nelson: Maybe the future third book would be Faerie Worlds1
[8:02 PM]Dan the GMshoe: Do the fey have the full range of alignments represented, or do they lean in any particular directions? (edited)
[8:02 PM]Jason Nelson: all alignments
[8:02 PM]Jason Nelson: and the bestiary is not solely fey creatures
[8:03 PM]Jason Nelson: It also includes a lot of “fey-adjacent” creatures, from celestials to fiends to plant creatures, fey-touched animals, trolls, hags, and creatures steeped in the power of dreams, nightmares, and emotions
[8:03 PM]Dan the GMshoe: I adore trolls and hags. Can you say a bit about your versions of them?
[8:04 PM]Jason Nelson: Each system already has some hags in their bestiaries, so we filled in a number of gaps here and there
[8:06 PM]Jason Nelson: This is the ash hag for 5E, which deals with fire and smoke
[8:07 PM]Jason Nelson: Others are modified versions of existing creatures, like in this case the dreamthief hag is a more malevolent version of the common night hag, specializing in nightmares. This is the PF2 version.
[8:08 PM]Dan the GMshoe: “More malevolent”? Wow. I thought night hags were pretty malevolent already!
[8:09 PM]Jason Nelson: Hey, every hag needs a wickeder stepmother right?
[8:09 PM]Dan the GMshoe: Ha! I suppose so!
[8:11 PM]Dan the GMshoe: What is the relationship between celestials, fiends, and the fey?
[8:13 PM]Jason Nelson: We have an entire category of celestials called azatas that are essentially fey and celestials at the same time
[8:14 PM]Dan the GMshoe: Huh. How does that work?
[8:14 PM]Jason Nelson: We also have a number of demons, devils, and daemons in the book. The daemons are particularly good adversaries for the fey due to their association with negative emotions, sorrow, and despair, basically the extremes of suffering
[8:15 PM]Dan the GMshoe: I’m a bit rusty on my D&D lore. Daemons are the Neutral Evil guys, right?
[8:15 PM]Jason Nelson: Azatas embody a lot of the same essence as fey do: emotions, beauty, passion, dreams, connections to nature, including plants and animals but also elements of nature like waves and wind, fire and light.
[8:16 PM]Jason Nelson: yes Daemons are the NE fiends1
[8:16 PM]Dan the GMshoe: Oh, did you have a troll example to share?
[8:17 PM]Jason Nelson: Not as regimented and structured as LE devils, but not as raw and wild as demons. Instead, they embody the final end of dissolution, hopelessness, doom, destruction, and suffering every step of the way down to the inevitable end.
@Dan the GMshoeOh, did you have a troll example to share?[8:17 PM]Jason Nelson: I do!
[8:18 PM]Jason Nelson: The moss troll is a shapechanger who hunts the forest by literally becoming one with the trees, climbing around in them and even transforming into them and lurking in ambush until it turns back into “I’m gonna eat you” form.
[8:18 PM]Jason Nelson: But, being a bit “tree-ish,” they’re even more afraid of fire than typical trolls
[8:19 PM]Jason Nelson: We were very happy with the art in this book too.
[8:20 PM]Jason Nelson: It’s all well and good to make delightful and dynamic rules, but we definitely like making books that are a pleasure to read and look at.
[8:20 PM]Dan the GMshoe: I see you branched out a bit with that troll.
[8:20 PM]Jason Nelson: ba dum bum1
[8:20 PM]Dan the GMshoe: And yes, the art is lovely!
[8:21 PM]Dan the GMshoe: If you had to pick, what would you say is the most unusual creature in the bestiary? (Feel free to name more than one if you prefer. )
[8:21 PM]Dan the GMshoe: (brb)
[8:22 PM]Jason Nelson: I would say the amadan, which is a living curse, which only can be perceived by creatures that are themselves cursed.
[8:24 PM]Jason Nelson: It is essentially a saggy sack of the liquid essence of curses. It literally bleeds curses when its membranous skin is pierced.
[8:25 PM]Dan the GMshoe: Wow. Does that have some folkloric basis, or is it wholely unique?
[8:25 PM]Jason Nelson: They can be sent by the Eldest of the fey to punish those who dare to speak ill of the faerie rulers.
[8:25 PM]Jason Nelson: That was one I actually made up from whole cloth.
[8:25 PM]Dan the GMshoe: Impressive!
[8:25 PM]Jason Nelson: Some of the creatures in this book are drawn from folklore, like the naekk from Germany or the apluachra from Ireland
[8:26 PM]Dan the GMshoe: Is the naekk related to the Neck (IIRC?) from Scandinavia?
[8:27 PM]Jason Nelson: There are a lot of monsters in the general “nixie” family, the naekk, nokk, nixie, nyx, etc. It’s another kind of water monster, with a little twist to it. There are frankly a lot of monsters in folklore that overlap quite a bit.
[8:27 PM]Jason Nelson: You’d be amazed how many creatures in folklore around the world are just “it looks like a person, but with backwards feet”
[8:27 PM]Jason Nelson: There are A LOT OF THEM
[8:28 PM]Jason Nelson: or backwards hands
[8:28 PM]Jason Nelson: or just one leg
[8:28 PM]Jason Nelson: But you can take inspiration from all kinds of places.
[8:28 PM]Jason Nelson: This is one of my favorite monsters:
[8:30 PM]Jason Nelson: which was inspired by an old TV special, the much less well-known follow-up to “How the Grinch Stole Christmas” – https://en.wikipedia.org/wiki/Halloween_Is_Grinch_NightHalloween Is Grinch NightHalloween Is Grinch Night (titled It’s Grinch Night for the 1992 videocassette release and Grinch Night for the sing-a-long videocassette release) is a 1977 children’s animated Halloween television special and is the prequel to the 1966 television special How the Grinch Stole Christmas! It premiered on ABC on October 28, 1977. The original voice…
[8:30 PM]Dan the GMshoe: I remember that one.
[8:31 PM]Jason Nelson: In it, the Grinch drives his “paraphernalia wagon” down from the hills to terrorize the folks in the valley, and little Euchariah Who gets sucked into this absolutely bananas pocket universe of phantasmagorical horror
[8:32 PM]Jason Nelson: To me that seemed like a perfect kind of weird fey sort of thing to do, send this wagon of mysteries rolling around, warping the weather and the weft of reality as it comes, drawing people from the mortal world into a bizarro dream-realm, and then rolling along leaving nothing but confusion and nightmares in its wake.
[8:32 PM]Jason Nelson: The Faerie Campaigns book has a whole chapter devoted to the influence of fey in the world, because in a fantasy world the fey shouldn’t just be tiny elves with butterfly wings.
[8:33 PM]Jason Nelson: They should be something strange and unnatural and very much inhuman. Not necessarily evil (though they can be) or good (though they can be that too), but wild and untamed, with a kind of amorality that is just because their entire outlook on the world is askew from how mortals think and do things.
[8:34 PM]Jason Nelson: When I was running the Kingmaker campaign years ago, one of the characters had struck up a relationship with a fey creature. That campaign is deliberately set up to take place over a long span of time, with years passing, so there’s time for PCs to find love, have children, and so on.
[8:38 PM]Jason Nelson: At one point, this character was discussing with his fey lover the idea of where their child would live – out in the woods and streams with the fey or in the city – and the fey mother casually and without any hint of it seeming odd to her in the least suggested that she would literally drown the child rather than allow it to be taken to the city. To a fey creature like her, that would essentially be as good as death, so better that the child be killed by someone who loved her. A monstrous and inhuman attitude to take… if you’re a human. But from the perspective of a fey, it’s the kind of thing that would seem only natural and perfectly logical.
[8:41 PM]Dan the GMshoe: Creepy.
[8:41 PM]Jason Nelson: In any situation, of course, you have to know your players and whether some kinds of topics are off-limits, but that’s a potential example of trying to get into the mindset of someone or something that thinks about things in a not-normal kind of way. Fey should look at things strangely, and that’s what should inform their interactions with PCs.
[8:41 PM]Dan the GMshoe: Definitely.
[8:42 PM]Jason Nelson: When you think about bargains with the fey, it should be less about being pedantic literalists and more about trying to reset their ethical and emotional center a few degrees “off” of what would seem normal and natural.
[8:43 PM]Dan the GMshoe: What (if any) was your take on what “cold iron” means?
[8:44 PM]Jason Nelson: We pretty much just stayed with the existing game mechanical definition of it
[8:44 PM]Jason Nelson: which means in 5E it doesn’t exist. Instead we used “silvered weapons” in place of what in PF1 would have been “cold iron” weapons
[8:44 PM]Jason Nelson: We didn’t really get into any lore about it.
[8:45 PM]Dan the GMshoe: What does PF1 say cold iron means?
[8:45 PM]Jason Nelson: There are a lot of fey and wilderness-themed magic items in the book
@Dan the GMshoeWhat does PF1 say cold iron means?[8:46 PM]Jason Nelson: Not a lot. Here’s the flavor text there: “This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties.”
[8:47 PM]Acsidol: Isnt cold iron just steel?
[8:48 PM]Dan the GMshoe: I’ve seen different interpretations of what it is.
[8:48 PM]Dan the GMshoe: Does the book feature Oberon, Titania, and Puck?
@AcsidolIsnt cold iron just steel?[8:49 PM]Jason Nelson: I’ve heard it compared to steel in some places, meteoric iron in others. I don’t think there’s any really consistent definition for it.
@Dan the GMshoeDoes the book feature Oberon, Titania, and Puck?[8:51 PM]Jason Nelson: It doesn’t. It does have the Horned Lord (sometimes rendered in folklore as Cerunnos), as well as the high azata, the Spirit of Abandon, who embodies wild and untamed emotion and passion
[8:52 PM]Jason Nelson: As well as the daemonic Harbinger of Broken Deals, Fine Print, and Unfair Bargains
[8:53 PM]Dan the GMshoe: Cerunnos is the master of the Wild Hunt, is he not?
[8:54 PM]Jason Nelson: In some stories. That’s the trick of trying to map things over to real-world folklore
[8:55 PM]Dan the GMshoe: Indeed.
[8:55 PM]Jason Nelson: Here’s a sentence from the introductory section of Latin American Monsters that illustrates the point
[8:56 PM]Jason Nelson: The seductive siguanaba of Guatemala is the sihuanaba in Costa Rica, cegua in Nicaragua, and suciain Honduras, sometimes with slight variations as to whether she is a ghost or a demon, and each one shares much in common with the llorona of Mexico.
[8:57 PM]Jason Nelson: In creating the creature for a game, do you make them a fey, a fiend, or an undead? Do you make separate monsters for each name, and if so what variations do you make for each one?
[8:57 PM]Jason Nelson: Or do you just essentially pick one of them as generally representative of the concept of the creature and roll with it?
[8:58 PM]Jason Nelson: In the case of that book, we ended up making two monsters, with llorona an undead and sihuanaba a fiend.
[8:58 PM]Jason Nelson: The same general principle applies in this book.
[8:59 PM]Jason Nelson: In the case of the wild hunt specifically, we created a variety of wild hunt creatures for Paizo as part of their Kingmaker Adventure Path5E Bestiary
[8:59 PM]Jason Nelson: having created the wild hunt for them, we didn’t want to just copy-paste those same monsters into our book, so if you want a 5E version of the wild hunt, grab that book from Paizo. It’s great!
[9:00 PM]Jason Nelson: But we did have room for an alternate version of the Horned Lord in our book that wasn’t specifically tied to the Wild Hunt
[9:00 PM]Dan the GMshoe: Gotcha.
[9:01 PM]Dan the GMshoe: Does the book feature any new character options?
[9:01 PM]Jason Nelson: Sure, lots
[9:02 PM]Jason Nelson: Exactly what they are depends on which system you get
[9:02 PM]Jason Nelson: since obviously each system works very differently, and the goal in any kind of cross-system project is that the final product is something that makes sense in the “destination” system
[9:02 PM]Jason Nelson: The PF1 book has lots of feats, because feats are a big thing in that system.
[9:03 PM]Jason Nelson: The 5E book has only a few feats, because in 5E feats technically are an optional rule (though a very commonly used one).
[9:04 PM]Jason Nelson: PF1 has something like 40 or 50 classes, so you’ve got class options spread across that wide span of classes. Some of those have equivalents in 5E, some don’t.
@Jason NelsonThe 5E book has only a few feats, because in 5E feats technically are an optional rule (though a very commonly used one).[9:04 PM]Acsidol: (my world everybody is a variant human.)
@Acsidol(my world everybody is a variant human.)[9:04 PM]Jason Nelson: Exactly! (edited)1
[9:04 PM]Acsidol: Is there an example feat availble in both versions?
[9:05 PM]Jason Nelson: I think so but the Campaigns books are still being put together so I couldn’t grab a quick screenshot like I can for the Bestiary books
[9:06 PM]Dan the GMshoe: Are there any new playable fey races?
[9:06 PM]Jason Nelson: PF2 has a whole set of class feats and dedication feats and so on for building classes, rather than archetypes in the PF1 or 5E sense, so that’s its own separate kettle of fish
@Dan the GMshoeAre there any new playable fey races?[9:06 PM]Jason Nelson: No new playable races.
[9:07 PM]Dan the GMshoe: Was that a deliberate decision to keep the fey mysterious and alien?
[9:07 PM]Jason Nelson: I think had its root in the idea that these books are not campaign settings per se, and I think in my mind new races make the most sense as something that is endemic and tied to a particular campaign world.
[9:08 PM]Jason Nelson: Yeah, we could have made a more generic eladrin kind of race, or a changeling/hag-spawn race.
[9:08 PM]Jason Nelson: But I think new races make more sense when they are tied to a world.
@Dan the GMshoeWas that a deliberate decision to keep the fey mysterious and alien?[9:08 PM]Acsidol: (i could never wrap my head around 1000 year lifespans.)
@Acsidol(i could never wrap my head around 1000 year lifespans.)[9:09 PM]Jason Nelson: It is something that does kinda make your head spin if you really sink into it.
@Jason NelsonBut I think new races make more sense when they are tied to a world.[9:09 PM]Acsidol: (in this world, evolution made variants of the beings you may know.)
[9:10 PM]Jason Nelson: If you think of someone like Thor in the Marvel universe, who’s lived for at least 1500 years, you start to think about how depressing that kind of life might be. A nearly endless parade of loss.
[9:10 PM]Acsidol: Immortals be cray cray.
[9:10 PM]Jason Nelson: or a detachment from the flow of the mortal world
[9:10 PM]Jason Nelson: I think putting your mind in that place can help to inform the idea of making the fey different.
[9:11 PM]Acsidol: (i spun it that time moves differently for them, so when they sync and interact with people they have to slow way down.)
[9:11 PM]Jason Nelson: You could use the same mental trick for dragons too, or even giants for that matter (their lifespans seem heavily implied to be much longer than humans)
[9:11 PM]Acsidol: Like standing on your head to examine a problem differently.
@AcsidolImmortals be cray cray.[9:12 PM]Dan the GMshoe: There’s a great book by Simon R. Green called Shadows Fall that has some really messed-up immortal fey. A stand-out example is the pair of fey that have been standing staring at each other for so long that roses have grown up over their bodies.
@Dan the GMshoeThere’s a great book by Simon R. Green called Shadows Fall that has some really messed-up immortal fey. A stand-out example is the pair of fey that have been standing staring at each other for so long that roses have grown up over their bodies.[9:12 PM]Jason Nelson: That’s a great example.
[9:12 PM]Acsidol: Sounds like two stubborn bros trying to win a bet.1
[9:13 PM]Dan the GMshoe: I highly recommend that book. Characters include a 1930s pulp mystery man, Jim Morrison, and a living teddy bear.
[9:14 PM]Dan the GMshoe: All told, how many entries are in this bestiary?
@Dan the GMshoeAll told, how many entries are in this bestiary?[9:14 PM]Jason Nelson: I think the 5E book is 230 monsters or thereabouts
[9:14 PM]Jason Nelson: The PF2 book is more like 200-210
[9:15 PM]Dan the GMshoe: Very impressive!
[9:15 PM]Jason Nelson: The PF1 Companion book is I think around 80 or so
[9:16 PM]Dan the GMshoe: Why the big reduction in the PF1 version?
[9:16 PM]Jason Nelson: We discussed that above.
[9:16 PM]Jason Nelson: There originally was going to be no PF1 version at all, since so many monsters already existed in PF1
[9:17 PM]Jason Nelson: but PF1 fans asked for a dedicated monster book so we looked into it and decided to pull together a book with just the more obscure monsters (not any of the ones from the core book bestiary line) and a selection of PF2 fey creatures being converted back to PF1
[9:18 PM]Dan the GMshoe: Ah, gotcha.
[9:19 PM]Dan the GMshoe: (Sorry about that. Not quite firing on all cylinders this evening.)
[9:19 PM]Jason Nelson: no worries
[9:19 PM]Dan the GMshoe: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[9:20 PM]Jason Nelson: We have enjoyed creating a whole line of bestiary books for 5E and PF1 and PF2, so if there are categories of creatures people want to see, they can reach out to us and let us know.
@Jason NelsonWe have enjoyed creating a whole line of bestiary books for 5E and PF1 and PF2, so if there are categories of creatures people want to see, they can reach out to us and let us know.[9:21 PM]Acsidol: (all my beasts are 2 rl mashed up animals.)
[9:21 PM]Jason Nelson: Our next planned “Quickstarter” campaign is scheduled for January with Mechanical Monsters, which is exactly what it sounds like on the tin!1
[9:21 PM]Jason Nelson: Clockwork creatures, steampunk creatures, androids and cyborgs, and robots galore
@Jason NelsonClockwork creatures, steampunk creatures, androids and cyborgs, and robots galore[9:21 PM]Acsidol: Well, fresh cut my grass.
[9:22 PM]Jason Nelson: lots of constructs, obviously, but also an assortment of other creatures like undead, fiends, and even fey
[9:22 PM]Dan the GMshoe: Mechanical fey?
[9:23 PM]Dan the GMshoe: Very nice!
[9:24 PM]Jason Nelson: This is something people can use if they want to incorporate techno-magical organizations in a traditional fantasy campaign, or if they are using the base 5E rules in more of a sci-fi setting, something like our Legendary Planet adventure saga or Esper Genesis or things like that.
[9:24 PM]Jason Nelson: Alchemists and artificers will have a ton of toys to work with.
[9:24 PM]Acsidol: Oooh, imagine the new book “invading” base d&d.
[9:25 PM]Jason Nelson: You can take expeditions to the barrier peaks to a whole new level!
[9:25 PM]Jason Nelson: Undermountain has a whole level run by Trobriand, one of Halaster’s apprentices, who is all about mechanical horrors.
[9:25 PM]Jason Nelson: Al-Qadim has clockwork mages
[9:25 PM]Jason Nelson: Greyhawk has Blackmoor and the Valley of the Mage
[9:26 PM]Jason Nelson: Eberron has tons of steampunk machines
[9:26 PM]Jason Nelson: Spelljammer of course is a natural fit
[9:26 PM]Jason Nelson: Pathfinder’s Golarion has lots of tech stuff in it.
[9:26 PM]Jason Nelson: Long story short, there are all kinds of spaces for mechanical monsters in RPGs and we hope people will love the new book.
[9:27 PM]Jason Nelson: The initial project will be 5E only. We might later circle around and do a PF1 or PF2 version.
[9:27 PM]Jason Nelson: We also will probably offer it by itself and as a bundle with the existing Alien Bestiary for 5E, much as we offered a bundle of our Sea Monsters book with the Pirate Campaign Compendium
[9:28 PM]Jason Nelson: that also will be a “Quickstarter” campaign, where you’ll be able to get your PDFs immediately when the Kickstarter ends.
[9:28 PM]Jason Nelson: The art and design for the book are all done. It is waiting to be assembled and laid out, and then a final editing pass.
[9:28 PM]Jason Nelson: But that’s the next project…
[9:29 PM]Jason Nelson: For right now, we have 22 hours left on Ultimate Faeries and we hope people will check it out! https://www.kickstarter.com/projects/legendarygames/ultimate-faeries-fey-monsters-and-campaigns-for-dnd-5e-and-pfKickstarterLegendary GamesUltimate Faeries: Fey Monsters & Campaigns for DnD 5E & PFThe fantastic Faerie Bestiary and Faerie Campaigns for DnD 5E and Pathfinder 1E and 2E plus VTT support, adventures, minis, and more!
[9:29 PM]Dan the GMshoe: Thanks very much for joining us, @Jason Nelson!
[9:30 PM]Dan the GMshoe: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at https://www.ko-fi.com/gmshoe. Anything’s appreciated! Ko-fiBuy Dan Davenport a Coffee. ko-fi.com/gmshoeBecome a supporter of Dan Davenport today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.
[9:30 PM]Dan the GMshoe: If you’ll give me a minute, I’ll get the log posted and link you!