<+WetInkMatt> Hello Hello! We are the co-owners of Wet Ink Games.
<+WetInkBrandon> I’m Brandon K. Aten, one half of Wet Ink.
<+WetInkBrandon> That’s Matt
<+WetInkMatt> We are here to talk about our current project, now on the ol’ KickStarter.
<+WetInkBrandon> We’ve been around here more than a couple times talking about the various indie RPGs we make, but this project is a little special
<+WetInkMatt> We are following up Never Going Home, released last year with more for the game.
<+WetInkBrandon> back at the end on 2018, we launched a campaign for a game of eldritch horror in the trenches of World War One based off of an art book by our friend Charles Ferguson-Avery. That’s the game Never Going Home Matt just mentioned.
<+WetInkBrandon> Unlike our other Kickstarter projects we’ve launched, which all started as a campaign for one, single book, this one is for THREE books full of more material for both the players and the narrators.
<+WetInkBrandon> Our other projects may have grown to include more adventures or books, but this is three books from the start
<+WetInkMatt> We are calling them our Campaign Dossiers.
<+WetInkMatt> Each will focus on a specific theatre of the war.
<+WetInkBrandon> All the art will be done by Charles again, which is fantastic since his art really helps to pull the feel we want right out of the page and into the minds of the players.
<+WetInkBrandon> Matt can fill you in on the three new theaters!
<+WetInkMatt> We have the Gallipoli campaign which was an Allied invasion of the Ottoman Empire. We are calling that one Bones in the Dust.
<+WetInkMatt> We have Russia, with a particular focus on political events behind the front lines. That is called Blood on the Snow.
<+WetInkMatt> And we have Tears in the Sea, which puts players on a German U-boat in the North Sea, completing intellegence-gathering missions.
<+WetInkMatt> We have been asked since the game first came out last year about “campaign mode” for NGH, so each of these Dossiers books will contain 6 connected Missions which tell one big story.
<+WetInkBrandon> That pretty much sums it up.
<+WetInkMatt> We are trying to meet fans of the game where they are telling us they want to be.
<+WetInkMatt> That’s our broad coverage so,
<~Dan> Thanks, guys! The floor is open to questions!
<+kiwi_31> Are you going to cover subsaharan Africa in this or a future supplement?
<~Dan> So each book contains player and GM info for the specific front?
<+WetInkMatt> Oh, before I forget, have the link to the project.
<+WetInkMatt> (Link: https://www.kickstarter.com/projects/2103068465/never-going-home-campaign-dossiers/description)https://www.kickstarter.com/projects/2103068465/never-going-home-campaign-dossiers/description
<+WetInkMatt> kiwi_31: That region isn’t covered in these three. It’s always a possibility in the future.
<+WetInkBrandon> So, Dan, each book contains rules which will be used in that book and some others that can be used when creating characters and the like, but each of those rules can be picked up and used with the material from any of the other books
<+WetInkMatt> Did you play the Lake Tangyanika mission in the Once More Unto the Breach Mission collection?
<+WetInkBrandon> Our cold weather rules in Blood on the Snow can very easily be used for Northern France and Germany.
<+WetInkBrandon> (That adventure Matt mentioned ended up being on of my favorites)
<+kiwi_31> Are there going to be new whispers and if so, are they region or campaign specific?
<+WetInkBrandon> Why YES! There will be new whispers!
<~Dan> For those unfamiliar, can you say what whispers are in this context?
<+WetInkBrandon> Like the other material, they can be used with any of the previous material, but they thematically fit with what’s going on in each book. We have some really cool stuff in the stretch goals too, which i really hope we get to explore.
<+WetInkMatt> Simply, Whispers are the name for magic in Never Going Home.
<~Dan> (kiwi_31: You can set your name with the /nick command; e.g., /nick Dan 🙂 )
<+WetInkMatt> We call them Whispers because of the “eldrich” theme of the game. Magic power comes from The Others who live beyond the Veil.
<+WetInkMatt> The Veil has been torn by the events of the war, so these non-human beings are whispering into the soliders’ minds. If they listen, they lose some humanity, but gain powers.
<+kiwi_31> Any changes to the system?
<+kiwi_31> Revised rules, ect
<+WetInkBrandon> To the core of the system? No, but there are rules which can be added. Much like how we had the Corruption Pool in the Book of Whispers from the first campaign, Matt wrote rules for a Morale Pool which might just be my favorite new thing.
<~Dan> Oh? How does that work?
<+WetInkBrandon> I’ll let Matt explain the nitty-gritty without giving too much up, but for the most part, it’s a collective pool for the unit rather than individuals having to solely rely on the cards in their hands
<+WetInkMatt> It creates a common pool of cards representing the Unit’s Morale. Players who run out of cards can play them from that Morale Pool.
<+kiwi_31> Oooh. I like that.
<+WetInkBrandon> Yeah, especially because cards can be really scarce sometimes
<+WetInkMatt> The Morale Pool gets filled by normal rewards or by players who have cards to help keep the whole Unit in fighting shape.
<+danhunsaker> Are these normal playing cards?
<~Dan> What does taking a card from the Morale Pool represent in terms of the setting?
<+WetInkBrandon> Yes, these are normal playing card, though we have tiers which offer a deck with custom art that Charles did just for the game and they are RAD
<+WetInkMatt> danhunsaker : Game play uses
<+WetInkMatt> both regular playing cards (with jokers) and d6
<~Dan> (Howdy, woo77!)
<+WetInkMatt> Dan: It’s like one soldier putting into the pool through entertaining comrades, or advising them or just chatting with others. And then other soldiers taking that encouragement to make the “extra push” they need.
<+ArdentPurple> Do you / have you guys considered offering aids for online play such as digital cards, form-fillable sheets, etc.?
<+WetInkBrandon> As a matter of fact, we were talking about that last night.
<+WetInkMatt> We were just playing the game last night with some friends and the native card deck in Roll20 wasn’t giving us the options we needed.
<+WetInkBrandon> While we have a digital character sheet on DriveThruRPG right now, it is not a form fillable PDF.
<+WetInkMatt> So, getting someone to built a tool there is freash on our mind.
<+WetInkBrandon> If things continue to go well in the kickstarter, we may be able to have someone get started on some of those assets later this year. No promises, but as Matt said, it’s on the list.
<+ArdentPurple> Cool to hear, thanks for the info!
<~Dan> (wb, kiwi_31!)
<+WetInkBrandon> Thanks for the question!
<+kiwi_31> Did it again
<~Dan> Dunno why that’s happening, kiwi_31. Weird.
<~Dan> In these new campaigns, what percentage would you say deals with the supernatural as opposed to the “mundane” war?
<+WetInkBrandon> Oh man…math…
<+WetInkMatt> I’d say 60-80 about the supernatural side of things.
<+WetInkMatt> The over-all plot of Bones in the Dust is about recovering ancient magic objects and weaponizing them.
<~Dan> How aware are the Powers That Be of the supernatural in the game?
<+WetInkBrandon> The Others?
<~Dan> No, the generals and such.
<+WetInkMatt> And I forgot to mention the U-boat – is cursed, so the supernatural is right there
<+WetInkBrandon> Yeah, the cursed U-Boat…
<+WetInkMatt> Oh, the command staff is well informed.
<~Dan> So the supernatural is pretty much out in the open?
<+WetInkMatt> The Brits are running dark rituals inside the Ministry of the Navy. And we’ve decided Rasputin is in close contact with the Others.
<~Dan> Of course he is. 🙂
<+danhunsaker> That was probably true even in our reality.
<+WetInkMatt> There’s still sort of a split between people on the front lines and the general population.
<+WetInkBrandon> It’s not as out in the open as you might think. If your unit has been around the battlefield, you’ve probably got some weird stories and stuff, but not everyone has seen something.
<+kiwi_31> I am going to GenCon this year. Will you be attending any Conventions?
<+WetInkMatt> The Soldiers know, the officers know, fringe papers may be reporting things, but it’s not like armies of the dead are marching through the Homefront.
<+WetInkBrandon> For the general population, it would probably be the equivalent of bigfoot or your local cryptid. Everyone’s heard something, but it’s probably not true.
<~Dan> (Welcome to #randomworlds, kiwi_45!)
<+WetInkBrandon> kiwi_31 YES!
<~Dan> (Welcome to #randomworlds, MidnightBlue!)
<+WetInkMatt> We are planning our GenCon team, so we’ll see you there.
<+MidnightBlue> Happy to be here, if even for just a short time. Love Never Going Home!
<+WetInkMatt> We attend most cons through the Indie Game Developers Network, so that’s the booth to look for.
<+WetInkMatt> Thanks MidnightBlue!
<+danhunsaker> ❤ IGDN
<+WetInkMatt> Us too!
<+WetInkBrandon> We’ll be at Conglomeration (Louisville KY), we’ll have some product at Origins and C2E2 with the IGDN booth, and some games will be run by attendees, we’ll have a strong presence at GenCon with ocer 50+ hours of games scheduled, we’ll be at Momocon in Atlanta, and then Pax Unplugged later in the year
<+MidnightBlue> I never seem to make it to any Cons, but I am currently living “Never Going Home” though I call it “Tax Season”!
* ~Dan chuckles
<~Dan> How has the response been to NGH so far?
<+WetInkMatt> We’ve been bowled over
<+kiwi_31> Either an account or you work for the IRS?
<+WetInkBrandon> Hey MidnightBlue!
<~Dan> Do you think 1917 has helped?
<~Dan> (The movie, I mean.)
<+kiwi_31> Did you see 1917? What did you think?
<+MidnightBlue> Hey! And “accountant”
<+WetInkBrandon> Yeah, as Matt said, we’ve been thrilled by the response. I think it more just hit at a time when there was a hole in the market for a game like this.
<+WetInkMatt> Charles’ art brings the people in, then I explain the game and more people than I can recall say, “I’ll have one of everything.”
<~Dan> kiwi_31: Did I see it? Not yet.
<+MidnightBlue> I know Charles Ferguson-Avery is adding art to the NGH Dossiers…but will that turn into a new art book for him as well?
<+WetInkMatt> Nothing we’ve done before had that kind of response.
<~Dan> Really? Impressive!
<+WetInkBrandon> the 100th anniversary of the Armistice happened during the last campaign, and 1917 was released right before this. I don’t think either one really pulled new gamers in at any significant level.
<+kiwi_31> So is it your flagship line?
<+WetInkMatt> kiwi_31: 1917 can’t have hurt.
<+WetInkBrandon> It might turn into a new art book, but with any of the new art for the original campaign and this one is owned by Wet Ink, so if that happens it would be another cool partnership with him.
<+MidnightBlue> I just purchased “Roses of No Man’s Land” about the Red Cross nurses during WWI as well as the medical situation at the time. Guess I have WWi on the brain.
<+WetInkBrandon> I would also like to say that Charles is awesome to work with and he’s going to be involved in some really cool projects with us this year!
<+WetInkMatt> kiwi_31 I think we have to call it that at this point.
<~Dan> (Welcome to #randomworlds, kiwi_69!)
<+WetInkBrandon> Yeah, I would agree with Matt. NGH is probably our flagship at this point
<~Dan> (You can set your name with the /nick command; e.g., /nick Dan 🙂 )
<+MidnightBlue> It’s a good flagship to have!
<+WetInkMatt> We are shipping our third game out soon, but we already have more NGH than anything else.
<~Dan> What game is that?
<+WetInkBrandon> Tenebria: Remnant of Rome
<+WetInkBrandon> It actually shipped from the printer today
<~Dan> Ah! Right. I forgot that was you guys. Sorry, I have a terrible time keeping game authors and their games straight in my head.
<+WetInkBrandon> Ha! Not a problem.
<+Akyla> Waiting eagarly for my copy
<~Dan> (brb — please continue)
<+kiwi_31> Does the Russian book extend into the revolution?
<+WetInkMatt> Thanks Akyla!
<+WetInkBrandon> Though Matt and I have been talking about getting back to Wild Skies again sometime soon
<+WetInkBrandon> Yeah Akyla!
<+WetInkMatt> It does. It’s set in late 1916 into early 1917, but we’ve also decided to adjust the time line. The Unit will be there for some key events and have the power to choose sides.
<+kiwi_31> Cool. Have the Gm split the party and have them take opposing sides.
<~Dan> (Back, sorry)
<+kiwi_31> I think that would be fun
<+WetInkBrandon> ooooooh. That’s just mean, kiwi31
<~Dan> Speaking of the Russian front, is Baba Yaga there? 🙂
<+kiwi_31> Not if it’s a large group
<+MidnightBlue> When do i get my NGH air war book so that I can make Snoopy flying his Sopwith Camel against the cursed Red Baron?
<+WetInkMatt> We love hearing about how people push the materials to their limits. Try it!
<+WetInkBrandon> You aren’t the first person to ask us about that
<~Dan> The air war? Or Baba Yaga?
<+WetInkMatt> Dan: Not by that name. There’s creepy Russian countryside stuff, though.
<+WetInkBrandon> If this book series is popular enough, we haven’t ruled out more books which will cover other elements of the war, including the air war
<+WetInkBrandon> (And Kiwi31, that was meant as mean in a good way…mwahahahahahaha!)
<+WetInkMatt> MidnightBlue, that sounds like a Wild Skies NGH cross over
<+MidnightBlue> I wonder what terrors fly on leathery wings in the clouds above?
<+WetInkBrandon> We have writers who are itching to tell you…
<+MidnightBlue> I’m afraid I’m unfamiliar with Wild Skies. Guess I’ll have to rectify that.
<+kiwi_31> Any plans to incorporate the Mexican Expedition?
<+WetInkMatt> There’s the Night Master in NGH core book and the Red Baron is in Book of Whispers – you do the rest.
<~Dan> (Howdy, Nick_Zachariasen!)
<~Dan> MidnightBlue: (Link: https://gmshoe.wordpress.com/2017/08/03/qa-brandon-k-aten-matthew-orr-wild-skies-europa-tempest-2/)https://gmshoe.wordpress.com/2017/08/03/qa-brandon-k-aten-matthew-orr-wild-skies-europa-tempest-2/
<+WetInkMatt> MidnightBlue Wild Skies is our first game, featuring anthro sky pirates. A beagle pilot would be possible.
<+WetInkBrandon> Not mapped out yet, Kiwi_31, however as Matt mentioned previously, we want to explore a bunch of new areas
<+WetInkBrandon> Lookit Dan. Quick draw McGraw over here
<+WetInkBrandon> Which would also work in Wild Skies
* ~Dan blows the smoke off of his mouse
<+MidnightBlue> I could play Snoopy!?! I’m in! =) Time to put on The Royal Guardsmen album and get my Snoopy vs Red Baron on!
* ~Dan chuckles
<+WetInkMatt> Right, if we keep finding fans asking for more, we’ll keep making more. Stuff in the Western Hemisphere would be a good focus of another theoretical future book.
<~Dan> On a semi-related note, how off the rails do you see the war going given the influence of the Others?
<+WetInkBrandon> We’ve also had people ask about Africa, and India and the rest of Asia
<+IDareThisThingToKickMeOutAgain> I think a far east book would be good too
<+WetInkMatt> Dan we want to keep Never Going Home confined to the historical war period. It’ll always be a war game.
<~Dan> So the supernatural isn’t going to affect the course of history?
<+WetInkBrandon> So without building too much metaplot into the book or world, it’s more supposed to be like a parallel to the technological development of WWI. It’s not supposed to really throw things off track, but it is supposed to make people realize that war sucks, and WWI changed everything
<+IDareThisThingToKickMeOutAgain> Companion game: Beyond the Veil?
<+MidnightBlue> I admit, my WWI knowledge isn’t as in depth as, say my WWII knowledge. Can’t really think of much beyond the Europe battlefields. But I’d love some books that schooled me in other areas.
<+WetInkBrandon> It’s not that they aren’t going to change the course of history, but more so that we aren’t really going to explore it.
<~Dan> I see.
<~Dan> Because it would be cool to see that Mexican invasion.
<+WetInkBrandon> Beyond the Veil and more weird optional rules are definitely going to come into play
<+IDareThisThingToKickMeOutAgain> That happened in the same time period
<+WetInkMatt> IDareThis It’s like you’re reading our notes!
<~Dan> IDareThisThingToKickMeOutAgain: Well, I mean the invasion that the Germans wanted.
<+WetInkBrandon> Now, that isn’t to say you aren’t going to see this ruleset used in other settings. The guts of this was used in Tenebria, and we’re going to be using it in other settings too.
<+IDareThisThingToKickMeOutAgain> Maybe I am…muhahaha look behind you
<~Dan> I’m not talking about Pancho Villa, if that’s what you mean.
<+WetInkMatt> Dan Zimmerman note?
<+WetInkBrandon> But a direct port could pretty much be used to do a dark and gritty sci-fi game in the vein of Alien/Aliens/Event Horizon
<+WetInkBrandon> (and probably should…jots down notes)
<~Dan> Heh. 🙂
<+MidnightBlue> Event Horizon gave me nightmares…
<+WetInkBrandon> BECAUSE IT’S TERRIFYING
<+WetInkMatt> I think it got name checked in the core book. It’s the sort of thing we could build a story out of, for sure.
<+MidnightBlue> …where’s my blanky
<+IDareThisThingToKickMeOutAgain> No fair. I cannot read notes you haven’t written yet
<+IDareThisThingToKickMeOutAgain> Any new beasts?
<+WetInkMatt> Dan, to try to answer your question about how crazy things could get re: if the war went on, I’ll punt again and direct you to Tannhauser.
<+WetInkMatt> IDareThis There are some new monsters, yes.
<~Dan> How many monsters are in the core book?
<+WetInkBrandon> Tannhauser…That is on the list of IPs I would love to own one day.
<+WetInkBrandon> In the core NGH book?
<+WetInkMatt> There are aquatic threats, and I’ve mentioned major NPCs like Rasputin. We’ll see what else we need to fill out the book.
<+WetInkMatt> 12 supernatural monsters in the core.
<~Dan> WetInkBrandon: Yes.
<+danhunsaker> Dan wants a bestiary. Give Dan a bestiary!
<+WetInkMatt> 6-8 human threats in core
<+IDareThisThingToKickMeOutAgain> Are you going to be doing any more interviews?
<+WetInkMatt> danhunsaker well, he should check out the Tome of Beasts, which has 24 more monsters.
<~Dan> Is that a PDF?
<+WetInkMatt> We have recorded a few, in last week, but none have been posted yet. Follow Wet Ink Games on FB to find out when they post.
<+WetInkMatt> It is on DTRPG, yes,
<+MidnightBlue> Spanish Influenza should be a monster all on its on. Killed off 1% of the world’s population around this time!
<+WetInkBrandon> We recorded a couple interviews last week that are dropping this week (tomorrow and the 26th, I think). Follow us on Facebook or back the Kickstarter and you’ll get updates when those go live. We also have an interview coming up in ENWorld, which you’ll also be able to see if you follow along in those aformentioned places.
<+WetInkBrandon> I have always loved the idea of rot and disease taking on a life or magic of it’s own in this setting.
<+WetInkMatt> (Link: https://www.drivethrurpg.com/product/284229/Never-Going-Home-Tome-of-Corrupted-Beasts?term=never+going+home)https://www.drivethrurpg.com/product/284229/Never-Going-Home-Tome-of-Corrupted-Beasts?term=never+going+home
<+MidnightBlue> ‘fraid I’m one of those non-Facebook guys…but I’ll definitely be following the KS updates for sure!
<+WetInkMatt> Yeah, more notes IDareThis can read.
<+WetInkBrandon> Yeah, you know where to find us.
<+IDareThisThingToKickMeOutAgain> Maybe they should have a mailing list?
<~Dan> I realize this is beyond the scope of the game, but has the war caused the supernatural to erupt around the globe, or just where the fighting is?
<+WetInkMatt> We are working on a website as well, so that will eventually be in place.
<+WetInkMatt> I think the logical conclusion of the world we’ve set up is that the nastiness would spread world wide.
* ~Dan nods
<+WetInkBrandon> Yeah, each place we’ll explore will show how the Corruption changes that part of the world
<+IDareThisThingToKickMeOutAgain> What other games do you have coming in the future?
<+WetInkMatt> With the collapse of the Ottoman Empire into the various Arab states and the Mexican Revolution and not too long before Japan started pressuring China, there’s lots of places where you could use the horrible norms of the game to tell a lot of different stories.
<~Dan> You mentioned each book having its own campaign. To what degree to they lend themselves to further adventures?
<+WetInkMatt> Thanks for asking IDareThis! Next up for us is something completely different.
<+IDareThisThingToKickMeOutAgain> A Monty python game?
<+WetInkBrandon> So our next game we’ll be launching was announced at GenCon last year, and is more of a palette-cleanser of sorts
<+WetInkBrandon> We’ll be doing a light RPG called Heckin’ Good Doggos, where players play dogs doing dog stuff
<~Dan> Ah, yes! You mentioned that the other day.
<+WetInkBrandon> It’s just silly fun, but it also has a lot of angles you can take it. You want to play with supernatural stuff like in Beasts of Burden (graphic novel)? Do it!
<+WetInkBrandon> You want to play as Dogmeat from Fallout? Do it!
<+Nick_Zachariasen> I can get behind that.
<+WetInkBrandon> You want to chase the mailman because he’s in your yard? OF COURSE YOU DO!
<+Nick_Zachariasen> Barking at existence itself rather than anything in particular?
* ~Dan chuckles
<+WetInkMatt> Dan I think it will be a “your mileage may vary” situation. Nothing we present is going to break the setting, so you can keep going after the 6 missions.
<~Dan> Have you given any thought to a WW2 sequel game?
<+IDareThisThingToKickMeOutAgain> I’m going to eat your notes, so….
<+WetInkMatt> IDareThis… lol
<+WetInkBrandon> Then we have a bunch of other stuff lined up. We’re in partnerships with another company to do a cool new take on a horror RPG (stay tuned for the official announcement), and through our partnership with Bloat Games, we’re bringing one of his popular games to life in a whole new way.
<~Dan> Bloat Games are good people.
<+WetInkMatt> Dan We have thought about it, but there’s not really a shortage of weird ww2, so we probably won’t.
<+WetInkBrandon> We also have a few other things we’ll need to slot in by some awesome game designers, much along the lines of Tenebria when it comes to size and page count
<+IDareThisThingToKickMeOutAgain> Yeah. There’s a million and a half WW2 games
<~Dan> WetInkMatt: So you do Nazi the point?
<+WetInkBrandon> I see what you did there
<+IDareThisThingToKickMeOutAgain> And I thought I was bad
<+MidnightBlue> In the NGH current KS campaign…I’m eyeing that Soldier’s Journal pledge hard! But I have to wait to see if my tax refund will hit the bank before the campaign closes. But I really like the looks of it!
<+danhunsaker> Dan: Let someone else Axis question.
* ~Dan golfclaps
<+WetInkBrandon> We’re also going to keep working with the AWESOME Chuck Walton on a project which will be brand new to the RPG world.
<~Dan> Chuck Walton… The name doesn’t ring a bell. What’s he known for?
<+WetInkBrandon> Chuck, BTW was the awesome cover artist for our Wild Skies books, and he’s done a ton of the great interior work for us in the past. Nicest dude you’ll ever meet.
<+WetInkBrandon> And MidnightBlue, that Soldier’s Journal pledge WILL NOT disappoint. It’s gorgeous
<~Dan> Ah, gotcha. I love the Wild Skies covers!
<+MidnightBlue> It’s great working with good folks. That’s something I can really relate to. The only thing that keeps me from going mad this time of year is that I work in the trenches with great folks.
<+Nick_Zachariasen> I’m not familiar with Mr. Walton’s work, so I’ll ask out of potential professional interest: does he only/chiefly do anthro stuff?
<~Dan> You work in the trenches? Well, this game should be right up your alley!
<+WetInkBrandon> (Link: https://www.deviantart.com/chuckwalton)https://www.deviantart.com/chuckwalton
<+Nick_Zachariasen> Ah, thank you.
<+WetInkBrandon> Yeah, Chuck does anything and everything, but his creature/monster work is bangin’
<+Nick_Zachariasen> It appears not. I like this. (Link: https://www.deviantart.com/chuckwalton/art/RIFTS-Bestiary-NA-Volume-1-Color-759913336)https://www.deviantart.com/chuckwalton/art/RIFTS-Bestiary-NA-Volume-1-Color-759913336
<+Nick_Zachariasen> He looks like he can do metal AF creatures.
<+WetInkBrandon> Yeah, that’s ann understatement.
<+WetInkMatt> MidnightBlue I hear that. We haven’t mentioned it yet, but these Dossiers have a fantastic team of people writing them. All but one of them were writers on the first round of books. It’s great to have good people
<+WetInkBrandon> We’re going to be working on a new take on a fantasy game based 100% on his art
<&Silverlion> Who’s art?
<+danhunsaker> Silverlion: Chuck Walton (see above for links).
<+IDareThisThingToKickMeOutAgain> So like you did with CFA?
<+danhunsaker> Or even NGH itself. 😀
<+WetInkBrandon> Because I’ve known Chuck personally for over a decade, he approached us
<+MidnightBlue> Charles Ferguson-Avery
<+WetInkMatt> Dan Charles Ferguson-Avery, the artist for Never Going Home
<~Dan> Ah, gotcha.
<&Silverlion> Ah that’s cool.
<+WetInkBrandon> He wanted to do something new and different and really likes the ideas we have, so we’re all in.
<+WetInkBrandon> Charles Ferguson-Avery will be working with us on a bunch of future projects, and as long as he wants the work, we’ll gladly pay him for it.
<+WetInkBrandon> That guy is just a joy to work with.
<+IDareThisThingToKickMeOutAgain> So is it easier to build a game around his art or build his art around the game?
<+MidnightBlue> That’s become a thing lately…art book to game book. I’ve bought more than a few RPGs the last few years that started as art books. Nothing wrong with that.
<+danhunsaker> Looks like it’s time for me to ask the big question.
<~Dan> It is!
<~Dan> (Brace yourselves.)
<+danhunsaker> I’ll wait for IDareThis’s answer, first, to be fair.
<+WetInkBrandon> I’m ready
<+WetInkBrandon> As a gamer, I always want to have a solid core of mechanics first and foremost
<+IDareThisThingToKickMeOutAgain> Shoot Dan
<+MidnightBlue> What did Dan do?
<~Dan> By the way, I was just talking to Charles on FB. He regrets that he has to turn in early but says that he is fortunate to be working with you guys.
<+WetInkBrandon> I’ll say it’s always better to have a good game first, and then you can build off of that. That isn’t to say that ideas can’t be sparked by art, but if the rules suck, I don’t care how pretty your art is.
* ~Dan chuckles @ MidnightBlue
<+IDareThisThingToKickMeOutAgain> Lol. I meant go
<+WetInkMatt> What a sweet guy.
<+danhunsaker> What is each of your LEAST favorite things about NGH, and the Dossiers in particular?
<+WetInkBrandon> Awesome. Yeah, I invited him but I know he’s busy as all get out.
<+WetInkBrandon> Least favorite thing…hmmm…
<+IDareThisThingToKickMeOutAgain> Their terrible handwriting. It’s hard to read their notes.
<+WetInkMatt> Maybe, it’s just because I’ve played so much of NGH with strangers at cons, but it’s hard to really settle into the dark tone.
<+MidnightBlue> That the books aren’t printed on winning lottery tickets. (My least favorite thing about them.)
<+WetInkMatt> Most people, including me, are looking to make some jokes, make the people at the table laugh. NGH can be silly, but it isn’t where the game is at its best.
<+Nick_Zachariasen> WetInkBrandon, I’ll definitely agree about the rules over art. You don’t play art. You play the game.
<+WetInkBrandon> I think for me, my least favorite thing would have to be the facet that you can’t force people to role-play.
<+WetInkBrandon> That might sound like a cop out, but hear me out
<+WetInkBrandon> NGH is built to be a collected storytelling experience where people are supposed to drive the story along through narrating parts of the Journey (a phase of the game), while also building a deeper relationship with their characters
<+WetInkBrandon> If you’re with a group, either at a con or around your table that doesn’t lean into that, one of the coolest elements of the game will fall flat
<~Dan> So in other words, it’s a game people have to get “into,” or it doesn’t really work?
<+MidnightBlue> WetInkBrandon: I definitely get that. And I’m terrible about it at the table as I’m horrific at improv “live”. But in an online game, where I have time to craft a response…I can really chew some scenery.
<~Dan> MidnightBlue: You know, that’s very common, I’ve found.
<~Dan> Playing online has its advantages, and that’s one of them.
<+WetInkBrandon> As for the Campaign Dossiers, I’m a little disappointed that we couldn’t do 10 or more adventures in each campaign, but at that point, there is no guarantee the characters would survive through that long and the page count would increase beyond a point where we wated these books.
<+danhunsaker> I love considered answers to that question. ❤
<+MidnightBlue> Definitely Dan. Play by Post might be slow as hell, but it really allows for great roleplaying and storytelling if folks are willing. But you can still get the “I swing again” type of players there too.
<+WetInkBrandon> Dan and MidnightBlue, yeah, that’s where I’m going. I’ve been fortunate enough to be able to really drop some bombs in play sessions where people really just sigh and feel almost defeated by a card reveal or something. Those are moments I cherish, as a designer.
<+IDareThisThingToKickMeOutAgain> Funny. I’m the opposite. Thinking on my feet as a GM forces me to think quick and gets the juices flowing
<+IDareThisThingToKickMeOutAgain> Live rather than online
<+WetInkBrandon> I’m more in that vein too, IDare
<+WetInkBrandon> I’m no good at improv, but I can roll with the punches as a GM.
<~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
<+WetInkMatt> I think that’s sort of the difference between GMs and players. Not all players can switch to that different way of gaming.
<+WetInkMatt> Go back the KS if you have not!
<+WetInkBrandon> So, this particular campaign is for the Campaign Dossiers, but we really want to highlight the fact that even people new to the game can get what they need to just dive in.
<+WetInkMatt> (Link: https://www.kickstarter.com/projects/2103068465/never-going-home-campaign-dossiers/description)https://www.kickstarter.com/projects/2103068465/never-going-home-campaign-dossiers/description
<~Dan> Usual reminder: If you’ve enjoyed this Q&A, tips are welcome at (Link: https://www.ko-fi.com/gmshoe)https://www.ko-fi.com/gmshoe . Anything’s appreciated! 🙂
<+WetInkBrandon> There are options to get all the original books, or even just add on the core book if you want. There is a lot of material out there in the world for this game, so we wanted to make it easy for anyone who just wants to check it out, either digitally or in dead tree format (my prefered method)
<~Dan> Thanks very much for joining us, guys!
<~Dan> And thanks to all of you for the great questions!
<+MidnightBlue> I’m a dead tree guy myself (sorry environment). Love holding a book in hand.
<+WetInkBrandon> Thanks for having us!
<+WetInkMatt> Thanks, as always, for hosting us, Dan.
<~Dan> You’re very welcome.
<+IDareThisThingToKickMeOutAgain> Dead tree!
<+WetInkMatt> You’ve all been great to chat with
<~Dan> Give me just a minute here, and I’ll get the log posted for you. 🙂
<+WetInkBrandon> You all are great! If you’re one of our supporters, we thank you so very much If not, you should be!