[20:04] <+MikeMyler> Hello! I’m Mike Myler, an Ennie-winning author and game designer with a focus on creating campaign settings (Veranthea Codex, Hypercorps 2099, Mists of Akuma).
[20:05] <+MikeMyler> 2099 Wasteland is, however, not strictly a campaign setting, but a campaign setting SOURCE book
[20:05] <+MikeMyler> In addition to a wealth of character options, monsters, hazards, and the like, it gives GMs guidelines on how to generate personalized Wastelands for each group they run a campaign for.
[20:05] <+MikeMyler> (thus the SOURCE bit)
[20:06] <+MikeMyler> You can find the project here ((Link: https://www.kickstarter.com/projects/verantheacodex/hypercorps-2099-wasteland-5th-edition-apocalyptic/)https://www.kickstarter.com/projects/verantheacodex/hypercorps-2099-wasteland-5th-edition-apocalyptic/) along with three *free* PDFs to give you an idea of what the final book will be about and like. π
[20:06] <+MikeMyler> ah, worth mentioning — 2099 Wasteland is for D&D Fifth Edition
[20:06] <+MikeMyler> *
[20:07] <+MikeMyler> also worth mentioning — I have been bed-ridden ill for the past 2 days so I may be ever so slightly loopy, in which case I apologize in advance
[20:08] <+MikeMyler> aaaaaaalso worth mentioning — if you like the free PDFs but want more free stuff, there’s a tumblr that updates every day through the 18th of December (the end of the Kickstarter): (Link: https://2099wasteland.tumblr.com/)https://2099wasteland.tumblr.com/
[20:08] <+MikeMyler> ~
[20:08] <~Dan> (Sorry, done?)
[20:09] <+MikeMyler> (Yeah – what’s the symbol for that these days? ~? *? #?)
[20:09] <~Dan> (We just go with (done). π )
[20:09] <+MikeMyler> (done)
[20:09] <~Dan> Okay! The floor is open to questions!
[20:10] <+MikeMyler> QUESTION MEEEEEEEE
[20:10] <~Dan> First, maybe you should remind us of what Hypercorps 2099 is?
[20:10] <+MikeMyler> Absolutely
[20:10] <+MikeMyler> Hypercorps 2099 was my second Kickstarter (it is totally done and fulfilled and all that good stuff). It’s a superhero cyberpunk fantasy campaign setting with rules that lay over your existing Pathfinder or D&D 5E game to add the superhero and cyberpunk bits.
[20:11] <+MikeMyler> When working on the product line it occurred to me that there’s no reason the Pathfinder and D&D lines needed to be identical, however, so we’re taking them different directions.
[20:11] <+MikeMyler> Pathfinder just got the Hacker’s Handbook (FAMOTH) and D&D 5E is getting this alternate timeline where nuclear war scorched the Earth in 1969
[20:12] <+MikeMyler> You can find out more about Hypercorps 2099 at hypercorps2099.com π
[20:13] <+MikeMyler> (where there is, you guessed it, free stuff to be had)
[20:13] <+MikeMyler> (done)
[20:13] <~Dan> So this is a totally alternate setting for Hypercorps 2099?
[20:14] <+MikeMyler> It is indeed! The timeline is relatively identical up through the 1950s or so, then it veers in a decidedly more violent direction
[20:14] <+MikeMyler> and the reason 2099 is when folks start exiting their underground shelters has to do with alter sapiens and scientific intervention (nuclear fallout normally sticks around for more than 130 years :p )
[20:14] <~Dan> How different is the original Hypercorps 2099 timeline up to that point? Is it just real-world history?
[20:16] <+MikeMyler> Real world history gets worked into the timeline rather well (it is one of the elements that reviews frequently note upon as AWESOME). In 1876 this reverberation from the future (the tachyon flux of 2076) opens up dimensional portals to other realms, fundamentally changing Earth by introducing dwarves, elves, gnomes, dragons, and all the rest
[20:17] <+MikeMyler> There’s a lot of domino-effect from the tachyon flux but in essence, it is what adds the “fantasy” and the “super” to Hyper Earth
[20:17] <~Dan> So that happens in both Hypercorps settings?
[20:19] <+MikeMyler> Yessir, although 2099 Wasteland doesn’t get a proper tachyon flux all its own, it piggybacks on another (for reasons I am unwilling to divulge here, but may or may not involve aliens (Link: https://2099wasteland.tumblr.com/gaxians)https://2099wasteland.tumblr.com/gaxians)
[20:19] <+MikeMyler> MAD SCIENCE is the word of the day for 2099 Wasteland π
[20:20] <~Dan> Hmm… So are the fantasy races present on Wastland Earth prior to the apocalypse?
[20:20] <+MikeMyler> Yeah as of 1876, elves and halflings and orcs are trotting about in the Wild West or what have you
[20:21] <+MikeMyler> and they’re still around in the nuclear scorched remains of 2099 Wasteland too
[20:21] <+MikeMyler> (so they get almost 100 years to integrate before things go awry, although they never had time to shake demigrant racism)
[20:21] <~Dan> I see. How does the super element play into Wasteland?
[20:21] <~Dan> (Howdy, TheAeonPhoenix!)
[20:22] <+MikeMyler> A fine question. One of the principal global rules that makes this book work revolves around radiation.
[20:22] <+MikeMyler> Creatures have an Irradiated attribute and certain areas/items bleed of radiation (which you accrue with that Irradiate attribute)
[20:22] <+MikeMyler> When encountering VERY HIGH levels of Radiation, assuming a creature survives, there’s a chance (higher the radiation, higher the chance) they develop super powers
[20:23] <+MikeMyler> On the opposite end of that, once you hit a certain threshold for your Irradiated attribute, you have to spend your next character level on the Freak class
[20:23] <+MikeMyler> ((Link: https://2099wasteland.tumblr.com/freak)https://2099wasteland.tumblr.com/freak)
[20:24] <+MikeMyler> So while you can go and bearhug a case of Plutonium hoping you get super powers, it is not always recommended you do so
[20:25] <+MikeMyler> ah, also, the Warlords
[20:25] <~Dan> What are they?
[20:25] <+MikeMyler> The idea behind 2099 Wasteland is that YOU go and make your own civilization from the ruins of the past, but other people are already making a go of it
[20:25] <+MikeMyler> These would be warlords
[20:26] <+MikeMyler> The only group I *know* are going into the book’s warlord section are The Bureau (featured in the Settlement Rules PDF!) but aside from that, backers will vote to determine who makes the cut
[20:27] <~Dan> Does the Hypercorps title really fit this setting? I’m assuming there aren’t actual corps…
[20:27] <+MikeMyler> and the warlords really run the gamut — anti-alien government organization, a vehicular gang, the brain slug cult of Slaarsh, DJ DX-45 — but they are almost always in possession of super powers
[20:29] <+MikeMyler> Hypercorporations? Maybe not so much, no. We might include a few (Viztao almost certainly) but they aren’t the focus. Hypercorps (which is pronounced with a silent S) doesn’t necessarily *have* to mean corporations though, and there are plenty of military organizations still running around the 2099 Wasteland (like the Atomic Army, The Bureau, etc.)
[20:30] <~Dan> Cool.
[20:30] <+MikeMyler> The Warlords section also includes a fortification of some kind for the organization (including a map) so the militaristic bent on that end of civilization development felt appropriate.
[20:31] <+MikeMyler> I also realized that a *lot* of the Hypercorps 2099 backers are military folks so I thought “this might be a nod they will like” π
[20:31] <~Dan> π
[20:31] <~Dan> What causes the nuclear war in ’69?
[20:32] <+MikeMyler> The Bay of Pigs starts the trouble. Unlike in our world (or in the usual Hyper Earth timeline) in 2099 Wasteland that incident escalates into a not-so-Cold War
[20:32] <+MikeMyler> After 8 years of open hostilities, *somebody* (not saying who!) drops the bomb, which gets followed by everyone else doing the same
[20:33] <+MikeMyler> and if you believe The Bureau’s take on things, aliens are to blame.
[20:33] <+MikeMyler> But they are paranoid government spooks so take their word with some salt
[20:35] <~Dan> What is the tech level of the post-apocalypse world?
[20:35] <+MikeMyler> That is a very interesting question. I’d say it’s maybe a few decades ahead of modern times, though not nearly as evenly distributed
[20:36] <+MikeMyler> the underground shelters were generally in cahoots and gooda bout sharing knowledge until rad storms cut off communication around 2020
[20:36] <+MikeMyler> so you’ve got robots (like the executioner robot monster and android player class)
[20:36] <+MikeMyler> There are also “relic weapons” (from before the war) and “science weapons” (made by mad scientists after the war)
[20:37] <+MikeMyler> but really, the technology available is what you make out of what can be salvaged
[20:37] <+MikeMyler> One of the cooler things we’ve got cooking up in the book are rules for custom-building your own melee and ranged weapons
[20:38] <+MikeMyler> If you are really smart, a little bit lucky, and can garner enough technology resource from the ruins of civilization, *your* tech level might be high indeed
[20:38] <+MikeMyler> Ooh, and there are two classes specifically for technology
[20:38] <+MikeMyler> the Mechanic (which gets a mechaframe you gradually make more powerful) and the Scrapper (think wizard but with greater spell access, fewer spells per day, and all material components)
[20:39] <+MikeMyler> I’m digressing though
[20:40] <+MikeMyler> On the whole, the technology level is going to be relatively low — you’ve got to build up settlements that utilize technology to raise it up π
[20:40] <+MikeMyler> (or find a mad scientist’s lab, which has a host of troubles all its own)
[20:42] <~Dan> What is the status of magic in the setting?
[20:42] <+MikeMyler> oooo another excellent question
[20:42] <+MikeMyler> It sucks! Mostly!
[20:42] <+MikeMyler> Radiation negates all schools of magic save for necromancy
[20:43] <+MikeMyler> This isn’t an automatic thing — a powerful wizard can ignore some radiation to cast lower level spells — but for the most part it is *not* easy to be an abjurer, conjurer, or mage/priest that casts anything but necromancy spells
[20:43] <+MikeMyler> thus why druids haven’t popped up to fix the world/transport people to somewhere that isn’t a Wasteland/etc
[20:44] <+MikeMyler> that also does a good job of tying into the whole altered premise of 2099 Wasteland
[20:44] <+MikeMyler> This is not glorified adventuring D&D
[20:45] <+MikeMyler> You do not go into the 2099 Wasteland to slay the dragon and save the town.
[20:45] <+MikeMyler> You go into the 2099 Wasteland to BUILD the town and protect it from stuff way worse than a dragon, or let it protect itself while you build another town.
[20:46] <+MikeMyler> One of the ways we achieve this fundamental alteration is in gameplay — short rests take a day, long rests take a week — because with vastly fewer resources, what you can accomplish in any given amount of time changes drastically.
[20:47] <+MikeMyler> “Should we fight this monster now?” becomes a very frequent question because what if the healer goes down? Can you defend yourselves from where you are should an enemy discover your presence?
[20:47] <~Dan> Given the suppression of magic, do magic creatures suffer under radiation?
[20:47] <+MikeMyler> How about food and water? How about *non-radioactive* food and water?
[20:47] <~Dan> (Howdy, GrimTheWanderer!)
[20:47] <+MikeMyler> Survival becomes as important as anything else π
[20:48] <+MikeMyler> Not especially so, no. As written now the radiation rules only suppress proper spellcasting — a magical ability (like regeneration) works fine so long as it doesn’t require a casting.
[20:48] <+MikeMyler> There *is* a template for irradiated creatures though (in the Primer PDF)
[20:49] <+MikeMyler> Mind you most magical beasts will have died off or evolved in the 130 years since nuclear apocalypse came down
[20:49] <~Dan> Are “normal” magic creatures still around, or have they all mutated?
[20:49] <~Dan> Ah, gotcha.
[20:49] <+MikeMyler> just from radiation poisoning or starvation
[20:49] <+MikeMyler> You’d have to get a good ways away from blast sites to spot a regular drake, but rad-drakes are more common π
[20:51] <~Dan> What is the cosmology of the setting?
[20:51] <+MikeMyler> Still rather under the weather — you talking off-planet or deities?
[20:52] <~Dan> Deities, specifically.
[20:52] <+MikeMyler> Righto — most people believe the gods have utterly abandoned them.
[20:53] <+MikeMyler> There’s a cleric archetype/domain for people that worship atomic energy, and a “Nuclear Knight” paladin oath, but on the wholeΒ it legitimately looks like the gods HAVE abandoned the world
[20:53] <+MikeMyler> and who can blame them right?
[20:53] * ~Dan nods
[20:53] <+MikeMyler> Nuclear fire and mad scientists and violent super heroes all over the place. I’d also probably put in my divine 2 weeks
[20:54] <+MikeMyler> We’ll probably include a little sidebar about using real world deities for the 2099 Wasteland but aye — the gods have little presence in the scorched future
[20:55] <~Dan> So there are no clerics?
[20:56] <+MikeMyler> You might have somebody that kept the faith in an Underground shelter, or a worshiper of an alien diety, or one of those atomic clerics, but for the most part they have fallen out of fashion.
[20:56] <+MikeMyler> unless you are referring to necromancer clerics, which I imagine a lot of folks end up adopting when they realize that type of magic functions normally (lots of roving undead in the Wasteland)
[20:56] <+MikeMyler> (one of our warlords is an uber necromancer — I am hoping he makes it past the voting phase!)
[20:57] <+MikeMyler> oh, right
[20:57] <+MikeMyler> So you’re probably thinking “how the hell do I heal?”
[20:57] <+MikeMyler> The doctor class! (Link: https://2099wasteland.tumblr.com/doctor-class)https://2099wasteland.tumblr.com/doctor-class
[20:58] <+MikeMyler> (also available in PDF here: (Link: https://mikemylerdotcom1.files.wordpress.com/2016/11/hypercorps-2099-wasteland-doctor.pdf)https://mikemylerdotcom1.files.wordpress.com/2016/11/hypercorps-2099-wasteland-doctor.pdf)
[20:58] <+MikeMyler> between magic-negating radiation, a general lack of faith, and the altered resting periods, it seemed prudent to make an alternative healer class specifically to address the issue of “how do we not die from damage” π
[20:59] <~Dan> I would think so, yes. π
[21:00] <+MikeMyler> It’s pretty cool too! You can become a chemist (and basically amp yourself up on combat drugs), a physician (well-rounded and able to shoot your healing syringes from a crossbow), or a surgeon (a little bit of rogue love).
[21:00] <~Dan> Are the PCs any tougher than standard Hypercorps PCs?
[21:01] <+MikeMyler> Oh I’d say they’re weaker (at least until they can unlock super powers)
[21:01] <+MikeMyler> you do get some neat tertiary benefits from establishing settlements (lackeys and minions mostly)
[21:01] <+MikeMyler> and some of the class features are pretty excellent
[21:01] <+MikeMyler> (scrappers have a path they can take to get deployable turrets)
[21:02] <+MikeMyler> but on the whole, no. 2099 Wasteland characters are probably slightly more powerful than your average adventurer but not quite as dangerous as a core Hypercorps 2099 PC.
[21:03] <+MikeMyler> and the 2099 Wasteland characters are really only more powerful because of customization — getting to hand-pick the attributes of your sword or gun is an enormous advantage
[21:03] <~Dan> Example?
[21:03] <+MikeMyler> hrrmmm
[21:04] <+MikeMyler> Mind you, these are complicated and we’re still getting some of the higher-level bits ironed out
[21:04] * ~Dan nods
[21:04] <+MikeMyler> but, this little clause after the melee customization table is properly illustrative
[21:04] <+MikeMyler> Custom-built weapons with the heavy and two-handed qualities deal one additional damage dice step (a maximum of 3d4 with heavy and two-handed to emulate elite). The singular exception is for custom-built melee weapon made by a weaponeer of xxth level that are heavy, two-handed, and designed with their xxx class feature to increase the damage value to 2d8.
[21:05] <+MikeMyler> I’m pretty sure normal melee weapons cap at 2d6 for the greatsword, right?
[21:06] <~Dan> Sounds right.
[21:06] <+MikeMyler> and ranged weapons go higher (in the 3d8/7d4 range) but there are additional limitations on those (can only fire once per round, etc)
[21:06] <+MikeMyler> and to get to that point you kind of have to be the weapon-building PC
[21:06] <+MikeMyler> but yeah! Really stoked with the custom-built weapons rules. The scrapper’s gun traps work on the same principle π
[21:08] <+MikeMyler> and few things say “MAD SCIENCE” like having a custom-built laser rifle
[21:10] <~Dan> Indeed. π
[21:11] <~Dan> What’s state of the art for armor?
[21:11] <~Dan> Is there power armor, for example?
[21:12] <+MikeMyler> There’s bulletproof vests (a relic from the past) and mechaframes, but otherwise it’s standard D&D armor
[21:12] <+MikeMyler> The mechaframes being power armor
[21:12] <+MikeMyler> and you can get a mechaframe without being the class that capitalizes on it, but to get the most out of it it’s good to have some customization points
[21:13] <+MikeMyler> (the nuclear knight paladins also get mechaframes but aren’t *quite* as amazing in them as a mechanic will be)
[21:13] <~Dan> What can nuclear knight paladins do?
[21:14] <+MikeMyler> *scrolls*
[21:14] <+MikeMyler> all their oath spells are necromancy spells (so they always work regardless of radiation)
[21:14] <+MikeMyler> instead of Channel Divinity they acquire a mechaframe and a limited number of customization points
[21:15] <+MikeMyler> they get to ignore some radiation (up to a point) and help their companions resist radiation
[21:15] <+MikeMyler> and as a capstone they gain a fly speed and can “overclock” themselves (think 3.0 haste) every once in a while
[21:16] <+MikeMyler> Save the Future: Preserving the future is essentialβwhich means having offspring and protecting life wherever it is found. Save the Past: Only by knowing the past can the future be savedβnuclear knights must collect and protect historical documents and items. Save the Present: To maintain the warrior order it is essential that nuclear knights assist one anoth
[21:16] <+MikeMyler> aw snap thought I could fit their whole oath thing in there
[21:16] <+MikeMyler> Save the Present: To maintain the warrior order it is essential that nuclear knights assist one anotherβwhenever called upon by another member of their order, a nuclear knight must respond.
[21:16] <+MikeMyler> Mostly I’m happy that I got to work in “make babies” as a paladin creed π
[21:17] * ~Dan chuckles
[21:17] <+MikeMyler> radio is a big thing too
[21:18] <~Dan> Are there alignment restrictions on nuke paladins?
[21:18] <+MikeMyler> There are still some radstorms that pop up to block communication, but doing so via magic is practically impossible
[21:18] <+MikeMyler> No sir
[21:18] <+MikeMyler> trying to stay true to the D&D5e design theme of not EXPLICITLY saying “this type of paladin must be _____”
[21:19] <+MikeMyler> I think “neutral good” is implied but welcome others to twist that interpretation until it suits them π
[21:22] <~Dan> What is a typical adventure like? It is all about survial?
[21:22] <+MikeMyler> It is totally all about survival
[21:22] <+MikeMyler> well, 10% society-building, rest survival
[21:23] <+MikeMyler> The players make their characters and decide which continent they want to crawl out onto
[21:23] <+MikeMyler> then the GM rolls on a few tables to determine the resources therein
[21:23] <+MikeMyler> There’s ___ Technology, ____ Natural Resources, and ___ Manpower
[21:24] <+MikeMyler> Then the GM can decide how to divvy each of those up and what each is (examples are included in the book for folks that don’t want to brainstorm their own reasons for this or that)
[21:24] <+MikeMyler> and the “adventures” are “this hardware store looks largely intact and you can spot the glint of metal from in the back — as you explore more of it, you find corpses and blood trails because something clearly lairs here — holy shit that’s an irradiated bear!”
[21:25] <+MikeMyler> In that most recent example, the party retreated to the entrance of the building and managed to take it down by kiting it. Then they rolled well enough to gather all the Technology resource from within.
[21:25] <+MikeMyler> When they pick a spot to build a settlement, they can spend that Technology to increase the Appeal and Security attributes of the settlement π
[21:25] <+MikeMyler> so I guess the adventures are more about resource acquisition?
[21:26] <+MikeMyler> in a much more general sense than “flametongue is a useful resource I want to acquire” :p
[21:27] <+MikeMyler> and that playtest group is currently tracking down some rogue cattle and juuuust breached the interior of a largely intact junkyard, so they should be founding a town fairly soon
[21:28] <~Dan> How much of a bestiary does the book include?
[21:28] <+MikeMyler> As of right now, 20 monsters and then at least 5 Warlords (which will have 4 NPCs each) so 40 or so
[21:29] <+MikeMyler> Folks that routinely back my projects know we should probably increase that by another 20 entries though
[21:29] <+MikeMyler> (because I am a fool and constantly increasing the amount of content in my books regardless of what that does to my budget)
[21:30] <+MikeMyler> The currently slated monsters are: The atomic mutant, brain slug (including slug-brained template and slug-brained wastelander), 3 new elementals (nuclear, pollution, psionic), experimental subjects, irradiated bear (and irradiated template), mega mutant, mordor, mutant, purple people eater, rad-daddy, rad-drake, radioactive dragon, robots (four models!)
[21:30] <+MikeMyler> , The Wyrm, and walkers.
[21:33] <+MikeMyler> and the Warlords (aside from The Bureau) are yet to be determined by backer voting
[21:35] <~Dan> What’s next for the game line after this supplement?
[21:36] <+MikeMyler> For Pathfinder? Probably another Hypernet adventure. Folks are really digging that on the PF side of things.
[21:36] <+MikeMyler> For D&D 5E, I’d like to do an underground lab dungeon of sorts (one that could be utilized equally easily in the regular timeline or 2099 Wasteland)
[21:37] <+MikeMyler> There’s also a novel (An Undying Contract; (Link: http://www.makeyourgamelegendary.com/products-page/all-products/hypercorps-2099-an-undying-contract/)http://www.makeyourgamelegendary.com/products-page/all-products/hypercorps-2099-an-undying-contract/) that the core team is working on making expansions to
[21:37] <+MikeMyler> but that’s a series of books sourced from the game, no gaming content within
[21:39] <+MikeMyler> ooo, and I think Savannah is still working on a Pathfinder Hypercorps 2099 space thing to bridge us over to Starfinder
[21:39] <+MikeMyler> but we need to do a meeting for that and figure out what assets we have/still need and so on
[21:41] <~Dan> Does the setting include psionics?
[21:42] <+MikeMyler> tricky question
[21:42] <+MikeMyler> the official Pathfinder “psychic magic” rules from Occult Adventures exist in Hypercorps 2099 (PF)
[21:43] <+MikeMyler> and the D&D Unearthed Arcana psychic stuff should work fine in Hypercorps 2099 (5E)
[21:43] <+MikeMyler> and although we have a Psionic Elemental in 2099 Wasteland, that’s the extent of it
[21:43] <+MikeMyler> Compatible: yes. Included: not particularly.
[21:44] <+MikeMyler> although
[21:44] <+MikeMyler> if folks vote for the Psionicus Cult as one of the warlords
[21:44] <+MikeMyler> obviously there’ll be some extra psionic love π
[21:48] <~Dan> In the time remaining, is there anything we haven’t covered that you’d like to bring up?
[21:48] <+MikeMyler> oh golly
[21:49] <+MikeMyler> We talked about all the classes and the timeline, but of note, there’s an archetype in here for *every* class
[21:49] <+MikeMyler> and some fun new character backgrounds (my particular favorite being “alien abductee”)
[21:50] <+MikeMyler> Four new races: androids, gaxians (aliens), mutants, smart walkers (think shambling intelligent kinda-undead and you’re there)
[21:50] <+GrimTheWanderer> legit abductee or paranoid tinfoilhatter, or mix of both?
[21:51] <+MikeMyler> I’d say both
[21:51] <+MikeMyler> Alien Abductee You and perhaps everyone you know were taken from Earth, drawn or teleported into an alien spaceship. Your life might have been greatly lengthened while traveling the cosmos or stored in bizarre scientific containers, and you could have left the planet a year ago, a century in the past, or even from another era of time entirely.
[21:51] <+MikeMyler> Either way it is unlikely you will ever reconnect with the people you once knew or the world to which you were accustomed, and the sense that you are being watched or tracked in some way hangs over you like a precipitous boulder waiting to come crashing down once more.
[21:51] <+GrimTheWanderer> π
[21:52] <+MikeMyler> proficient in Insight and Persuasion, a tool kit from any other background, and
[21:52] <+MikeMyler> Justified Paranoia. You may hide it well or wear it on your sleeve, but you are high-strung and distraught from the abduction and it is impossible for you to shake some of your paranoia. You have advantage on Wisdom (Perception) checks made while asleep. In addition, you have a +2 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigati
[21:52] <+MikeMyler> on) scores. π
[21:52] <+MikeMyler> Lots of new equipment, relic weapons, science weapons, custom-built weapons (both melee and ranged)
[21:53] <+MikeMyler> got some neat feats in here
[21:53] <+MikeMyler> Aimed Shots went up on the tumblr earlier this week
[21:53] <+MikeMyler> We will have some new spells (largely necromancy spells) as well
[21:54] <+MikeMyler> new rules for starvation and dehydration
[21:54] <+MikeMyler> awesome settlement rules and hazards
[21:54] <+MikeMyler> Seriously if you are reading this and you play D&D 5E, please go get the Settlement Rules PDF
[21:54] <+MikeMyler> It is free, they can be used in any game, and they are legitimately awesome
[21:54] <+MikeMyler> covered monsters and warlords
[21:54] <+MikeMyler> Oh!
[21:55] <+MikeMyler> Some of the Operators (major NPCs) from the core timeline are alive here as well
[21:55] <+MikeMyler> They are quite different given the circumstances, but a few are still around π
[21:56] <+MikeMyler> For my Hypercorps 2099 backers that are reading this: Corruption , Edgar Allan Poe, Ghost Shot, Kodyax, Lady Atom, LANrefn1, Lucky Mack, Override, Proletariat, Siegreich, Tomahawk, Vlad III Dracula, WATSON & SHERLOCK
[21:57] <+MikeMyler> I *think* that covers it, but I wanted to touch on the weirdness of the actual Kickstarter itself
[21:57] <~Dan> Sure!
[21:57] <+MikeMyler> Launching a project at the end of the year is madness.
[21:57] <~Dan> Oh, and quick aside: My tip jar is here for those so inclined: (Link: https://gmshoe.wordpress.com/the-gmshoes-tip-jar/)https://gmshoe.wordpress.com/the-gmshoes-tip-jar/
[21:58] <+MikeMyler> December is the most financially constrained month of the year, pockets are being dug out for holiday gifts and so on, and a *ton* of things are going on as people engage with their given communities
[21:58] <+MikeMyler> We are (as of this Q&A) over 25% funded and I am genuinely surprised it has gone this well π
[21:58] <~Dan> Great!
[21:59] <+MikeMyler> My Kickstarters are always weird in funding anyway (those free PDFs get distributed on online sites throughout the campaign so the “lull” is not as tepid as other projects) but yeah, I’m really looking forward to the rest of this month
[21:59] <+MikeMyler> I’m not so much concerned now on whether or not we fund, I’m more concerned on whether or not we can get Claudio Pozas to do the cover
[22:00] <+GrimTheWanderer> painful as it is to admit, cover art can make or break
[22:00] <+MikeMyler> It is very important, aye
[22:00] <+MikeMyler> If you scroll to the bottom of the KS page you can see the last two covers he did for me
[22:00] <+GrimTheWanderer> Google says: Wow, thats a fantastic choice of artist.
[22:00] <+MikeMyler> (they are amazing)
[22:01] <+MikeMyler> but I’m confident that Indi Martin can provide a proper illustration if we aren’t able to hit Claudio’s stretch goal
[22:01] <+MikeMyler> oh wait, we can do images here right?
[22:01] <+MikeMyler> kind of
[22:01] <+MikeMyler> (Link: https://ksr-ugc.imgix.net/assets/014/687/508/6625849d1a0e5c896b4d4bddebe23109_original.jpg?w=680&fit=max&v=1480329665&auto=format&q=92&s=a78dcab38fbdb2700103631e5c2b7f64)https://ksr-ugc.imgix.net/assets/014/687/508/6625849d1a0e5c896b4d4bddebe23109_original.jpg?w=680&fit=max&v=1480329665&auto=format&q=92&s=a78dcab38fbdb2700103631e5c2b7f64
[22:01] <+MikeMyler> (Link: https://ksr-ugc.imgix.net/assets/014/687/515/8360b75b77a19575e27bd75ab1b18165_original.jpg?w=680&fit=max&v=1480329700&auto=format&q=92&s=3e5c9d75d8b923e704b5c1710a515e21)https://ksr-ugc.imgix.net/assets/014/687/515/8360b75b77a19575e27bd75ab1b18165_original.jpg?w=680&fit=max&v=1480329700&auto=format&q=92&s=3e5c9d75d8b923e704b5c1710a515e21
[22:02] <~Dan> Very nice!
[22:03] <+MikeMyler> Anyway, aye — I’d really like to get Claudio on board again. If you’re wondering how the rest of this project’s funding will go, join me in the boat! Drop a small pledge to get the project updates or just tune in on the final weekend (December 16th-18th) and we’ll see whether or not my esteemed Brazilian buddy is on board (my fingers are crossed).
[22:03] <+MikeMyler> and yes, he crushed the original Hypercorps 2099 cover and the Mists of Akuma cover
[22:03] <+MikeMyler> Claudio = real time professional artist guy
[22:04] <+GrimTheWanderer> wow, he’s about up there with Jon McCoy and Raymond Swanland
[22:04] <+eezo> It’s-a me, Claudio!
[22:04] <+eezo> π
[22:04] <+eezo> (sorry, had to xD)
[22:04] <+MikeMyler> !!
[22:05] <+eezo> (please don’t ban me)
[22:05] * +MikeMyler is still quite sick and confused.
[22:05] <+eezo> (was only trying to be funny)
[22:05] <+MikeMyler> Ah, okay
[22:05] <+MikeMyler> gotcha
[22:05] <+MikeMyler> Not *actually* Claudio :p
[22:05] <+MikeMyler> it’s all good
[22:05] <+MonkofLords> (If that’s all it took to get banned, this chat would be empty)
[22:05] <~Dan> Thanks very much for joining us, MikeMyler!
[22:06] <+MikeMyler> Thank you for having me π
[22:06] <+eezo> Here, the name Claudio is usually associated with italians, and especially northern italians just call for Mario jokes π
[22:06] <+Ray_M_HGP> Bravo!
[22:06] <~Dan> If you’ll give me just a moment, I’ll log the chat and get you the link!