[19:33] <+WetInkBrandon> I’m Brandon K. Aten, one of the owners of Wet Ink Games, LLC.
[19:34] <+WetInkMatt> I am Matthew Orr, the other half of Wet Ink Games.
[19:34] <+WetInkBrandon> I’ve been playing tabletop RPGs as long as I can remember and have been writing them for almost 15 years for one company or another.
[19:35] <+WetInkMatt> We’ve worked a few other products for other companies, but Wild Skies is the first game we’ve built from the ground up (or maybe, from the sky down?!)
[19:35] <+WetInkBrandon> A few years ago, Matt and I had been working on a number of projects together for two different companies, in addition to running our regular weekly game.
[19:36] <+WetInkBrandon> Wild Skies grew out of the setting we were running, and we decided that we would make a run at putting our own games together under the Wet Ink imprint.
[19:37] <+WetInkBrandon> At the tail end of 2015 we launched our successful Kickstarter, and hit the ground running.
[19:38] <+WetInkBrandon> A little bit about Wild Skies:
[19:38] <+WetInkBrandon> Wild Skies: Europa Tempest, designed and written by Brandon K. Aten and Matthew Orr, is the core rulebook of the Wild Skies setting in which players take control of anthropomorphic animal characters in a post-World War I alternate history Europe. Pulp-style technology and unique animal abilities contribute to the narrative storytelling of the game.
[19:38] <+WetInkBrandon> The game uses the new Compass SystemTM which merges traditional alignment and experience systems, allowing players to integrate their character’s personal motivations with rewards of their own choosing. With 40 animal types, 20 careers, and 80 skill specialties, players have a wealth of options at their fingertips.
[19:39] <+WetInkBrandon> The book also includes 16 ready to play characters.
[19:39] <~Dan> (Welcome to #rpgnet, Dracwn!)
[19:39] <+Dracwn> Thanks!
[19:39] <~Dan> (Welcome to #rpgnet, TravisLegge!)
[19:40] <~Dan> (Topic: (Link: http://www.drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest)http://www.drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest )
[19:40] <+TravisLegge> Thanks much!
[19:40] <+WetInkBrandon> Thanks, Dan
[19:41] <+GenoFoxx> So Mighty Tiny without the Apocalypse?
[19:41] <+WetInkBrandon> Since this was our first product, there was a bit of a learning curve, but we have had some excellent support from our friends and colleagues in the industry as we’ve run into roadblocks or had questions.
[19:41] <+WetInkMatt> We promoted our Kickstarter here back then and I’d think we have delivered on what we said we were setting out to do. Thanks, Dan, for letting us come back and talk about it again!
[19:41] <+WetInkBrandon> I’m not sure what Mighty Tiny is, but I’ll sure check it out
[19:42] <+TravisLegge> Forgive me if this has already been asked, but what is the core engine of the game?
[19:42] <+WetInkMatt> There was an “end of everything” in the fact in the setting WWI went on longer and Russia, Germany, France and Britain ALL had revolutions.
[19:43] <+WetInkBrandon> Now that my good friend Google has shown me what Mighty Tiny is, I’ll have to spend some $ on that. My wife will come looking for you, Geno
[19:43] <~Dan> (Were you guys ready for questions?)
[19:44] <+WetInkBrandon> Done
[19:44] <+GenoFoxx> (($5 won’t put you out hopefully))
[19:44] <+WetInkBrandon> hahaha
[19:44] <~Dan> Thanks, guys! The floor is open to questions! Want to field TravisLegge’s question first?
[19:44] <+WetInkBrandon> Yeah, sure.
[19:45] <+WetInkMatt> Travis, the system is what we’ve named the Compass System. It’s conflict resolution is percentile based but D6 are used to augment most rolls.
[19:46] <+WetInkMatt> More skills and abilities, more D6 you have to “Save” a bad roll or maximize positive impacts.
[19:47] <+TravisLegge> Sounds pretty cool. I like that approach! Thank you!
[19:48] <+WetInkMatt> Most skills and weapons give specific bonuses when a Resounding success is scored. That exact threshold is different for different difficulties.
[19:48] <+WetInkBrandon> Since these D6 (or Skill Dice) can be used to augment a roll up or down, a player is able to control how well they accomplish a task, or can avoid catastrophic failure. It really rewards accuracy, not just rolling high numbers.
[19:50] <+TravisLegge> So do skill rols have, like a range of efficasy? It’s possible to roll too high?
[19:52] <+WetInkMatt> It’s not all numbers, though. The other big part of the game is the Moral Compass. During character creation you pick your character’s motivations and what rewards you will get when you earn enough “Plot Points”. You are encouraged to think of each motivation on your Compass as a story arc. Then tell those stories of the character’s journey through life.
[19:52] <+WetInkBrandon> since it’s percentile based, 100 is normally the top of the range for a resounding success, though there are some special abilities which might increase that. If something ever adjusts a roll over that (say, to 113%) then it will just count as a normal success, nulifying any resounding success bonus from a skill, ability or weapon
[19:53] <+WetInkBrandon> I personally love the moral compass system
[19:53] <+GenoFoxx> so the setting is the Prisoner of Zenda by way of Wind in the Willows?
[19:54] <+WetInkBrandon> It’s something that grew out of how we, as gamers like to tell our stories
[19:55] <+TravisLegge> THats awesome! Thank you!
[19:55] <+WetInkMatt> More Indiana Jonesy pulp and a healthy dose of war stories, but Wind in the Willows was part of the inspiration.
[19:55] <+BPIJonathan> It is an awesome game. I was one of the KS Backers
[19:55] <~Dan> Wind in the Windshield
[19:55] <+WetInkMatt> Britain has a “Big Badger.”
[19:55] <+WetInkBrandon> As for the Prisoner of Zenda/Wind and the Willows comment, I could definitely see that coming into play in someones adventure
[19:56] <+WetInkMatt> Ha!
[19:56] <+WetInkMatt> Thank you, BPI.
[19:56] <~Dan> Is there an in-setting explanation for the animals, or is that just a given?
[19:57] <+WetInkBrandon> I find myself most often describing the setting as Talespin and Sky Captain and the World of Tomorrow’s baby
[19:57] <+BPIJonathan> I find that is a most apt comparison 😀
[19:57] <+WetInkBrandon> Dan, the animals ha always existed.
[19:57] <+TravisLegge> I freaking LOVE Sky Captain.
[19:57] <+WetInkBrandon> Right?
[19:58] <+WetInkBrandon> About the animals
[19:58] <+BPIJonathan> I cant wait to pick up my print copy.
[19:58] <+WetInkMatt> Dan, it is just a given. There have never been humans in this setting. Yet somehow human up to about 1906 was exactly the same.
[19:58] <+WetInkMatt> *human history
[19:59] <+WetInkBrandon> Just like humans have a common ancestor of many modern apes, these characters may have a common ancestor with actual animals in the setting
[19:59] <+WetInkBrandon> It’s not uncommon to see a giant pig man eating some bacon or a character hen feeding the chickens
[20:00] <+WetInkBrandon> animals are animals and people are people
[20:00] <+WetInkBrandon> they just aren’t “human”
[20:00] <+WetInkBrandon> (and BPI, yes thank you! We couldn’t have done this without the support of our backers)
[20:00] <~Dan> How do they distinguish their animal natures, then?
[20:01] <+WetInkBrandon> Can you clarify your question, Dan?
[20:01] <~Dan> Well, if a guy is a pig man, what is he called?
[20:02] <+Crazy-Cabal> Peyj?
[20:02] <+WetInkBrandon> You would probably call him by his name
[20:03] <~Dan> Right, but what would you describe him as being?
[20:03] <+WetInkBrandon> good question
[20:03] <~Dan> Or do the animal people not distinguish between themselves?
[20:03] <+WetInkBrandon> we actually discuss personhood a little bit
[20:04] <+WetInkMatt> Since we are speaking of the animals, each type has natural buffs which play into character creation and six different abilities to choose from. Just as examples; Bats can fly, bite, echo-locate or climb on walls while Deer can choose between antlers, high jump and sprint
[20:05] <+WetInkBrandon> They don’t really make a distinction between their animal types from a base level. We kind of took a page from the Talespin example on that one
[20:05] <+WetInkBrandon> Everyone knows Don Karnage is a coyote, but to the crew of the Sea Duck, he’s a pirate.
[20:06] <+WetInkBrandon> There are elements in the setting that do touch on some elements of “racism” in the setting. Some pig men prefer their own kind or something like that.
[20:06] <~Dan> Some animals are more equal than others?
[20:07] <+WetInkBrandon> hahahaha.
[20:07] <+WetInkBrandon> But in some circles, yes.
[20:07] <+WetInkMatt> I think that’s a saying in the Red-controlled parts of Russia…
[20:07] <+WetInkBrandon> The jokes have all been made around our writing tables, believe me
[20:09] <~Dan> What are sorts of revolutions took place in the various countries?
[20:09] <+Le_Squide_> So, what’s post great-war europe like? Any parts you’re particularly proud of?
[20:10] <+WetInkBrandon> Oh two excellent questions at once!
[20:10] * ~Dan high-fives Le_Squide_
[20:11] <+WetInkBrandon> I’m going to give a broad answer first
[20:11] <+WetInkMatt> I think it’s safe to say we posit a more progressive 1930s then the real one. People are known by what they do more than by the facts of their bodies; sex, animal type, size…
[20:13] <+WetInkMatt> Britain went a lot more isolationist. They kind of doubled down on peace through military might are more wary of “outsiders.”
[20:13] <+WetInkBrandon> I really had a great time working with Matt on making each of the nations historically plausible. Matt won’t toot his own horn, but he is an absolute genius when it comes to history. (TOOT TOOT)
[20:15] <+WetInkBrandon> So, I am really proud of the fact that one could read the histories and descriptions of other European nations and say “huh. Yeah, I could see that.”
[20:15] <+WetInkMatt> Germany’s revolution was very short lived. They kicked out the Kaiser, but ended up asking him to come back. Germany is pretty big in the setting and the older, wiser Kaiser now finds himself trying to keep the young hot heads from going to war with everyone.
[20:17] <+WetInkMatt> France experience a native fascist takeover in Paris. The republicans fled south and after a few years of civil war there is a North and South France.
[20:18] <+WetInkBrandon> Out of all the nations and descriptions, I think the one that I’m most proud of is how we tackled France (as Matt discusses above) It was a really cool idea and a much different take than I’ve seen in any other alternate history setting.
[20:18] <~Dan> Nice.
[20:18] <+WetInkBrandon> The really cool thing about the setting, though, is that you don’t have to be a part of any of those groups.
[20:19] <+WetInkMatt> Russia had the Red communist revolution, but the Bear Tsar took flight in his huge flying wing and was never officially deposed. Several factions now claim to be fighting to hold the country together for the Tsar.
[20:19] <+WetInkBrandon> We lay out the framework of the world, but since the Great War ended, there are gobs of mercenary groups just looking to make some coin
[20:20] <~Dan> Tsar Wars!
[20:20] <+WetInkBrandon> These groups can work with and for many of these nations, especially since piracy is also a big problem.
[20:21] <~Dan> (wb, EggEmbry!)
[20:21] <+WetInkBrandon> (Tsar Wars. Stealing that as an adventure title)
[20:21] <~Dan> ( 😀 )
[20:22] <+GenoFoxx> Bow Tie Fighters
[20:22] <+GenoFoxx> Tsar Destroyers
[20:22] <+WetInkMatt> There were some other shake ups too. Spain broke apart and is kinda like a tiny EU, Austria straight-up joined Germany, leaving Hungary a decent-sized power in the east. Parts of Poland have declared independence from Russia.
[20:23] <~Dan> You’ve touched on this, but can you say a bit more about the tech level? Is there a reason given for the tech spikes?
[20:23] <+WetInkMatt> We wanted to rattle everything around to give players the ability to be just about any political stripe from just about any place.
[20:23] <+WetInkBrandon> As far as tech goes:
[20:24] <+WetInkMatt> #1 reason: flying battleships are awesome.
[20:24] <+WetInkBrandon> What he said!
[20:24] <+WetInkMatt> Also, that’s no moon.
[20:25] <+WetInkBrandon> Since this is post war period (which would roughly translate to the interwar period in our own time), but the wars never fully stopped, technological innovation kept happening.
[20:25] <~Dan> How do the flying battleships fly? Are the zeppelins, for example? Heli-ships?
[20:25] <+GenoFoxx> Cavorite?
[20:25] <~Dan> *Are they
[20:26] <~Dan> (And I agree: flying battleships are awesome.)
[20:26] <+WetInkMatt> Not cavorite, we call it Vrillium, taking the name from Vril: The Power of the Coming Race.
[20:27] <+WetInkBrandon> Airships fly because of a material called Vrillium, which has levitating properties when powered or in it’s very pure forms
[20:27] <+GenoFoxx> ah, upsydaisyium
[20:27] <+WetInkBrandon> most airships still have a form of gasbag, but they can be internalized and armored a lot more easily.
[20:28] <+WetInkBrandon> (upsydasium = still a better name that unobtanium)
[20:28] <+GenoFoxx> ((Rocky and Bullwinkle))
[20:28] <+GenoFoxx> ((not my idea))
[20:29] <+WetInkMatt> I mentioned 1906 before, that was the year HMS Dreadnought was launched IRL. In Wild Skies it was not just the first modern battleship, but the first flying battleship as well.
[20:29] <+GenoFoxx> how long until jets are available?
[20:30] <+WetInkBrandon> We also wanted each nation to have a unique feel for their technology, but aesthetically and from a game mechanics perspective
[20:30] <+WetInkBrandon> Geno, that is a good question.
[20:30] <+WetInkMatt> We have called the setting “diesel-punk”, but I don’t think we mentioned it yet tonight.
[20:31] <+WetInkMatt> Our idea is that tech is taking the path of “bigger, dirtier engines solve everything.”
[20:31] <+WetInkBrandon> In the setting, they aren’t really experimenting with jet powered flight yet, but that’s not to say they couldn’t appear in a fuure book
[20:32] <+GenoFoxx> are there supernatural powers?
[20:32] <+WetInkBrandon> in regards to the nations each having their own feel, the French planes are all push planes with rear props.
[20:33] <+WetInkBrandon> They als have a bad habit of trying to put the biggest gun they can on the fastest thing they can
[20:34] <+WetInkMatt> Some of the jumping, hearing or strength animal abilities approach superpowers, but we don’t plan to go supernatural in this game.
[20:34] <+WetInkBrandon> Geno, there aren’t supernatural powers per se, but there has been discussion of maybe bringing in some of the pulp feel of The Phantom and The Shadow or the far eastern mysticism into the setting at some point in the future
[20:35] <~Dan> How does combat work?
[20:35] <~Dan> Oh, and do you have that link to the character sheet handy?
[20:35] <+WetInkBrandon> good question, and yes
[20:35] <+GenoFoxx> are you planning on adding a Mongo or Martian expy in the setting?
[20:36] <+WetInkBrandon> (Link: https://drive.google.com/file/d/0B_nzVy2H5EoLcUdmclk1N0laQkU/view)https://drive.google.com/file/d/0B_nzVy2H5EoLcUdmclk1N0laQkU/view
[20:36] <+WetInkBrandon> You can also get the character sheet on DriveThru RPG
[20:38] <+WetInkBrandon> Combat incorporates the skill roll mechanics we’ve discussed previously
[20:38] <+WetInkMatt> The most pulp adventure thing we have in mind in that direction is a geo-thermal Antarctica with prehistoric giants.
[20:39] <~Dan> Giant… what? Animal people?
[20:39] <+WetInkMatt> Mars is a good idea though.
[20:39] <+WetInkBrandon> The cool thing about it is that you only roll initiative once, and then throughout the combat, you are constantly moving position in the initiative order, depending on what actions you choose to take.
[20:40] <+WetInkBrandon> certain actions can move you higher, others can move you lower. Resounding successes may also mean that you might get to make an extra attack at the end of initiativ
[20:40] <+WetInkMatt> Dinosaur characters with stone age tech. Their flying machines are just unrefined vrillium ore lashed to bamboo cages.
[20:41] <+WetInkBrandon> (chiming in on the dinos…one of my favorite ideas here is instead of shooting deck guns at other ships, they just launch other dinos at the other ships)
[20:41] <~Dan> Ha! That’s awesome.
[20:42] <+WetInkMatt> We have ideas for all the continents if we ever get there. We plan to do an America book next.
[20:42] <+WetInkBrandon> Air combat is organized using the same mechanics as regular combat, but it really gives the feel of jockeying for position in a dogfight.
[20:42] <~Dan> Any early thoughts on the status of the U.S.?
[20:43] <~Dan> (wb, Dracwn)
[20:43] <+WetInkBrandon> You can only attack people lower than you in initiative, so you want to make sure you don’t fall to the bottom. However, gunners in turrets can attack anyone.
[20:43] <+WetInkMatt> Isolationist. Workers’ paradise. Tesla tech everywhere.
[20:43] <+WetInkBrandon> We said no jets previously. America doesn’t have jets, but they don’t have propeller planes either…
[20:44] <~Dan> Soooo…. what do they have?
[20:45] <+WetInkMatt> Tesla. Tech. Everywhere.
[20:45] <~Dan> Electro-planes?
[20:46] <+WetInkBrandon> I don’t want to reveal too much before our next Kickstarter campaign for that book, but that’s not too far off, Dan.
[20:46] * ~Dan nods
[20:47] <+WetInkBrandon> In Wild Skies we talk about how America focuses on directed energy. We’ll get to show off some really cool stuff.
[20:48] <+WetInkBrandon> So, that brings me to another point
[20:48] <+WetInkBrandon> (please let us know if you have any specific questions)
[20:49] <+WetInkBrandon> As Matt said, we have plans for a bunch of books in this line and we’ll keep knocking them out.
[20:50] <+WetInkBrandon> We have solid plans for the next three books and have been approached by writers who want to work on at least two other areas in this setting.
[20:51] <+BPIJonathan> Brandon, you can add me to the list 😀
[20:51] <+WetInkMatt> One thing about combat in the setting is that guns can be pretty nasty. Punches and hand weapons typically deal a single digit of damage, but with guns you start rolling dice. You aren’t supposed to take a bunch of hits you are supposed to get out of the way.
[20:52] <+WetInkBrandon> After GenCon our priorities are to wrap up the last few stretch goals (adventures and added faction pdf downloads), and then we’ll be assembling the creative team for the America book, tentatively titled Liberating Strife.
[20:53] <+BPIJonathan> You still allowing for backers to pick up at GenCon?
[20:53] <+GenoFoxx> Mongonian Tripods invading
[20:53] <+WetInkBrandon> We’ll have some great artists working on the project, many of whom were involved in this one. We’ve been expanding our artist stable and found some really good artists who are doing a great job playing in this sandbox
[20:54] <+WetInkBrandon> BPI, send an e-mail to Wetinkgames@gmail.com for both GenCOn pick up and to discuss freelance opportunities
[20:54] <+WetInkMatt> GenoFoxx, you have a lot of good ideas!
[20:55] <+BPIJonathan> I sent one about pick up at GenCon but didnt get a reply, so I was verifying pick up. I will resend.
[20:55] <~Dan> Will you guys have a booth at GenCon?
[20:56] <+WetInkBrandon> One thing we learned during this process is how to better organize our resources and delegate some of the work. We have some artist who will crank out quality work in two weeks, and others who may have a little more on their plate but still want to be involved in the project
[20:57] <+WetInkBrandon> BPI I have your email
[20:57] <+GenoFoxx> of course you could reserve the Mongonian Invasion until say a generation in the future and then you can have a Dan Dare expy and take the setting to space
[20:57] <+WetInkMatt> Thanks for that set up, Dan! We will not have a separate booth at GenCon, but Wild Skies will be on sale at the IGDN booth, 2437.
[20:58] <+WetInkBrandon> I will also have a few hardback copies on me at booth 1217
[20:58] <+WetInkBrandon> I’ll be there working with our good friends at Palladium Books
[20:59] <+GenoFoxx> I’ll be waiting for ‘Wild Stars’
[20:59] <+BPIJonathan> I will be there, I am going to be picking up some new books from Palladium
[20:59] <+WetInkMatt> I just keep putting your ideas on my list GenoFoxx…
[20:59] <+Le_Squide_> Do you guys have an example of play posted up anywhere or a youtube video?
[21:00] <+WetInkBrandon> BPI great! If you want to talk freelancing, you can also send an e-mail and we can get that conversation started too.
[21:00] <+BPIJonathan> Im always ready to talk freelancing.
[21:00] <+WetInkBrandon> LeSquide, we have a YouTube channel which presently has our proof review on it, but we’ll be adding more videos soon.
[21:01] <+GenoFoxx> :O
[21:01] <+WetInkMatt> We want to record some short videos to walk through some parts of the system like creating a Moral Compass and running the rolling initiative.
[21:01] <+WetInkBrandon> We will be showing how to craft and move on the Moral Compass, how combat works, and we may even get a live play session or two.
[21:03] <~Dan> Are guided munitions a thing in the setting?
[21:04] <+WetInkBrandon> Dan, not inately.
[21:04] <+GenoFoxx> could vrillium be weaponized?
[21:04] <+WetInkBrandon> What I mean by that is that since it is a pulp setting, what pulp setting would be complete without a crazy mad scientist?
[21:06] <+GenoFoxx> sorely lacking since said mad scientist needs at least one or rivals
[21:06] <+WetInkBrandon> There are careers where characters can pretty much craft gadgets and goofy machines in to do these and other awesome things.
[21:06] <+GenoFoxx> two^
[21:06] <+WetInkBrandon> One of the things that we always have done in our personal games is reinfoce “the rule of cool”
[21:06] <+WetInkMatt> If you succeed at Science and Engineer skill rolls, we’ll see what happens.
[21:07] <+GenoFoxx> Vrillium beams?
[21:07] <&Le_Squide> Could you relink the youtube channel in here?
[21:08] <+WetInkBrandon> That is to say when a player really wants to do something and they describe it as part of the story and the players really want to see that succeed, the GM has up to 5D6 per session which can be given out to help someone in these instances
[21:08] <+WetInkBrandon> (Link: https://www.youtube.com/channel/UC_yG6TvhcjO3BSqlyfKCF9g)https://www.youtube.com/channel/UC_yG6TvhcjO3BSqlyfKCF9g
[21:09] <&Le_Squide> Thanks!
[21:09] <+WetInkBrandon> No problem. We’ll be updating the description and details as we add more content
[21:09] <+WetInkMatt> Beams like support members? That’s how they build flying battleships. Beams like lasers? Directed energy weapons are currently in use for point defense on Royal Air Navy ships.f
[21:10] <~Dan> What kind of directed energy? Tesla death rays?
[21:11] <+GenoFoxx> Vrillium Blasters
[21:11] <+WetInkBrandon> Dan, pretty much.
[21:11] <+WetInkMatt> It’s a lightening gun, I think he had one of those.
[21:12] <~Dan> Is it a given that most adventures will be airborne?
[21:13] <+WetInkBrandon> Vrillium is a really valuable material, and the weaponization of it could be done. That would make a really cool story your group can tell together.
[21:13] <+GenoFoxx> a lightning gun?….Don Karnage would be proud
[21:13] <+WetInkBrandon> That’s one of the things I really like about how we set the game up.
[21:14] <+WetInkBrandon> The GM is considered a player and everyone is working together to achieve their motivations as individuals and as a group. Everyone is telling the same story.
[21:14] <+WetInkMatt> It’s up to your party and the story, Dan. Planes are around and many goods move by air. But trains, city alleys, mines, ships, etc. are all part of the setting too.
[21:15] <+GenoFoxx> I haven’t asked this yet but Dan knows it’s inevitable …..Mechs?
[21:16] <+WetInkBrandon> oh, Geno
[21:16] <+WetInkBrandon> It’s like you read my mind
[21:17] <+WetInkBrandon> The Germans use walkers instead of tanks
[21:17] <+WetInkBrandon> If you scroll to the bottom of this page, you’ll see an example of the Tiger walker.
[21:17] <+WetInkBrandon> (Link: https://www.kickstarter.com/projects/2103068465/wild-skies-europa-tempest/posts/1921597)https://www.kickstarter.com/projects/2103068465/wild-skies-europa-tempest/posts/1921597
[21:18] <~Dan> Huh. Well, there you go, GenoFoxx.
[21:19] <+WetInkBrandon> This brings up another really good point.
[21:19] <+GenoFoxx> Zoids
[21:20] <+GenoFoxx> so a King Tiger actually looks like a robotic tiger
[21:20] <+WetInkBrandon> Wet Ink Games has a number of concepts in addition to Wild Skies. These game lines are all in some phase of early development, and I am personally chomping at the bit to get a mecha combat rpg out of my brain and onto the page.
[21:21] <+WetInkBrandon> Yeah, GenoFoxx
[21:21] <+WetInkBrandon> You should see the Nashorn
[21:21] <+GenoFoxx> is that the Rhino one?
[21:21] <+WetInkBrandon> Yeah
[21:21] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:21] <+GenoFoxx> I saw it in the video
[21:22] <+GenoFoxx> I thought it was just wearable armor
[21:22] <+WetInkBrandon> Well, first I’d like to thank you for having us on. This has been a learning process for us, and you were there at the beginning.
[21:22] <+GenoFoxx> didn’t cross my mind it was an actual mech
[21:23] <+WetInkMatt> There’s an 8-page comic in the book drawn by Mike Mumah. It’s based on one of the first adventures we played in the setting.
[21:23] <+WetInkBrandon> Secondly, I’d like to thank you all for the questions and conversation.
[21:23] <+BPIJonathan> Im very excited about getting the print (mentioned earlier) and when I get back from GenCon I am going to recruit my gaming group to play.
[21:23] <~Dan> Quick aside: My tip jar and Patreon link are here: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:24] <+WetInkMatt> Yeah, thanks everyone!
[21:24] <+WetInkBrandon> If you all have any questions, or would like to stay up to date on the most recent news, please follow Wet Ink Games on Facebook
[21:25] <~Dan> Thanks very much for joining us, guys!
[21:25] <+WetInkBrandon> You can also get your copy here: (Link: http://www.drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest)http://www.drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest
[21:25] <+WetInkMatt> Here’s the link to the product again. (Link: http://drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest)http://drivethrurpg.com/product/215426/Wild-Skies-Europa-Tempest
[21:25] <+WetInkBrandon> ha
[21:25] <~Dan> If you’ll give me just a minute, I’ll get the log posted and link you. 🙂
[21:25] <+WetInkBrandon> I was quick on the draw