7:32 PM +BadEyeAdam: Hello! I’m Adam Bradford, VP of Tabletop at Fandom and co-founder of D&D Beyond/Executive Producer for Cortex.
7:33 PM +Cam: I’m Cam Banks, Creative Director of Cortex at Fandom and designer of Cortex Prime and a bunch of things in the past.
7:34 PM +BadEyeAdam: We’ve got the Cortex Prime Game Handbook coming to KS backers and shelves in October, and some exciting new games set in the worlds of The Dragon Prince and Masters of the Universe coming in 2021.
7:34 PM +BadEyeAdam: (done)
7:35 PM ~Dan: Thanks, guys! The floor is open to questions!
7:35 PM ~Dan: How difficult was it to get the Masters of the Universe license?
7:35 PM +DammitViktyr: ^^^
7:36 PM ~Dan: (wb, DLB_CHUCK!)
7:37 PM +Josh: How will magic be handled?
7:38 PM +MellieCortex: What aspect of MOTU are you most excited to bring to the table in Legends of Grayskull?
7:38 PM +Josh: Will anything from She-Ra be be on the game?
7:38 PM +Lektu: Obviously not asking for specifics (I know you’re famously tight-lipped), but are other licenses in the works, specifically, non-fantasy oriented licenses (like science fiction, adventure, etc.)?
7:38 PM ~Dan: (Question pause, please!)
7:38 PM ~Dan: (Howdy, GenoFoxx!)
7:38 PM +BadEyeAdam: Dan I guess it depends on your definition of “difficult.” I handle our partner management/business development, and it was actually very easy to get the MOTU license. I traveled to the Mattel LA offices back just before this quarantine started, and they were sold on how great of an opportunity it was within 15 minutes of talking to them. They have
7:38 PM +BadEyeAdam: huge plans for the franchise and expanding the kinds of ways fans can engage, and a TRPG fits that perfectly.
7:39 PM +GenoFoxx: (yo)
7:39 PM ~Dan: Very cool! Congrats on that, btw.
7:39 PM +DammitViktyr: (God, what a difference a decade makes.)
7:39 PM ~Dan: (Howdy, TQuid! Long time no see!)
7:39 PM +TQuid: Hullo!
7:40 PM +TQuid: Is this the new #rpgnet?
7:40 PM ~Dan: It is!
7:40 PM +TQuid: Keen
7:40 PM ~Dan: We have a Masters of the Universe Q&A going on at the moment. I’ll PM you with the scoop!
7:40 PM +TQuid: Indeed it has been a _while_
7:41 PM +TQuid: Oh, I know the scoop. I’ll be quiet now. 🙂
7:42 PM +Cam: So, magic! It’s one of the most important aspects of the world of Eternia, along with the cool technology and mounts and vehicles and characters. So it gets its own stat, among several others, and you can implement magic in various ways to do anything you’d otherwise want to do with (say) super powers or cool gadgets. You’ll have abilities that use
7:42 PM +Cam: magic to work, and items that are magical, but there’s no spell list or separate magic system with its own rules. All of this works seamlessly together.
7:42 PM +Cam: (done)
7:42 PM +BadEyeAdam: MellieCortex I am most excited to see the over-the-top “powers” of the different characters (and new ones) come to life. As a kid, I loved Beast Man, Webstor, Man-At-Arms, etc. because of their abilities, and I love superheroes in general. MOTU is more or less superheroes of the world of Eternia, and Cortex is great to capture that feel.
7:42 PM +BadEyeAdam: (done)
7:44 PM +DLB_CHUCK: Will the actual show characters be part of the world?
7:44 PM +Cam: She-Ra is super important to the MOTU multiverse and as such she and all of her supporting cast are part of this game. We aren’t going to use the exact art style or stories for our “Legends” version of MOTU, just as we aren’t only using the Filmation style or the 2002 MY animation or the movie, etc. All of these are part of the multiverse. With
7:44 PM +Cam: She-Ra especially, expect to see the characters interpreted with a heavy nod to recent versions of those characters.
7:44 PM +Cam: (done)
7:45 PM +BadEyeAdam: We are making “evergreen” versions of all of these characters, including She-Ra and the princesses. (done for real this time)
7:45 PM +DammitViktyr: I got the impression that Legends of Grayskull builds off of the Masters of the Multiverse comic from DC. Can you expand on how the Multiverse influences the game design and expected playstyle?
7:45 PM ~Dan: (Question pause is on, folks! 🙂 )
7:46 PM +DammitViktyr: (sorry)
7:46 PM ~Dan: (S’okay. 🙂 )
7:48 PM ~Dan: (Did you guys see Lektu’s question?)
7:48 PM +Cam: (Adam’s getting to it)
7:48 PM ~Dan: (Gotcha.)
7:48 PM +BadEyeAdam: Lektu I didn’t know I was famous for that, but I guess it fits. 🙂 I can’t talk specifics outside of Tales of Xadia and Legends of Grayskull at the moment, but I can say that Cortex is intended as a far-reaching platform that will have _many_ games over time. We are talking with several other potential IPs, including several worlds that are
7:48 PM +BadEyeAdam: science fiction, “modern,” or otherwise off the beaten path. (done)
7:49 PM ~Dan: (Questions may resume!)
7:50 PM +Cam: The recent DC comics opened up the way ahead for multiple versions of Eternia and Etheria, so that you can play in whatever version of the MOTU universe that you most like. We’re taking our nod from the folks at Mattel who head up the storylines for their characters, and as Adam said we’re creating evergreen versions that you can do whatever you
7:50 PM +Cam: like with in your own games.
7:50 PM +Josh: Will the existing character be around? Will they have stats and be available to players to use? Will players be able to make characters of similar abilities?
7:51 PM +Lektu: Do the existing licenses (MotU and ToX) include translation rights?
7:51 PM +BadEyeAdam: Our published adventures and organized play will happen in our own version(s) of Eternia/Etheria, but the game will fully support any and all of them. The Nexus of All Realities is at the heart of Castle Grayskull and at the heart of this game. (done)
7:51 PM +Josh: will there be examples of monsters, Teknowledge. and magic in the core book?
7:52 PM ~Dan: (Question pause, please!)
7:53 PM +Cam: Josh—yes to all of that. We love the MOTU/She-Ra characters and we’re going to include as many as we can in the core rulebook and more in future products. You can play them in various “tiers” of play, i.e. power levels, and you can use them as inspiration for your own masters.
7:53 PM +Cam: (Done)
7:53 PM +BadEyeAdam: Lektu The license does include translation opportunities, yes. We intend to release everything in English first, but we will be open to the possibilities of other languages if we see the demand is there.
7:53 PM +BadEyeAdam: (done)
7:54 PM +Cam: Plenty of examples of monsters and tech and magic, all throughout the book, yes. (done)
7:54 PM ~Dan: (Questions may resume!)
7:54 PM ~Dan: (wb, DLB_CHUCK)
7:54 PM +Lektu: Anything you can share about the digital tools?
7:55 PM ~Dan: Do you bother to explain the weird tech level of Eternia?
7:55 PM +Josh: The trailer said the players will be able to explore the mystery’s of Castle Greyskull. Will the book cover those, or give options or guidelines for dungeon masters to make their own?
7:57 PM +Josh: Is there a release date yet?
7:58 PM +BadEyeAdam: Lektu There’s a lot of ground to cover there, but I could start by saying these will be the first games in the TRPG space to launch with full digital support from the beginning. You’ll have digital compendium access, global search, character management, etc. We’ve learned a great deal about what works and what doesn’t with D&D Beyond, and those
7:58 PM +BadEyeAdam: lessons will be the building blocks of what the digital companion will offer. We provided a _super_ early view of a character sheet prototype in our announcement stream for Legends of Grayskull. (done)
7:58 PM +Eric_E: Is there open platform for creating your own unique characters for the universe? Are there any random tables for generation or to help guide suggestions? Or is it pure freeform?
7:58 PM ~Dan: (Question pause, please!)
7:58 PM +Cam: The living myth of Eternia and Castel Grayskull is part of the appeal of the property to fans, and while we’re hoping to share a lot of the explanations or causes behind the way the setting works, we also think it’s something many GMs will use bits and pieces of the setting to further tailor their own game. But yeah, tons of background available.
7:58 PM +Cam: (done)
7:59 PM +Cam: (I can spell Castle, honest)
7:59 PM +MellieCortex: (Castel has a certain charm to it 😉 )
7:59 PM +Josh: Cam autocorrect makes fools of us all.
7:59 PM ~Dan: (Welcome to #randomworlds, kiwi_48! You can set your name with the /nick command; e.g., /nick Dan 🙂 )
8:02 PM +BadEyeAdam: Dan “Weird” is subjective too. 🙂 But yes, the game will present the full-on magic-meets-technology slant of the world. End of the day, some of it will be suspending any disbelief in these fictional places!
8:02 PM ~Dan: Fair enough. :
8:02 PM ~Dan: 🙂
8:02 PM +Cam: You can absolutely make your own unique characters. You can create them, choose which path they take towards becoming true Masters of the Universe, and draw on a host of examples, lists, and combos to make them feel as cool as any other existing character. (done)
8:02 PM +BadEyeAdam: Josh We haven’t shared a specific release date yet, no – but 2021 for sure.
8:02 PM +Eric_E: And is there any chance of seeing Thundarr the Barbarian or Herculoids or Pirates of Darkwater licenses (please please please)
8:03 PM ~Dan: (Questions may resume!)
8:03 PM +BadEyeAdam: Eric_E Never say never, but they’re not on our short list at the moment…but Cortex is flexible if it’s anything, and I’m sure the feel of those worlds could be captured easily enough.
8:04 PM +BadEyeAdam: (done)
8:04 PM ~Dan: Going back to magic for a moment, do I understand correctly that it will be freeform?
8:04 PM ~Dan: (wb, AmbulatoryCortex)
8:05 PM +Cam: Not so much freeform, as represented by not only a core Magic affinity trait, but in abilities you unlock that come with specific cool tricks and powers. And you use all of that as part of your dice pool when carrying out actions.
8:05 PM ~Dan: I see. Nice.
8:05 PM +Cam: Affinities include Magic, Machines, Might, Mobility, Mystery, etc etc. (done)
8:06 PM +TQuid: Most of what’s coming up seems more on the light-hearted, or at least optimistic side. Any plans for more “gritty”, for lack of a better term, original worlds or IPs?
8:07 PM +Josh: Will the digital tools require a paid subscription? Will the books be available on PDF?
8:07 PM ~Dan: How do you handle combat in a setting in which nobody ever seems to actually get hit with a sword?
8:08 PM +Josh: This is more a question for the host, where this log be posted?
8:09 PM +DammitViktyr: Perhaps related, but with your multiversal approach, how do you handle the difference between say, a 1982 Eternia, a 2002 Eternia, or the modern DC Comics?
8:09 PM ~Dan: Josh: gmshoe.wordpress.com
8:09 PM ~Dan: (Question pause, please!)
8:09 PM +BadEyeAdam: TQuid I would say that The Dragon Prince tackles some fairly complex issues, but yes, it is still two cartoon-based properties. I can’t talk about anything past those two yet, but the (likely) third property we announce will be one of the most “gritty” things I’m aware of in entertainment right now. So yes, we will make games of (genuinely) all
8:09 PM +BadEyeAdam: kinds, including some original worlds at some point. (done)
8:09 PM +Josh: @Dan thank you
8:10 PM ~Dan: Josh: No problem! You can find a lot of Q&As and reviews there. 🙂
8:10 PM +TQuid: (Yes, She-Ra and TDP don’t lack for heavy material, no question)
8:11 PM +BadEyeAdam: Josh We aren’t ready to share details on how the digital tools will work yet, but it’s safe to assume you’ll be able to buy the book and get digital access to it. And yes, for sure PDFs.
8:11 PM +BadEyeAdam: (done)
8:11 PM +Cam: Regarding combat and tonal differences, there’s absolutely a ton of grim and occasionally violent and savage content in the MOTU comics, and the themes in some of the shows are intense, too. These are all dials and switches you can set in your own games. We hope to cover a lot of that in our “how to play this game” and “how to run this game”
8:11 PM +Cam: sections, with examples.
8:11 PM +Cam: (done)
8:14 PM ~Dan: (Questions may resume!)
8:14 PM ~Dan: (Sorry, just realized that you answered my question and DammitViktyr’s at once. 🙂 )
8:14 PM ~Dan: (Thanks, sproy!)
8:15 PM ~Dan: Are characters in this game built to have just one gimmick like the characters in the shows?
8:17 PM +Eric_E: Will digital tools be required to get use, or just tools to assist?
8:19 PM +Cam: Eric_E: Digital support is just that—support. You can always play Cortex games without them, but want to make sure they can be helpful tools around the table and online.
8:19 PM +Eric_E: awesome
8:19 PM +Cam: I love using even the early prototypes we’ve had (and which you can see in the Legends panel) (done)
8:19 PM +Josh: Is there planned support for Roll20?
8:19 PM +MellieCortex: Will there be any pre-made adventures or storylines available to GMs running Legends of Grayskull?
8:19 PM +BadEyeAdam: Dan Existing characters will be presented with their iconic abilities, and it’s important that players can capture the feel of that, so characters we present will be balanced around that, but there will be progression rules that would allow for groups to deviate from that if desired. (done)
8:20 PM +Chris_Dragon: Do you guys have the rights to Etheria and Hordak, with all that entails?
8:22 PM +Lektu: What kind of promotional / teaching video material can we expect? Master classes from Cam? Online games/campaigns? Other? (I’m talking about official Fandom stuff)
8:22 PM ~Dan: (Question pause, please!)
8:22 PM +BadEyeAdam: @josh No Roll20 support planned. Fandom is creating a comprehensive platform that will include virtual tabletop functionality, and many Cortex games aren’t going to be as dependent on battlemaps, etc.
8:22 PM +BadEyeAdam: (done)
8:23 PM +Cam: We definitely have pre-planned storylines and scenarios planned, with as much support as possible for Legends of Grayskull to be pick up and play when you need it.
8:23 PM +Cam: (done)
8:23 PM +BadEyeAdam: Chris_Dragon We can use any characters from Eternia or Etheria, so Hordak and the Horde is very much on the table. (done)
8:24 PM +Cam: Tutorials, videos, all of that are on our list of ways to make it easy to play, fun to run, and rewarding to… master.
8:24 PM +Cam: (done)
8:24 PM ~Dan: (Questions may resume!)
8:25 PM +Chris_Dragon: Cool. Not that I’m a fan of the old She-Ra, but they are integrally in to the lore. As I said above, I’m not a fan of Cortex (but I’m not going to ever say people cannot like it) but if the lore and setting are interesting and well presented (which was in the Marvel stuff) I’ll happily buy it. Thank you!
8:25 PM ~Dan: When it comes to powers, how are they purchased? Is there a pre-set list? Do the players just come up with them? Are they effects-based?
8:27 PM +Lektu: Not a question, but I’m excited to know that you’re planning original games too. I like IPs, but sometimes, starting from zero gives more freedom…
8:28 PM +Cam: You’ll start out with abilities, which can include superhuman powers and skills, and unlock more as you progress along your chosen mastery paths. You’ll be able to tweak them to suit your character’s theme, but there won’t be any shortage of lists and examples to help you do that. This includes special effects that require you to spend plot points
8:28 PM +Cam: in play, to always-active modifier type abilities, and some that require an action to work. All of these are modular and customisable. (done)
8:30 PM +Lektu: There will be some “repository” for interesting mods? Like, extracting the d6 as PP thing from LoG and making it easily accessible to Cortex Prime designers that don’t have access at / interest in MotU?
8:31 PM +Cam: Adding “new” mods from these upcoming games to the general compendium is certainly within the scope of what we can do, but it’s too soon to go into much detail about that. (done)
8:31 PM +Eric_E: How different will this be from the Marvel version of Cortex?
8:32 PM +Cam: It uses actions and reactions like Marvel Heroic did, but character sheets won’t look the same obviously. And it doesn’t use plot points at all, actually: it uses a havoc pool for the GM, and players have their own power pools to draw from! Also it’s been a while since Marvel Heroic came out and I’ve learned a lot about making things easier to
8:32 PM +Cam: learn and intuitive. (done)
8:33 PM ~Dan: Speaking of Marvel, how would you compare the power level of Eternia’s heroes to, say, that of popular Marvel heroes?
8:37 PM +Lektu: How close are we to the public betas? “Quite”? “Not there yet”? “Not even in the horizon”? “Betas, what public betas?”
8:37 PM +Lektu: My question disintegrated Cam… :O
8:38 PM ~Dan: (Cam had to step away.)
8:39 PM +BadEyeAdam: Dan It’s a trap! Comparing super heroes to super heroes is a pretty prominent part of my typical day, but I think it’s clear that He-Man and She-Ra are on a pretty high power level (Thor/Hulk/Hyperion), while Man-At-Arms, Beast Man, etc. are possibly along the lines of like Punisher/Black Panther, and so on. For the game, the goal would be to allow
8:39 PM +BadEyeAdam: for play of someone at She-Ra’s power level with someone at Merman’s power level (and I believe that was a major strong point of Marvel Heroic Roleplaying).
8:39 PM +BadEyeAdam: (done)
8:40 PM +BadEyeAdam: Lektu We will have public playtesting for both Tales of Xadia and Legends of Grayskull before the full release. I can’t share the specific dates yet, but the wait won’t be too long. (done)
8:40 PM ~Dan: Do you have a character sheet that we can see?
8:42 PM +BadEyeAdam: Dan Here’s a sample of the digital prototype:
8:42 PM +BadEyeAdam: Uploaded file: (Link: https://uploads.kiwiirc.com/files/d6550d71f4a029c4e980503cbd42ac51/image.png)https://uploads.kiwiirc.com/files/d6550d71f4a029c4e980503cbd42ac51/image.png
8:43 PM ~Dan: Hmm. It cuts off at Abilities.
8:44 PM +BadEyeAdam: And then here’s a PDF screen grab (all super early, not finished):
8:44 PM +BadEyeAdam: Uploaded file: (Link: https://uploads.kiwiirc.com/files/9bf266d955725f0ad670ef548875b1a7/image.png)https://uploads.kiwiirc.com/files/9bf266d955725f0ad670ef548875b1a7/image.png
8:44 PM +BadEyeAdam: Again, disclaimer – very early WIP.
8:45 PM +Lektu: Easy question: I know nothing about MotU. Where should I start?
8:47 PM &Silverlion: The first Cartoon series.
8:48 PM +DammitViktyr: Which is currently available on Starz.
8:48 PM +Lektu: The 80s one?
8:48 PM &Silverlion: (Though I hear good things about the comics.)
8:49 PM +DammitViktyr: Yeah, I’d say the DC Comics are a better starting place.
8:49 PM &Silverlion: Yeah, its cheesy 80’s but consider the fact it spawned reboots/comics etc? It’s pretty good.
8:49 PM +BadEyeAdam: Lektu The original Filmation animated series is “classic” for sure, but some folks don’t enjoy that style this day in age. The 2002 animated series does a good job of condensing/telling the main points of He-Man and the Masters. She-Ra and the Princesses of Power on Netflix is a great newer interpretation as well. The comics are good – and many
8:49 PM +BadEyeAdam: aspects of the setup for the game is inspired from those DC series – but it’s definitely a “deeper dive.” The Wiki Grayskull on Fandom is great to find out more about characters.
8:49 PM &Silverlion: (For definitions “good” )
8:50 PM &Silverlion: I can’t compare it to Transformers or Thundarr for me. So 😀
8:50 PM +Lektu: Ok, thanks.
8:51 PM ~Dan: Using the He-Beast character sheet as an example, can you talk us through the game mechanics?
8:57 PM +BadEyeAdam: First up we have Affinities:
8:58 PM +BadEyeAdam: To represent this, characters in the Legends of Grayskull possess die ratings in seven affinities. The higher the die rating, the more comfortable or practiced the character is with that aspect of the world of Eternia, and by extension the more they can succeed.
8:58 PM +BadEyeAdam: Machines: Your affinity with technology of all kinds, from vehicles to gadgets and more.
8:58 PM +BadEyeAdam: Magic: Your affinity with sorcery and spells, from curses to enchantments and beyond.
8:58 PM +BadEyeAdam: Might: Your affinity with the physical, from feats of strength to trials of endurance.
8:58 PM +BadEyeAdam: Mind: Your affinity with the mental, from studying ancient lore to resisting psychic attacks.
8:58 PM +BadEyeAdam: Mischief: Your affinity with misdirection and cunning, from tricking a foe to sneaking past guards.
8:58 PM +BadEyeAdam: Mobility: Your affinity with movement, from dodging an attack to climbing a wall.
8:58 PM +BadEyeAdam: Mystery: Your affinity with secrets and intrigue, from deciphering runes to solving crimes.
8:59 PM +BadEyeAdam: Then Distinctions:
8:59 PM +BadEyeAdam: At the heart of every hero, villain, and sidekick are their distinctions: three descriptive traits that say a lot about who they are and where they have come from. Even without knowing a character’s affinities, abilities, or assets, you should be able to form a picture of any potential Master of the Universe by looking at their distinctions.
8:59 PM +BadEyeAdam: Distinctions are rated at d8, and all distinctions allow you to add a die to the power pool when you switch out the distinction’s d8 for a d4
8:59 PM +BadEyeAdam: Abilities:
9:00 PM +BadEyeAdam: An ability is a special power, skill set, or knowledge base that a Master of the Universe might possess. You can include an ability’s die rating in your dice pool when taking an action or reaction so long as what you’re doing could be affected by the ability. Abilities are unlocked with mastery paths and have die ratings of their own.
9:00 PM +BadEyeAdam: And Assets:
9:00 PM +BadEyeAdam: Assets work almost identically to abilities. They are helpful people, amazing vehicles, magical weapons, or mysterious locations that can aid you and help you in your challenges—the Sword of Power, Snake Mountain, and the Battle Ram are all assets. You can gain temporary assets during play, but the assets on your character file are yours and are
9:00 PM +BadEyeAdam: always available so long as the scene allows them.
9:01 PM +BadEyeAdam: ##
9:01 PM +BadEyeAdam: So for anything you want to do in the game, you form a dice pool to see if you succeed.
9:01 PM +BadEyeAdam: Any time you’re called to roll dice for an action or reaction, you assemble a dice pool out of the following traits:
9:01 PM +BadEyeAdam: One affinity die
9:01 PM +BadEyeAdam: One distinction die
9:01 PM +BadEyeAdam: One ability die, if applicable
9:01 PM +BadEyeAdam: One or more asset dice, if applicable
9:01 PM +BadEyeAdam: One of your opponent’s complication dice, if applicable
9:01 PM +BadEyeAdam: The dice pool represents all the things that contribute to your success: affinities for your experience and natural talent in various areas, abilities for your special expertise and training, distinctions for what makes you who you are, and so on. There’s no maximum number of dice in a dice pool, but generally the pool includes anywhere from
9:01 PM +BadEyeAdam: three to six dice.
9:02 PM +BadEyeAdam: You form that pool, and compare that to a total from a havoc pool that the Narrator (GM) rolls.
9:02 PM +BadEyeAdam: It’s pretty straightforward – add any trait that is relevant to what you’re trying to do to your dice pool and roll it.
9:03 PM +BadEyeAdam: And let that inform the storytelling around how you’re doing it.
9:03 PM +MellieCortex: (And they said Adam was the tight-lipped one!)
9:03 PM +Chris_Dragon: FYI: The Netflix She-Ra show only had the rights to the names, none of the lore or history of the setting. That’s why it’s got literally no ties to the original show in any way. They couldn’t, legally.
9:03 PM +BadEyeAdam: Disclaimer* – WIP game design/development and subject to change!
9:04 PM ~Dan: So you add all of the dice totals together?
9:04 PM +BadEyeAdam: Not exactly – here’s the resolution:
9:05 PM +BadEyeAdam: When you take action, you gather a dice pool from the appropriate dice and roll them. You add two of the results together to form your total and pick one of the remaining dice as your effect die. You can add any two dice together than you like, they don’t have to be your highest rolling dice, but you’re trying to get a total high enough that
9:05 PM +BadEyeAdam: your opposition won’t beat it. If you don’t have any dice left over after you add together your total, then your effect die is a d4.
9:05 PM +BadEyeAdam: As a reaction, your opposition gathers a dice pool. This might be assembled like a player’s dice pool if it’s an opposing character, or it may just be the havoc pool. Any complications on the acting character are added to the opposition’s dice pool. The opposition rolls and generates a total and an effect die.
9:05 PM +BadEyeAdam: If this reaction total is greater than the action total, the action fails.
9:05 PM +BadEyeAdam: If the reaction total is equal to or less than the action total, the action succeeds.
9:05 PM +BadEyeAdam: The reaction’s effect die is also compared to the action effect die, because if the reaction die is bigger, the action effect die is stepped down by one step. If the action total is at least 5 higher than the reaction total, step up the action effect die by one step for every 5 points (so two steps for 10, three steps for 15).
9:05 PM +BadEyeAdam: So lots to unpack that would take even more screen space, but that’s the gist.
9:07 PM ~Dan: I see… So weapons and vehicles and such all simply add a die to the task at hand?
9:08 PM +BadEyeAdam: That’s correct – whatever you’re using (natural talent, trained ability, tools, weapons, etc.) all factor into your “action” and how well you do.
9:10 PM +Lektu: MellieCortex I just meant that Adam’s not one to let slip info before it’s a fact.
9:10 PM ~Dan: What do the Masteries mean under Affinities?
9:11 PM ~Dan: (wb, Cam!)
9:11 PM +Cam: (I’m back)
9:11 PM +Cam: Those are the mastery paths that that character is on. (done)
9:12 PM +Cam: Sorry – to elaborate, you’re going to unlock more and more power and abilities and so on as you progress. You choose what sort of Master you want to be. (done)
9:13 PM +Lektu: One for Cam: are you having a HUGE amount of fun designing this game, or an GINORMOUS one?
9:13 PM +DammitViktyr: How much do the Mastery Paths resemble “gaining levels” in level-based systems?
9:13 PM +Cam: I’ll say the thrills on this project are Eternal.
9:13 PM * +DammitViktyr golfclaps.
9:13 PM +Lektu: X-P
9:14 PM +Cam: And it’s more like unlocking more and more cool tricks and abilities in video games with skill trees, if that makes sense. (done)
9:14 PM * ~Dan chuckles
9:14 PM +DammitViktyr: Cam: So, horizontal development?
9:14 PM +BadEyeAdam: Progression will be important in Legends of Grayskull, but it won’t be level-based.
9:14 PM ~Dan: Okay! It’s time for danhunsaker’s Favorite Question(TM). Since I doubt he’s here to ask it, I will probably do the honors. You here, danhunsaker?
9:15 PM +DammitViktyr: Still, an interesting departure from previous Cortex games.
9:15 PM +BadEyeAdam: Mattel also wants to get the feel of how Duncan becomes Man-At-Arms.
9:15 PM +Cam: (Got booted!(
9:15 PM ~Dan: (wb!)
9:15 PM +Cam: I meant to add, in Legends of Grayskull if you want to become more well rounded or super niche, that’s going to be up to you. (done)
9:15 PM ~Dan: Okay, ask the question, then…
9:16 PM ~Dan: What is your *least* favorite aspect of Legends of Grayskull?
9:17 PM +Cam: That fur-covered fool, Beast-Man!
9:17 PM +Cam: Oh, and having to wait until 2021 to share it all with you. (done)
9:18 PM ~Dan: And you, BadEyeAdam? 🙂
9:18 PM &Silverlion: (Boo Cam Boo! Kidding actually. :D) I hope this does incredibly well.
9:19 PM +DammitViktyr: (I am *so* here for this.)
9:20 PM +BadEyeAdam: My least favorite part has been culling the list of original artwork from its original state to something that fits within our budget…apparently spending hundreds of thousands of dollars on beautiful art isn’t feasible right now for us.
9:20 PM +BadEyeAdam: (Although we’re still spending a whole lot and I can’t wait to see and share it.)
9:21 PM ~Dan: Fair enough!
9:21 PM ~Dan: In the time remaining, is there anything we haven’t covered that you’d like to bring up?
9:21 PM &Silverlion: That’s cool. I totally understand that!
9:22 PM ~Dan: (wb, Cam!)
9:23 PM +BadEyeAdam: I guess I’ll add that you’ll see Cortex digital support kick off in a few weeks, with the book hitting shelves therearound. In addition to that release and the first two games we’ve been talking about, Cortex will introduce a Creator Studio where creators can make games and sell them through our platform.
9:24 PM +BadEyeAdam: It’s a building-blocks system, so we’re going to give folks ways to share their work.
9:24 PM +BadEyeAdam: Not ETA on that quite yet, but it’s part of the plan.
9:24 PM ~Dan: How about you, Cam? Anything we haven’t covered that you’d like to mention?
9:24 PM +MellieCortex: ( :O )
9:25 PM &Silverlion: That’s cool.
9:27 PM +BadEyeAdam: Ha, I guess Cam’s having some connection issues.
9:27 PM ~Dan: So it seems!
9:27 PM ~Dan: Well, we can wrap up here. 🙂
9:27 PM ~Dan: Usual reminder: If you’ve enjoyed this Q&A and would like to treat me to a coffee or two, you can do so at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂 Half of all tips this month go to (Link: https://rpgresearch.com/)https://rpgresearch.com/
9:28 PM +Cam: (Sheesh!)
9:28 PM ~Dan: Thanks so much for joining us, Cam and BadEyeAdam!
9:28 PM &Silverlion: Poor Cam.
9:28 PM +BadEyeAdam: It’s done Cam – all over now. 🙂
9:28 PM &Silverlion: Welcome back. 😀 For a moment.
9:28 PM +BadEyeAdam: Thanks for having us folks!
9:28 PM +Cam: Yeah, it’s a thing. Good grief. Rolling hitches today! Thanks everyone!
9:28 PM ~Dan: If you’ll give me just a minute, I’ll get the log posted and link you!