[19:29] <+Tariq> Hello, my name is Tariq and I’m happy to introduce my Tabletop role-playing game, S̀uen Ikna, The Known Lands, to you all.
[19:29] <+Tariq> To begin, I’d like to present the major features of my game that I think are of the most interest to all potential backers. One of the biggest features I’ve created for this project is the constructed language, or conlang, of the world of the Known Lands. It’s called “s̀uiknan”, which simply means “language” and it is used by all the races that inhabit the Kn
[19:29] <+Tariq> *the known lands
[19:30] <+Tariq> The punctuation marks are aligned on a square like grid when writing, so that there are five possible positions: center, upper left, upper right, lower left, and lower right. Text in s̀uiknan is written/read left to right, just like in English. So far, the language consists of over 5,400 words with approximately 2,900 nouns, 1,300 verbs, 860 adjectives, 225 a
[19:30] <+Tariq> 225 other words [Pronouns, determiners, etc.].
[19:30] <+Tariq> Inhabiting this world are the four playable races in The Known Lands: the Arikt́, the Hasma, the Maś, and the Okînfêd. These 4 races are further split into 17 distinct ethnic groups. These Races inhabit a total of 38 nations on 4 Continents and associated island chains.
[19:30] <+Tariq> All the Gods and People of this world identify as one of four genders.
[19:31] <+Tariq> Maĵed or “No-Gender” people, who do not identify with neither “masculine” nor “feminine” traits, Teleĵam or “Two-Gender” people, who identify with both “masculine” and “feminine” traits, Delen or “Male” gender people, who strongly identify with only “masculine” traits, and Ĵalam or “Female” gender people, who strongly identify with only “feminine” traits.
[19:31] <+Tariq> Please note that what traits are considered “masculine” and “feminine” are different from our world’s interpretation of such concepts; the full extent of this is detailed in the book outline I have provided a link to on my Kickstarter page.
[19:31] <+Tariq> The gameplay system is of my own design but they use the standard D&D set of dice [D20, D12, D10, etc.]. One element of gameplay that is really important is the method by which characters are able to use magic. Magic in this world is inherently chaotic in nature and thusly degrades the users “spirit” or their immortal soul.
[19:31] <+Tariq> By using magic, a character gains addition power, but at the cost of potentially destroying their soul by using too much magic without allowing their “Spirit” to heal. If this happens, characters will not only die but their spirit will be destroyed and they will be unable to live on in the Planes after their death.
[19:31] <+Tariq> So this in a sense presents a big gameplay and/or Lore decision for players to make.
[19:31] <+Tariq> I think that’s pretty much it for my introduction; there is A LOT more information available in my book outline that I linked above, but those are the basics.
[19:31] <+Tariq> Here’s a link to the kickstarter: (Link: https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=user_menu)https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=user_menu
[19:32] <+Tariq> And Here’s a link to the book outline: (Link: https://drive.google.com/open?id=1ocqn5rodeOjhudyxoHN4HRs2o2xKhx7_)https://drive.google.com/open?id=1ocqn5rodeOjhudyxoHN4HRs2o2xKhx7_
[19:32] <+Tariq> That’s it I’ll open for questions now. <Done>
[19:32] <~Dan> Thanks, Tariq! The floor is open to questions!
[19:33] <~Dan> (Give me just a moment to scroll back a bit — had a phone call.)
[19:34] <~Dan> (Okay, done. Sorry about that.)
[19:34] <~Dan> What made you decide to create a new language for the game?
[19:34] <+Tariq> I decided to create a new language as I noticed that many fantasy role playing games (tabletop or otherwise) usually don’t have one
[19:34] <+Tariq> So I thought that would be a good way for my game to stand out.
[19:36] <~Dan> Do you have any concerns about it adding an extra layer of complexity that may turn players off?
[19:37] <+Tariq> Not really, as the language is totally optional feature; all features, names, etc. have English equivalents presented in the text so really the language is just there for players who like that sort of thing
[19:38] <+Tariq> If they’re not interested, then the most it’ll do is add a little flavor to place, people, etc. names
[19:40] <~Dan> How would you describe the setting in terms of genre?
[19:40] <+Tariq> I’d describe as fantasy of course, but more of like a Middle Antiquity Setting as opposed to the traditional Western Medieval European setting
[19:41] <+Tariq> So for historical reference, think of stuff like Celtic/Germanic Tribes, Roman Empire, Ancient Greece, etc.
[19:41] <~Dan> Ah, I see.
[19:41] <~Dan> Bronze Age?
[19:42] <+Tariq> Iron age
[19:43] * ~Dan nods
[19:43] <~Dan> Are there nonhuman races to play?
[19:44] <+Tariq> Yes, three of the four playable races, are nonhuman. Only one playable race are ordinary humans.
[19:45] <+Tariq> One race has Dragon features, One race has Bird features, and One race has Cat features
[19:46] <~Dan> How well do they get along with each other?
[19:47] <+Tariq> It really depends on the nation in question, although most of the three other races look down on the Cat people, with one even enslaving them. Also the Dragon and Bird Races look down on the other two as they see them as inferior because they cannot fly
[19:48] <+Tariq> But some nations have many people of all races and get along fine, so really the conflicts stem more from nationalities and ethnic groups than from racial divides
[19:48] <~Dan> Heh. Look down on them. I see what you did there. 😉
[19:49] <+Tariq> wink
[19:49] <+Tariq> <wink>
[19:49] <+Tariq> Oops haha, 😉 this is what I meant haha
[19:49] <~Dan> 🙂
[19:50] <~Dan> What sorts of adventures are likely in this setting?
[19:51] <+Tariq> I’d say it’s a setting that’s fit for many different types of adventures, but I’d say that adventures in this setting will have more of a mixed feel (as in focusing both on combat and social/exploration elements) than leaning heavily to one side or the other
[19:52] <+Tariq> Also Players will mostly venture on the Mortal Plane until they are strong enough and acquire special items called Artifacts that allow them to travel to the other Planes of existence, of which they are 10
[19:52] <~Dan> What are these other Planes like?
[19:52] <~Dan> (Howdy, DLB_Chuck!)
[19:53] <+DLB_Chuck> Hi Dan
[19:53] <~Dan> (Tariq, meet DLB_Chuck, one of our “resident” game authors. 🙂 )
[19:53] <+DLB_Chuck> Hi Tariq
[19:53] <+Tariq> *11 sorry. The Planes are all inhabited by one or more gods, some gods have their own Plane, others share one
[19:53] <+Tariq> Hey!
[19:54] <+Tariq> Their are elemental planes as you would expect, as well as planes involving other concepts such as a Plane of Knowledge and a Plane of Battle
[19:54] <+Tariq> *There haha
[19:56] <~Dan> Does the setting include any obvious “bad guys”?
[19:57] <+Tariq> No, there are no bad guys, all nations and peoples can be perceived as good or bad depending on your viewpoint
[19:57] * ~Dan nods
[19:57] <+DLB_Chuck> What would a typical adventure storyline be like?
[19:58] <+Tariq> It depends on what “level” the adventure is occurring in, like is it a small local area quest or a larger more regional affair, but mostly the quests would involve the standard sort of interactions: You start out by questions townspeople, searching for clues, stocking up on items, etc. and then go out and investigate whatever problem you have to deal with
[19:59] <+Tariq> Now, once character’s are strong enough to take care of national and international missions, things will obviously get more complicated
[19:59] <+DLB_Chuck> How long does that kind of progression take?
[20:00] <+Tariq> Oh, the progression is fairly simple. The first 5 levels are when chars are equipped to take on local quests, then from around 6 to 10, regional quests, and so in until level 20
[20:00] <~Dan> So this is a level-based system
[20:00] <~Dan> ?
[20:00] <+Tariq> Ah yeah
[20:01] <~Dan> Is it class-based as well?
[20:01] <+Tariq> Sorry if I forgot to mention that before
[20:01] <+Tariq> Yes
[20:01] <~Dan> No problem!
[20:01] <~Dan> What are the classes?
[20:01] <+DLB_Chuck> How many average game sessions would it take to advance a level?
[20:01] <~Dan> (wb, KJ3!)
[20:02] <+Tariq> So how the class system is set up is they’re are five archetypes from which players can choose from “Warrior, Rogue, Archer, Elementalist, and Primalist
[20:03] <+Tariq> About game sessions, I’d say it would all depend on how much experience the GM is willing to dish out haha, but as per usual, lower levels advance pretty quickly, possibly one or more per session, with levels taking much longer as you get into the teens
[20:03] <+Tariq> Back to classes: Once a player has chosen an archetype, they have a wide range of classes to choose from, all of which have specific weapon and armor types they can use:
[20:03] <~Dan> What are the Elementalist and Primalist archetypes?
[20:04] <+DLB_Chuck> I was late so sorry if you already answered this one… do players need to learn the language or do they benefit from it if they do?
[20:04] <+Tariq> Oh Elementalist uses Elemental magics (Fire, Earth, Water, and Air) while Primalists use other magics (Light, Shadow, and Essence)
[20:05] <+Tariq> Essence is basically my setting’s version of Arcane magic
[20:05] <~Dan> What can Essence be used to accomplish?
[20:05] <+Tariq> Chuck, no you don’t have to learn the language, it’s optional and will just let players who like that sort of thing to be more immersed in the setting
[20:06] <+Tariq> Essence is the base level magic of the setting and can be used in combination with Elemental or Primal magics to summon elementals and cast powerful combination spells
[20:08] <+Tariq> Essence can also be used on it’s own
[20:09] <+Tariq> There are a total of 156 spells in the game, with many combination spells between schools of magic; maximum combination being 5 magic schools
[20:10] <~Dan> How powerful is magic in this setting? What sorts of things can a powerful magician accomplish?
[20:11] <+Tariq> Due to the limitations of magic usage (can lead to own’s death if overused), high level magic of the setting is very powerful, but such high level magic is used infrequently by people of the Mortal Plane
[20:11] <+Tariq> Only creatures of the other Planes can use magic freely, so that’s where the most powerful creatures reside
[20:12] <~Dan> (Welcome to #rpgnet, Guest62!)
[20:12] <+Tariq> So basically, everyday low level magic is used fairly frequently but high level magic not so much; also elemental magics have to be learned, so not everyone can use magic; while Light, Shadow, and Essence Magic are abilities of birth
[20:13] <+Tariq> So only those born from lineages tied to such magic can use it
[20:15] <~Dan> Do you have a character sheet available for viewing?
[20:15] <+Tariq> Unfortunately no, I don’t have a character sheet ready just yet
[20:16] <+DLB_Chuck> How far along are you in finishing the game?
[20:17] <+Tariq> I have the outline of the book done, so all the systems of the game are in place, but I’m waiting on the kickstarter to actually write the finished book (flavor text, lore, full explanations, etc.)
[20:17] <+Tariq> The outline is quite extensive tho (922 pages haha), so the book will be quite large as well
[20:17] <~Dan> Can you tell us what elements make up a character?
[20:17] <+Tariq> Oh sure
[20:18] <+DLB_Chuck> Why wait? Why not write it already? Most RPG designers who do kickstart have at least a good chunk of the work done before they start the campain.
[20:18] <+Tariq> Sorry, I think we have a misunderstanding, I meant like finish writing it, as I have a large portion of the content done, sorry
[20:19] <+Tariq> As in give more information and you know tidy it up, that sort of thing
[20:19] <+DLB_Chuck> Good. I was worried. You don’t plan to deliver the books for almost 2 years (Dec 2020). Why so long?
[20:20] <+Tariq> Oh, I was just trying to be safe for the kickstarter haha, just in case any unforeseen events happen in my life, I didn’t want to promise an earlier date and not follow through with it, plus if the kickstarter is successful, I’m getting quite a lot of art commissioned for the game and that takes a long time to make
[20:21] <+Tariq> Sure, I could just release the text and that’s it but I thought since my setting is a big selling point of the work, I wanted to make sure people get a good visual on stuff
[20:21] <+DLB_Chuck> The polished pieces on your KS page look great
[20:21] <+Tariq> Thanks, that’s pretty much what all the future character art will look like too!
[20:21] <+Tariq> Sorry Dan, I still have to answer your question about character composition
[20:22] <~Dan> No worries. We’re a patient people here. 🙂
[20:23] <+Tariq> For Dan’s question, characters are composed of the following: Race, Ethnicity, Nationality, Gender, Sex, Orientation, Height/Weight, Archetype, Class, Alignment, Religion, Background, and Traits
[20:23] <+Tariq> For reference Traits refer to a mechanic that works similar to Feats in D&D or Perks in Fallout
[20:24] <+Tariq> For Stats, they have Attributes and Skills
[20:24] <+Tariq> Attributes are the primary stats while Skills are secondary stats that are governed in groups by Primary Stats
[20:25] <~Dan> What are the Attributes, and how broad are the Skills?
[20:25] <+Tariq> Attributes are Vitality, Spirit, Brawn, Finesse, Affinity, Enlightenment, Intellect, and Communication
[20:25] <+Tariq> •Vitality oGoverns Health for non-magic users •Spirit oGoverns Health for magic users •Brawn oGoverns Physical Strength •Finesse oGoverns Physical Agility •Affinity oGoverns Magic gained by Birth •Enlightenment oGoverns Magic gained by Study •Intellect oGoverns Mental Acuity •Communication oGoverns Social Interactions
[20:26] <+Tariq> The formatting might be a bit awkward haha
[20:26] <~Dan> Why the different sources of health for magic-users and non-magic-users?
[20:27] <~Dan> (Welcome to #rpgnet, Guest57!)
[20:27] <+Guest57> Hi, Dan, it’s Nikita!
[20:27] <+Tariq> Since Magic users rely on the strength of their “Spirit” as opposed to their physical “Health” so they have different stats
[20:27] <~Dan> (Oh, hi, Nikita! You can set your name with the /nick command; e.g., “/nick Nikita” 🙂 )
[20:28] <+Tariq> Characters that use magic have Spirit Points to represent their health while Non-magic Characters use regular Health points
[20:28] <+DLB_Chuck> So in combat would an attack on a magic user take away Spirit Points?
[20:28] <+Tariq> Yes, and various abilities/attacks/etc. will have different effects on Spirit vs. Health
[20:29] <~Dan> (Thanks, Nikita! Meet Tariq, tonight’s Q&A guest. 🙂 )
[20:29] <~Dan> (Tariq’s game: (Link: https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=nav_search&result=project&term=tariq)https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=nav_search&result=project&term=tariq )
[20:31] <~Dan> (wb, nikita)
[20:31] <+nikita> had to get on the pc, it was kinda annoying on my phone. Can you link that game again?
[20:31] <~Dan> Sure, just a sec.
[20:32] <~Dan> (Link: https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=nav_search&result=project&term=tariq)https://www.kickstarter.com/projects/615623665/suen-ikna-the-known-lands-tabletop-role-playing-ga?ref=nav_search&result=project&term=tariq
[20:32] <+Tariq> As for skills, they are governed by Primary stats, but they are not tied to them in terms of progression; you increase Attributes and Stats seperately; the groups are just for thematic purposes
[20:32] <+Tariq> *Skills not stats sorry
[20:33] <+Tariq> Skills include the following: Various types of weapon skills, magical schools, as well as varying methods of social communication
[20:33] <~Dan> How are Skills governed by Attributes if they aren’t tied to them?
[20:34] <+Tariq> Attributes and Skills are leveled via points upon leveling up, but you can level them seperately
[20:34] <~Dan> How is task resolution handled?
[20:34] <+Tariq> They are both important as they affect gameplay in different ways, so you can have Attribute checks and Skill checks.
[20:35] <+Tariq> So you can choose the level skills associated with that attribute and benefit from the skill but not the attribute, so for example
[20:36] <+Tariq> I hope I explaining this well haha, the idea is that you can take skills without increasing an attribute but the benefit will be lessend
[20:36] <+Tariq> *lessened
[20:37] <+Tariq> As in you can have a character be skilled with Blunt weapons for example, but if they lack Brawn [my game’s version of Strength] they can’t use heavier/better versions of said weapon
[20:37] <+Tariq> So the idea behind is that it allows for a give and take sort of thing, where characters can choose to hybridize themselves in many ways, but if someone wants a character that is very good at one thing, they must increase both the attribute and skill associated with that thing
[20:38] * ~Dan nods
[20:38] <+Tariq> So if a character wants to be really good at using daggers, for instance, they would have to increase their Finesse Attribute and the Edged Melee Weapons Skill
[20:38] <+Tariq> to achieve peak effectiveness
[20:38] <+Tariq> But they can increase either or to achieve SOME effectiveness at a particular thing
[20:39] <+nikita> Sounds pretty well thought out
[20:39] <+Tariq> Thanks!
[20:39] <+nikita> I will back your kickstarter on payday 🙂
[20:40] <+Tariq> Thanks so much!
[20:40] <~Dan> nikita is considering doing a Q&A with us herself. 🙂
[20:40] <+nikita> no problem! I didn’t do a kickstarter for my game because I haven’t commissioned any artwork, yet, but maybe eventually. For now, it’s just for sale on Amazon after self-publishing.
[20:41] <+Tariq> Ah cool!
[20:41] <+nikita> So does your game use the D&D d20 system or did you make your own mechanics?
[20:41] <+DLB_Chuck> Nikkita, what
[20:41] <+DLB_Chuck> is your game?
[20:42] <+nikita> (Link: https://www.amazon.com/Divine-Strain-Fantasy-Nikita-Lehman/dp/1981832882/ref=redir_mobile_desktop?_encoding=UTF8&dpID=61uqQpdGohL&dpPl=1&keywords=divine%20strain%20fantasy%20rpg&pi=AC_SX236_SY340_QL65&qid=1517433804&ref=plSrch&ref_=mp_s_a_1_1&sr=8-1)https://www.amazon.com/Divine-Strain-Fantasy-Nikita-Lehman/dp/1981832882/ref=redir_mobile_desktop?_encoding=UTF8&dpID=61uqQpdGohL&dpPl=1&keywords=divine%20strain%20fantasy%20rpg&pi=AC_SX236_SY340_QL65&qid=1517433804&ref=plSrch&ref_=mp_s_a_1_1&sr=8-1
[20:42] <+nikita> It gives a little summary on there.
[20:43] <+Tariq> My game uses a similar system as D20, I use the same dice set, but some of the dice rolls/rules are different
[20:43] <~Dan> How do you handle task resolution?
[20:44] <+nikita> okay, cool. I like the d20 system, but it’s always nice to test out different mechanics and see if they’re better.
[20:44] <+Tariq> In terms of social interactions, exploring, etc. I use a check system where, in order to successfully perform an action, a character(s) have to roll for and meet certain Attribute/Skill requirements
[20:45] <+Tariq> For combat, I have an initiative system, but it’s slightly different from your standard one
[20:45] <+Tariq> For my initiative system, you still roll for initiative at the start of combat, but that initiative is your base amount
[20:46] <+Tariq> which is further modified by things like Character Movement Speed, Weapon Speed, Cast Times, etc.
[20:46] <+nikita> So do you have a character creation specific part in the book? And how complex is it?
[20:47] <+Tariq> and the big difference being that Initiative only means that a character STARTS their attack first, not FINISHES the attack first, so in a sense, a character who has more positive modifiers can effectively outpace a character who had a higher base initiative
[20:47] <~Dan> I’m unclear on the dice rolling mechanic.
[20:47] <+Tariq> Yeah, I do nikita. Everything is fully detailed in this outline I provided in this PDF: (Link: https://drive.google.com/open?id=1ocqn5rodeOjhudyxoHN4HRs2o2xKhx7_)https://drive.google.com/open?id=1ocqn5rodeOjhudyxoHN4HRs2o2xKhx7_
[20:48] <+Tariq> In what way, as in like what dice are rolled or how things proceed?
[20:48] <~Dan> As in what dice are rolled and as in how modifiers are applied to the rolls.
[20:49] <+nikita> wow, you really put a ton of effort into this!
[20:49] <+Tariq> Ah okay. The dice being rolled depends on the roll. Standard Attribute/Skill checks are done with 2 D20, once the initial roll has been determined, any modifiers from equipment, etc. will simply be added on to that number
[20:49] <+Tariq> Thanks Nikita
[20:49] <+Tariq> So for example
[20:50] <+Tariq> If you roll a 15 on the 2d20 roll, but you have more than average Brawn (anything about 10), you get a modifer bonus to add
[20:50] <+Tariq> So let’s say you have that base 15 roll and a +3 modifier for Brawn, you would have a total of 18 for that roll
[20:51] <+Tariq> I use 2d20 dice as most of my roll tables are done at 40 instead of 20
[20:51] <+Tariq> So like the highest possible value you can roll is a 40 and the lowest is a 2
[20:51] * ~Dan nods
[20:52] <+DLB_Chuck> Is there anything like a critical or a fumble for rolling 2 or 40?
[20:52] <+nikita> ok, I have to go for tonight. Have too much to do lol, but I’ll keep your kickstarter bookmarked and thanks for the invite, Dan!
[20:52] <~Dan> Sure think, nikita!
[20:52] <~Dan> Just let me know whenever you’d like to do a Q&A of your own!
[20:53] <+nikita> ok 🙂
[20:53] <~Dan> Nice lady. 🙂
[20:53] <+Tariq> Yes, basically if roll in the lowest bracket, you receive some sort of additional penalty (demanding on what the roll entails) and if you roll in the highest bracket you receive an additional bonus
[20:54] <+Tariq> In combat, the bonus is usually a critical hit (more damage) or a being critical hit (take more damage) and in other situations, it depends on what’s being rolled for
[20:54] <+MonkofLords> 0/
[20:54] <~Dan> Howdy, MonkofLords!
[20:55] <+DLB_Chuck> Are the weapons fairly normal fantasy type weapons?
[20:55] <+Tariq> Yeah
[20:55] <+Tariq> Your standard sort of stuff, swords, staffs, etc.
[20:55] <~Dan> (brb)
[20:55] <+DLB_Chuck> How is damage determined?
[20:57] <+Tariq> Ah the standard sort of way, once you do your weapon damage rolls and add all applicable modifers (abilities, attribute/Skill modifiers, equipment bonuses, protective buffs or debuff spells etc.) you simply add the number up and that’s the damage
[20:57] <+Tariq> The same calculations apply to healing as well
[20:57] <+Tariq> Spells have a set amount of damage dealt
[20:58] <+Tariq> but that set amount can be increased or decrease by various equipment pieces, and class abilities
[20:58] <+DLB_Chuck> What advantage do you get by going with a custom system instead of one of the D&D variants?
[21:00] <~Dan> (back)
[21:00] <+Tariq> I wouldn’t say that my custom system has any particular advantage over the D&D variants, I just felt like creating a system that I believed fit the world of my game, but I don’t think there’s any distinct advantage as I’m sure (though I haven’t checked)
[21:00] <+Tariq> that some D&D variants may actually be the same sort of system
[21:01] <+Tariq> I think it works well enough though haha
[21:01] <~Dan> Can you give us an idea of the kinds of monsters that exist in the setting?
[21:03] <+Tariq> Sure, the game includes a variety of creatures taken from various inspirations: Standard Fantasy creatures like Griffons, Dragons, etc., some historical creatures (Sabertooth, Velicoraptors, etc.) and about 150 creatures (including variants) of my own design
[21:03] <+Tariq> Many of the Mortal Plane creatures are a mix of Standard Fantasy and Historical Creatures with almost all of the Planar Creatures being of my own design.
[21:04] <+Tariq> Although Planar Creatures often appear in the Mortal Plane, so there is a bit of overlap there
[21:04] <+Tariq> Total creature amount including variants is gonna be about 400, so it’s a sizeable amount
[21:04] <+DLB_Chuck> That’s a lot
[21:04] <~Dan> Whoa. That’s one heck of a bestiary!
[21:04] <+DLB_Chuck> Is this all fitting into one book?
[21:05] <+Tariq> I hope so haha. I don’t know the exact page count yet; obviously it’ll be one book as a PDF file, but the physical book might have to split but I’ll have to see
[21:06] <+Tariq> I think if I can keep it under 1000 pages, which is the limit of most hardcover book printers, I should be alright
[21:06] <+Tariq> It should only be like maybe 600-700 by the end of it
[21:06] <+Tariq> *600-700 pages
[21:06] <+DLB_Chuck> Is it going to be an 8.5×11″ book or 6×9″?
[21:07] <+Tariq> 8.5×11″
[21:07] <~Dan> Is this your first foray into RPG design?
[21:07] <+Tariq> Yeah
[21:08] <~Dan> Quite an ambitious first outting!
[21:08] <+Tariq> Hey you know, go big or go home haha!
[21:08] <~Dan> Yup. 🙂
[21:08] <+DLB_Chuck> There’s definitely a lot to it. Do you have a backup plan if your Kickstarter doesn’t get funded?
[21:09] <~Dan> (Howdy, LW!)
[21:09] <+Tariq> Yeah, I’m probably work on it slowly over time and release it at a much later date in the future as I save up money for commisioned art and other services myself.
[21:10] <+Tariq> I’m currently studying to be a 日本語 translator, but I just thought why not try to get a project like this on Kickstarter and see If can get success with it
[21:12] <~Dan> (Howdy, KJ3!)
[21:13] <~Dan> What language is that, Tariq? Japanese?
[21:13] <+Tariq> Yeah
[21:13] * ~Dan nods
[21:13] <+Tariq> Japanese is one of the languages I took inspiration from for my constructed language
[21:14] <~Dan> Your dedication is certainly impressive!
[21:14] <+Tariq> Oh thanks 🙂
[21:14] <+DLB_Chuck> Good luck with it Tariq . You’ve definitely put in a lot of work. I gotta run
[21:14] <~Dan> Take care, DLB_Chuck!
[21:15] <+DLB_Chuck> You too Dan
[21:16] <+Tariq> It appears we reached a good conclusion point, Dan, would you mind if we ended this like 10 minutes early
[21:16] <~Dan> No, not at all! Do you have anything else you’d like to add that we haven’t covered?
[21:16] <+Tariq> No, I think that’s about it, I’m good.
[21:17] <~Dan> Alrighty then! I’ll just give my usual reminder that my virtual tip jar can be found at (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/ , for those so inclined. 🙂
[21:17] <~Dan> Now, if you’ll give me just a minute, I’ll get the log posted and link you. 🙂