Hi all,
Thanks for inviting me.
I’m Shep – a freelance writer and games designer from Derby, UK.
My game is The Gaia Complex – I’ll summarise it as we do on the website: A cyberpunk RPG of corporate violence, artificial intelligence and vampirism.
[17-Feb-21 01:35 PM] Shep#3929
(done) – sorry! forgot that bit! π
[17-Feb-21 01:35 PM] saintnexan#6715
Thanks, @Shep! The floor is open to questions!
[17-Feb-21 01:36 PM] saintnexan#6715
Can you give us an overview of the setting?
[17-Feb-21 01:38 PM] Shep#3929
The setting is mainland Europe in the far future – the year 2119. Now known as ‘New Europe’, is is a single walled metropolis that covers much of what we currently know as France, Germany, Belgium and Lux. The city is governed by an over-zealous A.I., known as Gaia and players play the criminal element, generally hired by one corrupt corporation to screw over another corrupt corporation.
(done)
[17-Feb-21 01:38 PM] saintnexan#6715
How would you describe the tech level?
[17-Feb-21 01:40 PM] Shep#3929
Brutal and unforgiving. There is an ‘industrial but with neon’ take to cybernetics, but with a huge leap in digital/hacking technology. Weapons are still blades and bullets and have not advanced in the same was as other technologies – while they have some nice features, the need for weapon advancement has never been thereβ¦ bullets still do what they have always done.
[17-Feb-21 01:40 PM] Shep#3929
I can share some images of a few aspects if that would help or interest?
[17-Feb-21 01:40 PM] Shep#3929
(done)
[17-Feb-21 01:41 PM] saintnexan#6715
Of course!
[17-Feb-21 01:42 PM] Shep#3929
On the left we have high-end weapons available on the black market, on the right, we have the weapons made for the cybernetic police force – the peak of modern weapon technology.
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811683948463652874/Hardware.png
[17-Feb-21 01:43 PM] Shep#3929
This is a Gravelin BigTech X111 – an oversized and rather uncouth cyberarm, favoured by industrial workers and thugs who like to make a statement.
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811684178579030066/Gravelin_BigTech_X111_Cyberarm.jpg
[17-Feb-21 01:43 PM] Shep#3929
These give you a hint at the flavour of future hardware in the game.
[17-Feb-21 01:43 PM] Shep#3929
(done)
[17-Feb-21 01:44 PM] heero2020#8387
Since it hasnt been asked, lets talk about the vampire in the middle of the roomβ¦.
[17-Feb-21 01:44 PM] heero2020#8387
Why vampires?
[17-Feb-21 01:46 PM] Shep#3929
Thanks for the question!
It is certainly an odd inclusion in the genre – that is one of the reasons I included it. In fact the ‘Blade’ franchise is an influence in terms of the style and feel of the world and including vampires was always something I wanted to do.
The actual ‘how’ vampires could appear in what is supposed to be our future in 2119 is explained through the fiction scattered throughout the book. Basically, there is an underpinning meta-plot that explains their appearance (as well as certain other game aspects).
[17-Feb-21 01:46 PM] Shep#3929
For exactly what those secrets are though, you’ll need to wait for the book π
[17-Feb-21 01:47 PM] Shep#3929
(done)
[17-Feb-21 01:48 PM] heero2020#8387
(I see what you did there)
Do you have significant alter history events that would have already happened in the setting (ie things began in 2000, etc.)
[17-Feb-21 01:49 PM] Shep#3929
The game dips into the history of how this future came to be (actually, there is a fair amount of background!). It starts with war, The Resource War and explains why that conflict occurred and how its impact on the earth caused a massive loss of life and dramatic changes to the land mass.
[17-Feb-21 01:50 PM] Shep#3929
It goes on to explain how 11 metropolis’ were formed around the earth, with new Europe being the largest and touches on the conflicts that each of them face.
[17-Feb-21 01:51 PM] Shep#3929
The finally goes into how New Europe grew from a group of survivors into a city facing a vampiric uprising and a government take over from an A.I.
[17-Feb-21 01:51 PM] Shep#3929
I explore this both through traditional background writing and through fiction.
[17-Feb-21 01:51 PM] Shep#3929
(done)
[17-Feb-21 01:52 PM] saintnexan#6715
Can you describe your vampires and their capabilities?
[17-Feb-21 01:54 PM] Shep#3929
There are two ‘axiom’ of vampire:
The Vril – Vril look human. They are what you think of when you imagine a vampire from modern fiction. Fangs, discoloured eyes, fast, strong and some older ones are very powerful, having additional abilities. The Vril are divided now, with half hiding in the outskirts as ‘Outsiders’, preying on human food and others having accepted a synthetic blood source and having joined corporate life, attempting to live alongside the very untrusting humans.
[17-Feb-21 01:55 PM] Shep#3929
The Norl – huge monstrous beings that look entirely inhuman. These are true nightmares and feed on Vril, not humans. They are kingpins of the underworld and only a handful exist.
[17-Feb-21 01:55 PM] Shep#3929
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811687318720348211/Vampires_SMALL.jpg
[17-Feb-21 01:55 PM] Shep#3929
(done)
[17-Feb-21 01:55 PM] heero2020#8387
So Blade and Blade 3?
[17-Feb-21 01:56 PM] Shep#3929
Blade 3 on steroids.
[17-Feb-21 01:56 PM] saintnexan#6715
Can PCs be vampires?
[17-Feb-21 01:58 PM] Shep#3929
They can’t. PCs can play humans or ferals (another strange race that ‘appeared’ around the same time as vampires).
Vampires are effectively the big bad guy, though with them also attempting to fit into human life, players may find themselves in the employment of vampires as well. Should a player become a vampire through events in the game, then it is time to hand over the character sheet and expect to see your old self crop up as an NPC down the line π
[17-Feb-21 01:58 PM] Shep#3929
(done)
[17-Feb-21 01:58 PM] heero2020#8387
An AI controls the city⦠can PCs be robots?
[17-Feb-21 01:59 PM] heero2020#8387
Or rather, what role to robots play in your setting? (I realize you answered this above)
[17-Feb-21 02:02 PM] Shep#3929
Gaia was created by Hansor Innovations as a way to help improve the standard of life in New Europe. It did that, without question, but it also grew, eventually assuming control of the company, and with it, the metropolis.
It proceeded to fire the police force and replace them with a robotic police force, controlled by itself and LE1, the law enforcement control node.
Players cannot play ‘robots’, but cybernetic enhancement can certainly push PCs to be more machine and than man, especially when a Neural Frame is installed (cybernetic brain enhancement).
[17-Feb-21 02:02 PM] Shep#3929
A.I. is encountered in the game through hacking countermeasures and corporate contact, plus through the police force.
[17-Feb-21 02:02 PM] Shep#3929
I’ll share some art to show theseβ¦
[17-Feb-21 02:03 PM] saintnexan#6715
Great!
[17-Feb-21 02:03 PM] Shep#3929
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811689334016704573/LE1.jpg
[17-Feb-21 02:03 PM] Shep#3929
Gaia
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811689385535340554/Gaia_Headshot.png
[17-Feb-21 02:04 PM] Shep#3929
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811689486752677939/Mercs_-_Lineup_2.jpg
[17-Feb-21 02:04 PM] Shep#3929
There is a police officer on the left along side a Bio Hacker, Cyber Doc and one of the main characters from the fiction – Eddy Tense.
[17-Feb-21 02:04 PM] Shep#3929
(done)
[17-Feb-21 02:05 PM] heero2020#8387
Moving away from setting, do you want to describe the game’s system?
[17-Feb-21 02:06 PM] saintnexan#6715
I thought Gaia got rid of the police officers?
[17-Feb-21 02:06 PM] heero2020#8387
@saintnexan replaced with robots
[17-Feb-21 02:06 PM] pord#9614
Can you tell us more about ferals and how pcs can use their abilities more? (Yea I’m a game tester but just so more get info on this). GJ Shep btw
[17-Feb-21 02:06 PM] saintnexan#6715
Oh, sorry, misread what you wrote there. Disregard! π
[17-Feb-21 02:06 PM] Nathaniel (Sgt 86Delta)#3807
Vampires are purely bio feeders? No psychic feeders?
[17-Feb-21 02:06 PM] Shep#3929
Gaia removed the human police force and replaced it with its own cybernetic force.
[17-Feb-21 02:07 PM] saintnexan#6715
(Welcome to Randomworlds, @pord! π )
[17-Feb-21 02:07 PM] pord#9614
Thanks @saintnexan
[17-Feb-21 02:07 PM] heero2020#8387
@Nathaniel (Sgt 86Delta) (Hey buddy! Good to see you. Hope you’re feeling better)
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[17-Feb-21 02:09 PM] Shep#3929
The system – it’s called 12.3 and was developed for The Gaia Complex.
It uses d12 in a ‘roll under’ style, as well as d3 for damage during combat. The majority of the system is available to test run in the Quick Start (which you can find on DriveThruRPG). It uses stats as its primary driver and characters are either skilled or unskilled in different areas (there are no ‘ranks’ for skills). I’m really happy with how the system has been received so give it a peek (or ask me more!) π
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[17-Feb-21 02:11 PM] Shep#3929
Hi Pord – Pord was one of my original playtesters and so has seen much of the lore and system!
Ferals appear almost entirely human but are able to interface with animals – they are the biological counterbalance to the world of cybernetics and hacking. They can imprint themselves into the mind of an animal and take over that creature. Effectively, it gives players the chance to roleplay as a rat or dog (or a bear or tiger is you can afford to have one biogenetically grown for you!) alongside a team or Mercs.
[17-Feb-21 02:12 PM] Shep#3929
Vampires feed on blood, though the Norl and Vril Forebears (the elders) are able to prey on (and control) the minds of others.
[17-Feb-21 02:12 PM] pord#9614
I kinda think of them like a druid but not at the same time.
[17-Feb-21 02:13 PM] saintnexan#6715
What is the relationship between Gaia and the vampires, and between Gaia and the megacorps?
[17-Feb-21 02:14 PM] Shep#3929
Ferals are less academically smart than humans and also slightly more frail, with a higher chance of physical disability, but they excel in social situations and have incredible natural perception. It makes them a different choice to humans but also not unfamiliar.
[17-Feb-21 02:14 PM] pord#9614
There is a big chunk of how vampires came to be known in the world in the book which I love to read
[17-Feb-21 02:16 PM] Shep#3929
This is something that is eluded to but also hidden – Gaia developed the synthetic blood source for the Vril, which brought an end to the violent uprisings. Gaia is seen as a saviour for those actions, but since then is the centre of many conspiracy theories regarding the vampires, including taking a notable Forebear in as an advisor.
[17-Feb-21 02:17 PM] heero2020#8387
So⦠this game lends itself to open world sandboxiness or is it pretty focused in the Gaia-Vril connection?
[17-Feb-21 02:17 PM] Shep#3929
In the corp world, some large vampire-run companies now exist and in some firms humans work alongside vampires, but the relationship is very unstable, largely due to the Outsiders still being all over the news feeding on humans down on the subway.
[17-Feb-21 02:18 PM] Nathaniel (Sgt 86Delta)#3807
Any chance the players can rise in a corporation or create their own? Is business and politics strictly a GM tool?
[17-Feb-21 02:18 PM] heero2020#8387
(PS, I could easily see this game marketed as Lost Boys 2100)
[17-Feb-21 02:18 PM] Shep#3929
It is very open. You could happily run the game without ever mentioning a vampire or getting pulled into Gaia’s conspiracy. They are merely tools in the toolbox for the GM.
The fiction in the book tells that story, or at least how that story has impact on some key players, but those aspects are not always central to the game play or day-to-day for Merc PCs.
[17-Feb-21 02:18 PM] saintnexan#6715
So does Gaia run the corps?
[17-Feb-21 02:19 PM] Nathaniel (Sgt 86Delta)#3807
Sounds like Gaia has their hans in many cookie jarz.
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[17-Feb-21 02:19 PM] Shep#3929
PCs are far too criminal to be corporate execs, but it is not unusual for Mercs to be employed by a corporation and given space within their HQ to work from. Where the GM takes that is up to them.
[17-Feb-21 02:20 PM] Shep#3929
Nice reference – I’m stealing that π
[17-Feb-21 02:20 PM] heero2020#8387
“One thing about living in Europe, I never could stomach,all the damn vampires.”
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[17-Feb-21 02:21 PM] Nathaniel (Sgt 86Delta)#3807
Guess Lestat missed a few covers.
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[17-Feb-21 02:21 PM] Shep#3929
Gaia runs Hansor (there is a human face, but they are little more than a public figure) and applies a level of authority and compliance to the business world – what weapons and cybernetics can be made etc. It also manages (or Hansor at least part-owns) most utilities and infrastructure businesses.
Gaia indeed has it’s wires in many servers. Far more than the public can see.
[17-Feb-21 02:21 PM] Nathaniel (Sgt 86Delta)#3807
Not covers β¦ covens.
[17-Feb-21 02:22 PM] saintnexan#6715
So it’s essentially a “cyberfascist” state?
[17-Feb-21 02:22 PM] Shep#3929
Exactly.
[17-Feb-21 02:22 PM] Shep#3929
The police are ruthless
[17-Feb-21 02:22 PM] heero2020#8387
@saintnexan aren’t all cyberpunk cities that way?
[17-Feb-21 02:23 PM] Shep#3929
And that exact state of being has forced the Merc element to become more prominent.
[17-Feb-21 02:23 PM] saintnexan#6715
Well, not necessarily. They are dystopias, certainly, but fascism implies a controlling governmental body.
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[17-Feb-21 02:23 PM] heero2020#8387
What kind of benefit to cybernetics give in game mechanics terms
[17-Feb-21 02:25 PM] Shep#3929
Cybernetics have a pretty cool system – firstly a core system, like an arm or leg provides a range of benefits to skill tests, increases physical hit points and in same cases can improve a player’s stats.
In addition, they are hugely customisable, with each core system able to hold a number of options and upgrades. As an example, the core book has around 20 upgrades for each type of cybernetic system, allowing you to customise what you buy to suit the type of character you are.
[17-Feb-21 02:25 PM] Nathaniel (Sgt 86Delta)#3807
Each element (Gaia/police force), Vampires, and Mercs, is in game of checks and balances. One gets a bit ahead and the others step in and restore balance.
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[17-Feb-21 02:27 PM] saintnexan#6715
Do you have a character sheet that we can see?
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[17-Feb-21 02:27 PM] Shep#3929
This is a great summary. The metropolis has its over ecosystem, created by the balance of all parties. When one is out of place, things start to go wrong. Those traditionally negative elements (Mercs and Vampires) stop the overbearing rulers from getting away with too much etc.
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[17-Feb-21 02:27 PM] Nathaniel (Sgt 86Delta)#3807
@Shep you have an in game currency?
[17-Feb-21 02:27 PM] Shep#3929
Character sheet
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811695459055435816/TGC_Character_Sheet_Download.pdf
[17-Feb-21 02:28 PM] Nathaniel (Sgt 86Delta)#3807
Maybe Bitcoin? π
[17-Feb-21 02:29 PM] Shep#3929
Yes, it’s called ‘nec’ – New Europe Currency. Deliberately a terrible name, but the reasons behind it and how it came to be are explained in the opening background chapter. It is largely digital, with a few coins and notes to keep the poorer areas of the metropolis ticking along.
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[17-Feb-21 02:30 PM] Nathaniel (Sgt 86Delta)#3807
Are Mega Corps a permanent element? Do they suffer mergers, buyouts, bankruptcy and the like?
[17-Feb-21 02:33 PM] Shep#3929
The core book details Hansor Innovations along with around a dozen other significant corporations. We give you an insight to the company structure, how they operate behind closed doors and the types of agenda that they are wrapped up in.
The book also has an insight to how to business in general is conducted (smaller companies usually find themselves swallowed up by one of the big boys), but beyond that it’s a bit more sandbox – for the GM to run with.
I hope to be able to do much more with this side of things in a source book down the line, but there is only so much you can squeeze into a core book π
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[17-Feb-21 02:33 PM] Nathaniel (Sgt 86Delta)#3807
How about factoon, street cred, or rep? Do the players have any of this kind of “currency”?
[17-Feb-21 02:35 PM] Shep#3929
They don’t. The system tries to reduce as much crunch as possible (though there are some optional rules for groups that want more crunch) and I felt that it was a currency that has been a done a a lot already in the genre. I find it better to let peoples street and social skills dictate their connections, along with giving the players the freedom to write interesting background stories that may include contacts etc.
There is talk about this under a few skill entries as well as guidance for the GM.
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[17-Feb-21 02:36 PM] saintnexan#6715
How specific are the skills?
[17-Feb-21 02:36 PM] Nathaniel (Sgt 86Delta)#3807
How about combining the above with NEC? Can the players buy their way into a mission or op?
[17-Feb-21 02:38 PM] Shep#3929
There are 36 skills – 6 skills each relating to 6 different stats. They are not all super specific, so you don’t need to have 74 different skills for combat to deal with every possible type of weapon, in fact, it’d say they are quite broad in many areas.
Through play testing I don’t recall anyone every hitting a situation where one of the 36 skills didn’t cover it, though there is guidance on how to resolve that is you do face the situation.
A character starts with 16 skills and two of them are specialisations (areas where they excel).
[17-Feb-21 02:39 PM] Shep#3929
Money is king – especially for Data Dealers and Tech Traders. There is some guidance on the power of money and how much influence it can buy you in the GM chapter.
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[17-Feb-21 02:41 PM] saintnexan#6715
And you said that it’s a d12 roll-under system, correct?
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[17-Feb-21 02:43 PM] Shep#3929
It isβ¦.
In summary:
The GM picks a difficulty for a situation from 1-11 (with 11 being impossible without augmentation from cybernetics – beyond normal human capability). If they player has a the relevant stat equal to or greater than that value, they pass and no test is needed. If they do not have the stat at the required rank a test is made by rolling 2d12 and needing to roll equal to or under your stat.
If you have the relevant skill you need 1 success, if you are unskilled in that area you need both dice to succeed.
there are more influencing factors that come into play, but that works as an overview.
[17-Feb-21 02:44 PM] Shep#3929
A 12 is a critical failure.
[17-Feb-21 02:44 PM] Shep#3929
Effectively the d12 works as 1-10, fail, critical fail
[17-Feb-21 02:44 PM] saintnexan#6715
And what is the attribute scale?
[17-Feb-21 02:45 PM] Shep#3929
Stats run from 1-10. They can be increased in time through experience, but also through high-end cybernetics. An 11 is only possible through enhancement.
[17-Feb-21 02:46 PM] saintnexan#6715
Can vampires have stats past 11?
[17-Feb-21 02:49 PM] Shep#3929
No. To ensure the system scales without needing to break the core dice mechanics, vampires excel above the human normals by adding a range of bonuses to their successes and by having more specialisations.
As an example, while a very strong human can have a Brawn of 10 a Norl, which is vastly superior to a human is capped at 10 (or 11 if it uses a vampiric power) as well.
The stats side by side don’t show the full picture of capability, as a Norl applies a number of modifiers to physical tests and has rules which allow it to lift greater weight and apply significant bonuses to damage in close combat etc.
It may ‘pass the test’ the same as the human, but the output result is greater.
[17-Feb-21 02:51 PM] saintnexan#6715
Does the game feature success levels, then?
[17-Feb-21 02:53 PM] Shep#3929
Only to a small degreeβ¦ a test is either passed, failed or critically failed. There is one additional exception – if you only need one success, but get two you earn a point of Grit (a stat that can be spent for a bonus during a test or to trigger powerful rules that some cybernetics have), effectively marking a ‘critical success’ of sorts.
[17-Feb-21 02:54 PM] Shep#3929
For anyone that is interested in taking the rules for a spin, the core (and majority) of the system can be found in the Quick Start – https://www.drivethrurpg.com/product/309613/The-Gaia-Complex–Quick-Start
(it’s pay what you want, so just enter $0 and grab a copy!)
{Embed}
https://www.drivethrurpg.com/product/309613/The-Gaia-Complex–Quick-Start
The Gaia Complex – Quick Start – Hansor Publishing | DriveThruRPG.com
The Gaia Complex is a cyberpunk RPG set on earth in 2119, in New Europe, a single sprawling metropolis that covers much
https://www.drivethrurpg.com/images/12096/309613.png
[17-Feb-21 02:55 PM] pord#9614
love grit⦠can change the situation a lot
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[17-Feb-21 02:56 PM] pord#9614
gives PCs lots of flex with changing some outcomes when used correctly but knowing when they can use it is the skill
[17-Feb-21 02:57 PM] saintnexan#6715
What constitutes a critical?
[17-Feb-21 02:57 PM] Shep#3929
It’s not a new mechanic by any means, it’s the kind of thing used by many systems as a pool of points to adjust dice rolls, but it’s additional feature of being used to trigger some abilities in cybernetic enhancements is pretty cool.
[17-Feb-21 02:58 PM] pord#9614
not but works well with the system which flows nicely
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[17-Feb-21 02:59 PM] Shep#3929
A critical failure is a failure where one of the dice rolled shows a 12. The outcome is fairly narrative, with a range of guidance on what kind of bad stuff could happen, from harm to the character to the loss of Grit etc. It is basically “a total f@@k up”.
A critical success (not really an official term) involves getting two successes when you only need one and will allow the replenishment of a spent point of Grit and a favourable outcome that goes beyond just succeeding, such as revealing extra information, making a contact or other aspects that could benefit the players in this session of future session.
[17-Feb-21 03:02 PM] saintnexan#6715
(Sorry, phone.)
[17-Feb-21 03:03 PM] Shep#3929
No worries. I was just checking back to make sure I hadn’t missed any questions.
[17-Feb-21 03:04 PM] Nathaniel (Sgt 86Delta)#3807
Sounds good @Shep . Well thought out.
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[17-Feb-21 03:05 PM] Shep#3929
Thanks. The system was developed over a long period and revised and tweaked following heavy playtesting – I’ve made a few game systems now and wanted this to be the tightest I’ve worked on.
I’m happy with the balance and feel and I hope people really enjoy using it.
[17-Feb-21 03:07 PM] Nathaniel (Sgt 86Delta)#3807
Personally I am getting the game for the lore and background π
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[17-Feb-21 03:08 PM] Nathaniel (Sgt 86Delta)#3807
@Shep thanks for your time and fielding questions.
[17-Feb-21 03:09 PM] Shep#3929
The book is quite fiction heavy compared to many RPGs – It covers an episodic story that allows me to explain the world through the voices and experiences of characters as well as through a traditional means of explaining background. I think this makes the experience of reading the book really engrossing.
[17-Feb-21 03:09 PM] Shep#3929
Thank you so much for supporting the game and being here.
[17-Feb-21 03:11 PM] saintnexan#6715
Back for a momentβ¦
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[17-Feb-21 03:12 PM] saintnexan#6715
Sorry, work-related stuff.
[17-Feb-21 03:12 PM] Nathaniel (Sgt 86Delta)#3807
I love punk culture. Europe holds a certain fashion and interest for me as well. Great storytelling and you have me from three different directions.
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[17-Feb-21 03:12 PM] saintnexan#6715
What do you think makes this setting stand apart from other cyberpunk settings?
[17-Feb-21 03:12 PM] saintnexan#6715
What are the big selling points for the setting, in other words.
[17-Feb-21 03:14 PM] Shep#3929
I guess that both vampires and ferals play a big part in this – two aspects that are not really a ‘thing’ in the cyberpunk genre. Also, the setting being Europe and it being based in real places. We’ve even started to include European landmarks in the art and not just talk about them in writingβ¦
[17-Feb-21 03:14 PM] Shep#3929
The Brandenburg Gate, Berlin
{Attachments}
https://cdn.discordapp.com/attachments/780948065367490590/811707222224011274/Old_Berlin_SMALL.jpg
[17-Feb-21 03:15 PM] Shep#3929
It allows us to build a work which feels somehow familiar and less fictional, despite this being a very sci fi genre.
[17-Feb-21 03:16 PM] Shep#3929
Also, the writing style and fiction is quite mature, using adult language throughout, speaking int he voices of the characters. It feels a bit like a Netflix series that you can invest in characters. I think our approach is quite straight and doesn’t sugar-coat the genre like many games and references do.
[17-Feb-21 03:17 PM] saintnexan#6715
Cool.
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[17-Feb-21 03:17 PM] saintnexan#6715
And now it’s time for what we like to call @danhunsaker’s Favorite Question. You there, @danhunsaker? π
[17-Feb-21 03:18 PM] heero2020#8387
It was about time for the question
[17-Feb-21 03:18 PM] saintnexan#6715
Okay! I’ll cover it!
[17-Feb-21 03:18 PM] saintnexan#6715
What is your LEAST favorite aspect of your game? π
[17-Feb-21 03:19 PM] Shep#3929
Oooooohhhhhh – damn. That’s a QUESTION!
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[17-Feb-21 03:20 PM] heero2020#8387
Its usually the q+a ender
[17-Feb-21 03:21 PM] Shep#3929
Probably the fact that I’ve had to limit the content in the book to meet a sensible (and affordable) book size. There are things I’ve had to cut down and set content aside for a future release that I would have loved to put in the book, but simply couldn’t.
I’m happy with the final result. It doesn’t feel like anything is missing, but I know there could be more and that I could have gone deeper, if only I had the space.
I guess that won’t affect anyone but me, but I’ll always know π
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[17-Feb-21 03:25 PM] saintnexan#6715
In the time remaining, is there anything we haven’t covered that you’d like to bring up?
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[17-Feb-21 03:28 PM] Shep#3929
Just to clarify that the game is on Kickstarter now, that we’ve funded and are currently pushing hard to unlock some stretch goals that will give us the funds to put some of that extra content back into this book! Everyone that supports the campaign is actively helping to make the book better – we’re not doing fancy physical extras as stretch goals, we’re just pushing for more pages of writing and art.
Also, just to say thanks for having me along for this Q&A. it’s been great fun chatting and I really appreciate the opportunity to share the game with you all.
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[17-Feb-21 03:28 PM] saintnexan#6715
(phone again, sorry)
[17-Feb-21 03:28 PM] Shep#3929
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[17-Feb-21 03:32 PM] saintnexan#6715
Thank very much for joining us, @Shep!
[17-Feb-21 03:32 PM] Shep#3929
Thanks for having me!
[17-Feb-21 03:32 PM] saintnexan#6715
Tips are welcome at ko-fi.com/gmshoe. Anything’s appreciated!
[17-Feb-21 03:32 PM] Shep#3929
On it!
Thanks again everyone.
[17-Feb-21 03:33 PM] saintnexan#6715
I’ll get the log posted a bit later and link you. π
[17-Feb-21 03:33 PM] saintnexan#6715
Take care, and come by any time!
[17-Feb-21 03:33 PM] Shep#3929
Cheers. C ya!